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The Book of Hoplitron

greygnarl

No good deed goes unpunished
The Book of Hoplitron

Soldiers of Valhalla

sov_hoplitron_master3_original.jpg



Basic Side
Spoiler Alert!





The figure used for this unit is a Star Wars figure from the Champions of the Force set. Its model number and name is #47 Dark Trooper Phase I.

Character Bio:
Spoiler Alert!


SHIELD PUSH 13
After moving and before attacking with a Hoplitron, you may choose one small or medium figure adjacent to that Hoplitron. Roll the 20-sided die. If you roll a 13 or higher, move the chosen figure up to 1 space. Figures moved by Shield Push never take any leaving engagement attacks. A non-flying figure moved lower by Shield Push can receive any falling damage that may apply.

MELEE SOULBORG BONDING
After revealing an Order Marker on a Hoplitron Army Card, before taking that Hoplitron’s turn, you may take a turn with one other Soulborg Hero you control with a Range of 1.
_________________________________________________________________​



-Rulings and Clarifications-
Q. Can you move your own figures with Shield Push 13?
A. Yes. Any small or medium figure may be moved.

Q. What size base does a Hopitron use?
A. A Hoplitron uses a D3 base, but can be played using the base it comes on.

Q: Can Shield Push 13 be used to move a figure onto a higher level, or onto heavy snow or slippery ice?
A: No.
Like Movement Bonding, Cover Fire, or Gain High Ground, you must count out the one space of movement. Since heavy snow and slippery ice require 2 movement, you cannot shield push a figure onto those spaces. Similarly, you cannot push a figure to a higher level.

Q: Can Shield Push 13 be used to move a figure on to or off of a ladder, or up or down a ladder?
A: Yes.
If it only takes 1 movement point, you can do it with Shield Push.

Q: When using Shield Push to move a friendly figure, can that figure use powers such as Glacier Traverse, Fey Step, Swamp Water Tunnel, or Grapple Gun?
A: No.
The movement provided by Shield Push is not normal movement, and therefore any powers that trigger "before moving," "after moving," or "instead of moving normally" cannot be used.

Q: When using Shield Push on a figure with Flying or Stealth Flying, does the figure use that power?
A: Only a friendly figure may use Flying.
When pushing an opponent's figure, optional powers like Flying cannot be activated, so you must move the figure without flying and count all elevations. (Note that flying figures are still immune from falling damage due to a Shield Push move.)

Q: What about other movement powers, such as Lava Resistant, Glide, or Snow and Ice Enhanced Movement? Can they be used with Shield Push?
A: Yes.
These powers are always on, and apply whether you are moving a friendly figure or an opponent's figure with Shield Push.

Q: Can the movement provided by Shield Push be modified by movement bonuses such as Scout Leadership, Warrior's Swiftness Spirit, or the +3 for traveling on a road?
A: No.
These effects only apply to normal movement. Shield Push is a locked movement power, so its move of 1 cannot be modified.​
_________________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received

HOPLITRON: MELEE SOULBORG BONDING
As Soulborg Heroes with a range of 1, Hoplitrons may benefit from their own Melee Soulborg Bonding.

Synergy Benefits Offered

MELEE SOULBORG BONDING: Melee Soulborg Heroes
As Soulborg Heroes with a range of 1, the following units may benefit from MELEE SOULBORG BONDING
SACRED BAND: DISCIPLINED ARMY DEFENSE BONUS
Having a Disciplined personality, Hoplitrons may aid the Sacred Band with their Disciplined Army Defense Bonus.

BLASTATRONS: HOMING DEVICE
Being Vydar Soulborgs, Hoplitrons may aid Blastatrons with their Homing Device attack bonus.

_________________________________________________________________



-Strategy, Tactics and Tips-
-Heroscapers Community Contributions-

Power Ranking and Master Index
Large & Soulborg immunities a high defense, and a handy ability to move figures makes them attractive. J15 gives them their needed leader. B+

Unit Strategy Review
- TBA
 
Last edited by a moderator:
Re: The Book of the Hoplitron

If anybody has some high quality pics send them to me and I'll add them to the OP.

This is my first Book, so if there are errors or problems feel free to post them.
 
Re: The Book of the Hoplitron

Please remove "the" from the title.
 
Re: The Book of the Hoplitron

Nice work, greygnarl!

The base the Hoplitron comes on is exactly the same width as a D3 base, but it is not quite as tall. If you think the ~1mm height difference is going to make a difference, or if you find the all-black base off-putting, then go ahead and re-base the figure. Personally I just play them on their stock base.

Here's an answer to the common question for these guys:
Q: Can Shield Push 13 be used to move a figure onto a higher level, or onto heavy snow or slippery ice?
A: No.
Like Movement Bonding, Cover Fire, or Gain High Ground, you must count out the one space of movement. Since heavy snow and slippery ice require 2 movement, you cannot shield push a figure onto those spaces. Similarly, you cannot push a figure to a higher level.​
And a related question while we're at it (although nobody has asked it):
Q: Can Shield Push 13 be used to move a figure on to or off of a ladder, or up or down a ladder?
A: Yes.
If it only takes 1 movement point, you can do it with Shield Push.​
I'll get to a power ranking at some point. At the moment my guess is either B or B-. Probably a low B. They are strong, but 2 activations per OM can be a killer for a melee figure. They need a better bonding hero... :twisted:
 
Re: The Book of the Hoplitron

For Synergy Benefits Offered, as Vydar Soulborgs, the Blastatrons benefit with their Homing Device.
 
Re: The Book of the Hoplitron

SHIELD PUSH 13
After moving and before attacking with a Hoplitron, you may choose one small or medium figure adjacent to that Hoplitron. Roll teh 20-sided die. If you roll a 13 or higher, you may move the chosen figure 1 space. A figure moved by Shield Push never takes any leaving engagement attacks. A non-flying figure moved lower by Shield Push can receive any falling damage that may apply.

Kind of(Ok, extremely) nitpicky, but you misspelled 'the' :p
 
Re: The Book of the Hoplitron

SHIELD PUSH 13
After moving and before attacking with a Hoplitron, you may choose one small or medium figure adjacent to that Hoplitron. Roll teh 20-sided die. If you roll a 13 or higher, you may move the chosen figure 1 space. A figure moved by Shield Push never takes any leaving engagement attacks. A non-flying figure moved lower by Shield Push can receive any falling damage that may apply.

Kind of(Ok, extremely) nitpicky, but you misspelled 'the' :p

What could you possibly be seeing?:twisted:
 
Missing a space in Melee Soulborg Bonding.
MELEE SOULBORG BONDING
After revealing an order marker on a Hoplitron card,and before taking a turn with that Hoplitron, you may first take a turn with one other Soulborg hero you control with a range of one.

Also:
BLASTATRONS: HOMING DEVICE
Being Vydar SOulborgs, Hoplitrons may aid Blastatrons with their Homing Device attack bonus.

You might want to add Melee Soulborg Bonding to synergy benefits received as well. :)

This is a higher resolution photo for the OP:
Spoiler Alert!


Sorry for being so nitpicky; thanks for doing this book! It can be a bit of work at times.
 
The texts have several discrepancies relative to the PDF. The word card vs. Army Card, the word one vs. the numeral 1, etc. In each case it appears that the card in the PDF uses proper formatting and Scape conventions while the text in the OP does not. Looks like an older version was pasted in, and needs to be updated.

And one other thing while I have the hood up, that's been bothering me on multiple VCs. It appears that when the card images are built, some text is rendered as new text while other text is copied as an image from another army card (as best I can tell). This often results in color and/or antialiasing differences, such as SOULBORG, COMMON HERO, CHAMPION, and DISCIPLINED being white but LARGE 6 being gray. This always jumps right in my face and makes the cards look "fake" to me. So I'd like to respectfully suggest that card-renderers render all the text together, rather than use boilerplate text-imagery from other cards.

On the plus side, I will say that somebody did an excellent job rendering the numeric attributes section. This section often looks like a copy-paste hodgepodge on custom cards, but on Hoplitron it looks very good; nice positioning and the nouns all have the correct plurality.
 
.The C3V art team does the cards and pdfs so give them some love for the numbers.

I didn't look at the pdf, but I copied from the image in the SoV Display thread which I copied into the first post.

EDIT: I was looking off the card when I typed it and even remember wondering about the 1 vs one thing, but it looks like I messed up. :oops:
 
The texts have several discrepancies relative to the PDF. The word card vs. Army Card, the word one vs. the numeral 1, etc. In each case it appears that the card in the PDF uses proper formatting and Scape conventions while the text in the OP does not. Looks like an older version was pasted in, and needs to be updated.
FWIW the image in the OP is consistent with the PDF, and is the official language. I don't believe greygnarl had access to any of the intermediate edits between the submitted and final version. If anyone (possibly you) still sees some errors, go ahead and PM greygnarl a corrected transcription of the text, or post it here.

And one other thing while I have the hood up, that's been bothering me on multiple VCs. It appears that when the card images are built, some text is rendered as new text while other text is copied as an image from another army card (as best I can tell). This often results in color and/or antialiasing differences, such as SOULBORG, COMMON HERO, CHAMPION, and DISCIPLINED being white but LARGE 6 being gray. This always jumps right in my face and makes the cards look "fake" to me. So I'd like to respectfully suggest that card-renderers render all the text together, rather than use boilerplate text-imagery from other cards.
Do you only notice these things in the pdf, or do you notice it on the printed card as well? I find that some imperfections that are clear on the pdf aren't noticeable on a printed card.

On the plus side, I will say that somebody did an excellent job rendering the numeric attributes section. This section often looks like a copy-paste hodgepodge on custom cards, but on Hoplitron it looks very good; nice positioning and the nouns all have the correct plurality.
Credit goes to doe138 as usual - he is the engine that makes C3V/SoV art go, and he deserves unending praise.
 
Because the original base is the same size of a D&D base, is rebasing required for this figure. I was informed it was fractionally smaller than a normal D&D base.
 
Because the original base is the same size of a D&D base, is rebasing required for this figure. I was informed it was fractionally smaller than a normal D&D base.

Ask your tournament director to make sure, but most likely the answer is no, it would not have to be rebased. Most tournament directors would allow the Hoplitron as-is, IMO.

For home games: do as you wish, of course. :)
 
Hmm, I just saw that Hoplitrons bond with themselves. I have to admit I'm not sure I would've interpreted it that way; I might've just subconsciously treated the word "other" as a shortcut for the usual "x's y does not affect x" template. So I'm glad the Synergies section was there to force me to think about it a little more precisely. (I guess I should've been a little wiser, having already played Wyrmlings; derp.)

So, like Wyrmlings, the Hoplitrons function a bit like a two-member squad, with the flexibility to substitute in X17 or DW7K for the first of the two. (Acknowledging of course that it's two separate turns, the first attacks before second moves, etc.) But I like the fact that you can sorta make it a 35-cent hero or a 70-cent squad of two.
 
The wyrmling bonding language is a little strange but it's what we have.

As I said before the stock Hoplitron base is extremely close in size to a D3 base. Unless you want to swap for aesthetic reasons, just play them as-is. I can't imagine any sane tournament organizer caring.
 
So, since flying still works with Jandar's dispatch it still works with shield push. So I can shield push one of my flying figures up a castle wall... But what about an enemy figure? Can I chose to use its flying?
 
So, since flying still works with Jandar's dispatch it still works with shield push. So I can shield push one of my flying figures up a castle wall... But what about an enemy figure? Can I chose to use its flying?

I don't think it's supposed to work with Shield Push.
 
The fact that a flying figure does not take falling damage when Shield Pushed suggests that it is the figure's owner that controls its flying.

EDIT: This was an excellent choice of miniature for a Vydar soulborg. I just found a very high-res shot at the link below; click on the main image to substantially enlarge it.

http://www.rebelscum.com/SWminiCOTF47darktroopI.asp
 
Thanks Greygnarl.

Good job, just another little mistake (reaching perfection!):
Hoplitrons may benefit from their own Melee Soulborg Bomding.

I'm working on the French Version of the Book of Hoplitron. ;)
 
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