Re: The Book of Joker's Goons - Design Phase
Kind of looks like a consensus is forming around Joker Goons so I'll change the thread title.
I'm also seeing some voiced support for this later version of the 2 special powers so I though I better post them here directly for comment & discussion since some might have overlooked the earlier link.
ALL PART OF THE PLAN
After revealing an order marker on this card and taking a turn with Joker Goons, you may destroy one Joker Goon to take one additional turn with either the Joker Goons or an Insane Unique Hero you control within 6 clear sight spaces of the Joker Goons.
CLOWNING AROUND
If you control the Joker, he is attacked by an opponent's figure, and at least 1 skull is rolled; before rolling defense dice you may switch the Joker with any Joker Goon you control. That Joker Goon must roll defense and take any resulting wounds from the attack instead of the Joker.
Kind of looks like a consensus is forming around Joker Goons so I'll change the thread title.
I'm also seeing some voiced support for this later version of the 2 special powers so I though I better post them here directly for comment & discussion since some might have overlooked the earlier link.
ALL PART OF THE PLAN
After revealing an order marker on this card and taking a turn with Joker Goons, you may destroy one Joker Goon to take one additional turn with either the Joker Goons or an Insane Unique Hero you control within 6 clear sight spaces of the Joker Goons.
CLOWNING AROUND
If you control the Joker, he is attacked by an opponent's figure, and at least 1 skull is rolled; before rolling defense dice you may switch the Joker with any Joker Goon you control. That Joker Goon must roll defense and take any resulting wounds from the attack instead of the Joker.