greygnarl
No good deed goes unpunished
The Book of Hoplitron
Soldiers of Valhalla
Basic Side
Basic Side
Spoiler Alert!
The figure used for this unit is a Star Wars figure from the Champions of the Force set. Its model number and name is #47 Dark Trooper Phase I.
Character Bio:
Spoiler Alert!
Coming Soon
SHIELD PUSH 13
After moving and before attacking with a Hoplitron, you may choose one small or medium figure adjacent to that Hoplitron. Roll the 20-sided die. If you roll a 13 or higher, move the chosen figure up to 1 space. Figures moved by Shield Push never take any leaving engagement attacks. A non-flying figure moved lower by Shield Push can receive any falling damage that may apply.
After moving and before attacking with a Hoplitron, you may choose one small or medium figure adjacent to that Hoplitron. Roll the 20-sided die. If you roll a 13 or higher, move the chosen figure up to 1 space. Figures moved by Shield Push never take any leaving engagement attacks. A non-flying figure moved lower by Shield Push can receive any falling damage that may apply.
MELEE SOULBORG BONDING
After revealing an Order Marker on a Hoplitron Army Card, before taking that Hoplitron’s turn, you may take a turn with one other Soulborg Hero you control with a Range of 1._________________________________________________________________
-Rulings and Clarifications-
Q. Can you move your own figures with Shield Push 13?
A. Yes. Any small or medium figure may be moved.
Q. What size base does a Hopitron use?
A. A Hoplitron uses a D3 base, but can be played using the base it comes on.
Q: Can Shield Push 13 be used to move a figure onto a higher level, or onto heavy snow or slippery ice?
A: No. Like Movement Bonding, Cover Fire, or Gain High Ground, you must count out the one space of movement. Since heavy snow and slippery ice require 2 movement, you cannot shield push a figure onto those spaces. Similarly, you cannot push a figure to a higher level.
Q: Can Shield Push 13 be used to move a figure on to or off of a ladder, or up or down a ladder?
A: Yes. If it only takes 1 movement point, you can do it with Shield Push.
Q: When using Shield Push to move a friendly figure, can that figure use powers such as Glacier Traverse, Fey Step, Swamp Water Tunnel, or Grapple Gun?
A: No. The movement provided by Shield Push is not normal movement, and therefore any powers that trigger "before moving," "after moving," or "instead of moving normally" cannot be used.
Q: When using Shield Push on a figure with Flying or Stealth Flying, does the figure use that power?
A: Only a friendly figure may use Flying. When pushing an opponent's figure, optional powers like Flying cannot be activated, so you must move the figure without flying and count all elevations. (Note that flying figures are still immune from falling damage due to a Shield Push move.)
Q: What about other movement powers, such as Lava Resistant, Glide, or Snow and Ice Enhanced Movement? Can they be used with Shield Push?
A: Yes. These powers are always on, and apply whether you are moving a friendly figure or an opponent's figure with Shield Push.
Q: Can the movement provided by Shield Push be modified by movement bonuses such as Scout Leadership, Warrior's Swiftness Spirit, or the +3 for traveling on a road?
A: No. These effects only apply to normal movement. Shield Push is a locked movement power, so its move of 1 cannot be modified.
_________________________________________________________________A. Yes. Any small or medium figure may be moved.
Q. What size base does a Hopitron use?
A. A Hoplitron uses a D3 base, but can be played using the base it comes on.
Q: Can Shield Push 13 be used to move a figure onto a higher level, or onto heavy snow or slippery ice?
A: No. Like Movement Bonding, Cover Fire, or Gain High Ground, you must count out the one space of movement. Since heavy snow and slippery ice require 2 movement, you cannot shield push a figure onto those spaces. Similarly, you cannot push a figure to a higher level.
Q: Can Shield Push 13 be used to move a figure on to or off of a ladder, or up or down a ladder?
A: Yes. If it only takes 1 movement point, you can do it with Shield Push.
Q: When using Shield Push to move a friendly figure, can that figure use powers such as Glacier Traverse, Fey Step, Swamp Water Tunnel, or Grapple Gun?
A: No. The movement provided by Shield Push is not normal movement, and therefore any powers that trigger "before moving," "after moving," or "instead of moving normally" cannot be used.
Q: When using Shield Push on a figure with Flying or Stealth Flying, does the figure use that power?
A: Only a friendly figure may use Flying. When pushing an opponent's figure, optional powers like Flying cannot be activated, so you must move the figure without flying and count all elevations. (Note that flying figures are still immune from falling damage due to a Shield Push move.)
Q: What about other movement powers, such as Lava Resistant, Glide, or Snow and Ice Enhanced Movement? Can they be used with Shield Push?
A: Yes. These powers are always on, and apply whether you are moving a friendly figure or an opponent's figure with Shield Push.
Q: Can the movement provided by Shield Push be modified by movement bonuses such as Scout Leadership, Warrior's Swiftness Spirit, or the +3 for traveling on a road?
A: No. These effects only apply to normal movement. Shield Push is a locked movement power, so its move of 1 cannot be modified.
-Combinations and Synergies-
Synergy Benefits Received
HOPLITRON: MELEE SOULBORG BONDING
As Soulborg Heroes with a range of 1, Hoplitrons may benefit from their own Melee Soulborg Bonding.
Synergy Benefits Offered
MELEE SOULBORG BONDING: Melee Soulborg Heroes
As Soulborg Heroes with a range of 1, the following units may benefit from MELEE SOULBORG BONDING
- Major J15
- Major X17
- Deathwalker 7000
- Executioner 616
- Hoplitron
Having a Disciplined personality, Hoplitrons may aid the Sacred Band with their Disciplined Army Defense Bonus.
BLASTATRONS: HOMING DEVICE
Being Vydar Soulborgs, Hoplitrons may aid Blastatrons with their Homing Device attack bonus.
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-Strategy, Tactics and Tips-
-Heroscapers Community Contributions-
Power Ranking and Master Index
Large & Soulborg immunities a high defense, and a handy ability to move figures makes them attractive. J15 gives them their needed leader. B+
Unit Strategy Review
- TBA
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