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The Book of Ice Hill

Griffin

Founding Member of C3G and C3V
Site Supporter
The Book of Ice Hill

C3G MARVEL CHRISTMAS SPECIAL
WORLD WAR WINTER


C3G-DO_IceHill.png

Card PDF

The destructible object used for this unit is a Heroscape terrain piece from the Thaelenk Tundra Expansion Set.
Its name is Three-Space Glacier.

_________________________________________________________________

Object Bio - Typically found at the North and South poles, these arctic formations are made entirely out of ice. Not many people or animals can dwell in the areas that these ice formations are native too, but of the few that can, some can even harness the wintery powers these land masses produce.
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-Type of Destructible Object-
  • Destructible Object: A Destructible Object can be targeted, destroyed, and removed from play the same way a figure is. See HERE for additional C3G Destructible Object rules.
-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • An adjacent figure with the Ice Resistance special power may transfer a Wound Marker from its card to this card. Current figures with the Ice Resistance special power that can benefit from Glacial Healing include: Frost Giant, Iceman, Icicle, Laufey, Mister Freeze.
-Heroscapers Community Contributions-
 
Last edited by a moderator:
NAME = ICE HILL

SECRET IDENTITY = DESTRUCTIBLE OBJECT

LIFE = 3

DEFENSE = 7

GLACIAL HEALING
Instead of moving and attacking with a figure with the Ice Resistance special power adjacent to this Ice Hill, you may remove 1 Wound Marker from its card and place it on this card.
 
How about for all of them something like this:

GLACIAL HEALING
Instead of moving and attacking, an adjacent figure with the Ice Resistance special power can remove up to 3 Wound Markers from its card and place them on this card.

Then just change the number for each glacier.
 
Hey, one issue with that SirG, is now an Ice Hill that has 2 wounds already on it, can heal 3 wounds off of a figure.

I really like what you have written though. Could we merge your writeup with my last line:

GLACIAL HEALING
Instead of moving and attacking, an adjacent figure with the Ice Resistance special power can remove up to 3 Wound Markers from its card and place them on this card. No more than 3 Wound Markers can be placed on this card.
 
So when this is thrown up to 3 spaces by a figure with the Super Strength special power:

Does the tile go with it?
Does it land upright?

I'm guessing yes to both.

We'll need a ruling to clarify that it can't be thrown onto a water, swamp water, ice, shadow, or lava (now that would be funny) space.
 
Hey, one issue with that SirG, is now an Ice Hill that has 2 wounds already on it, can heal 3 wounds off of a figure.

I really like what you have written though. Could we merge your writeup with my last line:

GLACIAL HEALING
Instead of moving and attacking, an adjacent figure with the Ice Resistance special power can remove up to 3 Wound Markers from its card and place them on this card. No more than 3 Wound Markers can be placed on this card.

Sounds like a plan.
 
So when this is thrown up to 3 spaces by a figure with the Super Strength special power:
Does the tile go with it?
Does it land upright?

I'm guessing yes to both.

We'll need a ruling to clarify that it can't be thrown onto a water, swamp water, ice, shadow, or lava (now that would be funny) space.

No.

Yes.
 
If the tile doesn't go with the glacier piece, the glacier won't stay where it's supposed to.
 
If the tile doesn't go with the glacier piece, the glacier won't stay where it's supposed to.

They actually balance fairly well.

BTW this Glacier is 3 spaced and cannot be thrown because it does not have a sized designation.
 
:word: Maybe we should tell Griff to cool off a bit on new threads, before we put him on ice. :p But he might think that's a bit of a snow job, so I imagine our response would get a frosty reception ...
 
So when this is thrown up to 3 spaces by a figure with the Super Strength special power:

Does the tile go with it?
Does it land upright?

I'm guessing yes to both.

We'll need a ruling to clarify that it can't be thrown onto a water, swamp water, ice, shadow, or lava (now that would be funny) space.
It can't be thrown.

Tickle, Bats, and I discussed this last night, and though the rule book says that Glaciers MUST be placed on their Bases, these are not Glacier obstacles. We have taken the same terrain piece and made it into Ice (pieces) Destructible Objects. Like Tickle said, they actually stand up quite well without the ice tiles beneath them. No need to remove the base with it, only the piece itself - something we can FAQ or just release with its book as the official game has done with each new Destructible Object or Obstacle. With that, we also specify how it is to be placed (or thrown if it is the Ice Rock) on the battlefield - upright.

The game rules state that terrain is not allowed to be placed on any "water" or "0 height" tile. But Destructible Objects don't have that rule because they are not "terrain" specifically, they are more. However, I don't see why we would try to prevent these or any DOs from being thrown on "water" tiles, including Lava. Why should we be afraid of doing that?
 
C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________​


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? N/A
- Give a brief overview. Tested two Ice Mountains, two Ice Glaciers, two Ice Hills, four Ice Rocks, two Great Evergreen Trees, and eight Evergreen Trees for a crowded map!
Map: Custom
Units: Professor X, Cyclops, Iceman, Beast, Angel, Jean Grey (1,000) vs. Magneto II, Destiny, Toad, Avalanche, Mystique (1,000)
Spoiler Alert!
 
C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain DOs

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
N/A

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
N/A

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
N/A

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
N/A

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
?

All Tests Run On: Alkali Lake

Army Test
- Does it pass
, Yes or No? Yes
- Give a brief summary. Fun battle, the DOs added just enough without being broken.
Units: X-Men: Professor X, Jean Grey, Beast, Iceman, Cyclops, Angel and Gambit (1180) VS Brotherhood: Magneto II, Destiny, Avalance, Toad, Quicksilver and Scarlet Witch (1170)
Spoiler Alert!

_____________________________________________________________​


Army Test
- Does it pass
, Yes or No? Yes
- Give a brief summary. This changes the battlefield so much. I often left Heroes right in the paths of Trees because I just wasn't used to thinking about them in that way. I think these DOs will add much needed strategy when playing on many maps.
Units: Avengers: C3G Captain America, C3G Hulk, Wasp, Ant-Man, Fire Ants x7, Iron Man MK IV and Thor (1430) VS Avengers Foes: Ultron, C3G Doctor Doom, Doombots x4 (1435)
Spoiler Alert!
 
Jean Grey attempted to throw the trees back, but Magneto and gang were often able to get them into posisition and topple them.
What do you mean though? No one can throw those trees because they are not figures except for equating when ATTACKING or when they have a height designation.
 
Dang. I could have sworn I saw they were large. I'll rerun the tests tomorrow.
 
Ah, you beat me to it. Just mentioned this in one of the other threads.
 
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