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The Book of Hawkgirl

GreyOwl

Caretaker of the Custom Realm
The Book of Hawkgirl

C3G DC MASTER SET
WORLD'S FINEST


C3G_Hawkgirl_comic.png

Comic PDF

C3G_Hawkgirl_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Unleashed set.
Its model number and name are #016-018 / Hawkgirl.
Its model number and name are #206 / Kendra Saunders.
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Character Bio - Shayera Hol was a law enforcement officer from the planet Thanagar and a member of the Justice League. She was born on Thanagar, which had a scientifically advanced civilization in which crime was virtually unknown. As an adolescent, Shayera joined the Thanagarian police force. She was partnered with a decorated officer named Katar Hol, whom she eventually married. After initially pursuing a suspect to Earth, the two eventually returned to the planet and joined the Justice League, donning the the names Hawkgirl and Hawkman.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • As a figure with Super Strength, Hawkgirl interacts differently with these special powers.
  • As a flying figure, Hawkgirl interacts differently with these special powers.
  • Undead and figures with the Magical Defense special power roll 1 fewer defense die when attacked by Hawkgirl due to her Nth Metal Mace special power. Current Undead and figures with the Magical Defense special power.
_________________________________________________________________

-Strategy, Tactics and Tips-
  • When using Swoop from 4 spaces away, it can be better to go with the double attack option than the +2 attack dice option. (IAmBatman)
  • When using the double attack option, you can target multiple figures and only the first figure has to be four spaces away before moving for you to get this bonus. (IAmBatman)
-Heroscapers Community Contributions-
  • Art by GreyOwl
  • Mini Card Updated by tcglkn
  • Comic Card updated by Arkham
 
Last edited by a moderator:
NAME = HAWKGIRL
SECRET IDENTITY = SHAYERA HOL

SPECIES = THANAGARIAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = FIERCE
SIZE/HEIGHT = MEDIUM 5

LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 5
POINTS = 225

HAWK SWOOP
If Hawkgirl attacks a figure that was at least 2 spaces away before Hawkgirl moved this turn, roll 1 additional attack die. If Hawkgirl attacks a figure that was at least 4 spaces away before Hawkgirl moved this turn, you may either:
• roll 2 additional attack dice, or
• roll attack dice as normal, and after attacking you may attack one additional time.
Hawk Swoop may only be used if Hawkgirl used Flying for all of her movement this turn.

NTH METAL MACE
Undead figures and figures with the Magical Defense special power roll 1 fewer defense die against Hawkgirl's normal attack.

STEALTH FLYING
When Hawkgirl starts to fly, she will not take any leaving engagement attacks.

SUPER STRENGTH
FLYING


Spoiler Alert!
 
Last edited by a moderator:
Ha! :p Well I'm just spitballing, but if you thought those were worth updates, that's cool.
 
Since Hawk Swoop does not say "Special Attack", she only has her normal attack, right?

So undead figures would always roll 1 fewer defense die against her.
 
The figure used for this unit is a Heroclix figure from the Unleashed set. Its model number and name is 016, 017, or 018/Hawkgirl.

This info belongs directly under the cards in the first post. Use this as an example.
 
I notice you've added in a line about Magical Defense to Hawkgirl's Nth Metal Mace and hoped we wouldn't notice. ;) Sneaky.

~AYP, sounding the alarm and hoping there's someone in World's Vilest with Magical Defense.
 
Do the first and second line of Hawkgirl's Hawk Swoop stack? If you attack from 4 spaces away, do you get 8 or 9 attack dice?
 
Poor Hawkgirl, always giving, never receiving...

-Combinations and Synergies-

Synergy Benefits Received


Classic:
  • N/A
Marvel:
  • N/A
C3G:
  • N/A
Synergy Benefits Offered


Classic:
  • N/A
Marvel:
  • N/A
C3G:
  • If Hawkgirl is destroyed and Hawkman is in your army, when Hawkman attacks, if she has any wounds or has been destroyed, Hawkman may attack an additional time due to his Undying Love special power.
  • The Hawkmen of Thanagar may take a turn if Hawkgirl attacked an opponent's figure and did not inflict a wound due to their Birds of a Feather special power.
 
C3G:
  • If Hawkgirl has any wounds or has been destroyed and Hawkman is in your army, when Hawkman attacks, if she has any wounds or has been destroyed, Hawkman he may attack an additional time due to his Undying Love special power.
  • The Hawkmen of Thanagar may take a turn if Hawkgirl attacked an opponent's figure and did not inflict a wound due to their Birds of a Feather special power.
[/quote]

Fixed
 
A minor update, but I believe it's warranted.

-Combinations and Synergies-

Synergy Benefits Received

Classic:
  • N/A
Marvel:
  • N/A
C3G:
  • As a Thanagarian Unique Hero, Hawkgirl may be moved by the Hawkmen of Thanagar's Battle Maneuver special ability.
Synergy Benefits Offered

Classic:
  • N/A
Marvel:
  • N/A
C3G:
  • If Hawkgirl has any wounds or has been destroyed and Hawkman is in your army, when Hawkman attacks, he may attack an additional time due to his Undying Love special power.
  • The Hawkmen of Thanagar may take a turn if Hawkgirl attacked an opponent's figure and did not inflict a wound due to their Birds of a Feather special power.
 
A strategy update, matching her beau.

-Strategy, Tactics and Tips-
 
Here's Hawkgirl in text:
NAME = HAWKGIRL
SECRET IDENTITY = SHAYERA HOL

SPECIES = THANAGARIAN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = FIERCE
SIZE/HEIGHT = MEDIUM 5

LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 5
POINTS = 225

HAWK SWOOP
If Hawkgirl attacks a figure that was at least 2 spaces away before Hawkgirl moved this turn, roll 1 additional attack die. If Hawkgirl attacks a figure that was at least 4 spaces away before Hawkgirl moved this turn, you may either:
  • roll 2 additional attack dice, or
  • roll attack dice as normal, and after attacking you may attack one additional time.
Hawk Swoop may only be used if Hawkgirl used Flying for all of her movement this turn.

NTH METAL MACE
Undead figures and figures with the Magical Defense special power roll 1 fewer defense die against Hawkgirl's normal attack.

STEALTH FLYING
When Hawkgirl starts to fly, he will not take any leaving engagement attacks.

SUPER STRENGTH
FLYING
 
the mini pdf is slightly different from the comic pdf. the green is brighter, and the text is similar to later cards, not really a big deal, i even prefer it.
 
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