Re: The Book of Jewel - Design Phase
C3G PLAY TEST FEEDBACK FORM
NAME OF THE TEST UNIT Jewel
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.
- FUN TEST/ Consider whether or not the design was fun to play.
Very fun, one of the simpler units to play. This has actually made me think perhaps we should rate the units by complexity. Make a Thread that rates them so people know which designs are really complicated and which designs aren't.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass. Yes she was fun. Although my 20-sided luck seemed to work against her rather than for her.
- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass. Yes because we have units near this amount but only one other (C3G) Unique Hero at that cost.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass. Psychic Vulnerability is a nice small dash of flavor where her other powers are used every turn.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Yes, she is interesting because she can be a Heavy or she can be a light weight.
- Heavy Hitter or Mid-Level Hero/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes, very fun to play. Actually I enjoyed playing her more in HH tests than army tests. 160 seems good.
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- Squad / Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes, 160 seems Ok. Once the Hydra agents surrounded her, it was over.
Map:
Martian Warzone: The Heat
Units:
Hydra Agents (80) x 2
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- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes, 160 seemed fine though her team costed less and they won. Perhaps a bump to 170, though she only played clean-up.
Map:
Martian Warzone: The Heat
Units:
Captain America, Ironman, and Jewel (620) vs. Jean Grey, Cyclops, Angel, and Mystique (625)
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- Army Test/ Does it pass, Yes or No? What should be the unit's point value? Give a brief summary. Yes, in a map covered with Heavier Hitters, she was worth her points only because she was essentially fodder to cover for her two teammates. I think 160 is perfect because she was not even close to the value of what she had been in previous tests and coincedentally, she also never successfully rolled to boost via Power Fluctuation.
Map:
Martian Warzone: The Heat
Units:
Thor, Hulk, Jewel, and Civilians x1 (1005) vs. Gorilla Grodd, Martian Manhunter, Flash, and Hawkgirl (1000)
Overall she is a really, simple yet very fun design. I really liked how she came in low costed but could easily be worth more than her points with some 20-sided luck. I think she will be a fun add to any Avengers builds.