• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The Book of Iron Man (Mark II)

Griffin

Founding Member of C3G and C3V
Site Supporter
The Book of Iron Man (Mark II)

C3G MARVEL WAVE 9
HOMELAND SECURITY

C3G_IronMan-MarkII_comic.png


C3G_IronMan-MarkII_mini.png


The figure used for this unit is a Handful of Heores figure from the Wave 1 set.
Its model name is Iron Man Mark I.


The figure used for this unit is a Handful of Heores figure from the Wave 2 set.

Its model name is Iron Man Mark I.


________________________________________________________________
Character Bio - After returning home from his narrow escape from terrorists over seas, Tony Stark began working on his crude Iron Man suit to make it a bit more tactical and designed for private defense applications. Tony upgraded the armor and power servos of the suit to allow for more strength, durability, and maneuverability. He also tweaked the flight system so he could have a longer lasting sustained flight. The Magnetic Turbo Insulator's were significantly enhanced and equipped on either hand. He also constructed a new Monobeam which was housed in the chest piece and used to fire a concussive blast that could incapacitate any adversary. The most notable difference however was the color of suit. When Tony learned that the public was afraid of the cold and metallic look of his first steel-gray suit, he decided to give MK II a bit of a charming flare by plating the entire suit in a gold color. The new suit was loved by the citizens and it quickly adopted the name "The Golden Avenger".
_________________________________________________________________



-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • As a Human, Iron Man has these Human Synergies.
  • As a Tony Stark that is not an Engineer, Iron Man may be drafted into the same army as Iron Man Mk V and activated by his Slave Circuit special power. If he is drafted alongside Iron Man Mk V, he will gain the species of Android and these Android Synergies.
Outgoing Synergy:
  • N/A
_________________________________________________________________



-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: The Book of Iron Man - DESIGNING

NAME = IRON MAN
SECRET IDENTITY = TONY STARK

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = AVENGER
PERSONALITY = ARROGANT

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5

POINTS = 150


MAGNETIC TURBO INSULATORS II
After moving and before attacking, you may choose a small or medium figure within 4 clear sight spaces of Iron Man. Roll the 20-sided die. If you roll 9 or higher, you may place the chosen figure on any unoccupied space within 4 spaces of its original placement. The chosen figure will not take any leaving engagement attacks but will take any falling damage that may apply. After using Magnetic Turbo Insulators, Iron Man may use it one additional time.

MONOBEAM SPECIAL ATTACK
Range 3. Attack 4.
If a Unique Hero receives one or more wounds from this special attack, you may remove one unrevealed Order Marker at random from that hero's Army Card.

SUPER STRENGTH

FLYING
 
Last edited by a moderator:
Re: The Book of Iron Man - DESIGNING

Would you want to go the same route as what we did with Dr. Strange? Make it any figure instead of just Unique Heroes for OM removal.
 
Re: The Book of Iron Man - DESIGNING

Can you just change MAGNETIC TURBO INSULATORS by letting him use it twice and still call it the same thing?
 
Re: The Book of Iron Man - DESIGNING

The first is InsulaTOR and the second one is InsulaTORS. ;)

The Monobeam has a concussive blast so I don't think it should apply to squads, besides, his Insulators should help a bit with squad control.
 
Re: The Book of Iron Man - DESIGNING

Good enough change for me. :lol: Just clearing that up for the OCD nerds.
 
Re: The Book of Iron Man - DESIGNING

It might be one of those things though that someone remembers from the Mark I card and says "ahh i already know this power". Then neglects to :rtfc: without the 'F' :)
 
Re: The Book of Iron Man - DESIGNING

If it is an issue, my backup would be "DUAL MAGNETIC TURBO INSULATORS" but I prefer to keep the change subtle.

What do you guys think?
 
Re: The Book of Iron Man - DESIGNING

That's a mouthful, lets keep that a plan B. :) Keep what you have for now unless someone else brings it up too.
 
Re: The Book of Iron Man - DESIGNING

I am really starting to dislike the similarity between the two powers though..... :lol:

MAGNETIC TURBO INSULATORS II
 
Re: The Book of Iron Man - DESIGNING

Yeah, gotta say that I dislike the super similarity between the power names as well.
Yeah, Griff, definitely need to try to Skype it up with you fine. I've had a butt ton of grading and my mouse went kaput on me though, so it's been a pain lately. I can try today, though!
 
Re: The Book of Iron Man MK II - DESIGNING

Hahma said:
Griffin said:
Got time for a review on Iron Man MK II?



NAME = IRON MAN

SECRET IDENTITY =
TONY STARK

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = AVENGER
PERSONALITY = ARROGANT
SIZE/HEIGHT = MEDIUM 5

LIFE = 4
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS = 150

MAGNETIC TURBO INSULATORS II
After moving and before attacking, you may choose a small or medium figure within 4 clear sight spaces of Iron Man. Roll the 20-sided die. If you roll 9 or higher, you may place the chosen figure on any unoccupied space within 4 spaces of its original placement. The chosen figure will not take any leaving engagement attacks and, when moved lower, will take any falling damage that may apply. After using Magnetic Turbo Insulators, Iron May use it one additional time.

MONOBEAM SPECIAL ATTACK
RANGE 3. ATTACK 4.

When a Unique Hero receives one or more wounds from this special attack, randomly remove one Order Marker from its card.

SUPER STRENGTH

FLYING

Seems really solid. While the Monobeam seems pretty hefty, the low range of 3, his average move of 5 and his 4 life/5def keeps it from being too dangerous for too long. I can see activating MarkII after another teammate is engaged with an opponent's figure that has OM's on its card and then using Monobeam in a safer manner with less risk to MarkII. That's easier said than done on a consistent basis, though he could be nasty against some sharks. :twisted:

Great stuff as usual Griff. I really don't have and suggestions.
Well thanks. :D
 
Re: The Book of Iron Man MK II - DESIGNING

Hmm ... to keep with our Heroes > squads aesthetic, should the Monobeam remove Order Markers from any figures it affects, not just unique heroes? (Well, I guess you could debate an Event Hero exception, but I'm not sure that's needed otherwise - most Event Heroes will kill this guy fairly easily).
 
Re: The Book of Iron Man MK II - DESIGNING

I think that aesthetic is fine when it fits the theme, like with Doctor Strange. However, Iron Man knocking out one squaddie shouldn't knock out the entire army. He does have some answers for squads though I think. Besides his nice defense of 5, he can Magnetize twice, which means throwing someone up on height and then throwing them down for possible falling damage, and then he can attack with a normal or ranged special attack.
 
Re: The Book of Iron Man MK II - DESIGNING

MAGNETIC TURBO INSULATORS II
After moving and before attacking, you may choose a small or medium figure within 4 clear sight spaces of Iron Man. Roll the 20-sided die. If you roll 9 or higher, you may place the chosen figure on any unoccupied space within 4 spaces of its original placement. The chosen figure will not take any leaving engagement attacks and, when moved lower, will take any falling damage that may apply. After using Magnetic Turbo Insulators, Iron May use it one additional time.

Not sure who this is. :reapershrug:
 
Re: The Book of Iron Man MK II - DESIGNING

:rofl:, but seriously SirG, that is how the official card worded it.
 
Re: The Book of Iron Man MK II - DESIGNING

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Iron Man

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Heavy Hitter or Mid-Level Hero Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 150-160.
- Give a brief overview. This design is lots of fun for the investment, and I believe he will get lots of game time. His Magnetic Turbo Insulators are much more useful than the first.
Spoiler Alert!

_____________________________________________________________​


Squad Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 150-160.
- Give a brief overview. Felt like a fair fight, and like Iron Man actually had a chance with all the little tricks he could pull off.
Map: Custom (with lots of asphalt and concrete).
Units: Iron Man MK II - VS - Street Thugs x2.
Spoiler Alert!

_____________________________________________________________​


Squad Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 160.
- Give a brief overview. Iron Man was fast enough to prevent them from ever getting height. He was able to move them when they would try.
Map: Custom.
Units: Iron Man - VS - SHIELD Sniper x4.
Spoiler Alert!

_____________________________________________________________​


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 160 felt good.
- Give a brief overview. Iron Man is great on his own and good with others that either boost him or compliment his throw.
Map: Custom.
Units: Iron Man, Giant Man, Captain America (C3G), Bucky, and SHIELD Agents x1 - VS - Professor X, Wolverine, and Colossus.
Spoiler Alert!

_____________________________________________________________​


Army Test
- Does it pass
, Yes or No? Yes.
- What should be the unit's point value? 150.
- Give a brief overview. Iron Man has a useful special attack for mid range, a good melee punch, and a power that is really useful with complimenting figures..
Map: Custom.
Units: Iron Man, Mystique, and Magma - VS - Superman and Batman.
Spoiler Alert!
 
Re: The Book of Iron Man MK II - DESIGNING

Testing done, and I pass him at 150.
 
Re: The Book of Iron Man MK II - DESIGNING

Tests look good so far, but...

then Colossus ran up and threw Professor X up on a Warehouse

You can't use Fastball Special to throw your figure unless they are placed adjacent to an enemy figure. I'm thinking it's unlikely you wanted to use Pro X to engage someone in melee combat. :)
 
Re: The Book of Iron Man MK II - DESIGNING

There are so many restrictions on that stupid card, I can't keep up. No wonder I never play with Colossus.
 
Re: The Book of Iron Man MK II - DESIGNING

Hmm ... with no information on the map here, it's kind of hard to judge how large of an effect it had on his value - it does seem like there was high terrain available for him to throw people off of, though, which probably gave an additional value boost to his Magnetic Turbo Insulators. As I recall, using his repulsor power to knock people off of height for falling damage was a big part of Iron Man Mark I initially being placed at 90 points. I wouldn't be surprised if the map is inflating Mark II here a bit as well. I bring this up in hopes that we can avoid getting into a Mark I situation with Mark II!
I'm not saying this makes him worth less than 150, but I want to make sure these considerations are part of the conversation here. Is this guy worth 150 if he's on a map where he can't cause falling damage on enemy figures?
 
Re: The Book of Iron Man MK II - DESIGNING

He only caused falling damage once on professor X in that test, but it wouldn't have mattered either way, because when the Agents had no Psychic Defense to stop them, they unloaded hell on Xavier.
 
Re: The Book of Iron Man MK II - DESIGNING

According to the write up, he caused falling damage in a few of the other tests as well. Really what I'm looking for here is your analysis of this question: Is this Iron Man worth 150 points on a map where he can't cause falling damage on an enemy figure?
 
Back
Top