Re: The Book of Green Arrow (II) (design)
24 hours has passed, so the breathing period is up. I updated the second post with this:
I went with the rewording/reordering of effects that has been suggested along with Bats' & Arkham's suggestions for the d20 roll for a double attack.
24 hours has passed, so the breathing period is up. I updated the second post with this:
ARROWS OF JUSTICE
At the start of the game, place 1 blue Justice League Marker on this card for each Unique Hero you control with the class of Archer, Champion, Officer, or Vigilante to a maximum of 4. If at least 1 Justice League Marker is on this card, after Green Arrow attacks a non-adjacent figure with his normal attack, you may roll the 20-sided die. If you roll 12 or higher, Green Arrow may attack again, up to a maximum of four attacks in a turn.
ARROW TO THE RESCUE
After revealing an Order Marker on the card of a Unique Hero you control and taking a turn with that Hero, you may remove one Justice League Marker from this card and take a turn with Green Arrow. During this turn, he may only attack opponent’s figures engaged to a figure you control. You may not take any additional turns with figures you control.
ACROBATIC MOVEMENT
Green Arrow never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Green Arrow one space up to 6 levels up or down.
I went with the rewording/reordering of effects that has been suggested along with Bats' & Arkham's suggestions for the d20 roll for a double attack.