Scapemage
From less than zero to Hero!
Re: The Book of Hand Mystics (Design)
I like this quite a bit. A small thing I would recommend is having the resurrection remove all markers, not just wound markers. It would help deter strange strategies where you carry the Hand Mystics and maybe the Cosmic Cube over to your opponent's marker hub (full Lantern maybe, amped-up Creeper, other current or potential future marker users). This is a minor thing but I like trending lower in cost where possible.I'd rather keep the mental shield clause just to avoid rules questions (especially in the delayed version). It's cleaner with that immunity spelled out. I am cool with the delay, though. That leaves us here:
HAND BRAINWASHING
At the start of the game, place one black Hand Marker on the card of a Unique Hero you control, and place one Hand Marker on this card. While there is an Order Marker on this card, any Hero you control with a Hand Marker on its card has the class of Ninja and a Ruthless personality instead of what is listed on its Army Card.
HAND RESURRECTION
When an opponent's Unique Hero that is within 3 clear sight spaces of a Hand Mystic and does not have the Mental Shield special power is destroyed, after that figure is removed from play you may place the Hand Marker from this card on its Army Card. If you do, take control of that Hero and its Army Card and remove all Wound Markers from its Army Card. At the end of the round, return that figure to play by placing it on any empty space within 3 spaces of a Hand Mystic you control. When all of your Hand Mystics are destroyed, return control of that Hero to the player that controlled it before it was Resurrected.