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The Book of Johnny “Shotgun” Sullivan

dnutt99

Well-known member
The Book of Johnny “Shotgun” Sullivan
Jandar's Oath - Collection 3 - "Heroes of Nostralund"

lDdgjCE.jpg
Spoiler Alert!
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: Growing up in the Republic of Texas, life was hard for little Johnny Sullivan. His family owned a huge ranch, which was constantly in danger from outlaws and cattle rustlers. Johnny had to learn early how to protect the ranch from outside dangers. His father taught Johnny how to use all kinds of rifles and six-shooters. When Johnny Sullivan grew up, he decided that he wanted to be a lawman like Wyatt Earp or Bat Masterson. He became famous for holding off a whole group of outlaws all by himself with his favorite Shotgun. From then on, all the locals knew him as Johnny 'Shotgun' Sullivan. (Hasbro)
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-Rulings and Clarifications-

  • - SHOTGUN BLAST SPECIAL ATTACK: clear sight shot.
    Johnny "Shotgun" Sullivan's Shotgun Blast Special Attack requires a "clear sight shot" to his target. Does the phrase "clear sight" indicate that Johnny "Shotgun" Sullivan needs only line of sight to any part of the figure rather than the hit zone?
    No. Johnny "Shotgun" Sullivan needs line of sight to the targeted figure's hitzone to use this attack. (Grungebob)
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-Combinations and Synergies-



Synergy Benefits Received
  • - N/A

Synergy Benefits Offered
  • - N/A
C3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________
-Strategy, Tactics and Tips-

  • - TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Rankings

Jexik: Johnny "Shotgun" Sulivan- A fun, sometimes effective unit, but lack of bonding and/or multiple attacks leaves Johnny as a situational unit. B-

OEAO: B-

Cleon: Tier 5 (121/208)

dok (VC inclusive): B

Unit Strategy Review
  • - TBA
 
Last edited by a moderator:
Utgar needs a cowboy! :excited:

Back on topic. I've only faced Johnny "Shotgun" Sullivan once. Let's just say, I didn't see much of that shotgun of his.
 
I used Johnny in an 8 team tournament between me and my brother. (Each choose 4 teams). It was:

Johnny - 65
Knights - 70
Sir Gilbert - 105
4th Mass - 70
Sentinels - 110
Concan - 80
----------------
TOTAL = 500

Johnny was the only not valient unit so I had him leave the gate first and do as much as possible with his Shotgun Blast. I was pleasantly surprised when in the first and second battles "Shotgun" took out half my brother's army. Johnny was such a treat that my brother became preoccupied with him and I was able to get the 4th Mass to high ground protected by the Sentinels and Concan. In both battles I did not need to touch the Knights or Sir Gilbert.

This team was in the finals for the tornament, but lost when I was forced to choose another one and play my brother as this team. I think it lost to a Samurai team.
 
What is sweet about Johnny and J. Murphy in their basic stats are their decent-sized life points.
Their defense is low, but pair them up with Raelin and that 5 life keeps the lawmen around for a good amount of time.

Cleon said:
They just need to make a cowboy squad with "lawmen bonding" and he'll, along with the other lawmen, be a lot more playable.
For their price, the lawmen are nice component to an army.
They don't necessarily need to be activated all the time or too early in the game.
Their 7 range (10 with DED) can take potshots from afar. When the enemy begins to close in, activate them for the clusterbomb (and hope for at least 2 skulls to be rolled :pray:)

The explosion style shotgun blasts of Murphy and Sullivan make them a very big threat to clustered armies. Their threat is as real as DW9K's, but they're a heckuva lot cheaper*, will most likely stick around longer than the glassjawed DW, and can be carried by the mounts (of course their susceptible to all the small/medium size-based abilities of an opponent's units).

A unit to bond with them might be a bit too much for their current price.

*Well, if Raelin is needed to boost their defense, their price tags snuggle right up their with DW9K's cost.
 
GForce3062 said:
Utgar needs a cowboy! :excited:

Back on topic. I've only faced Johnny "Shotgun" Sullivan once. Let's just say, I didn't see much of that shotgun of his.

Utgar should get an Outlaw rather than a Lawman.

Back on topic. :wink:
Sullivan was my favourite cowboy based on the sculpts but i'd probably pick James Murphy anyday over this guy!
 
Hex_Enduction_Hour said:
What is sweet about Johnny and J. Murphy in their basic stats are their decent-sized life points.
Their defense is low, but pair them up with Raelin and that 5 life keeps the lawmen around for a good amount of time.

Cleon said:
They just need to make a cowboy squad with "lawmen bonding" and he'll, along with the other lawmen, be a lot more playable.
For their price, the lawmen are nice component to an army.
They don't necessarily need to be activated all the time or too early in the game.
Their 7 range (10 with DED) can take potshots from afar. When the enemy begins to close in, activate them for the clusterbomb (and hope for at least 2 skulls to be rolled :pray:)

The explosion style shotgun blasts of Murphy and Sullivan make them a very big threat to clustered armies. Their threat is as real as DW9K's, but they're a heckuva lot cheaper*, will most likely stick around longer than the glassjawed DW, and can be carried by the mounts (of course their susceptible to all the small/medium size-based abilities of an opponent's units).

A unit to bond with them might be a bit too much for their current price.

*Well, if Raelin is needed to boost their defense, their price tags snuggle right up their with DW9K's cost.

I was just trying to think of a way to make them more playable and to boost the synergies, but after you think about it, you're right. It may be just that I don't really play with them that often. But thanks for responding to my post. :p
 
Cleon said:
I was just trying to think of a way to make them more playable and to boost the synergies, but after you think about it, you're right. It may be just that I don't really play with them that often. But thanks for responding to my post. :p

Cleon, I happened to play my son and his cousin (both 7 years old) yesterday.
Between them, they drafted all four lawmen and a slew of other units for a grand total of 600 points.
I took 660 points worth of Zombies.

I've been 'refreshed' on Sullivan an Murphy and figured I'd respond when I saw this thread.
Your bonding comment made think they're fine without if they can get some of that Raelin aura goodiness.
I've not been a fan of Sullivan, but yesterday swayed me to try him a bit more.
Murphy? I'm hooked on him already. :D
 
Hex_Enduction_Hour said:
Cleon said:
I was just trying to think of a way to make them more playable and to boost the synergies, but after you think about it, you're right. It may be just that I don't really play with them that often. But thanks for responding to my post. :p

Cleon, I happened to play my son and his cousin (both 7 years old) yesterday.
Between them, they drafted all four lawmen and a slew of other units for a grand total of 600 points.
I took 660 points worth of Zombies.

I've been 'refreshed' on Sullivan an Murphy and figured I'd respond when I saw this thread.
Your bonding comment made think they're fine without if they can get some of that Raelin aura goodiness.
I've not been a fan of Sullivan, but yesterday swayed me to try him a bit more.
Murphy? I'm hooked on him already. :D

Cool! Wow your zombies got taken out by the cowboys (lawmen) even though you had more points worth of an army. I guess I was wrong about the lawmen. They are good without the bonding! I see your point in this case. :D
 
Cleon said:
Hex_Enduction_Hour said:
Cleon said:
I was just trying to think of a way to make them more playable and to boost the synergies, but after you think about it, you're right. It may be just that I don't really play with them that often. But thanks for responding to my post. :p

Cleon, I happened to play my son and his cousin (both 7 years old) yesterday.
Between them, they drafted all four lawmen and a slew of other units for a grand total of 600 points.
I took 660 points worth of Zombies.

I've been 'refreshed' on Sullivan an Murphy and figured I'd respond when I saw this thread.
Your bonding comment made think they're fine without if they can get some of that Raelin aura goodiness.
I've not been a fan of Sullivan, but yesterday swayed me to try him a bit more.
Murphy? I'm hooked on him already. :D

Cool! Wow your zombies got taken out by the cowboys (lawmen) even though you had more points worth of an army. I guess I was wrong about the lawmen. They are good without the bonding! I see your point in this case. :D
Well....I fail to mention I let the kids roll the d20 towards the end of the game. If they got 11-20, they were able to bring in Jotun for reinforcements. The rolled 18.

And I tell you, I've never seen such jubilant, excited 7-year olds in all my life. I knew I was handing them my possible victory, but just to see their eyes light up when they knew they were getting Jotun.
:rofl:
A defining moment for me, Heroscape, and children.
I wish I could've videotape their yells and jumping up and downs!!!
 
My friends and I especially like these relatively cheap heroes for fighting against the zombies, if for no reason other than who wouldn't want to see someone hold off a zombie horde with a shotgun? ;) They work well against low movement melee units on tough terrain, but on level ground will probably fall.
 
MKSentinel said:
Power Ranking

Johnny "Shotgun" Sullivan- A fun, sometimes effective unit, but lack of bonding and/or multiple attacks leaves Johnny as a situational unit. C+


NO DEDICATED THREADS

Power ranking of C+? Hmm...

I've seen Sullivan used a lot before Murphy came out and between the two of them, their use is about split since that time. (depends on if someone's got the 10 extra to spend on Murph).

Sullivan is greatly useful and is a cheap counter to armies that have a defense againt normal attacks. If you've got no other special attacks in your army, you must draft Sullivan or Murph IMO.
 
I'm bumping this thread. Used all 4 cowboys in the Battle at the Border tournament today and Shotgun cleaned house!

/bump for love
 
I'm bumping this thread. Used all 4 cowboys in the Battle at the Border tournament today and Shotgun cleaned house!

/bump for love

How well did you do with them Slaader? I've oftentimes thought about using all four cowboys in an army just because I love their sculpts and I really think they're pretty cool, but I just haven't been able to bring myself to. Perhaps if it worked for you, maybe I should give them a shot :)
 
Well I fielded the following 500 point army:

Deadeye, Guilty, James Murphy, Shotgun
Laglor
Ninjas
Isamu
Rats
(side bar was: rats/isamu)

Guilty was pretty useless, which surprised me since I've had good luck with him. Deadeye was as always a great squad killer, his ability to snipe things off glyphs really came in handy when combined with the rats.

James and Shotgun are great openers, especially if your opponent moves his common squads in early. Shotgun blasts work great against enemies with counter-strike. I would send in them first, followed by rats for glyphs. You can use the blast when you have a rat adjacent to a foe, causing your rats to scatter which is nice.

Shotgun is great, the extra security of James' whip is nice though. The lawmen would be awesome if wizards made a Posse Squad with bonding.
 
I'm bumping this thread. Used all 4 cowboys in the Battle at the Border tournament today and Shotgun cleaned house!

I don't remember shotgun doing much? :lol:

Probably because in our match I let him die on lava rocks! :roll:

Yeah, lava rocks!

seriously though, eeven though you didn't get off the shotgun, it seriously got in my way and made placement of figures that much harder (making sure noone is adjacent on a map with lava is a major p**n in the b*h*nd) so arguably the shotgun did it's job just fine
 
Murphy is better, but he costs 10 points more. Sullivan+Isamu vs. Murphy is a better comparison.
 
He's fun, and he's only 65 points. I used him in the Heat of Battle because I expected to see lots of guys who like to clump up. I didn't actually activate him that often, and I missed a couple times when I did, but like Zelrig, he's useful just as a scare tactic.
 
Murphy is better, but he costs 10 points more. Sullivan+Isamu vs. Murphy is a better comparison.

That's actually a very good point!

Shotgun Sully is often overlooked in favor of Murphy, but when you can throw in Isamu with Sully for the same cost as Murph, that's just not too bad of an idea! :ponder:
 
Murphy is better, but he costs 10 points more. Sullivan+Isamu vs. Murphy is a better comparison.

That's actually a very good point!

Shotgun Sully is often overlooked in favor of Murphy, but when you can throw in Isamu with Sully for the same cost as Murph, that's just not too bad of an idea! :ponder:
For sure Sullivan's survivability is that much more secure with Isamu as an ally rather than an enemy!
 
You should add this to synergy offered.

- OTONASHI : Tricky Speed 4 : As a unit with a Tricky personality, Johnny "Shotgun" Sullivan may aid Otonashi with her Tricky Speed 4 movement bonus.
 
EXPLOSION SPECIAL ATTACK: clear sight shot.
Deathwalker 9000's Explosion Special Attack requires a "clear sight shot" to his target. Does the phrase "clear sight" indicate that Deathwalker 9000 needs only line of sight to any part of the figure rather than the hit zone?
No. Deathwalker 9000 needs line of sight to the targeted figure's hitzone to use this attack. (Grungebob)

Thanks to Ollie for writing a clear, concise breakdown of the answer from Grungebob. Rev, if the original author is no longer updating this, would you add the following clarification to this Book?

SHOTGUN BLAST SPECIAL ATTACK: clear sight shot.
Johnny "Shotgun" Sullivan's Shotgun Blast Special Attack requires a "clear sight shot" to his target. Does the phrase "clear sight" indicate that Johnny "Shotgun" Sullivan needs only line of sight to any part of the figure rather than the hit zone?
No. Johnny "Shotgun" Sullivan needs line of sight to the targeted figure's hitzone to use this attack. (Grungebob)
 
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