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The figure used for this unit is a Handful of Heores figure from the Wave 1 set. Its model name is Iron Man Mark I.
The figure used for this unit is a Handful of Heores figure from the Wave 2 set.
Its model name is Iron Man Mark I.
________________________________________________________________ Character Bio - After returning home from his narrow escape from terrorists over seas, Tony Stark began working on his crude Iron Man suit to make it a bit more tactical and designed for private defense applications. Tony upgraded the armor and power servos of the suit to allow for more strength, durability, and maneuverability. He also tweaked the flight system so he could have a longer lasting sustained flight. The Magnetic Turbo Insulator's were significantly enhanced and equipped on either hand. He also constructed a new Monobeam which was housed in the chest piece and used to fire a concussive blast that could incapacitate any adversary. The most notable difference however was the color of suit. When Tony learned that the public was afraid of the cold and metallic look of his first steel-gray suit, he decided to give MK II a bit of a charming flare by plating the entire suit in a gold color. The new suit was loved by the citizens and it quickly adopted the name "The Golden Avenger".
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As a Tony Stark that is not an Engineer, Iron Man may be drafted into the same army as Iron Man Mk V and activated by his Slave Circuit special power. If he is drafted alongside Iron Man Mk V, he will gain the species of Android and these Android Synergies.
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = AVENGER
PERSONALITY = ARROGANT
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = 150
MAGNETIC TURBO INSULATORS II
After moving and before attacking, you may choose a small or medium figure within 4 clear sight spaces of Iron Man. Roll the 20-sided die. If you roll 9 or higher, you may place the chosen figure on any unoccupied space within 4 spaces of its original placement. The chosen figure will not take any leaving engagement attacks but will take any falling damage that may apply. After using Magnetic Turbo Insulators, Iron Man may use it one additional time.
MONOBEAM SPECIAL ATTACK
Range 3. Attack 4.
If a Unique Hero receives one or more wounds from this special attack, you may remove one unrevealed Order Marker at random from that hero's Army Card.
It might be one of those things though that someone remembers from the Mark I card and says "ahh i already know this power". Then neglects to without the 'F'
Yeah, gotta say that I dislike the super similarity between the power names as well.
Yeah, Griff, definitely need to try to Skype it up with you fine. I've had a butt ton of grading and my mouse went kaput on me though, so it's been a pain lately. I can try today, though!
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = AVENGER
PERSONALITY = ARROGANT
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = 150
MAGNETIC TURBO INSULATORS II
After moving and before attacking, you may choose a small or medium figure within 4 clear sight spaces of Iron Man. Roll the 20-sided die. If you roll 9 or higher, you may place the chosen figure on any unoccupied space within 4 spaces of its original placement. The chosen figure will not take any leaving engagement attacks and, when moved lower, will take any falling damage that may apply. After using Magnetic Turbo Insulators, Iron May use it one additional time.
MONOBEAM SPECIAL ATTACK
RANGE 3. ATTACK 4.
When a Unique Hero receives one or more wounds from this special attack, randomly remove one Order Marker from its card.
Seems really solid. While the Monobeam seems pretty hefty, the low range of 3, his average move of 5 and his 4 life/5def keeps it from being too dangerous for too long. I can see activating MarkII after another teammate is engaged with an opponent's figure that has OM's on its card and then using Monobeam in a safer manner with less risk to MarkII. That's easier said than done on a consistent basis, though he could be nasty against some sharks.
Great stuff as usual Griff. I really don't have and suggestions.
Hmm ... to keep with our Heroes > squads aesthetic, should the Monobeam remove Order Markers from any figures it affects, not just unique heroes? (Well, I guess you could debate an Event Hero exception, but I'm not sure that's needed otherwise - most Event Heroes will kill this guy fairly easily).
I think that aesthetic is fine when it fits the theme, like with Doctor Strange. However, Iron Man knocking out one squaddie shouldn't knock out the entire army. He does have some answers for squads though I think. Besides his nice defense of 5, he can Magnetize twice, which means throwing someone up on height and then throwing them down for possible falling damage, and then he can attack with a normal or ranged special attack.
MAGNETIC TURBO INSULATORS II
After moving and before attacking, you may choose a small or medium figure within 4 clear sight spaces of Iron Man. Roll the 20-sided die. If you roll 9 or higher, you may place the chosen figure on any unoccupied space within 4 spaces of its original placement. The chosen figure will not take any leaving engagement attacks and, when moved lower, will take any falling damage that may apply. After using Magnetic Turbo Insulators, Iron May use it one additional time.
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass
- FUN TEST/ Consider whether or not the design was fun to play. Pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass
Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes. - What should be the unit's point value? 150-160. - Give a brief overview.This design is lots of fun for the investment, and I believe he will get lots of game time. His Magnetic Turbo Insulators are much more useful than the first.
Spoiler Alert!
TEST 1
Map: Custom.
Units: Iron Man - VS - Iceman. Iron Man had great success throwing Iceman off of a building for falling damage. Who won and how many wounds did they have?Iron Man wins with 1 wound.
TEST 2
Map: Custom.
Units:Iron Man - VS - Iceman. Iron Man tried the same tactic of throwing Iceman up and then down for falling damage, but it didn't work out fast enough to keep up with Iceman's Deep Freeze SA. Who won and how many wounds did they have?Iceman wins with 2 wounds.
TEST 3
Map: Custom.
Units: Iron Man - VS - Green Arrow. Green Arrow hit a 20 for skill shot and killed Iron Man, but this was also after wounding him with Skill Shot earlier. IM was only able to get one punch in, but unfortunately, it only dealt 1 wound and it knocked GA away safely for his killing non-adjacent Skill Shot. Who won and how many wounds did they have?Green Arrow wins with 1 wound.
TEST 4
Map: Custom.
Units: Iron Man - VS - Green Arrow. Green Arrow got a couple early shots off but they each failed and one attack was stopped by a 1 on skill shot. Iron Man closed the gap and start throwing Green Arrow down and attacking from height. This also normally set GA up for being engaged on his next turn, so Skill Shot couldn't be used. Who won and how many wounds did they have?Iron Man wins with 1 wound.
TEST 5
Map: Custom.
Units: Iron Man - VS - Count Vertigo. The Count used Vertigo to limit Iron Man's movement, but Iron Man was able to manipulate Count a lot, and get plenty of attacks on height in. Who won and how many wounds did they have?Iron Man wins with 3 wounds.
TEST 6
Map: Custom.
Units: Iron Man - VS - Blob. Iron Man couldn't move Blob or move away from him, but with a ranged attack and flying, he was able to get height and keep it. IM was doing great with his SA, but his low life caught up to him in the end. Who won and how many wounds did they have?Blob wins with 5 wounds.
TEST 7
Map: Custom.
Units:Iron Man - VS - Blob. Blob had a couple Powerful punches, and even though Iron Man had height and a SA that could cut through Blubber, Blob still won. Who won and how many wounds did they have?Blob wins with 3 wounds.
TEST 8
Map: Custom.
Units: Iron Man - VS - Bullseye. Bullseye was able to get off two non-adjacent attacks within 5 spaces, but to do so, he did have to take leaving engagement attacks. Who won and how many wounds did they have?Bullseye wins with 3 wounds.
TEST 9
Map: Custom.
Units: Iron Man - VS - Bullseye. Bullseye took leaving engagement attacks here as well, and the non-adjacent attacks paid off, but Iron Man was relentless with his Magnetic Turbo Insulators, and he was able to throw Bullseye up, then down for falling damage, then a big punch from height advantage. Who won and how many wounds did they have?Bullseye wins with 4 wounds.
TEST 10
Map: Custom.
Units: Iron Man - VS - Venom. Venom never hit his Spider Sense and Iron Man was able to remove orders with his SA and then follow up with some big attacks. Who won and how many wounds did they have?Iron Man wins with 2 wounds.
Squad Test
- Does it pass, Yes or No? Yes. - What should be the unit's point value? 150-160. - Give a brief overview.Felt like a fair fight, and like Iron Man actually had a chance with all the little tricks he could pull off.
Map: Custom (with lots of asphalt and concrete).
Units: Iron Man MK II - VS - Street Thugs x2.
Spoiler Alert!
The Thugs had lots of street turf to boost them, but Iron Man was throwing them around and forcing them to engage him and lining them up so that when he would punch one it could potentially knockback into another if it wasn't destroyed. This method worked well. It allowed him to manipulate their placement to his advantage. Who won and how many wounds did they have?Street Thugs win with 5 out of 8 dead.
Squad Test
- Does it pass, Yes or No? Yes. - What should be the unit's point value? 160. - Give a brief overview.Iron Man was fast enough to prevent them from ever getting height. He was able to move them when they would try.
Map: Custom.
Units: Iron Man - VS - SHIELD Sniper x4.
Spoiler Alert!
Iron Man went in fast and hard which could have ended badly, but he was able to prevent the Snipers from ever getting height by using his Magnetic Turbo Insulators. Who won and how many wounds did they have?Iron Man wins with 3 wounds.
Army Test
- Does it pass, Yes or No? Yes. - What should be the unit's point value? 160 felt good. - Give a brief overview.Iron Man is great on his own and good with others that either boost him or compliment his throw.
Map: Custom.
Units: Iron Man, Giant Man, Captain America (C3G), Bucky, and SHIELD Agents x1 - VS - Professor X, Wolverine, and Colossus.
Spoiler Alert!
Professor X rolled up while Bucky and Cap got into possition, then Colossus ran up and threw Professor X up on a Warehouse, and Wolvie advanced. Giant Man advanced. Wolvie and Colossus ran up and Colossus threw Wolvie at Giant Man which put a wound on Giant Man but Giant Swat tagged Wolverine back. Iron Man moved up and threw Wolverine away and then back again itno Giant Man but the swat was a swing and miss. Then Iron Man punched the snot out of Wolverine on height and with Cap's boost. Colossus put 3 wounds on Cap and Wolverine killed Bucky and put a wound on Giant Man. Iron Man did his Magnetic Turbo Insulator tactic again and put a wound on Wolverine with Giant Man and then punched him again for two wounds. Captain next round opened up by killing Wolvie, wounding Professor, and wounding Colossus with his Shield. Colossus killed Captain. Iron Man dropped Colossus to street level with his Magnetic Turbo Insulators and then hit him with his special attack to put him one away from death. Colossus then put Iron Man one away from death. The SHIELD Agents opened up on height with their Kill Box SA and killed Colossus. Professor X attacked and failed against the nearby Iron Man. Iron Man threw Professor X down for a wound. Professor X snuck one wound in on Iron Man and killed him. The Agents tried to shoot Professor X but were blocked with his mind. Next round, the Agents got initiative and were blocked again by Professor X. Professor X attacked and failed, then the Agents took him out. Who won and how many wounds did they have?The SHIELD Agents win with 0 out of 3 destroyed.
Army Test
- Does it pass, Yes or No? Yes. - What should be the unit's point value? 150. - Give a brief overview.Iron Man has a useful special attack for mid range, a good melee punch, and a power that is really useful with complimenting figures..
Map: Custom.
Units: Iron Man, Mystique, and Magma - VS - Superman and Batman.
Spoiler Alert!
Superman headed towards his enemies as Magma threw some lava and then Iron Man threw Magma as he moved up so that she engaged Superman on height. Superman took a wound from leaving her engagement and punched Iron Man for two wounds. Iron Man was able to throw Superman and then throw him again to reach the lava but Superman survived and took a wound. Magma hit Superman with a Special attack for 3 wounds! Then Superman killed Iron Man. Magma put another wound on Superman then he rolled 6 skulls against her for the kill. Mystique moved up and fired but her bullets bounced off of the Man of Steel's chest. Superman engaged her and she killed him with an engagement strike. Batman and Mystique danced around the city with Batman taking height for Batarangs while Mystique constantly ran to avoid Evasive Strike and shot at a distance. Batman got annoyed after a while and engaged her and passed by her engagement strike and punched her for the win. Who won and how many wounds did they have?Batman wins with 2 out of 4 wounds.
You can't use Fastball Special to throw your figure unless they are placed adjacent to an enemy figure. I'm thinking it's unlikely you wanted to use Pro X to engage someone in melee combat.
Hmm ... with no information on the map here, it's kind of hard to judge how large of an effect it had on his value - it does seem like there was high terrain available for him to throw people off of, though, which probably gave an additional value boost to his Magnetic Turbo Insulators. As I recall, using his repulsor power to knock people off of height for falling damage was a big part of Iron Man Mark I initially being placed at 90 points. I wouldn't be surprised if the map is inflating Mark II here a bit as well. I bring this up in hopes that we can avoid getting into a Mark I situation with Mark II!
I'm not saying this makes him worth less than 150, but I want to make sure these considerations are part of the conversation here. Is this guy worth 150 if he's on a map where he can't cause falling damage on enemy figures?
He only caused falling damage once on professor X in that test, but it wouldn't have mattered either way, because when the Agents had no Psychic Defense to stop them, they unloaded hell on Xavier.
According to the write up, he caused falling damage in a few of the other tests as well. Really what I'm looking for here is your analysis of this question: Is this Iron Man worth 150 points on a map where he can't cause falling damage on an enemy figure?