POWER FLUCTUATIONS
Before taking a turn with Jewel, roll the 20-sided die.
• If you roll 1-5, Jewel may not use any special powers on this Army Card for the remainder of this turn.
• If you roll 6-15, nothing happens.
• If you roll 16 or higher, add one to Jewel's Attack number for the remainder of this turn.
Question about Power Fluctuations - why would it negate her weakness to telepaths or loyalty to fighters?
I can see it cancelling out SS and Flying, but the other two being negated seems odd to me. I don't know the character though.
I like the design and I'll give my yea, just want to make sure this is accurate.
Down to Sir G!![]()
Question about Power Fluctuations - why would it negate her weakness to telepaths or loyalty to fighters?
I can see it cancelling out SS and Flying, but the other two being negated seems odd to me. I don't know the character though.
I like the design and I'll give my yea, just want to make sure this is accurate.
Down to Sir G!![]()
Just want to make sure you saw my last post. I edited it, probably after you'd seen my initial yea.
What about:
POWER FLUCTUATIONS
Before taking a turn with Jewel, roll the 20-sided die.
• If you roll 1-5, Jewel may not use the Flying or Superstrength Special Powers for the remainder of this turn.
• If you roll 6-15, nothing happens.
• If you roll 16 or higher, add one to Jewel's Attack number for the remainder of this turn.