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The Book of Hellboy

A3n

"Let's Nut this Unit Out!"
Site Supporter
The Book of Hellboy

C3G DARK HORSE WAVE 21
DECLARATION OF INDEPENDENCE


C3G_Hellboy_comic.png

Comic PDF

C3G_Hellboy_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Indy set.
Its model number and name are #067-069 / Hellboy.

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Character Bio - December 23, 1944. On an island off the Scottish Coast, the evil mystic Nazi occultist, Grigori Rasputin summoned from Hell to Earth an infant demon. He appeared miles away in a churchyard in East Bromwich, England and was discovered by a crack team of American soldiers lead by 1st Sgt. George Whitman sent to investigate the mysterious Nazi ritual. Amongst the Allied Force was Professor Trevor Bruttenholm, who formed the United States Bureau for Paranormal Research and Defense (BPRD), Professor Malcolm Frost, Lady Cynthia Eden-Jones, and the Torch of Liberty, a WWII era costumed super-soldier. Bruttenholm befriended the creature, affectionately naming him ‘Hellboy,’ and the demon child was raised in secret by the U.S. government and trained/educated to be a paranormal investigator.

Hellboy is a well-meaning demon whose true name is Anung Un Rama, meaning "and upon his brow is set a crown of flame". In time Hellboy grew to be a large, red-skinned man with a tail, horns (which he files off, leaving behind the signature circular stumps on his forehead), cloven hooves for feet, and an oversized right hand. He has been described as smelling of dry-roasted peanuts. Although a bit gruff, he shows none of the malevolence thought to be intrinsic to demons and has a strong sense of humor. This is said to be because of his upbringing under Professor Bruttenholm, who raised him as a normal boy.

Hellboy's right hand, referred to as the "Right Hand of Doom", was formerly the right hand of one of Anum, one of the "greater spirits" that watched over the burgeoning Earth. The Hand is effectively invulnerable and feels no pain. However being far larger than an ordinary human hand, the Right Hand of Doom is not very suitable for use with most objects, although it has proven dexterous enough to catch a fly. Hellboy relies on his average-sized left hand to operate weapons and devices. Because of this, he is most likely ambidextrous.

Anun used the Right Hand of Doom to create and then bound the dragon Ogdru Jahad, but then his fellow spirits turned upon him for his deeds, and destroyed him sparing only his right hand, which was kept and preserved by many races throughout history, including the first race of man. As the hand bound the dragon, it is the key which will "loose and command" it also and in doing so it will be the catalyst that will bring about the World's end. It is not even necessary for the arm to be attached to Hellboy at all; even on its own it would perform its tasks. However, it has been suggested that if Hellboy dies while the the Hand is attached to him, it would become useless. He has thus come to the conclusion that the only way to prevent it falling into the wrong hands is to keep and protect it.

Armed with many charms and knick-knacks used as either tools to resurrect the dead, protect him or his friends from evil entities, heal, etc, Hellboy works for the BPRD (and himself) against dark forces including Nazis and Baba Yaga.
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-Rulings and Clarifications-
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: C3G Book of Hellboy - Design Phase

NAME = HELLBOY
SECRET IDENTITY = ANUNG UN RAMA

SPECIES = DEMON
UNIQUENESS = UNIQUE HERO
CLASS = INVESTIGATOR
PERSONALITY = CAVALIER

SIZE/HEIGHT = MEDIUM 5

LIFE = 8

MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 5

POINTS = 360


RIGHT HAND OF DOOM
When Hellboy attacks an adjacent Creature, Undead, Demon, Lycanthrope or huge figure with his normal attack, you may add 2 dice to his attack.

THE GOOD SAMARITAN SPECIAL ATTACK
Range 6. Attack Special.
Roll the 20-sided die.
• If you roll 1-8, end Hellboy's turn immediately.
• If you roll 9-19, roll 4 attack dice.
• If you roll 20, the defending figure receives 1 wound.

MAGICAL PROTECTION
Opponents' figures with the Magical Defense special power cannot target Hellboy with a special power or special attack.

LAVA RESISTANT
Hellboy never rolls for molten lava damage or lava field damage and does not have to stop in molten lava spaces.

SUPER STRENGTH
 
Re: C3G Book of Hellboy - Design Phase

Comic pics:

artofhellboy01.jpg
 
Re: C3G Book of Hellboy - Design Phase

Good stuff! I'd go Investigator here to match with his friends.

Some suggested wording tweaks:

RIGHT HAND OF DOOM
When Hellboy attacks an adjacent Creature, Undead, Demon, Lycanthrope or huge sized figure with his normal attack, you may add 2 dice to his normal attack.

THE GOOD SAMARITAN SPECIAL ATTACK
Range 6. Attack Special.
Choose a figure to attack and roll the 20-sided die.
• If you roll 1-8, end your turn immediately.
• If you roll 9-17, roll 2 attack dice against the chosen figure.
• If you roll 18-19, roll 4 attack dice against the chosen figure.
• If you roll 20, the chosen figure receives 1 wound.

HEALING FACTOR
After taking a turn with Hellboy, remove 1 Wound Marker from this Army Card.
 
Re: C3G Book of Hellboy - Design Phase

:woot: Hellboy! I've been waiting on this one for a while; if you can't tell, I'm a little excited.

Secret Identity should be "Anung Un Rama".

:up: to Cavalier for presonality, very fitting. The other BPRD guys are Investigator, so I would go with that.

Stats look solid, though I think his Defense could come down 1 or 2 and his Life could go up 1 or 2. He's tough, but he's not very good at avoiding attacks, just able to take a bruising and keep going.

Right Hand of Doom is great. Perfectly fitting for HB. Wording tweak:

RIGHT HAND OF DOOM
When Hellboy attacks an adjacent Creature, Undead, Demon, Lycanthrope or huge sized figure with his normal attack, you may roll 2 additional attack dice.


I'm not very big on the SA. I don't get the theme of the D20 roll, and I can't see myself ever choosing it over his normal attack if I have a 40% chance of ending my turn and a 35% chance of only 2 dice. Also, Hellboy does use a gun on occasion (and both mini options have him wielding a revolver), but the gun has never been referred to as the Good Samaritan in the comics, only the movie. HB is a terrible shot and he usually ends up discarding his guns as soon as the fight starts. If we're going to represent the gun I'd rather give him a normal range of 4, attack of 3 and change Right Hand of Doom to this:

RIGHT HAND OF DOOM
Hellboy rolls 3 additional attack dice when attacking an adjacent figure with his normal attack or 5 additional dice if the defending figure is a Creature, Undead, Demon, Lycanthrope or huge sized figure.

This would also allow us to add in a minor anti-Magical Defense power. He fights a lot of magic users during his time. I mean, some of his biggest enemies are Rasputin, the Baba Yaga, and Nimue, the Queen of Blood, all of whom use magic.


Healing Factor isn't a bad fit, as he does heal faster than a human would, but it's not a great fit either, as he doesn't really heal during a fight. For a defensive power, something mechanically similar to Magical Defense, Impenetrable Skin or Undead Resilience would be much more fitting. Hellboy carries a bunch of magical tokens and talismans around in his coat that keep him protected.


EDIT: Also, please tell me we can use a Mike Mignola drawing for the comic card here? I know we try to avoid overly stylized art, but nobody captures HB better than Mignola.
 
Re: C3G Book of Hellboy - Design Phase

If we're going to represent the gun I'd rather give him a normal range of 4, attack of 3 and change Right Hand of Doom to this:

RIGHT HAND OF DOOM
Hellboy rolls 3 additional attack dice when attacking an adjacent figure with his normal attack or 5 additional dice if the defending figure is a Creature, Undead, Demon, Lycanthrope or huge sized figure.

This would also allow us to add in a minor anti-Magical Defense power. He fights a lot of magic users during his time. I mean, some of his biggest enemies are Rasputin, the Baba Yaga, and Nimue, the Queen of Blood, all of whom use magic.

:up: I like this direction!

I also agree that Healing Factor is a bit weird here, never seen him do that. I'm not sure he needs a defensive ability, just high life.

Maybe Lava Resistant, too? Not sure how thematic that is.
 
Re: C3G Book of Hellboy - Design Phase

:woot: Hellboy! I've been waiting on this one for a while; if you can't tell, I'm a little excited.

Secret Identity should be "Anung Un Rama".
I first thought that also, but then I read this site & it says that it doesn't exclusively refer to him. :shrug:
:up: to Cavalier for presonality, very fitting. The other BPRD guys are Investigator, so I would go with that.
I thought that when I saw Liz posted but forgot when I posted this last night. :|
Stats look solid, though I think his Defense could come down 1 or 2 and his Life could go up 1 or 2. He's tough, but he's not very good at avoiding attacks, just able to take a bruising and keep going.

Right Hand of Doom is great. Perfectly fitting for HB. Wording tweak:

RIGHT HAND OF DOOM
When Hellboy attacks an adjacent Creature, Undead, Demon, Lycanthrope or huge sized figure with his normal attack, you may roll 2 additional attack dice.


I'm not very big on the SA. I don't get the theme of the D20 roll, and I can't see myself ever choosing it over his normal attack if I have a 40% chance of ending my turn and a 35% chance of only 2 dice. Also, Hellboy does use a gun on occasion (and both mini options have him wielding a revolver), but the gun has never been referred to as the Good Samaritan in the comics, only the movie. HB is a terrible shot and he usually ends up discarding his guns as soon as the fight starts.
That's why it was a D20 roll in SA & not his normal attack. It's only as a ranged option that doesn't always work (end your turn) or he is not very good with (low rolls), but on occasions fluked a shot (gives a wound). You aren't supposed to choose this over his normal attack. Like the comics you are supposed to shot at them while they are at range & then smash the crap out of them when you get next to them.

As for the name, sure in the comics it's just an oversized revolver, but I preferred The Good Samaritan Special Attack to Oversized Revolver Special Attack. :shrug:
If we're going to represent the gun I'd rather give him a normal range of 4, attack of 3 and change Right Hand of Doom to this:

RIGHT HAND OF DOOM
Hellboy rolls 3 additional attack dice when attacking an adjacent figure with his normal attack or 5 additional dice if the defending figure is a Creature, Undead, Demon, Lycanthrope or huge sized figure.
As per above I would prefer not to make the gun his normal attack.
This would also allow us to add in a minor anti-Magical Defense power. He fights a lot of magic users during his time. I mean, some of his biggest enemies are Rasputin, the Baba Yaga, and Nimue, the Queen of Blood, all of whom use magic.

Healing Factor isn't a bad fit, as he does heal faster than a human would, but it's not a great fit either, as he doesn't really heal during a fight. For a defensive power, something mechanically similar to Magical Defense, Impenetrable Skin or Undead Resilience would be much more fitting. Hellboy carries a bunch of magical tokens and talismans around in his coat that keep him protected.
Yeah, he does have a lot of defense against magic but I don't think Magical Defense fits him. As far as healing goes though, he has been shot & stabbed & his body always healed not long after. Sure it's not Healing Factor X. :shrug:

EDIT: Also, please tell me we can use a Mike Mignola drawing for the comic card here? I know we try to avoid overly stylized art, but nobody captures HB better than Mignola.
That's a big call. To me, apart from being so stylised & artsy, his pics are a little bland in detail & colour. But hey I don't use the comic cards anyway so find your best pic of his & I will put it in the third post for the others to see.
 
Re: C3G Book of Hellboy - Design Phase

While he can definitely heal, I wouldn't say it's iconic for him. I'd rather dump Healing Factor, increase his Life, and add Lava Resistant (so Liz can blow up near him and not hurt him).
 
Re: C3G Book of Hellboy - Design Phase

I'd be cool with that change. Based on A3n's explanations, I hope the other two powers stay (with the wording tweaks I suggested). :)
 
Re: C3G Book of Hellboy - Design Phase

EDIT: Also, please tell me we can use a Mike Mignola drawing for the comic card here? I know we try to avoid overly stylized art, but nobody captures HB better than Mignola.
That's a big call. To me, apart from being so stylised & artsy, his pics are a little bland in detail & colour. But hey I don't use the comic cards anyway so find your best pic of his & I will put it in the third post for the others to see.

I like this one:

http://cdn.halcyonrealms.com/wp-content/uploads/2011/02/artofhellboy01.jpg
 
Re: C3G Book of Hellboy - Design Phase

While he can definitely heal, I wouldn't say it's iconic for him. I'd rather dump Healing Factor, increase his Life, and add Lava Resistant (so Liz can blow up near him and not hurt him).

I can get behind this. :up:
 
Re: C3G Book of Hellboy - Design Phase

While he can definitely heal, I wouldn't say it's iconic for him. I'd rather dump Healing Factor, increase his Life, and add Lava Resistant (so Liz can blow up near him and not hurt him).

I can get behind this. :up:

:up: works for me.

I'd prefer to keep Good Samaritan, especially if it's just a generic gun in the comics.
 
Re: C3G Book of Hellboy - Design Phase

I always expected "Gruff" as his personality, personally. :shrug:

Right Hand and Good Samaritan work for me but I agree as to Healing Factor. I'd rather jack up his Life and go with something else, be it Lava Resistant or Leap or something. He's always struck me as a leaper.
 
Re: C3G Book of Hellboy - Design Phase

I guess I just don't see the point of using a power that isn't very useful and isn't particularly iconic for the character when said character has other, more iconic aspects that could be represented. I would much prefer something like this:

If a figure with the Magical Defense special power receives one or more wounds from Hellboy's normal attack, it receives 1 additional wound.
 
Re: C3G Book of Hellboy - Design Phase

I guess I just don't see the point of using a power that isn't very useful and isn't particularly iconic for the character when said character has other, more iconic aspects that could be represented. I would much prefer something like this:

If a figure with the Magical Defense special power receives one or more wounds from Hellboy's normal attack, it receives 1 additional wound.

Both mini figures have the gun, & it appears in most images of him. That seems iconic enough. :shrug:

I don't see that power as iconic, giving an extra wound to somebody because they are magical. I can see him having a defensive power against figures that have Magical Defense. Something like:

MAGICAL PROTECTION
Opponents figures with the Magical Defense special power cannot target Hellboy with a Special Power or Special Attack.

But not an additional wound when attacking. Maybe Right Hand Of Doom could include a negation for Magical Defense. Like:

RIGHT HAND OF DOOM
When Hellboy attacks an adjacent Creature, Undead, Demon, Lycanthrope or huge sized figure with his normal attack, you may roll 2 additional attack dice. Figures attacked by Hellboy with his normal attack cannot use the Magical Defense special power.
 
Re: C3G Book of Hellboy - Design Phase

I feel like making two of his power specifically counter-draft is a bad idea, too... I don't want him to end up overcosted in most matchups since he's such a headline unit.
 
Re: C3G Book of Hellboy - Design Phase

I think being more easily able to defeat magic wielders is definitely iconic for Hellboy. Again, most of his main enemies are magic wielders. However:
MAGICAL PROTECTION
Opponents figures with the Magical Defense special power cannot target Hellboy with a Special Power or Special Attack.
this I like. Maybe we could tie it in with a durability power like we were talking about:

MAGICAL PROTECTION
When Hellboy is attacked by an opponent's figure with a normal attack, the most wounds Hellboy can take for this attack is one. Opponents figures with the Magical Defense special power cannot target Hellboy with a Special Power or Special Attack.
 
Re: C3G Book of Hellboy - Design Phase

Removing Healing Factor & adding a durability works for Hellboy sure, but I just do not see those 2 powers thematically together.

When Hellboy is attacked by an opponent's figure with a normal attack, the most wounds Hellboy can take for this attack is one.
Is part of his genetic make-up & is to do with his physical attributes.

Opponents figures with the Magical Defense special power cannot target Hellboy with a Special Power or Special Attack.
Is because of all the charms & talismans he uses. Plus keeping this part alone makes it more reusable.

I feel like making two of his power specifically counter-draft is a bad idea, too... I don't want him to end up overcosted in most matchups since he's such a headline unit.
I actually wasn't meaning that we use both, I was just offering alternatives & seeing what sticks. However for Hellboy, as TB has stated, it is his schtick. He most often pitted against magical beings & I don't believe that these counters would inflate his cost anyway. So I'd be fine if we did include both, now that you mention it. ;)
 
Re: C3G Book of Hellboy - Design Phase

Does he not qualify for Super Strength?

Actually that is a question that I meant to ask you guys about. He is really strong I just couldn't find any quantitative figures to say how strong. :shrug:
 
Re: C3G Book of Hellboy - Design Phase

What about this:
Magical Resistance
When Hellboy is targeted for an attack or Special Power by a figure with the Magical Defense special power, Hellboy ignore all wounds but one. Figures with Magical Defense may not use it when attacked by Hellboy.
 
Re: C3G Book of Hellboy - Design Phase

Are we sure the gun isn't useful? I think some range is always useful. :shrug: Sure he wouldn't use it in melee, but so what?

Or are the powers being suggested now alternatives to Lava Resistance?
 
Re: C3G Book of Hellboy - Design Phase

I'm not sure where I want to go now.

Right Hand of Doom is in. But does it include the Magical Defense work around?
Good Smaritan Special Attack I still believe should be in. Maybe we just take out one level to simplify it, so: 9-19 roll 4 attack dice.
Healing Factor is out.
Lava Resistance is a great fit with Liz & I do want it but,
Magical Protection is also something that should be in.
 
Re: C3G Book of Hellboy - Design Phase

We could go all 4 powers (he is a figure that could warrant them):

NAME = HELLBOY

SECRET IDENTITY = ANUNG UN RAMA

SPECIES = DEMON
UNIQUENESS = UNIQUE HERO
CLASS = INVESTIGATOR
PERSONALITY = CAVALIER or GRUFF

SIZE/HEIGHT = MEDIUM 5

LIFE = 8

MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 5

POINTS = .

RIGHT HAND OF DOOM
When Hellboy attacks an adjacent Creature, Undead, Demon, Lycanthrope or huge sized figure with his normal attack, you may add 2 dice to his attack. Figures attacked by Hellboy with his normal attack cannot use the Magical Defense special power.

THE GOOD SAMARITAN SPECIAL ATTACK
Range 6. Attack Special.
Roll the 20-sided die.
• If you roll 1-8, end your turn immediately.
• If you roll 9-19, roll 4 attack dice.
• If you roll 20, the defending figure receives 1 wound.

MAGICAL PROTECTION
Opponents figures with the Magical Defense special power cannot target Hellboy with a Special Power or Special Attack.

LAVA RESISTANT
Hellboy never rolls for molten lava damage or lava field damage and does not have to stop in molten lava spaces.

SUPER STRENGTH
 
Re: C3G Book of Hellboy - Design Phase

I like that. :up:

I could take or leave Lava Resistant, it fits him okay, but it's not critical and I think it should be the first to go if we don't want to do four powers. He's the headliner for the his universe, and they're mostly pretty simple, so I would be fine with four powers.

Oh, and I like Cavalier more here. He's not very gruff, he's actually pretty friendly, just quiet generally.
 
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