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The Book of Ice Rock

Griffin

Founding Member of C3G and C3V
Site Supporter
The Book of Ice Rock

C3G MARVEL CHRISTMAS SPECIAL
WORLD WAR WINTER


C3G-DO_IceRock.png

Card PDF

The destructible object used for this unit is a Heroscape terrain piece from the Thaelenk Tundra Expansion Set.
Its name is One-Space Glacier.

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Object Bio - Typically found at the North and South poles, these arctic formations are made entirely out of ice. Not many people or animals can dwell in the areas that these ice formations are native too, but of the few that can, some can even harness the wintery powers these land masses produce.
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-Type of Destructible Object-
  • Destructible Object: A Destructible Object can be targeted, destroyed, and removed from play the same way a figure is. See HERE for additional C3G Destructible Object rules.
-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-
 
Last edited by a moderator:
NAME = ICE ROCK

SECRET IDENTITY = DESTRUCTIBLE OBJECT

SIZE/HEIGHT = LARGE 7

LIFE = 1

DEFENSE = 7

GLACIAL HEALING
Instead of moving and attacking with a figure with the Ice Resistance special power adjacent to this Ice Rock, you may remove 1 Wound Marker from its card and place it on this card.
 
OP said:
GLACIAL HEALING
Instead of moving and attacking, an adjacent figure with the Ice Resistance special power can remove any number of wounds from its card and place those wounds on this card. No more than 1 wound can be placed on this card.


So, any number less than or equal to 1? :confused:
 
Yes. 0-1. Problem?

I do however like your suggestion from the Ice Hill thread a LOT.

GLACIAL HEALING
Instead of moving and attacking, an adjacent figure with the Ice Resistance special power can remove 1 Wound Marker from its card and place it on this card.
 
Here's where this belongs:

So when this is thrown up to 3 spaces by a figure with the Super Strength special power:

Does the tile go with it?
Does it land upright?

I'm guessing yes to both.

We'll need a ruling to clarify that it can't be thrown onto a water, swamp water, ice, shadow, or lava (now that would be funny) space.
 
The problem with throwing its tile with it is that the tiles will often be rooted to the map, and you'd have to tear up your map to throw it. So we'll have to allow for throwing it without the tile being included, and FAQ it.
 
OK, because from the Tundra rulebook:

"A Glacier Mountain must always sit on a Glacier Base when placed on the battlefield."

And 'Glacier Mountain' refers to any of the 4 types of glacier pieces.
 
OK, from the other thread:

So when this is thrown up to 3 spaces by a figure with the Super Strength special power:

Does the tile go with it?
Does it land upright?

I'm guessing yes to both.

We'll need a ruling to clarify that it can't be thrown onto a water, swamp water, ice, shadow, or lava (now that would be funny) space.


Tickle, Bats, and I discussed this last night, and though the rule book says that Glaciers MUST be placed on their Bases, these are not Glacier obstacles. We have taken the same terrain piece and made it into Ice (pieces) Destructible Objects. Like Tickle said, they actually stand up quite well without the ice tiles beneath them. No need to remove the base with it, only the piece itself - something we can FAQ or just release with its book as the official game has done with each new Destructible Object or Obstacle. With that, we also specify how it is to be placed (or thrown if it is the Ice Rock) on the battlefield - upright.

The game rules state that terrain is not allowed to be placed on any "water" or "0 height" tile. But Destructible Objects don't have that rule because they are not "terrain" specifically, they are more. However, I don't see why we would try to prevent these or any DOs from being thrown on "water" tiles, including Lava. Why should we be afraid of doing that?

As long as we're clear in the explanation to everyone else, I'm fine with it. But we might want to instantly destroy this one if it is thrown on a molten lava tile. That would just look really weird.
 
Here's where this belongs:

So when this is thrown up to 3 spaces by a figure with the Super Strength special power:

Does the tile go with it?
Does it land upright?

I'm guessing yes to both.

We'll need a ruling to clarify that it can't be thrown onto a water, swamp water, ice, shadow, or lava (now that would be funny) space.
Tickle, Bats, and I discussed this last night, and though the rule book says that Glaciers MUST be placed on their Bases, these are not Glacier obstacles. We have taken the same terrain piece and made it into Ice (pieces) Destructible Objects. Like Tickle said, they actually stand up quite well without the ice tiles beneath them. No need to remove the base with it, only the piece itself - something we can FAQ or just release with its book as the official game has done with each new Destructible Object or Obstacle. With that, we also specify how it is to be placed (or thrown if it is the Ice Rock) on the battlefield - upright.

The game rules state that terrain is not allowed to be placed on any "water" or "0 height" tile. But Destructible Objects don't have that rule because they are not "terrain" specifically, they are more. However, I don't see why we would try to prevent these or any DOs from being thrown on "water" tiles, including Lava. Why should we be afraid of doing that?
 
OK, from the other thread:

So when this is thrown up to 3 spaces by a figure with the Super Strength special power:

Does the tile go with it?
Does it land upright?

I'm guessing yes to both.

We'll need a ruling to clarify that it can't be thrown onto a water, swamp water, ice, shadow, or lava (now that would be funny) space.


Tickle, Bats, and I discussed this last night, and though the rule book says that Glaciers MUST be placed on their Bases, these are not Glacier obstacles. We have taken the same terrain piece and made it into Ice (pieces) Destructible Objects. Like Tickle said, they actually stand up quite well without the ice tiles beneath them. No need to remove the base with it, only the piece itself - something we can FAQ or just release with its book as the official game has done with each new Destructible Object or Obstacle. With that, we also specify how it is to be placed (or thrown if it is the Ice Rock) on the battlefield - upright.

The game rules state that terrain is not allowed to be placed on any "water" or "0 height" tile. But Destructible Objects don't have that rule because they are not "terrain" specifically, they are more. However, I don't see why we would try to prevent these or any DOs from being thrown on "water" tiles, including Lava. Why should we be afraid of doing that?

As long as we're clear in the explanation to everyone else, I'm fine with it. But we might want to instantly destroy this one if it is thrown on a molten lava tile. That would just look really weird.
We have expanded on the official rules that DOs can equate to figures, so they would roll for the damage though automatically. If you look at the Volcarren rulebook, it just says when "figures" move on to the Molten lava they roll for damage. That means that these would as well.
 
Yeah, even with the C3G Molten Lava Rules, they're going to be destroyed the vast majority of the time, thanks to having only 1 life.
 
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass
_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes.
- Give a brief overview. The trees FALLING power is touch to the game that I ABSOLUTELY enjoy. It isn't complicated or too much, but it does add a dimension to the game that didn't exist before; ranged danger from DOs. They can affect multiple figures, knock other trees down, or be used as tactical weapons as was shown against Hulk who no one wants to put more than one wound on.

The Ice formations work well as line of sight blockers, we already know that, but now that line of sight can be destroyed, and the rocks can even be thrown as weapons, and the beauty is that all that can happen WITHOUT a power on the card. So the nicheness of the Ice Healing isn't a let down at all. The Ice Mountain is a great fearful deterant, but not so much that people avoid it. a lot of the fight was near it, because of its life of 6 and defense of 7, you can easily believe that it will be there for a while.

Map: Custom with two sets of trees and one set of Ice.
Units: Hulk, Thor, and Giant Man - VS - Superman, Wonder Woman, and Red Tornado.
Spoiler Alert!

_____________________________________________________________​


Army Test
- Does it pass
, Yes or No? Yes.
- Give a brief overview. I wanted to run an army that would each benefit from the new DOs, and I didn't find any of it overpowered at all, in fact they lost.
Map: Custom.
Units: Iceman, Swamp Thing, and Poison Ivy - VS - Sinestro and Sinestro Corps Soldier x2.
Spoiler Alert!
 
Do we not need an Initial for DOs? I haven't seen any designed before so I'm not up to par on the procedure.

EDIT: Looked it up and we are good here.
 
I think our initials have to be only army tests ... how do you do heavy hitter tests for DOs?
 
When I finish Speedball I'll run a double test on the Trees and Glaciers as well.
 
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________​


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? N/A
- Give a brief overview. Tested two Ice Mountains, two Ice Glaciers, two Ice Hills, four Ice Rocks, two Great Evergreen Trees, and eight Evergreen Trees for a crowded map!
Map: Custom
Units: Professor X, Cyclops, Iceman, Beast, Angel, Jean Grey (1,000) vs. Magneto II, Destiny, Toad, Avalanche, Mystique (1,000)
Spoiler Alert!
 
Some very close games. :up: I would rep you if I could. :p

Did you ever feel that "area" affecting figures like Avalanche were able to get more value than they should?
 
Not with an attack of 3 for his special attack. :p Even with the defense reduction to 6, it was hard for him to crack that with any consistency. So even on a crowded map with his rolling 3 skulls for one attack, the overall impact was limited. Heck, I almost wish he could've done more.
And Cyclops usually could only line up one DO at a time and it took him a slew of attacks to destroy any of them (and that's with his attack of 5). So I found the DOs to be tough enough to limit their overall impact. Making the decision to attack a DO instead of an enemy figure was not easy (but it was fun).
 
Not with an attack of 3 for his special attack. :p Even with the defense reduction to 6, it was hard for him to crack that with any consistency. So even on a crowded map with his rolling 3 skulls for one attack, the overall impact was limited. Heck, I almost wish he could've done more.

Battlements are a whole different story. Avalanche can cause serious damage with a map loaded with them.
 
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