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The Book of Ice Mountain

Griffin

Founding Member of C3G and C3V
Site Supporter
The Book of Ice Mountain

C3G MARVEL CHRISTMAS SPECIAL
WORLD WAR WINTER


C3G-DO_IceMountain.png

Card PDF

The destructible object used for this unit is a Heroscape terrain piece from the Thaelenk Tundra Expansion Set.
Its name is Six-Space Glacier.

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Object Bio - Typically found at the North and South poles, these arctic formations are made entirely out of ice. Not many people or animals can dwell in the areas that these ice formations are native too, but of the few that can, some can even harness the wintery powers these land masses produce. But watch out when this gargantuan ice structure comes crashing down, because it's taking everything down with it!
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-Type of Destructible Object-
  • Destructible Object: A Destructible Object can be targeted, destroyed, and removed from play the same way a figure is. See HERE for additional C3G Destructible Object rules.
-Rulings and Clarifications-
  • N/A
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-Strategy, Tactics and Tips-
  • An adjacent figure with the Ice Resistance special power may transfer a Wound Marker from its card to this card. Current figures with the Ice Resistance special power that can benefit from Glacial Healing include: Frost Giant, Iceman, Icicle, Laufey, Mister Freeze.
-Heroscapers Community Contributions-
 
Last edited by a moderator:
NAME = ICE MOUNTAIN

SECRET IDENTITY = DESTRUCTIBLE OBJECT

LIFE = 6

DEFENSE = 7

GLACIAL MOUNTAIN HEALING
Instead of moving and attacking with a figure with the Ice Resistance special power adjacent to this Ice Mountain, you may remove up to 2 Wound Markers from its card and place them on this card.

AVALANCHE
When this Ice Mountain is destroyed, roll 4 unblockable attack dice once for all adjacent figures.
 
I think you are aiming for not being able to place more wounds on these cards than they have life. I'm not sure if the last line is the best way to word that. I'll mull it over and see what I can come up with.
 
I accidentally had it as "no more than 4 wounds" because I was copying and pasting from each other glacier. I fixed it so that it is "no more than 6 wounds can be placed on this card". Doesn't that sound right?
 
I accidentally had it as "no more than 4 wounds" because I was copying and pasting from each other glacier. I fixed it so that it is "no more than 6 wounds can be placed on this card". Doesn't that sound right?

I figured that. No I was wondering what happens if Thor attacks this snd puts 4 wounds on here when there are already 4. I guess the rules themselves cover that?
 
It may turn out that the power is too powerful for Ice Man and our future Ice People, so if that is the case, we can alter the power to just a transference of 1 wound per turn instead of several. I figure though that since these are Destructible Objects, players can target them and destroy their opponent's chances of healing up their Ice People.
 
I accidentally had it as "no more than 4 wounds" because I was copying and pasting from each other glacier. I fixed it so that it is "no more than 6 wounds can be placed on this card". Doesn't that sound right?

I figured that. No I was wondering what happens if Thor attacks this snd puts 4 wounds on here when there are already 4. I guess the rules themselves cover that?
Yeah, I think the rules are clear enough that this thing receives wounds equal to its life point value it is destroyed, regardless of any "extra" hits.
 
We could always (for the sake of streamlining things a bit) make it a 1 wound healing per turn for the Glacier, Hill, and Ice Rock, and then make it 2 wounds per turn for this one.
 
We could always (for the sake of streamlining things a bit) make it a 1 wound healing per turn for the Glacier, Hill, and Ice Rock, and then make it 2 wounds per turn for this one.
Thanks. I will add that suggestion to the SP.
 
I wish you had done this like a month ago before I attempted to make this mountain. I couldn't find any decent photos so I tried to make the thing just from the height indicated in the rule book & it didn't turn out anything like that & looks a little strange. :cry:
 
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
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Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? N/A
- Give a brief overview. Tested two Ice Mountains, two Ice Glaciers, two Ice Hills, four Ice Rocks, two Great Evergreen Trees, and eight Evergreen Trees for a crowded map!
Map: Custom
Units: Professor X, Cyclops, Iceman, Beast, Angel, Jean Grey (1,000) vs. Magneto II, Destiny, Toad, Avalanche, Mystique (1,000)
Spoiler Alert!
 
C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain DOs

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
N/A

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
N/A

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
N/A

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
N/A

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
?

All Tests Run On: Alkali Lake

Army Test
- Does it pass
, Yes or No? Yes
- Give a brief summary. Fun battle, the DOs added just enough without being broken.
Units: X-Men: Professor X, Jean Grey, Beast, Iceman, Cyclops, Angel and Gambit (1180) VS Brotherhood: Magneto II, Destiny, Avalance, Toad, Quicksilver and Scarlet Witch (1170)
Spoiler Alert!

_____________________________________________________________​


Army Test
- Does it pass
, Yes or No? Yes
- Give a brief summary. This changes the battlefield so much. I often left Heroes right in the paths of Trees because I just wasn't used to thinking about them in that way. I think these DOs will add much needed strategy when playing on many maps.
Units: Avengers: C3G Captain America, C3G Hulk, Wasp, Ant-Man, Fire Ants x7, Iron Man MK IV and Thor (1430) VS Avengers Foes: Ultron, C3G Doctor Doom, Doombots x4 (1435)
Spoiler Alert!
 
Tickle, can we get some type of thick fog cover on the bases of each of these ice pieces? It doesn't look right as it is kinda just floating... Another idea could be to give them all a frozen lake underneath to stand on and just cut out the other background where the generated mirrored lake touches it.
 
Looks awesome to me! :) Can't wait to get these finalized. Consider this my preemptive yea for finalization for all Ice DOs!
 
I think the cards would really look better with a white fog instead of blue. Can you mock that up for us? But yeah, the BG looks great now thanks.
 
Updated this card with white fog, left the rest blue for comparison. I prefer the blue.
 
I prefer the blue too. The Ice Mountain sticks out from the background too much now, IMO.
 
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