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The Book of Hawkman (Katar Hol)

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The Book of Hawkman (Katar Hol)

C3G DC WAVE 7
THE PURSUIT OF JUSTICE


C3G_Hawkman_comic.png

Comic PDF

C3G_Hawkman_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Origin set.
Its model number and name are #058-060 / Hawkman.
Its model number and name are #206 / Carter Hall.
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Character Bio - Katar Hol was a law enforcement officer from the planet Thanagar and has been a member of the Justice League and the Justice Society. He was born on Thanagar, which had a scientifically advanced civilization in which crime was virtually unknown. As an adolescent, Katar joined the Thanagarian police force. He was partnered with a raw, but determined rookie named Shayera, whom he eventually married. After initially pursuing a suspect to Earth, the two eventually returned to the planet and joined the Justice League, donning the names Hawkman and Hawkgirl and taking the human alter egos of Carter and Shayera Hall, museum curators.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • If Hawkgirl is wounded or has been destroyed, you may use Hawkman's Undying Love special power.
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-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A

-Heroscapers Community Contributions-
 
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Re: Hawkman - Design Phase

NAME = HAWKMAN
SECRET IDENTITY = KATAR HOL

SPECIES = THANAGARIAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = FEARLESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 5

MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 6

POINTS = 225


HAWK STRIKE
If Hawkman attacks a figure that was at least three spaces away before Hawkman moved this turn, roll two additional attack dice. Hawk Strike may only be used if Hawkman used Flying for all of his movement this turn.

UNDYING LOVE
If Hawkgirl is in your Army and she is destroyed or has at least one Wound Marker on her card, when Hawkman attacks, he may attack one additional time.

NTH METAL MACE
Undead figures and figures with the Magical Defense special power roll 1 fewer defense die against Hawkman's normal attack.

SUPER STRENGTH

FLYING


Original Post:
Spoiler Alert!
 
Last edited by a moderator:
Re: Hawkman - Design Phase

If you really want to match Hawkgirl with this, shouldn't he have 5 life, 6 move, and 5 defense? I'm OK if you go with him being slightly slower and stronger and doing 5 move and 6 defense, but I think their life should be the same.
I like the power choices and everything else on the card, but I do think that the Eternal Love power needs some adjustment.

ETERNAL LOVE LOST
If a Unique Thanagarian Warrior you control is destroyed, each time Hawkman attacks for the remainder of the game, he may attack one additional time.

I doubt there will ever be another Thanagarian Warrior, but I just don't like completely closed, single-character synergies. If I could go in a time machine and change it, I'd probably make "It's Just Not the Same" work on all Driven Vigilantes, and Cupid's Arrow work on all Archers. :p
 
Re: Hawkman - Design Phase

If you really want to match Hawkgirl with this, shouldn't he have 5 life, 6 move, and 5 defense? I'm OK if you go with him being slightly slower and stronger and doing 5 move and 6 defense, but I think their life should be the same.
Well, I was thinking that he is more hardy as well.
I like the power choices and everything else on the card, but I do think that the Eternal Love power needs some adjustment.

ETERNAL LOVE LOST
If a Unique Thanagarian Warrior you control is destroyed, each time Hawkman attacks for the remainder of the game, he may attack one additional time.

I doubt there will ever be another Thanagarian Warrior, but I just don't like completely closed, single-character synergies. If I could go in a time machine and change it, I'd probably make "It's Just Not the Same" work on all Driven Vigilantes, and Cupid's Arrow work on all Archers. :p
Yeah, I have been mulling over the wording myself. I think in this instance though that having a character specific synergy like the Eseweins is completely thematic. Really, he is only going to get a boost from Hawkgirl's demise and that is the whole reason for the power. Other than that I like your reword, and will edit.
 
Re: Hawkman - Design Phase

I'm still against the character-specific synergy, personally, as I have been with many others in the past. It's thematic, sure, but so would be a broader one and the broader one would leave more openings for future gameplay options.
So, are you saying I need to work harder to sell you on 5 life for him? Because I'm really not liking the 6 life/6 defense combo. I'd also really, really love it if we could get him down to 225 points with Hawkgirl and then do a 50 point Atom. :-D

P.S. If you don't link this to the Updates thread, I'm not sure if anyone else will see it.
 
Re: Hawkman - Design Phase

I'm still against the character-specific synergy, personally, as I have been with many others in the past. It's thematic, sure, but so would be a broader one and the broader one would leave more openings for future gameplay options.
So, are you saying I need to work harder to sell you on 5 life for him? Because I'm really not liking the 6 life/6 defense combo. I'd also really, really love it if we could get him down to 225 points with Hawkgirl and then do a 50 point Atom. :-D

P.S. If you don't link this to the Updates thread, I'm not sure if anyone else will see it.
:oops: Forgot to link it. Also, I for some reason had it in my head that Hawkgirl was 245. If we are shooting for a lower point-cost then bump down to 5 life is cool with me. Honestly, I just don't want to make a ton of changes until others comment/weigh-in.
 
Re: Hawkman - Design Phase

Well the link will really be needed, then.
For the record, this is Hawkgirl:

5 Life
Move 6
Range 1
Attack 6
Defense 5
225 points

Hawk Swoop

Nth Metal Mace

Stealth Flying

This would give them the same mace power, more or less the same ability to amp up their attack to +2, and it would give them both conditional double attacks. Hawkman having +1 defense would be offset by Hawkgirl having +1 move and stealth.
I think, with even lives, they probably both come in right around 225.
 
Re: Hawkman - Design Phase

You missed a space: "he may attackone additional time."
Looks good, though. :)
I'll wait to hear from others.
 
Re: Hawkman - Design Phase

I agree with Bats. It should be "Thanagarian Warrior" and also with the stipulation of one you controll, which is missing in the original post. I don't think Hawkman should necessarily be a lower point cost than Hawkgirl. He should be slower but stronger, and that may end up with the same or higher cost.
 
Re: Hawkman - Design Phase

I agree with the "you control" part, but thematically I just don't see any reason why random Thanagarian's death would motivate him, Hawkgirl's on the other hand I think makes perfect sense. Especially with the retconning that they have died and risen as lovers so many times as major characters.
 
Re: Hawkman - Design Phase

Eternal Love Lost currently allows an Hawkman to attack one additional time even when his opponent's Hawkgirl is destroyed. I am not sure if I like that.
 
Re: Hawkman - Design Phase

Black Out the Sun, should have a stipulation of when moving using his flying power. Otherwise if he has been grounded by Vertigo or the glyph it wouldn't seem right that he would still get this advantage.

I am ok with Eternal Love Lost singling out Hawkgirl as he is almost obsessed with the "reincarnated love" connection. Whilst I am against a lot of the singling out if this power is to be on this card then I'm fine with it. Having said that I'm not sure I like 2 occasional powers on the one card. (Eternal Love Lost & Nth Metal Mace)

Glad to see you pushing this through Spidey, hope you can keep it going :thumbsup:

Cheer
 
Re: Hawkman - Design Phase

I agree about the flying stipulation.
 
Re: Hawkman - Design Phase

I also agree, and I also agree that character specificness is just fine here.
 
Re: Hawkman - Design Phase

OK, that's 3-2 in favor of the character specific power. I wouldn't mind hearing from some others, but that's where it's at as of now.
 
Re: Hawkman - Design Phase

Well, since the flying was actually how I envisioned it...I would LOVE to add that stipulation! ;)
 
Re: Hawkman - Design Phase

Even though I prefer the non-specific character reference, in this case I can live with the specific reference quite comfortably because 1) it's so thematic and 2) we probably won't have any other Thanagarian Warriors anyway, so the effect on gameplay and draft choices will be exactly the same.
 
Re: Hawkman - Design Phase

Looks like I couldn't pull enough weight on this one. Necro, who I'm sure sided with me, will be irked, but carry on. :p
 
Re: Hawkman - Design Phase

Even though I prefer the non-specific character reference, in this case I can live with the specific reference quite comfortably because 1) it's so thematic and 2) we probably won't have any other Thanagarian Warriors anyway, so the effect on gameplay and draft choices will be exactly the same.


Same here.
 
Re: Hawkman - Design Phase

Looks like I couldn't pull enough weight on this one. Necro, who I'm sure sided with me, will be irked, but carry on. :p

Well, I'm not changing my vote, so you still have me on your side as far as that goes. I'm just saying that if it goes the other way, I won't really be upset or feel the need to argue against it. ;)
 
Re: Hawkman - Design Phase

Even though I prefer the non-specific character reference, in this case I can live with the specific reference quite comfortably because 1) it's so thematic and 2) we probably won't have any other Thanagarian Warriors anyway, so the effect on gameplay and draft choices will be exactly the same.


Same here.
Those were my exact sentiments as well.
 
Re: Hawkman - Design Phase

Well wait now ... now it seems like Griff, Hahma, GreyOwl, and I all prefer a non-character specific take ... that's 4 against it being character-specific, with Necro yet to weigh in ...
 
Re: Hawkman - Design Phase

Well wait now ... now it seems like Griff, Hahma, GreyOwl, and I all prefer a non-character specific take ... that's 4 against it being character-specific, with Necro yet to weigh in ...

I thought GreyOwl was saying that he was fine with a character specific power in this particular case because of the reasons he listed. :D

Even though I prefer the non-specific character reference, in this case I can live with the specific reference quite comfortably because 1) it's so thematic and 2) we probably won't have any other Thanagarian Warriors anyway, so the effect on gameplay and draft choices will be exactly the same.
 
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