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The Book of Harley Quinn (II)

Arkham

C3G Con Champ 2021 and 2022!
The Book of Harley Quinn (II)

C3G DC WAVE 26
WOMEN OF WONDER


C3G_HarleyQuinnII_comic.png


Comic PDF

C3G_HarleyQuinnII_mini.png


The figure used for this unit is a Heroclix figure from the Joker's Wild set.
Its model number and name are #018 / Harley Quinn.

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Character Bio - Harley Quinn is a flamboyant super-villain and an adversary of Batman usually recognized as the Joker's girlfriend, although she has had her own strong solo career. Born Harleen Quinzel, she had been working as a psychiatrist at Arkham Asylum where she was assigned to the Joker and fell in love with him. This led to her adopting her own costumed persona, adapting the word harlequin, to assist him escape and cause further mayhem. Their relationship is passionate and continuously off-on, with Harley's best friend Poison Ivy constantly encouraging her to break up with him for good. However, Harley's love for the Joker eventually brings her back to his side with the Joker himself demonstrating a keen need for her despite himself. When not with the Joker, she has been working mostly on her own in Gotham City, sometimes teaming up with her other friends. Her special abilities include an enhanced physiology due to chemical experimentation, giving her increased strength, agility and durability. She has been a member of the Secret Society of Super-Villains, the Secret Six, the Gotham City Sirens, and the Suicide Squad. - DC Wikia
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-Rulings and Clarifications-
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:Weaknesses:
  • N/A
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Harley Quinn (II) (Breathing Period)

NAME = HARLEY QUINN II
SECRET IDENTITY = HARLEEN QUINZEL

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = OUTLAW
PERSONALITY = INSANE

SIZE/HEIGHT = MEDIUM 4

LIFE = 4
MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 6

POINTS = 180


ACROBATIC MOVEMENT
Harley Quinn never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Harley one space up to 6 levels up or down.

OVERSIZED MALLET
When Harley attacks an adjacent figure with her normal attack, if she was not adjacent to that figure at the start of her turn, roll one additional attack die. If the defending figure receives one or more wounds, you may place that figure on an unoccupied space within 1 space of its original placement. A figure moved by Oversized Mallet never takes any leaving engagement attacks, and can receive any falling damage that may apply.

POP! GUN SPECIAL ATTACK
Range 4. Attack 3.
Figures attacked by this special attack roll 1 fewer defense die. If a Unique Hero receives one or more wounds from this special attack, you may remove one unrevealed Order Marker at random from the defending figure's Army Card.
 
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Re: The Book of Harley Quinn (II) (Breathing Period)

Comic Art:
Spoiler Alert!


Figure Art:
Spoiler Alert!


Background Art:
Spoiler Alert!
 
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Re: The Book of Harley Quinn (II) (Breathing Period)

I'd go with TB's suggestion for Oversized Mallet when the breathing period is up, and nose her down to 4 Life (unless there's something I don't know about the character on that front).

Other than that, looking good. Liking the direction here :up:
 
Re: The Book of Harley Quinn (II) (Breathing Period)

I'd go with TB's suggestion for Oversized Mallet when the breathing period is up, and nose her down to 4 Life (unless there's something I don't know about the character on that front).

:word:

Also, what about replacing Gymnastics with Acrobatic Movement? It's a little wordy, but the extra movement seems thematic and I like reusing where we can.

Otherwise, I like where this design is at. :up:
 
Re: The Book of Harley Quinn (II) (Breathing Period)

I'd like to avoid Acrobatics here if only because, y'know, I hate Acrobatics powers. :p I wouldn't mind either more pizzazz or a more generic name for Gymnastics, though.

Definitely in favor of brining down her Life and possibly her Defense depending on how she plays. Trimming the Mallet is also a good idea.

Her default being Range 4 seems a bit odd. How often does she use traditional guns and such? Or does it represent something else?

Also, stylistically, a popgun is often either one word or is simply hyphenated (pop-gun). The exclamation point is a bit unorthodox, grammatically, but it does feel appropriate here... if we do use it, in the text it should be stylized as "POP! Gun Special Attack" as that's how we generally format onomatopoeia, I believe.
 
Re: The Book of Harley Quinn (II) (Breathing Period)

The life was due to her ability to withstand a beating and keep on fighting, similar to the Joker but on a lesser level. I believe someone also stated that she had a minor healing factor in her modern representation. Not sure. I'm not opposed to bringing down her life, but her life and defense seems like overkill. 4 life and 5 defense with no defensive specials that keep her from being hit, seems a little too vulnerable IMO.

Her Mallet can be trimmed. Losing some of her versatility by eliminating the attack all adjacent figures with it is unfortunate, but perhaps cutting a bit of that for simplicity in favor of adding something to her defense would make for an overall better design.

If you look up Harley comic images, she seems to be wielding guns quite often actually. It's either Mallet, Bat, Hand guns, or a Popgun. So a range of 4, and to further play up that bag of offensive tricks and versatility, only seems natural.

That wording for popgun is fine.

As for gymnastics, I wouldn't be opposed to adding in something like:

X

That's just X added onto what I had. If we went with that, 5 defense would certainly work. We could cut the X aspect if we feel that is unnecessary.
 
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Re: The Book of Harley Quinn (II) (Breathing Period)

Cartwheel Defense love. Nice.
Just remember to edit out the reference if HQII gets released first.
I like the two shield mechanic, obviously. :)
 
Re: The Book of Harley Quinn (II) (Breathing Period)

Given her ability to disengage and move through figures, I think just the second part of oversized mallet gives her enough versatility. I'd also drop it to just 1 space of movement as this is easier to balance and keeps you from doing silly things like throwing a figure behind her.

I support adding Cartwheel defense to gymnastics (or adding it seperately) - it's a nice callback to the earlier version.

As long as I'm here, I'll just note that the current version poses no metagame concerns.
 
Re: The Book of Harley Quinn (II) (Breathing Period)

I think this looks pretty good:

NAME = HARLEY QUINN II
SECRET IDENTITY = HARLEEN QUINZEL

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = OUTLAW
PERSONALITY = INSANE

SIZE/HEIGHT = MEDIUM 4

LIFE = 4
MOVE = 6
RANGE = 4
ATTACK = 4
DEFENSE = 5

POINTS = 170-180


GYMNASTICS
Harley Quinn never takes falling damage and is never attacked when leaving an engagement.

OVERSIZED MALLET
If Harley attacks an adjacent figure she was not engaged with at the start of the turn, roll one additional die. If the defending figure receives a wound, you may place that figure on an unoccupied space 1 space away from its current space. A figure moved by Oversized Mallet never takes any leaving engagement attacks, and can receive any falling damage that may apply.

POP! GUN SPECIAL ATTACK
Range 4. Attack 3.
Figures attacked by POP! Gun Special Attack subtract 1 from their defense. If Harley inflicts one or more wounds with this special attack, you may immediately remove one unrevealed Order Marker at random from the defending figure's Army Card.

We can always change the name Gymnastics if we can come up with something people like more.
 
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Re: The Book of Harley Quinn (II) (Breathing Period)

I'm super against "shields block all damage and you get to bounce around" simply because I find it a finicky and annoying mechanic. So I'm against that.

Not enough to vote against it - I mean, it's part of the game - but I'd be happy to never release another design that uses it.
 
Re: The Book of Harley Quinn (II) (Breathing Period)

I like the idea of the SA being her only ranged attack. I also kind of preferred the high defense to represent her agile nature direction and would rather see 6 def. here (or perhaps 5def. with an auto shield) than the double shield blocks all damage. It wouldn't be as bad as the single shield version but since we already have a single shield version giving her a lesser version seems wrong.
 
Re: The Book of Harley Quinn (II) (Breathing Period)

Any other ideas on what to go with to add more "oomph" to Gymnastics instead? If we're simplifying the Mallet, I'd like a little bit more to her Gymnastics to make it stand out.
 
Re: The Book of Harley Quinn (II) (Breathing Period)

The pared-down Mallet is still a really appealing special power for me, plus Outlaw/Insane synergies. I can understand if the design isn't quite wowing you with a simpler Gymnastics, but personally that angle would still give me plenty of reason to pick her up. :2cents:
 
Re: The Book of Harley Quinn (II) (Breathing Period)

It would be nice if she had a different point cost than these Outlaws:

Bane 190
Black Alice 190
Catman 170
Deadshot 150
King Shark 220
Knockout 290
Parademon 150
Ragdoll 100
Red Hood 180
Scandal Savage 200
 
Re: The Book of Harley Quinn (II) (Breathing Period)

She'd be left with:
140
160
210

160 or 210 being the only realistic options there, with the former feeling a bit low, and the latter feeling a bit high. :lol:

Hmmm...
 
Re: The Book of Harley Quinn (II) (Breathing Period)

With the original being 130, 160 seems like a nice spot. No way she should be 200+
 
Re: The Book of Harley Quinn (II) (Breathing Period)

I'd like to avoid Acrobatics here if only because, y'know, I hate Acrobatics powers. :p I wouldn't mind either more pizzazz or a more generic name for Gymnastics, though.
I'm super against "shields block all damage and you get to bounce around" simply because I find it a finicky and annoying mechanic. So I'm against that.

The "X shields blocks all damage" mechanic can be really annoying so I get wanting to avoid that here, but I still think Acrobatic Movement is a nice reuse as it doesn't have that mechanic but does give Harley some extra mobility. :shrug:

I also like the idea of cutting her normal range back to 1 and letting the SA stand out a little more.
 
Re: The Book of Harley Quinn (II) (Breathing Period)

What if we went with all blanks count as shields?
 
Re: The Book of Harley Quinn (II) (Breathing Period)

The stats need to come down for sure. The first Harley has 4 Life, no reason to go above that. I think I'd also prefer 5 Defense, but not a big deal between that and 6. I also like lowering the Range to 1 to make the SA more useful.

Acrobatic Movement or a simple form of Gymnastics is my preference. I think the best way to go here is a simple, fun, stand-alone version of Harley. I wouldn't worry about her cost too much right now, but it would be nice if she fell at 160, which seems like a pretty thematic spot for her.
 
Re: The Book of Harley Quinn (II) (Breathing Period)

Here's the compromises thus far:
  • Life from 5 to 4.
  • Defense from 6 to 5.
  • Range from 4 to 1.
  • Mallet simplified.
  • Trying to get her points in at 160.

With these being things I'm fine with reducing on her, I ask for a little more leeway on making Gymnastics include a bit more for her survivability. So please, offer some suggestions on a Gymnastics esq. power that can aid her survivability as well, that you think is fitting here. It's been all addition by subtraction thus far, but I still feel Gymnastics is a little bare, on an already pretty well streamlined card, so giving Harley something to keep her around a couple more turns would be a nice bow on the whole thing.
 
Re: The Book of Harley Quinn (II) (Breathing Period)

So far, my favorite suggestion has been Acrobatic Movement. It helps get her away from multiple attackers, and it helps get her non-adjacent for her turn which allows her to use her Mallet.

NAME = HARLEY QUINN II
SECRET IDENTITY = HARLEEN QUINZEL

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = OUTLAW
PERSONALITY = INSANE

SIZE/HEIGHT = MEDIUM 4

LIFE = 4
MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = 160


ACROBATIC MOVEMENT
Harley Quinn never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Harley one space up to 6 levels up or down.

OVERSIZED MALLET
If Harley attacks an adjacent figure she was not engaged with at the start of the turn, roll one additional die. If the defending figure receives a wound, you may place that figure on an unoccupied space 1 space away from its current space. A figure moved by Oversized Mallet never takes any leaving engagement attacks, and can receive any falling damage that may apply.

POP! GUN SPECIAL ATTACK
Range 4. Attack 3.
Figures attacked by POP! Gun Special Attack subtract 1 from their defense. If Harley inflicts one or more wounds with this special attack, you may immediately remove one unrevealed Order Marker at random from the defending figure's Army Card.
 
Re: The Book of Harley Quinn (II) (Breathing Period)

I like Acrobatic Movement here. I think what you've got there is solid
 
Re: The Book of Harley Quinn (II) (Breathing Period)

I really like that version. :up:
 
Re: The Book of Harley Quinn (II) (Breathing Period)

If you are happy with that it look okay to me. I was thinking have blanks count a shields and move one space per blank rolled if you are looking for another idea. It would give her a little better chance to survive along with some movement.
 
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