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The Book of Heat Wave

tcglkn

Tickle Pickle
Site Supporter
The Book of Heat Wave

C3G DC WAVE 10
TERRIFYING TEAM-UPS

C3G_HeatWave_comic.png


C3G_HeatWave_mini.png


The figure used for this unit is a Heroclix figure from the Justice League set.
Its model number and name are #006 / Heat Wave.
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Character Bio - Mick Rory was obsessed with fire from his childhood. He would stare at flames, and try to hold them. He even set his house on fire and couldn’t take his eyes off the flames long enough to run to a neighbor for help. At school, Heat Wave always wore winter clothes inside. The kids made fun on this. This led to a friend locking him in a walk-in freezer as a joke during a school field trip. Mick escaped, and was compelled to lock his friend in his house, and set it on fire. Mick often cited this freezer incident (leaving his friend’s part out of it) as a trauma that left him with an intense fear of cold.

He ran away from home, eventually joining a circus as a fire-eater. He was happy and thought he had his obsession under control, but it broke loose again, and he burned down the circus. Rory was inspired by the Rogues to channel his obsession into a new identity. He invented a handgun-sized flamethrower and wore an asbestos suit and committed crimes under the identity of Heat Wave. When they met at a bank robbery, Captain Cold invited Heat Wave to join the Rogues.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-
 
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Re: The Book of Heat Wave - Design

NAME = HEAT WAVE
SECRET IDENTITY = MICK RORY

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = ROGUE
PERSONALITY = DESTRUCTIVE

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 4
ATTACK = 4
DEFENSE = 4

POINTS = 110


FLAMETHROWER SPECIAL ATTACK
Range 2 + Special. Attack 4.
Choose a figure to attack. You may also choose 3 spaces in a straight line from the targeted figure. All figures on those spaces are also affected by this special attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Figures with the Lava Resistant special power are not affected by this special attack.

FEAR OF COLD
Before Heat Wave moves onto a snow or ice space, you must first roll one defense die. If you roll a shield, Heat Wave's movement immediately ends and he cannot attack this turn.

LAVA RESISTANT
Heat Wave never rolls for molten lava damage or lava field damage and does not have to stop in molten lava spaces.
 
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Re: The Book of Heat Wave - Design

I like the SA.

I like the dumbed down Heat Resistance. I was about to say "he can't survive molten lava. How about a new type of Heat Resistance". Good call.

I think this power should be cut, as he doesn't have a weakness to cold, and he doesn't require heat to function.
COLD WEAKNESS
If Heat Wave is on an ice or snow space, he rolls 1 fewer defense dice and 1 fewer attack dice.
 
Re: The Book of Heat Wave - Design

Read his bio that I posted. It's a psychological weakness.

That said, I'm not in love with the power. I'd be willing to drop it if that is the general consensus.
 
Re: The Book of Heat Wave - Design

Sounds like he has a FEAR OF COLD which would make a cool power.

FEAR OF COLD
Before Heat Wave can enter a snow or ice space, you must first roll one defense die. If you roll a shield, Heat Wave's movement must end and he cannot attack this turn.
 
Re: The Book of Heat Wave - Design

I dig it. It's just as niche but more themeatic.
 
Re: The Book of Heat Wave - Design

I like the SA.

I like the dumbed down Heat Resistance. I was about to say "he can't survive molten lava. How about a new type of Heat Resistance". Good call.

I think this power should be cut, as he doesn't have a weakness to cold, and he doesn't require heat to function.
COLD WEAKNESS
If Heat Wave is on an ice or snow space, he rolls 1 fewer defense dice and 1 fewer attack dice.

Sounds like he has a FEAR OF COLD which would make a cool power.

FEAR OF COLD
Before Heat Wave can enter a snow or ice space, you must first roll one defense die. If you roll a shield, Heat Wave's movement must end and he cannot attack this turn.

I dig it. It's just as niche but more thematic.
WOW! Super-:ninja: I was about to point all this out, but Griff beat me to the punch and came up with a great suggestion to boot! :thumbsup:

Literally my only suggestion is this: Should stopping happen on a skull roll instead? I equate Shields with a good result and Skulls with negative. However if it you chose Shields because of the odds, then carry on.
 
Re: The Book of Heat Wave - Design

I think it will likely make him reroute his movement more on a snow map, which is cool because it still simulates his fear of snow.

I really wish Captain Cold made spaces "HEAVY SNOW" now instead of just giving affected spaces that terrain affect. I wonder if Bats would be on board with adjusting the design so that Molecular Density made affected spaces actual "Heavy Snow".
 
Re: The Book of Heat Wave - Design

I really wish Captain Cold made spaces "HEAVY SNOW" now instead of just giving affected spaces that terrain affect. I wonder if Bats would be on board with adjusting the design so that Molecular Density made affected spaces actual "Heavy Snow".

I was thinking the same thing. :D That would be some cool Anti-Synergy within the Rogues.
 
Re: The Book of Heat Wave - Design

Yeah, I'm not in love with the Cold power either and I like the idea of this guy being a 2 power unit.
For the special attack, what's the theory on requiring LOS? If he blasts four spaces with fire and Invisible Woman is on one of those, she'd be affected even if he didn't have LOS on her (and he wouldn't if she weren't adjacent).

Edit: :ninja: I'm cool with the new cold power direction. Please post the other suggestion in Cold's thread.
 
Re: The Book of Heat Wave - Design

Yeah, I'm not in love with the Cold power either and I like the idea of this guy being a 2 power unit.
For the special attack, what's the theory on requiring LOS? If he blasts four spaces with fire and Invisible Woman is on one of those, she'd be affected even if he didn't have LOS on her (and he wouldn't if she weren't adjacent).

I'm up in the air on the cold power.

The theory is he can't spray fire through walls so he should be able to see where he is spraying.
 
Re: The Book of Heat Wave - Design

Poll Time!

A) No cold power

B) Cold Weakness

C) Fear of Cold

I'm happy with any of these choices.
 
Re: The Book of Heat Wave - Design

A followed by C.
 
Re: The Book of Heat Wave - Design

C for cool, cold, and creative.

I like 3Cs. ;)
 
Re: The Book of Heat Wave - Design

I don't know the character & this really is a theme question so I abstain from the poll.
 
Re: The Book of Heat Wave - Design

Just a question. Doesn't Martian Manhunter have Fire Weakness based on his fear of fire? Fire wouldn't hurt him (I suppose because he can make himself intangible) but his fear is what would keep him from wanting to move onto a lava field space even if he could get off it before the end of the round. His fear would still make him more vulnerable while he was on it though.

I don't know Heat Wave at all, but if he has a fear of the cold in the same manner as MM has fear of fire, shouldn't the power representing this be similar, as in Cold Weakness?

That's just food for thought. It would be simpler anyway, though I guess A would be simpler yet :D
 
Re: The Book of Heat Wave - Design

MM has a true Fire Weakness, so it reduces his attack and defense. In the comics, he does (or did) have a fear of fire, and that fear actually crippled him and made him melt and change form and lose control of himself. For the longest time, everyone thought he was weak to it, but it was just a mental block in his mind to fear it and behave as though it weakened him like Kryptonite to Superman.

Heat Wave apparently has a fear of ice, but is he weak to it? I thought the answer was no. Just intimidated.
 
Re: The Book of Heat Wave - Design

Also in terms of fun and what we are looking for in the rogues' play time, I think Fear of Cold is much closer to what we want - decent heroes that sorta work against each other while trying to work with each other. Just like with the Sinister Six.
 
Re: The Book of Heat Wave - Design

Thanks for info on MM Griff. :)

Edit: I changed my mind. See below.
 
Re: The Book of Heat Wave - Design

Also in terms of fun and what we are looking for in the rogues' play time, I think Fear of Cold is much closer to what we want - decent heroes that sorta work against each other while trying to work with each other. Just like with the Sinister Six.


Well in that case, then C could help in those regards.

Should there be something somewhere saying that Captain Cold's power that makes figures move slower within 4 spaces of him doesn't work if Heat Wave used his Flame Thrower in one of those spaces? Or that Heat Wave can't use his Flame Thrower within 4 spaces of Captain Cold? That way they can counter each other even better because the flame is going to heat that area up enough that the cold should slow people down.
 
Re: The Book of Heat Wave - Design

Oye, I'm going to file that last paragraph under the very Matt Helmish category of "it's not roleplaying, it's a wargame." :p
 
Re: The Book of Heat Wave - Design

Oye, I'm going to file that last paragraph under the very Matt Helmish category of "it's not roleplaying, it's a wargame." :p


Meh...I was thinking of a way to make them conflict with each other. A little too much perhaps:D?


FLAMETHROWER SPECIAL ATTACK
Range 2 + Special. Attack 4.
Choose a figure to attack. You may also choose 3 clear sight spaces in a straight line from the targeted figure. All figures on those spaces that are within line of sight of Heat Wave are affected by this special attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Figures with the Lava Resistance special ability are not affected by this special attack.

Could this change help with his flamethrower being able to hit Invisible Woman? Since the spaces would only need to be in clear sight of the targeted figure and couldn't go through castle walls the way Tickle didn't want them to.
 
Re: The Book of Heat Wave - Design

Yeah, let's stick to light touches. I mean, the guys have worked together for years and years, they can't be that bad at it. :p
 
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