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Character Bio - After receiving an Asgardian energy crystal from Thor, Tony Stark proceeded to study its mystic power. Not long after, Doctor Doom orchestrated an Asgardian invasion of the Soviet Union, leading to Thor showing signs of evil when he was consumed by his newfound power, the Odin-Force. Noticing Thor's growing power over Odin and confiding in Doctor Doom, Tony Stark crafted the Thorbuster armor, bringing the heat to Thor in an epic battle for world security.
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As an Arrogant Tony Stark, Iron Man may be drafted into the same army as Iron Man Mk V and activated by his Slave Circuit special power. If he is drafted alongside Iron Man Mk V, he will gain the species of Android and these Android Synergies.
Re: The Book of Iron Man (Thorbuster) - Design Phase
NAME = IRON MAN
SECRET IDENTITY = TONY STARK
SPECIES = HUMAN UNIQUENESS = UNIQUE HERO
CLASS = GUARDIAN
PERSONALITY = ARROGANT
SIZE/HEIGHT = MEDIUM 6
LIFE = 6
MOVE = 4
RANGE = 4
ATTACK = 4
DEFENSE = 6
POINTS = 440
TACTICAL DOUBLE ATTACK
When Iron Man attacks with a normal or special attack, he may attack one additional time with a normal or special attack.
TYPE X REPULSOR PUNCH SPECIAL ATTACK
Range 1. Attack 6.
If Iron Man inflicts one or more wounds with this special attack, place the defending figure, if possible, on an empty space that is exactly X spaces away from its original placement and directly away from Iron Man in a straight line. X is the number of wounds inflicted. If an Asgardian is moved by this special power, you may immediately reveal an "X" Order Marker on this card to roll one unblockable attack die against the defending figure for each wound it received from the attack. Figures moved by this special power will not take leaving engagement attacks and will take any falling damage that may apply.
MYSTIC GEM CORE
When defending against a normal attack from a figure that is not an Asgardian, the most wounds Iron Man can take from this attack is one.
Re: The Book of Iron Man (Thorbuster) - Design Phase
The mini for this guy is wicked expensive (here), however, this mini is very bulky and could easily be painted to look like Thorbuster. I'll try my hand, although I'm a terrible painter.
The Asgardian Crystal empowers the armor and allows it to absorb and manipulate Asgardian energies effectively giving him Odin Force. It was even able to stop Mjolnir in mid-flight.
Re: The Book of Iron Man (Thorbuster) - Design Phase
Crystal power!
For the Thorbuster power, I'd drop Magical Defense figures from subtracting defense dice. They usually have low defense anyway because they have Magical Defense and this Iron man has Magical Defense so he can get through that.
Re: The Book of Iron Man (Thorbuster) - Design Phase
I'd make this tweak:
THORBUSTER
Iron Man rolls 3 additional attack dice when attacking an adjacent figure. Asgardians roll 2 fewer defense dice, to a minimum of 1 die against Iron Man’s normal attack. When Iron Man makes an adjacent attack, he may not use his Double Attack power.
Re: The Book of Iron Man (Thorbuster) - Design Phase
davidlhsl said:
Iron Man (Thorbuster)
Man, am I beat! I decided to head to South Cumberland to hike part of the Fiery Gizzard trail. It’s about 13 miles one way, but I simply can’t manage that and have to hike back due to not having a car at both ends of the trail.
I decided to press further than the 1-1/2 miles this time. I hiked 2-1/2 hours, then decided it was time to turn around and head back. However, I was pretty tired on the way back, and even slipped twice. Ouch! But since I got as far as two really nice waterfalls, I was happy. With a total of 5 hours, I estimated 6-7 miles (3 to 3-1/2 each way). Wrong! Only about 5.2 total miles based on the trail map. WHAT??? (sniffle)
There are three sections with nothing but rocks you have to navigate, so that adds to the strain. My soles on my hiking boots are starting to soften, and I could feel every rock under my foot. I do worry about sprains. After all, if I could slip twice…
So, how was your day? Thorbuster!
Thorbuster
Probably a comma after “minimum of 1 die”.
Nice ability and counter, particularly with the fact that you’ve made it useful even without an Asgardian.
Magical Defense
Vetted!
Final Thoughts
Note to self: I am not in shape to attempt this length on this trail as I was back in 2005 when I was hiking more regularly in this area. That really stinks, because I’d like to go back with a camera and take pictures of those waterfalls.
Wow, looks like you've gotten your dailyweeklymonthly let's cal it forever's worth workout in! Thanks!
dok said:
No major concerns; the low life should balance the magical defense somewhat. I might cut the defense to 5. Assuming you test in standard Iron Man builds against Thor and the like, I imagine it shouldn't be too hard to dial in.
Interesting. Comparatively he treads similar ground to Hulkbuster, but packs a lot less punch (against non-Asgardians who aren't adjacent). Range is nice though, meaning he might be a little more versatile at the expense of incident-specific excellence.
I wouldn't be surprised to see his points come down quite by 20 or more, as Hulkbuster is probably a more valuable power than Thorbuster (Thorbuster being limited in its effectiveness against non-Asgardians.)
Magical Defense is always nice, and with 6 defense and 4 life he should hold up pretty well, though likely (again) less so than Hulkbuster.
Not trying to be too comparative with Hulkbuster, but there is a time with all Iron Man designs that you'll just draft 2 of the same design rather than differeent figure's that fill a similar role.
Re: The Book of Iron Man (Thorbuster) - Design Phase
Scapemage said:
C3G INITIAL PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT Iron Man (Thorbuster).
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass.
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass.
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak. Pass.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass.
- FUN TEST/ Consider whether or not the design was fun to play. Pass.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass.
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass.
Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or NoYES. - What should be the unit's point value? 330. - Give a brief overview.Thorbuster stayed right at 330 throughout the entire variety of tests. He won and lost near equally, and to a mixture of figures with and without Asgardian and Magical Defense properties.
Spoiler Alert!
TEST 1
Map: All tests performed on Mayberry.
Units: Vs. Juggernaut (340). Thorbuster got ahead early, but Juggernaut caught up. Who won and how many wounds did they have?Juggernaut w/ 5 wounds, Round 3, Turn 1.
TEST 2
Map: .
Units:Vs. Super-Skrull (Kl'Rt) (340). Rock Wall Bounce Back put those wounds on without worry. Who won and how many wounds did they have?Super-Skrull w/ 1 wound, Round 2, Turn 1.
TEST 3
Map: .
Units: Vs. Volstagg (330). Healing can't keep Thorbuster away. Who won and how many wounds did they have?Iron Man w/ 2 wounds, Round 2, Turn 3.
TEST 4
Map: .
Units: Vs. Non (330). Non's higher life and attack won out. Who won and how many wounds did they have?Non w/ 2 wounds, Round 1, Turn 3.
TEST 5
Map: .
Units: Vs. Superboy (Kal-El) (330). Heavy back and forth hits resulting in a thriving for Magical Defense. Who won and how many wounds did they have?Iron Man w/ 2 wounds, Round 4, Turn 1.
TEST 6
Map: .
Units: Vs. Yellow Lantern (Sinestro) (330). Power Shield and Force of Fear didn't make Magical Defense a problem. Who won and how many wounds did they have?Sinestro w/ 1 wound and 1/4 markers, Round 2, Turn 2.
TEST 7
Map: .
Units:Vs. Lobo (330). Healing is simply devastating when attacking your bounty. Who won and how many wounds did they have?Lobo unharmed, Round 2, Turn 2.
TEST 8
Map: .
Units: Vs. The Thing (325). Thing just rolled poorly. Who won and how many wounds did they have?Iron Man w/ 2 wounds, Round 2, Turn 2.
TEST 9
Map: .
Units: Vs. Selene Gallio (360). Iron Man recovered from a siphon to make it close. Who won and how many wounds did they have?Selene w/ 5 wounds, Round 2, Turn 3.
TEST 10
Map: .
Units: Vs. Zauriel (320). This one was down to the wire. Who won and how many wounds did they have?Zauriel w/ 5 wounds, Round 2, Turn 2.
Squad Test - Does it pass, Yes or NoYES. - What should be the unit's point value? 320-330. - Give a brief overview.At first, Thorbuster had them, but eventually, his defenses got pierced by multiple attacks per turn.
Map: .
Units: Vs. SHIELD Agents x3 (330).
Spoiler Alert!
Multiple attacks eventually got the better of Thorbuster. Who won and how many wounds did they have?4/9 SHIELD Agents, Round 2, Turn 3.
Squad Test - Does it pass, Yes or NoYES. - What should be the unit's point value? 320. - Give a brief overview.Against squads, Thorbuster is significantly weaker, only being able to attack once per turn. He did roll badly as well, but despite luck, 4 life didn't do it for him.
Map: .
Units: Vs. Skrull Warriors x3 (330).
Spoiler Alert!
The Skrulls had high enough attacks to win easily. Who won and how many wounds did they have?4/6 Skrulls, Round 2, Turn 2.
Army Test - Does it pass, Yes or NoYES. - What should be the unit's point value? 290-310. - Give a brief overview.Thorbuster did his work, but he didn't deal enough damage to justify it entirely. He got some hits in with his power, but even the lowered defense was only an even match with Balder on high ground. Magical Defense gives him vitality, which at least lasts him long enough to deal some damage.
Map: Mayberry.
Units: Iron Man (Thorbuster) (320), Iron Men Mk V, Hulkbuster, and Hasbro (1200) vs. Heimdall, Balder, Asgardian Warrior x2, and Fire Ant Swarm (1200).
Spoiler Alert!
The Bifrost is placed, and actions are instantly taken. Balder picks a fight with the opposing team, but high defenses are present. Balder and Thorbuster go at it for a while, getting some early hits in but missing afterwards. Mk V decides to engage and help out Thorbuster, but he gets killed in one hit by Balder. Despite Magical Defense, Thorbuster falls not long after that, but not without damaging Balder with his powers. Balder bashes and battles with the rest of the Iron Men furiously, and a good time is had. They throw damage around in heavy proportion, but the Iron Men get cocky with their Order Markers, and a heavy hits onto Hulkbuster gives the barely-living Balder a chance to win the game. Who won and how many wounds did they have?Team 2: Balder w/ 5 wounds, Heimdall, 2/2 Asgardian Warriors, and Fire Ant Swarm unharmed.
Army Test - Does it pass, Yes or NoYES. - What should be the unit's point value? 300. - Give a brief overview.Magical Defense keeps Thorbuster alive for a while, but all of the Asgardians seems to have high enough defenses where the defense reduction doesn't seal the deal. He till hits hard and fast though, so above all, he does his job.
Map: Mayberry.
Units: Iron Man (Thorbuster), Iron Men Mk V, Mk IV, and Mk II (1000) vs. Fandral, Volstagg, Hogun, and Doorman (1000).
Spoiler Alert!
Doorman moves up early, making a tree passable. The Iron Men begin to move, as do the Warriors Three. Mk V hits heavy with a Pulse Bolt on Hogun, and a similar hit is dealt to Volstagg by Thorbuster. Fandral hits Mk V with some tricks, but Mk V hits back hard. Mk V dies though, since Fandral just seems to be on a hot streak, and Thorbuster takes damage. The entire round is lost, and Mk II falls to a killer combo of Volstagg and Hogun. Thorbuter misses a poor roll, but manages to hit Fandral next time around. Mk IV deals the finishing blow to Fandral, leaving Throbuster to die via Hogun and Mk IV to almost perish via Volstagg. Mk IV dies to the wrath of Volstagg, and the game has officially turned around. Who won and how many wounds did they have?Team 2: Hogun w/ 4 wounds, Volstagg w/ 1 marker and Doorman unharmed.