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The Book of Joker Goons

Re: The Book of Joker's Goons - Design Phase

Kind of looks like a consensus is forming around Joker Goons so I'll change the thread title.

I'm also seeing some voiced support for this later version of the 2 special powers so I though I better post them here directly for comment & discussion since some might have overlooked the earlier link.

ALL PART OF THE PLAN
After revealing an order marker on this card and taking a turn with Joker Goons, you may destroy one Joker Goon to take one additional turn with either the Joker Goons or an Insane Unique Hero you control within 6 clear sight spaces of the Joker Goons.

CLOWNING AROUND
If you control the Joker, he is attacked by an opponent's figure, and at least 1 skull is rolled; before rolling defense dice you may switch the Joker with any Joker Goon you control. That Joker Goon must roll defense and take any resulting wounds from the attack instead of the Joker.
 
Re: The Book of Joker Goons - Design Phase

I would prefer a little more than just a free turn for sacrificing a member of a unique squad. It would be nice if the insane figure at least got a bump of +1 attack or something. They are insane after all. They could get amped just at the sight of death.
 
Re: The Book of Joker Goons - Design Phase

I agree. If the squad were common, which I would actually prefer, then that power would be perfectly acceptable. But with the above version, you're sacrificing a quarter of your squad every time around for a simple turn, I would just draft Arkham Inmates over them every time.
 
Re: The Book of Joker Goons - Design Phase

It depends on what these guys cost. I mean if you can finish off an opponent's figure that is twice the cost of this squad, then you are getting quite a return. Giving Deadpool a free turn is no small potatoes either. Also, there's nothing saying you have to do this. I would be against it if they were cheap commons that could keep giving Deadpool or other Insane characters that are pretty good a chain of turns.
 
Re: The Book of Joker's Goons - Design Phase

ALL PART OF THE PLAN
After revealing an Order Marker on this card and taking a turn with Joker Goons, you may destroy one Joker Goon you control to take one additional turn with either the Joker Goons or an Insane Unique Hero you control within 6 clear sight spaces of at least one the Joker Goons you control.

If we go this route.
 
Re: The Book of Joker Goons - Design Phase

It depends on what these guys cost. I mean if you can finish off an opponent's figure that is twice the cost of this squad, then you are getting quite a return. Giving Deadpool a free turn is no small potatoes either. Also, there's nothing saying you have to do this. I would be against it if they were cheap commons that could keep giving Deadpool or other Insane characters that are pretty good a chain of turns.
I completely agree here. This power set is better with an unique squad. It would be horrible with with commons.
 
Re: The Book of Joker Goons - Design Phase

I don't care for the two powers combined. They're a 3 defense Unique squad with no defensive powers, if both of their powers require sacrifice one of the figures, they're just not going to be around very long to do much. With having to move them out within 6 spaces of an Insane figure and survive any attacks from your opponent, I'd rather just put the Order Marker on the Insane figure and let Harley bond with them. Or in Deadpool's case, Jubilee.
 
Re: The Book of Joker Goons - Design Phase

They lasted what, 10 minutes in the movie? Seems thematic. ;) :lol:
 
Re: The Book of Joker Goons - Design Phase

I'd like to see basic bonding folded into the plan power as well. That should give incentive to actually put Markers on them.
 
Re: The Book of Joker Goons - Design Phase

I'd like to see basic bonding folded into the plan power as well. That should give incentive to actually put Markers on them.

Giving them the bonding without the need to sacrifice was the original concept and would make them much more playable with the sacrifice power still intact. So how about this wording:

ALL PART OF THE PLAN
After revealing an order marker on this card and taking a turn with Joker Goons, you may take a turn with any Insane Unique Hero you control within 6 clear sight spaces of at least one Joker Goon you control. You may then destroy one Joker Goon you controlto take one additional turn with a different Insane Unique Hero you control within 6 clear sight spaces of at least oneJoker Goon you control.

By designating that it must be a different Insane Unique Hero on the second bonding Deadpool (as well as any other Insane hero) won't get to go crazy on 1 OM. It would be a large amount of activation from 1 OM early in the game (4 squad members + 1 Insane Hero + 1 Insane Hero), but with the 2 sacrifice powers & a weak 3 defense squad figure that number of activations would drop fairly quickly. They would still be a good place to place an OM when only 1 figure is left alive though as long as you have multiple Insane figures close by.

Also just to clarify since I'm not sure it is clear to everyone, the 'one additional turn' language is suppose to clarify that only 1 of the Goons can be sacrificed for an extra turn per OM. This is based on the double attack language precedence.
 
Re: The Book of Joker Goons - Design Phase

How about something like this to limit the extra turns:

ALL PART OF THE PLAN
After revealing an order marker on this card and taking a turn with Joker Goons, you may take a turn with any Insane Unique Hero you control within 6 clear sight spaces of at least one Joker Goon you control. If there are no unrevealed Order Markers on this card, you may then destroy one Joker Goon you control to take one additional turn with a different Insane Unique Hero you control within 6 clear sight spaces of at least one Joker Goon you control.
 
Re: The Book of Joker Goons - Design Phase

ALL PART OF THE PLAN
After revealing an order marker on this card and taking a turn with Joker Goons, you may choose an Insane Unique Hero you control within 6 clear sight spaces of at least one Joker Goon you control. After taking a turn with the chosen figure, you may destroy one Joker Goon you control to take one additional turn with the Joker Goons.

Except it's unclear there whether you can take a second turn with a chosen figure ... I'd actually be in favor of letting that happen to better justify the sacrifice, but I'm not sure how to word it.
 
Re: The Book of Joker Goons - Design Phase

ALL PART OF THE PLAN
After revealing an order marker on this card and taking a turn with Joker Goons, you may choose an Insane Unique Hero you control within 6 clear sight spaces of at least one Joker Goon you control. After taking a turn with the chosen figure, you may destroy one Joker Goon you control to take one additional turn with the Joker Goons.

Except it's unclear there whether you can take a second turn with a chosen figure ... I'd actually be in favor of letting that happen to better justify the sacrifice, but I'm not sure how to word it.

This works, and as worded, I'd say you can't due to no OM reveal on the additional turn.
 
Re: The Book of Joker Goons - Design Phase

Well I think you could technically argue that it's after the initial OM reveal .... how would I word it if I wanted the double bonding, though? :)
 
Re: The Book of Joker Goons - Design Phase

Well I think you could technically argue that it's after the initial OM reveal .... how would I word it if I wanted the double bonding, though? :)

The only thing I can think of is adding in " and an Insane Unique Hero." at the end of the power.
 
Re: The Book of Joker Goons - Design Phase

How about ....

ALL PART OF THE PLAN
After revealing an order marker on this card you may use All Part of the Plan. When using All Part of the Plan, you may take a turn with the Joker Goons, then take a turn with an Insane Unique Hero you control within 6 clear sight spaces of at least one Joker Goon you control. After taking this turn, you may destroy one Joker Goon you control to use All Part of the Plan one additional time.
 
Re: The Book of Joker Goons - Design Phase

Have you thought about adding either of these guys to up the squad to 5 or 6? (the heads could be switched to a money bag pretty easily I think with a simple coat of brown paint.)
 
Re: The Book of Joker Goons - Design Phase

Didn't we use that second mini as one of the Arkham Inmates?
 
Re: The Book of Joker Goons - Design Phase

It looks right for that, but no heads, so you could just keep the heads this time ;)
 
Re: The Book of Joker Goons - Design Phase

I think we should stick with the DKR figures, they look a lot cooler and anyone who doesn't want to use them can always proxy.

I'm not sure how much I like a double bonding situation, that could become to powerful, especially if there are any very powerful figures in the future.

I don't like the idea of having to destroy them either, how about using the mechanic for the Lex Corp Security. That is a alliance power ("the Plan") and I really like how that power works.

ALL PART OF THE PLAN
After revealing an Order Marker on this card, you may choose up to two Joker Goon's figures to take a turn with this turn. After taking a turn with the chosen Joker Goon's figures, you may take a turn with one Unique Insane Hero you control. Add 1 die to that Unique Insane Hero's normal attack this turn.

I think that would add a cool feature, while removing the unwieldiness of a 3 unit turn and the ineffectiveness of two powers that both rely on destroying figures from a 4 man unique squad, it just doesn't justify the use. This way, you won't always want to protect them from harm, but they also give a nice incentive to use with Insane heroes
 
Re: The Book of Joker Goons - Design Phase

I think we should stick with the DKR figures, they look a lot cooler and anyone who doesn't want to use them can always proxy.

Agreed.

I'm not sure how much I like a double bonding situation, that could become to powerful, especially if there are any very powerful figures in the future.

More powerful than Deadpool or Carnage? I think they'll be a good ones to test them with to check where we're at.

I think being a unique squad that has to destroy their figures to double the bonding will keep its power level in check, though. You can only double three times a game with this, and only if your figures survive that long. Also, the doubling gets weaker and weaker as the Goons die off.

I don't like the idea of having to destroy them either

Well then you're not on the same page as 90% of responders in this thread so far. So, no offense, it makes me not really want to consider anything you posted past this. :p
 
Re: The Book of Joker Goons - Design Phase

I don't like the idea of having to destroy them either

Well then you're not on the same page as 90% of responders in this thread so far. So, no offense, it makes me not really want to consider anything you posted past this. :p[/QUOTE]

I just mean that I don't like having 2 powers that require sacrifice. Your enemy is already likely to target them for the Clowning Around power. Add in the second and (if I were fighting them) your enemy will likely base there opening strategy on taking them out as fast as possible. With only a defense of three and not defense powers, they won't last long at all.

Just my opinion, but if you guys don't agree that's fine.
 
Re: The Book of Joker Goons - Design Phase

Well, Clowning Around is both optional and only occurs in builds specifically with Joker. If you wanted to use them in other builds, the power wouldn't even be usable.
 
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