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The Book of Iron Man (Thorbuster)

Scapemage

From less than zero to Hero!
The Book of Iron Man (Thorbuster)

C3G MARVEL WAVE 32
YEAR OF THE HERO



C3G_IronMan-Thorbuster_comic.png

Comic PDF


C3G_IronMan-Thorbuster_mini.png

Mini PDF


The figure used for this unit is a Heroclix figure from the Mighty Thor set.
Its model number and name are #035 / Thorbuster.

_________________________________________________________________​

Character Bio - After receiving an Asgardian energy crystal from Thor, Tony Stark proceeded to study its mystic power. Not long after, Doctor Doom orchestrated an Asgardian invasion of the Soviet Union, leading to Thor showing signs of evil when he was consumed by his newfound power, the Odin-Force. Noticing Thor's growing power over Odin and confiding in Doctor Doom, Tony Stark crafted the Thorbuster armor, bringing the heat to Thor in an epic battle for world security.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • As an Arrogant Tony Stark, Iron Man may be drafted into the same army as Iron Man Mk V and activated by his Slave Circuit special power. If he is drafted alongside Iron Man Mk V, he will gain the species of Android and these Android Synergies.
  • As a Human, Iron Man has these Human Synergies.
  • As a figure with the Super Strength special power, Iron Man has these Super Strength Synergies.
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Iron Man (Thorbuster) - Design Phase

NAME = IRON MAN
SECRET IDENTITY = TONY STARK

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = GUARDIAN
PERSONALITY = ARROGANT

SIZE/HEIGHT = MEDIUM 6


LIFE = 6

MOVE = 4
RANGE = 4
ATTACK = 4
DEFENSE = 6


POINTS = 440

TACTICAL DOUBLE ATTACK
When Iron Man attacks with a normal or special attack, he may attack one additional time with a normal or special attack.

TYPE X REPULSOR PUNCH SPECIAL ATTACK
Range 1. Attack 6.
If Iron Man inflicts one or more wounds with this special attack, place the defending figure, if possible, on an empty space that is exactly X spaces away from its original placement and directly away from Iron Man in a straight line. X is the number of wounds inflicted. If an Asgardian is moved by this special power, you may immediately reveal an "X" Order Marker on this card to roll one unblockable attack die against the defending figure for each wound it received from the attack. Figures moved by this special power will not take leaving engagement attacks and will take any falling damage that may apply.

MYSTIC GEM CORE
When defending against a normal attack from a figure that is not an Asgardian, the most wounds Iron Man can take from this attack is one.

FLYING SYMBOL
SUPER STRENGTH SYMBOL
 
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Re: The Book of Iron Man (Thorbuster) - Design Phase

The mini for this guy is wicked expensive (here), however, this mini is very bulky and could easily be painted to look like Thorbuster. I'll try my hand, although I'm a terrible painter.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

Design looks good! :up:

SSE#39 SUPER SMASH-UP is your wave info.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

Can someone briefly explain how Tony Stark enhanced his armor so it has Magical Defense?

To be clear, I'm not questioning the power. I just want to hear the background story.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

Can someone briefly explain how Tony Stark enhanced his armor so it has Magical Defense?

To be clear, I'm not questioning the power. I just want to hear the background story.

MarvelWikia said:
The Asgardian Crystal empowers the armor and allows it to absorb and manipulate Asgardian energies effectively giving him Odin Force. It was even able to stop Mjolnir in mid-flight.

I'm happy with what you've got. Suit Eject would have been interesting but is probably too finicky to make worth it.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

Crystal power!

For the Thorbuster power, I'd drop Magical Defense figures from subtracting defense dice. They usually have low defense anyway because they have Magical Defense and this Iron man has Magical Defense so he can get through that.

Plus, Enchantress would be double-dipping.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

I'd make this tweak:
THORBUSTER
Iron Man rolls 3 additional attack dice when attacking an adjacent figure. Asgardians roll 2 fewer defense dice, to a minimum of 1 die against Iron Man’s normal attack. When Iron Man makes an adjacent attack, he may not use his Double Attack power.

Then add Double Attack as well.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

Oye - no thanks on adding a power and adding a line about it not working in certain scenarios to another power. :p Elegant that is not.

I agree about avoiding the Enchantress double dipping by taking the Magical Defense reference out of Thorbuster, though.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

Don't know anything about this suit, but seems good from what others have commented about it.

And I agree with Bats in not adding Double Attack and then taking it out in one of the powers.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

Updated and dropped to 340. Initial time is here, but Ursa Major comes first for me.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

Have you thought about using this mini? It's technically the Extremis Armor, but we have this mini for that.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

Oh, I agree, I just thought the idea of not having to mod anything was really appealing. Especially because that mini will be cheap too.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

I have that movie figure, I might just go with that one myself. :)
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

davidlhsl said:
Iron Man (Thorbuster)

Man, am I beat! I decided to head to South Cumberland to hike part of the Fiery Gizzard trail. It’s about 13 miles one way, but I simply can’t manage that and have to hike back due to not having a car at both ends of the trail.

I decided to press further than the 1-1/2 miles this time. I hiked 2-1/2 hours, then decided it was time to turn around and head back. However, I was pretty tired on the way back, and even slipped twice. Ouch! But since I got as far as two really nice waterfalls, I was happy. With a total of 5 hours, I estimated 6-7 miles (3 to 3-1/2 each way). Wrong! Only about 5.2 total miles based on the trail map. WHAT??? (sniffle)

There are three sections with nothing but rocks you have to navigate, so that adds to the strain. My soles on my hiking boots are starting to soften, and I could feel every rock under my foot. I do worry about sprains. After all, if I could slip twice…

So, how was your day? :p Thorbuster!

Thorbuster
Probably a comma after “minimum of 1 die”.

Nice ability and counter, particularly with the fact that you’ve made it useful even without an Asgardian.

Magical Defense
Vetted!

Final Thoughts
Note to self: I am not in shape to attempt this length on this trail as I was back in 2005 when I was hiking more regularly in this area. That really stinks, because I’d like to go back with a camera and take pictures of those waterfalls.

Note to you: Nice design and very streamlined.
Wow, looks like you've gotten your daily weekly monthly let's cal it forever's worth workout in! Thanks!

dok said:
No major concerns; the low life should balance the magical defense somewhat. I might cut the defense to 5. Assuming you test in standard Iron Man builds against Thor and the like, I imagine it shouldn't be too hard to dial in.
Thanks! After initial testing, 5 defense isn't needed. :lol:

I don't believe that comma is needed. SirG?

1Mmirg said:
Very nice! I'm not sure I have a lot to say or add. This looks quite fun and well-conceived. Nice job!
Thanks!

Margloth said:
Interesting. Comparatively he treads similar ground to Hulkbuster, but packs a lot less punch (against non-Asgardians who aren't adjacent). Range is nice though, meaning he might be a little more versatile at the expense of incident-specific excellence.

I wouldn't be surprised to see his points come down quite by 20 or more, as Hulkbuster is probably a more valuable power than Thorbuster (Thorbuster being limited in its effectiveness against non-Asgardians.)

Magical Defense is always nice, and with 6 defense and 4 life he should hold up pretty well, though likely (again) less so than Hulkbuster.

Not trying to be too comparative with Hulkbuster, but there is a time with all Iron Man designs that you'll just draft 2 of the same design rather than differeent figure's that fill a similar role.
Very true, and sure enough, his cost did come down after initial testing. He fills a different role I think.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

Scapemage said:
C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Iron Man (Thorbuster).

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass.

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass.

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass.

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass.

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass.

- FUN TEST/ Consider whether or not the design was fun to play.
Pass.

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass.

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass.

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass.

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass.

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 330.
- Give a brief overview. Thorbuster stayed right at 330 throughout the entire variety of tests. He won and lost near equally, and to a mixture of figures with and without Asgardian and Magical Defense properties.
Spoiler Alert!

_____________________________________________________________​


Squad Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 320-330.
- Give a brief overview. At first, Thorbuster had them, but eventually, his defenses got pierced by multiple attacks per turn.
Map: .
Units: Vs. SHIELD Agents x3 (330).
Spoiler Alert!

_____________________________________________________________​


Squad Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 320.
- Give a brief overview. Against squads, Thorbuster is significantly weaker, only being able to attack once per turn. He did roll badly as well, but despite luck, 4 life didn't do it for him.
Map: .
Units: Vs. Skrull Warriors x3 (330).
Spoiler Alert!


_____________________________________________________________​



Army Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 290-310.
- Give a brief overview. Thorbuster did his work, but he didn't deal enough damage to justify it entirely. He got some hits in with his power, but even the lowered defense was only an even match with Balder on high ground. Magical Defense gives him vitality, which at least lasts him long enough to deal some damage.
Map: Mayberry.
Units: Iron Man (Thorbuster) (320), Iron Men Mk V, Hulkbuster, and Hasbro (1200) vs. Heimdall, Balder, Asgardian Warrior x2, and Fire Ant Swarm (1200).
Spoiler Alert!

_____________________________________________________________​


Army Test
- Does it pass, Yes or NoYES.
- What should be the unit's point value? 300.
- Give a brief overview. Magical Defense keeps Thorbuster alive for a while, but all of the Asgardians seems to have high enough defenses where the defense reduction doesn't seal the deal. He till hits hard and fast though, so above all, he does his job.
Map: Mayberry.
Units: Iron Man (Thorbuster), Iron Men Mk V, Mk IV, and Mk II (1000) vs. Fandral, Volstagg, Hogun, and Doorman (1000).
Spoiler Alert!

300 looks about right to begin testing at. He performed less than my 340 evaluation, which was somewhat expected. 24 hours on this one.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

Yeah, if he's getting his tail kicked against all-Asgardian armies, a cost drop makes sense. Pre-yea to playtesting at 300.
 
Re: The Book of Iron Man (Thorbuster) - Design Phase

Pre-yea @ 300
 
Re: The Book of Iron Man (Thorbuster) - VOTE For Playtesting

I propose we move to playtesting at 300 points!
 
Re: The Book of Iron Man (Thorbuster) - VOTE For Playtesting

Yea
 
Re: The Book of Iron Man (Thorbuster) - VOTE For Playtesting

Hahma's on abstain, so this passes to Playtesting!
 
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