• Welcome to the Heroscapers 2.0 site! We've still got some dust to clear and adjustments to make, including launching a new front page, but we hope you enjoy the improvements to the site. Please post your feedback and any issues you encounter in this thread.

The Book of Green Lantern (Hal Jordan)

IAmBatman

Champ of C3G Con 2020, 2024, and mindless posting
Site Supporter
The Book of Green Lantern (Hal Jordan)

C3G DC WAVE 2
BRAVE AND THE BOLD


C3G_GreenLantern-Hal_comic.png


Comic PDF

C3G_GreenLantern-Hal_mini.png



The figure used for this unit is a Heroclix figure from the Unleashed set.
Its model number and name are #82-84 / Green Lantern.

The figure used for this unit is a Heroclix figure from the Unleashed set.
Its model number and name are #220 / Hal Jordan.
_________________________________________________________________

Character Bio - Captain Hal "Highball" Jordan was chosen to represent an intergalactic police force created by the oldest beings in existence - the Guardians of the Universe. Protecting Earth and all of Space Sector 2814 from every extraterrestrial threat imaginable. Hal Jordan shines his light proudly as the Green Lantern.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • As a Green Lantern, Green Lantern has these Green Lantern Synergies.
  • As a Human, Green Lantern has these Human Synergies.
  • As an Officer, Green Lantern has these Officer Synergies.
  • As a figure with the Green Power Battery special power, green Battery Markers may be placed on Green Lantern's Army Card by Jade's Starheart Recharge special power.
  • As a figure with Battery Markers, Green Lantern has these Battery Marker Synergies.
Outgoing Synergy:
  • N/A
-Immunities, Benefits, and Weaknesses-
  • As a flying figure, Green Lantern interacts differently with these special powers.
  • As a figure with the Super Strength special power, Green Lantern interacts differently with these special powers.
  • As a Fearless figure, Green Lantern interacts differently with these special powers.
  • As a figure with the Green Power Battery special power, Green Lantern is susceptible to Fatality's Green Lantern Retribution special power.
  • As a figure that starts with green Battery Markers on its card, Green Lantern is susceptible to a Manhunter's Green Power Drain special power.
_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: The Book of Green Lantern Hal Jordan - Design Phase

NAME = GREEN LANTERN
SECRET IDENTITY = HAL JORDAN

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = OFFICER
PERSONALITY = FEARLESS

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = 350

GREEN POWER BATTERY 4
Start the game with 4 green Battery Markers on this card. Add one to this Green Lantern's Move, Range, Attack, and Defense numbers for each green Battery Marker on this card.

GREEN POWER SHIELD
Anytime this Green Lantern or an adjacent, friendly figure is attacked by an opponent's figure and at least 1 skull is rolled, instead of rolling defense dice normally, you may remove one green Battery Marker from this card and ignore that attack.

FEARLESS CHARGE 17
After you take a turn with this Green Lantern, if he is not adjacent to any friendly figures and is engaged with at least one enemy figure, roll the 20-sided die and add one to the roll for each Wound Marker on this card. If you roll a 17 or higher you may take another turn with this Green Lantern.

SUPER STRENGTH

FLYING


ORIGINAL POST:
Spoiler Alert!
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

Yeah, I've played with him a bunch so far and had a lot of fun as well. :) I won't be testing any more, though, probably, until we finalize all of the powers and stats.
So ... what do people think?
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

350 points seems like a lot! Why is he worth so much?
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

Uh ... did you read the powers?
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

Like I said, I play tested him about 30 times already, and he is easily worth 350-380 points.
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

This power is key ...

GREEN POWER BATTERY 4
Start the game with 4 Green Markers on this card. Add one to Green Lantern's movement, range, attack and defense numbers for each Green Marker on this card.

This means he starts the game with 9 Move, 5 Range, 7 Attack and 7 Defense ... what would you say that's worth?
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

Uh ... did you read the powers?

Yeah and I'm not seeing it. Can you give some playtest session examples?
Why don't you run him against some heavy hitters like Hulk and Superman, then you will find out for yourself without having to ask others post those results for you.
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

Uh ... did you read the powers?

Yeah and I'm not seeing it. Can you give some playtest session examples?
Why don't you run him against some heavy hitters like Hulk and Superman, then you will find out for yourself without having to ask others post those results for you.

Seriously? You've playtested him 30 times and this is what you post rather than just giving some examples from those 30 playtests?

Forget it.
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

I still don't think you really understand how the card operates from reading it ... so either you're not reading it closely enough (which I doubt, since you seem pretty sharp) or it's something you're just not going to get until you play it yourself.
We could post results against Hulk and Superman all day (both of whom, GL performs well against), but you're not really going to get much better of an understanding from reading them.
Play one game and that alone will open up your eyes more than a hundred playtest posts will.
Honestly, I'm afraid 350 might be a bit low, but I'm optimistic that it could hold up to continued tests.
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

Play one game and that alone will open up your eyes more than a hundred playtest posts will.

Oh, I plan on it. But, sadly, I won't be able to for another 10 days. That's why I'd really like to see playtest sessions.
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

We didn't really record the results or do any formal write ups - they were casual playtests to see how he played. Suffice to say, he felt like 340-380 consistently in my tests with him against Superman, Hulk, Venom + Batman, and so on.
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

Did you do any playtests against foes with multiple attacks? I'm wondering if a squad of stingers (for example) would drain GL's batteries too quickly.
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

Did you do any playtests against foes with multiple attacks? I'm wondering if a squad of stingers (for example) would drain GL's batteries too quickly.

We playtested against Iron Man and a Flash prototype. No squad tests yet. In most cases he really has to take wounds before he'll waste a Green Marker.
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

My friend and I have read this and we both agree that it is an elegant and very fitting build for Hal Jordan. Great job!
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

Thanks! :) I consulted Griff and GreyOwl a bunch when designing this, so it's already very much a product of collaboration.
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

Thanks! :) I consulted Griff and GreyOwl a bunch when designing this, so it's already very much a product of collaboration.
Plus it was bounced off of Hahma and Spidey as well.
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

Oh, and also, the whole marker concept evolved from Necroblade's NM24 Green Lantern.
 
Re: Green Lantern Hal Jordan - Design Phase

So in all your previous playtesting who beat him and was it regularly? What was his win/loss ratio?

Edit: I also should probably say that I'm liking what I see here...;)
 
Re: Green Lantern Hal Jordan - Design Phase

So in all your previous playtesting who beat him and was it regularly? What was his win/loss ratio?
:roll:

He pretty much beats the crap out of Silver Surfer. He goes toe to toe with Hulk. And Superman wins mostly, but by a hair. Like I said earlier, with just some preliminary playtesting, I feel that he should cost 350-360.

Oh, glad you like him. This unit is easily my most favorite C3G unit so far, even though he isn't official yet, he is so much fun to play. Spidey's Flash, which I have also playtested a bunch, is looking pretty darn sweet too. :D
 
Re: Green Lantern Hal Jordan - Design Phase

I like it. I was a bit worried when I first started reading & saw the use of markers, but then I saw there wasn't any recharging (unlike my own) & I love the idea. I really didn't want us to put a card out that was messed with the use of markers (like my own:D). Well done.

Cheers
 
Re: The Book of Green Lantern Hal Jordan - Design Phase

Flying move of 9 plus range 5 gives a threat range of 14, plus he's getting height most of the time.

Defense of 8 (on height) means he will likely be rolling his defense dice and conserving his markers.

The trick is that you have to decide how many skulls is too many to try and defend against, since you have to choose to use the marker before rolling defense dice.
 
Re: Green Lantern Hal Jordan - Design Phase

I think you guys are gonna be in for a real treat with this one. I mean trying to decide whether or not to use the shield or heroically roll defense is very Hal like. Then rushing into battle all alone and trying to hit your frenzy rolls even when you are wounded and low on power battery, very Hal like.

This card plays so much like a heroic brave Hal it is ridiculous. When you play this custom, you are really gonna get into the driver seat of that power ring, and know what it is like for Hal Jordan.
 
Re: Green Lantern Hal Jordan - Design Phase

This means he starts the game with 9 Move, 5 Range, 7 Attack and 7 Defense ... what would you say that's worth?

I think 350 might be too low for him. Think about it this way - what if I never choose to use Green Power Battery? I have a Move 9, 5 Range, Attack/Defense 7 Flyer for the whole game.

And on that note, I mentioned this to Bats earlier, but I personally can't see many situations where I would permanently sacrifice a point of move, range, attack and defense just to avoid a single wound. Because as soon as you do that, you're even more vulnerable for the next attack, which makes it more likely that you'll need to do it again...it sets up a vicious circle. I'm sure it comes down to a personal style of play, but I don't think I'd ever get through the 4 markers. Maybe at the very end I'd use one to keep GL from being destroyed, but by then most of the strategy is in the past.
 
Back
Top