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The Book of Harley Quinn (Batman Ally)

MrNobody

Just A Head
The Book of Harley Quinn (Batman Ally)

C3G DC WAVE 47
TRINITY


C3G_HarleyQuinn-BatFamily_comic.png

Comic PDF

C3G_HarleyQuinn-BatFamily_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Harley Quinn and the Gotham Girls set.
Its model number and name are #049 / Harley Quinn.

_________________________________________________________________

Character Bio - Having realized how toxic her relationship with the Joker was, Harley Quinn has decided to start a new chapter in her life as a hero.

Now, 'helper Harley' is going to assist Batman...whether he likes it or not! Whatever happens, the results are sure to be explosive!
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • While her place as a Bat-Family member can be disputed, Harley greatly benefits from the free movement that Batman (Bat-Family) provides. Use that movement to get her into position or trigger her Acme Explosive.
-Heroscapers Community Contributions-
  • Initial playtest: MrNobody
  • Second playtest: Arkham
  • Third playtest: IAmBatman
  • Art: Comic, Figure, Background
  • Card Art by Arkham
 
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Re: The Book of Harley Quinn (Bat-Family) (Breathing)

NAME = HARLEY QUINN
SECRET IDENTITY = HARLEEN QUINZEL

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = VIGILANTE
PERSONALITY = REPENTANT

SIZE/HEIGHT = MEDIUM 4

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 6

POINTS = 160


ACME EXPLOSIVE 17
After moving Harley Quinn, you may choose a figure within 4 clear sight spaces and roll the 20-sided die. If you roll 17 or higher, inflict 2 wounds on the chosen figure and negate this special power for the rest of the game.

BASEBALL BAT BEATDOWN SPECIAL ATTACK
Range 1. Attack 1, 2, or 3.
Start the attack with 3 attack dice. You may attack with 1, 2, or 3 attack dice until all 3 attack dice have been rolled. For each attack, if a skull is rolled on every die, add 1 automatic skull.

CLINGY CLOWN
Harley Quinn never takes falling damage and is never attacked when leaving an engagement. After an opponent's figure ends its movement, if that figure was engaged with Harley during its movement, you may immediately place Harley adjacent to that figure.
 
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Re: The Book of Harley Quinn (Bat-Family) (Breathing)

Here she is! First power feels close but not quite there - also don't entirely love introducing "Lesser Time Bomb" but it felt needed.

Both Bat-Fam Batman and Bud and Lou have defense subtraction things, so wondering if it might be worth replacing Batter Up with something like this?
???
After attacking an adjacent figure with a normal attack, if Harley Quinn inflicted one or more wounds, she may attack an additional figure with an adjacent normal attack.
Vigiliantes already have quite a few double attacks though.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

Maybe Explosive Entrance for the first power title?

Seems like she should just be able to hurl the bomb right now? I don't love that you have to activate it while she's holding it in that power. Seems like you should be able to drop it and then activate it.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

If the dynamite is considered to be occupying the space she occupies, and she "stops here" each time she moves, wouldn't she activate it after her first activation?
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

Seems like she should just be able to hurl the bomb right now? I don't love that you have to activate it while she's holding it in that power. Seems like you should be able to drop it and then activate it.
I could see it - I had it that way at one point. I do like the idea of being able to chase people around/engage them with the live bomb, but I'm not sure how useful that'll feel in practice.
If the dynamite is considered to be occupying the space she occupies, and she "stops here" each time she moves, wouldn't she activate it after her first activation?
That's a fair point. Something like this probably works.
???
Start the game with a Glyph of Dynamite on this card. While the Dynamite is on this card, it is considered to occupy the same space as Harley Quinn. After a friendly figure attacks an opponent’s figure within 3 clear sight spaces of Harley and does not inflict any wounds, you may activate the Dynamite on this card. While the Dynamite is on this card and activated, it is considered to occupy the same space as Harley Quinn. At any point before, during, or after moving Harley, you may place the activated Dynamite from this card power-side up on an empty space within 3 spaces of Harley that is no more than 6 levels above Harley's base.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

What if the glyph were changed to this?

TRAP PERMANENT GLYPH
When one of your figures stops here, the Dynamite is activated and remains activated for the rest of the game. After the Dynamite has been activated, each time an Order Marker is revealed, you must immediately roll the 20-sided die. If you roll:
• 1-3, all figures within 2 spaces of the glyph receive 2 wounds. Destroy this glyph.
• 4-19, nothing happens.
• 20 or higher, destroy this Glyph.

---

That way she can activate it and drop it before there's a roll if she wants.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

With the current trigger on the dynamite, there's most likely going to still be 2 rolls that happen before Harley gets a chance to throw it. Maybe that's a sign the current trigger is a problem too?

Something like this might actually be more interesting as a trigger, regardless of if we do your change or not.
Before taking a turn with a figure you control, if there is not an Order Marker on this Army Card, immediately active the Dynamite on this card.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

With the current trigger on the dynamite, there's most likely going to still be 2 rolls that happen before Harley gets a chance to throw it. Maybe that's a sign the current trigger is a problem too?

Something like this might actually be more interesting as a trigger, regardless of if we do your change or not.
Before taking a turn with a figure you control, if there is not an Order Marker on this Army Card, immediately active the Dynamite on this card.

Is the purpose to be a negative power?
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

I like the Batter Up! in the SP.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

I think it'd be nice to do a multi-attack with it, personally. Get the most out of the Batman and Bud & Lou teamups, it feels more like Harley, and it makes for a nice double entendre on "batter".
BATTER UP! SPECIAL ATTACK
Range 1. Attack 1, 2, 3, or 4.
Start the attack with 4 attack dice. You may attack with 1, 2, 3, or 4 attack dice until all 4 attack dice have been rolled.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

Is the purpose to be a negative power?
I think the important theme to capture here is "Harley tries to be heroic, but bungles it a little bit." That can obviously lean more/less negative, but I think some degree of downside is required to hit the theme.

I think it'd be nice to do a multi-attack with it, personally. Get the most out of the Batman and Bud & Lou teamups, it feels more like Harley, and it makes for a nice double entendre on "batter".
BATTER UP! SPECIAL ATTACK
Range 1. Attack 1, 2, 3, or 4.
Start the attack with 4 attack dice. You may attack with 1, 2, 3, or 4 attack dice until all 4 attack dice have been rolled.
I do dig that, though I wish she could Acrobat around while she was doing it.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

Hmmm...
BATTER UP! SPECIAL ATTACK
Range 1. Attack 1, 2, 3, or 4.
Start the attack with 4 attack dice. You may attack with 1, 2, 3, or 4 attack dice until all 4 attack dice have been rolled. After rolling attack dice for each attack, for each shield rolled you may immediately move Harley Quinn one space up to 6 levels up or down.

ACROBATIC ???
Harley Quinn never takes falling damage and is never attacked when leaving an engagement.
(Sorry for a bit of double posting, btw. I'm definitely thinking out loud here.)
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

Makes sense(didn't realize AM was limited to normals). Just add in the verbiage then, maybe a simpler version of it due to the possible several attacks.
BATTER UP! SPECIAL ATTACK
Range 1. Attack 1, 2, 3, or 4.
Start the attack with 4 attack dice. You may attack with 1, 2, 3, or 4 attack dice until all 4 attack dice have been rolled. After each attack, you may immediately move Harley Quinn one space up to 6 levels up or down.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

Hmmm...
BATTER UP! SPECIAL ATTACK
Range 1. Attack 1, 2, 3, or 4.
Start the attack with 4 attack dice. You may attack with 1, 2, 3, or 4 attack dice until all 4 attack dice have been rolled. After rolling attack dice for each attack, for each shield rolled you may immediately move Harley Quinn one space up to 6 levels up or down.

ACROBATIC ???
Harley Quinn never takes falling damage and is never attacked when leaving an engagement.
(Sorry for a bit of double posting, btw. I'm definitely thinking out loud here.)
Don't like doing an all new acrobatic named power here with as many as we already have. If we don't want to have any overlap with the SA and AM as I suggested, I'd put it in the SA and go with something completely different with the 3rd power. Still maybe include no LEAs, but with some other themed hook and effect to it to sell it as something else Harley related rather than another version of an Acrobatic power. :2cents:

For example, I could see her having some sort of protection power, akin to Thor's AA. She's very much a "leave my Boo alone and pick on someone your own size(even tho she may be smaller)" type. So working that in with no LEAs seems like a good route to take.

Something like this?
???
Start the game with a Glyph of Dynamite on this card. While the Dynamite is on this card, it is considered to occupy the same space as Harley Quinn. After a friendly figure attacks an opponent’s figure within 3 clear sight spaces of Harley and does not inflict any wounds, you may activate the Dynamite on this card. At any point before, during, or after moving Harley, you may place the activated Dynamite from this card power-side up on an empty space within 3 spaces of Harley that is no more than 6 levels above Harley's base.

BATTER UP! SPECIAL ATTACK
Range 1. Attack 1, 2, 3, or 4.
Start the attack with 4 attack dice. You may attack with 1, 2, 3, or 4 attack dice until all 4 attack dice have been rolled. After each attack, you may immediately move Harley Quinn one space up to 6 levels up or down.

PICK ON SOMEONE YOUR OWN SIZE!
Once per player turn, after a friendly Unique Hero within clear sight of Harley Quinn without Super Strength receives 1 or more wounds or is destroyed by an enemy figure's attack or special power, you may immediately move Harley up to 6 spaces, as long as she ends her move adjacent to that enemy figure. If she does, roll 1 unblockable attack dice against that enemy figure. Harley is never attacked when leaving an engagement.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

I think I really like this. Captures some of that 'protector' vibe that Ark is talking about, but in a very Harley way. She'll help her team by tossing out a live bomb, but the enemy has a chance to toss it back, hurting you. Loose synergy with the Bat-Family, since you can use the free moves Batman hands out to toss the glyph, plus they'll be poor targets for the toss because of all the glyphs they already carry. And it's obviously a very silly power, which feels like a good thing for a marquee power on a Harley card.

(I also feel like making the Dynamite an Equipment Glyph justifies its existence a lot more!)

Definitely understand the hesitance to add another power called Acrobatic XXX into the game. I honestly think something as simple as this last thing could work. (not sure if it's an already-existing power, would need to check.) We could even go simpler and just do Disengage too, if we wanted.
HOT POTATO
Start the game with a Glyph of Dynamite on this card. Harley Quinn cannot lose this glyph by receiving wounds unless she is destroyed. Once per game, when an opponent’s Unique Hero within 3 clear sight spaces of Harley Quinn targets a friendly figure for an attack, you may immediately equip that opponent’s hero with the Glyph of Dynamite from this card and activate the Dynamite to end its turn. For the rest of the game, when a figure would drop a Glyph of Dynamite activated in this way, the player who controls that figure may instead choose a Unique Hero within 3 clear sight spaces of that figure and equip that Unique Hero with the Dynamite.

BATTER UP! SPECIAL ATTACK
Range 1. Attack 1, 2, 3, or 4.
Start the attack with 4 attack dice. You may attack with 1, 2, 3, or 4 attack dice until all 4 attack dice have been rolled. After rolling attack dice for each attack, for each shield rolled you may immediately move Harley Quinn one space up to 6 levels up or down.

???
Harley Quinn never takes falling damage and is never attacked when leaving an engagement.
NAME = GLYPH OF DYNAMITE
SUBTITLE = SMALL EXPLOSION

TRAP EQUIPMENT GLYPH

Instead of taking a turn with this figure, you may activate the Dynamite for the rest of the game. After the Dynamite has been activated, you must immediately roll the 20-sided die. Continue to roll the 20-sided die every time an Order Marker is revealed, even if no figure is equipped with this glyph. If you roll:
• 1-3, all figures within 2 spaces of the glyph receive 2 wounds. Destroy this glyph.
• 4-19, nothing happens.
• 20 or higher, destroy this Glyph.
 
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Re: The Book of Harley Quinn (Bat-Family) (Breathing)

Should be a hand grenade not dynamite if it’s equipment.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

Should be a hand grenade not dynamite if it’s equipment.

I could roll with that. The mini I'm looking at using has a heart-shaped box* attached to a TNT fuse, so we could also theme it as "Harley's Love Bomb" or something silly like that. I was just thinking more potentially reusable.

*(Hey wait I got a new complaint)
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

Seems fun.

An option for the 3rd power is re-using Hawkgirl's Fleeting Escape, to still give her some defensive movement too.
FLEETING ESCAPE
Harley Quinn never takes any leaving engagement attacks. After Harley defends against an enemy attack, you may immediately move her one space for each shield rolled when defending.
I think that would give her another means of tossing the bomb if they throw it on her?
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

I would remove the dud option at 20+. It should go off eventually.
Then it can be 3 or less and 4 or more.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

I'm not getting the connection to the name Batter Up! with that SA?

Like ok effect and whatnot mechanically, but if I hear Batter Up I'm thinking someone planting their feet and doing a big hit (maybe with knockback) or IDK, setting up a hit for someone else or hitting someone thrown at them or many, many other things before I'd ever think of.... hopping around hitting people with little attacks? A bunch of wild pointless swings is literally the opposite of what a batter wants to be doing.

Like I'm assuming the mini is carrying a baseball bat but that isn't carte blanche to start giving any random effect a name like that :lol:

Seems like Harley does give some room for stupid power names though. What about like:

Bats to your Belfry Special Attack
Arang-less Batarang Special Attack
Swing Batter Batter Special Attack
Bat-Bat Special Attack

I can keep going
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

I'm not getting the connection to the name Batter Up! with that SA?

Like ok effect and whatnot mechanically, but if I hear Batter Up I'm thinking someone planting their feet and doing a big hit (maybe with knockback) or IDK, setting up a hit for someone else or hitting someone thrown at them or many, many other things before I'd ever think of.... hopping around hitting people with little attacks? A bunch of wild pointless swings is literally the opposite of what a batter wants to be doing.
The definition of batter is "strike repeatedly with hard blows".

So it's a double entendre, since she's using a bat.

1. verb To harm or damage someone or something. A noun or pronoun can be used between "batter" and "up." That accident battered up the door of my car. I think that kid will listen to us if we batter him up a bit and scare him.

So yes, the batter as in baseball aspect is there, as in you could go for one big swing of 4 dice, or you could go for multiple hits, in an attempt to batter them. She's done both.

Could also go with HEY BATTER BATTER as well, but either seems perfectly reasonable to me.
 
Re: The Book of Harley Quinn (Bat-Family) (Breathing)

I think I like her not being able to toss it back on enemy turns, but Fleeting Escape is something I'll definitely keep in my back pocket if it needs modification in practice.

I could see that. Not really opinionated either way.

Pretty much don't care about the name. Modern Harley seems to carry a bat a lot and Batter Up! felt like a cool name for that, attached to the original mechanic. Hey Batter Batter sounds cool too.

Only one I don't like is Bat-Bat SA, since that's specifically a weapon that another goofy Tynion Batman character carries.
 
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