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The Book of Green Arrow (Oliver Queen) (Justice League)

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The Book of Green Arrow (Oliver Queen) (Justice League)

C3G DC PUBLIC COLLECTION 24
AIN'T EASY BEING GREEN


C3G_GreenArrowII_comic.png

Comic PDF

C3G_GreenArrowII_mini.png

Mini PDF

The figure used for this unit is a DC Heroclix figure from the DC 75th Anniversary set.
Its model number and name are #13 / Green Arrow.

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Character Bio - Oliver Queen is the Green Arrow: the emerald archer with a passion for justice and pretty ladies.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-
 
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Re: The Book of Green Arrow (II) (breathing)

NAME = GREEN ARROW
SECRET IDENTITY = OLIVER QUEEN

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = CHARMING

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 8
ATTACK = 4
DEFENSE = 5

POINTS = 210


ARROWS OF JUSTICE
At the start of the game, place 1 blue Justice League Marker on this card for each Unique Hero you control with the class of Archer, Champion, Officer, or Vigilante, to a maximum of 4. If there is at least one Justice League Marker on this card, after Green Arrow attacks a non-adjacent figure with his normal attack, you may roll the 20-sided die. If you roll 14 or higher, he may attack again. Green Arrow may not attack more than four times in a player turn.

ARROW TO THE RESCUE
After revealing an Order Marker on the card of another Unique Hero you control and taking a turn with that Hero, if Green Arrow has not yet attacked this player turn, you may remove a Justice League Marker from this card and take a turn with Green Arrow. During this turn, he may only attack opponent’s figures engaged to a figure you control. You may not take any additional turns with other figures you control.

ACROBATIC MOVEMENT
Green Arrow never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Green Arrow one space up to 6 levels up or down.
 
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Re: The Book of Green Arrow (II) (breathing)

Comic Art:
Spoiler Alert!


Mini Pics:
Spoiler Alert!


Background:
Spoiler Alert!
 
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Re: The Book of Green Arrow (II) (breathing)

This is designed as a version of Green Arrow using the Justice League markers. Champions covers the majority of his Justice League allies, and the other classes cover thematic team-ups for Ollie. Officer gets Hal Jordan, Vigilante gets Black Canary and Batman, while Archer gets Red Arrow, Connor Hawke, and any other future archers in the Arrow family.

For his third special power, I wanted a power to portray a more nimble Green Arrow than the original. He's constantly flipping and shooting arrows mid-air in fights.
 
Re: The Book of Green Arrow (II) (breathing)

Nimble as an Arrow is a bit awkward as it’s just an attack, move and defensive power all rolled together.
 
Re: The Book of Green Arrow (II) (breathing)

Yeah, powers like that are always confusing. I'd shuffle the attack effect around a bit like:

ARROWS OF JUSTICE
[Current power text, and then an extra attack-y bit]

ARROW TO THE RESCUE

ACROBATIC MOVEMENT
[off Batman (Dick)]


Maybe just a little thematic twiddle to justify the multi-attack in the first power:

ARROWS OF JUSTICE
At the start of the game, place 1 blue Justice League Marker on this card for each Unique Hero you control with the class of Archer, Champion, Officer, or Vigilante to a maximum of 4. After Green Arrow attacks a non-adjacent figure, if you control at least one other figure with Justice League Markers on its card, he may attack one additional time.

Or if you wanted a version that didn't have potential to shut off, "if you placed Justice League Markers on more than one cad at the start of the game", or something to that effect.

It'd give him a reason to immediately like other JL hubs more than he likes stat-boosters, so that'd be cool. Plus I think the Arrows of Justice power name makes more sense that way. (EDIT: I forgot we have a stat-boosting JL hub now. :lol: So some Wondy synergy in that version, but I think that's fine)
 
Re: The Book of Green Arrow (II) (breathing)

Cool start here! Agreed on the nimble ability being a bit much.

My other concern is that he gets bonding (Though obviously limited by markers), and double attack with 4 at 8 range. With attack boosters he could get REAL nasty! If he's coming in hot, I would probably drop to 3 attack.
 
Re: The Book of Green Arrow (II) (breathing)

You could take the double attack language from Nimble As An Arrow and put it in the Arrow To The Rescue power and make the double attack contingent upon removing a justice league marker. That way he keeps his attack of 4 and the markers gain extra value.
 
Re: The Book of Green Arrow (II) (breathing)

I like the shuffling of effects idea. I don’t mind him working well with attack boosters, as it’d be fun to give Wonder Woman a thematic double attacker, and the class call-outs limit the appeal of the other attack boosters. Him creeping up a little in points would be cool with me.
 
Re: The Book of Green Arrow (II) (breathing)

I think he's still weaker than the comparable figure for another faction that's On Deck, so I'd be surprised to see him go up too much. :)

I think he's solid and worthwhile, though, and I'm liking this direction (most likely with Ronin's proposed tweak). :up:
 
Re: The Book of Green Arrow (II) (breathing)

How about allowing the double attack if there's at least one Justice League marker on a card you control? So that allows him to use the double attack without another marker hub, but it encourages bringing another one since then it'll work even if Green Arrow runs out of markers himself.

Something like this:

ARROWS OF JUSTICE
At the start of the game, place 1 blue Justice League Marker on this card for each Unique Hero you control with the class of Archer, Champion, Officer, or Vigilante to a maximum of 4. After Green Arrow attacks a non-adjacent figure with his normal attack, if there is at least 1 Justice League marker on a card you control, he may attack one additional time.

ARROW TO THE RESCUE
After revealing an Order Marker on the card of a Unique Hero you control and taking a turn with that Hero, you may remove one Justice League Marker from this card and take a turn with Green Arrow. During this turn, he may only attack opponent’s figures engaged to a figure you control. You may not take any additional turns with figures you control.

ACROBATIC MOVEMENT
Green Arrow never takes falling damage and is never attacked when leaving an engagement. After rolling attack dice for a normal attack or after rolling defense dice, for each shield rolled you may immediately move Green Arrow one space up to 6 levels up or down.
 
Re: The Book of Green Arrow (II) (breathing)

In general I'm a little wary of GA getting JL markers, just because he's a consistent second-stringer for them. He's never really felt like much of a team player to me, and I don't think he's ever led a team or anything like that. This is one of those situations where I think a more generic name than "Justice League Marker" would have been helpful - because he does usually have his own Team Arrow and such.

For that reason I'd try to use a mini without a hood, since that's his least "Justice League-y" costume. It's used during his Grell years (where he didn't interact with other heroes), the Brightest Day era (where he killed Prometheus and everyone hated him), and the Rebirth era (where he's actively anti-League).

The fact that it's all pretty Oliver-centric though, I do buy, sort of a designated JL point man. I'd actually maybe tie the double attack to his bonus turn, just to make his utility as a bonding backup kind of the centerpiece.
 
Re: The Book of Green Arrow (II) (breathing)

I'm confused, johnny. Are they Justice League Leadership markers or just Justice League markers? Your comments seem to be based on the former, which is not the case. :)

He's definitely a member of the Justice League and interacts with them and fights alongside them. I'm not seeing anything in the concept of the marker that requires or even directly indicates leadership. Or if it's just about not being a team player either, he certainly works with and on the team during conflicts and has a long history of doing so. Personality clashes don't eliminate the truth of that. :2cents:
 
Re: The Book of Green Arrow (II) (breathing)

I've always interpreted them as symbolizing leadership and/or administration, same as Avengers Markers. :shrug: Pretty conspicuous that every JL Marker design has focused on people who do one or the other, and the mirror version we've been developing has specifically been blocked out for prominent team leaders, y'know?

We made them, so they mean what we want them to mean, but I want them to mean what I already think that they mean. :p
 
Re: The Book of Green Arrow (II) (breathing)

Personally I've viewed the Justice League markers as member markers more than leader markers. It's what the markers do that make some of the other JLA designs leaders. But I'd be fine reworking the additional turn to an X marker or something and scrapping the markers entirely if that's preferred.

I basically just wanted a more nimble Green Arrow with this design, one that's not afraid to get into the thick of things like version 1 is. I'm not attached to any specifics really. I just went with the hood since our original version had the hat and both outfits are pretty iconic - I'm happy to switch minis if someone else provides mini pics.
 
Re: The Book of Green Arrow (II) (breathing)

If you're polling, I prefer using the markers. :)
 
Re: The Book of Green Arrow (II) (breathing)

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There's not really anything about the JL or Avengers systems that inherently indicate they have to be leaders. It's about what unique dynamic that character/design brings to the team.

If you're polling, I prefer using the markers. :)
:word:
 
Re: The Book of Green Arrow (II) (breathing)

In general I'm a little wary of GA getting JL markers, just because he's a consistent second-stringer for them. He's never really felt like much of a team player to me, and I don't think he's ever led a team or anything like that.

He and J'onn led Justice League United. And I don't they need to be locked into a markers=leadership mentality either. The mechanic isn't that super strong, and its gonna keep feeling prohibitive to try and play if we keep insisting it belongs on expensive leader figures.

Something being D20 related would actually be cool to see here and let him pair with Bats III's D20 boost, as I don't think anybody with these markers has a D20 based power yet.
 
Re: The Book of Green Arrow (II) (breathing)

I liked the reorganized powers being discussed. Not a huge fan of marker powers that are just markers so adding in the double attack there is something at least. I know you probably avoiding D20 to make him different but a D20 would give Justice League Batman a reason to pair up with another Justice League Marker version.
 
Re: The Book of Green Arrow (II) (breathing)

Sounds like keeping the markers is the way to go.

Wonder Woman's JLA version has two d20 powers. I'm all ears for a d20 power suggestion - I'm not sure where I could add one in to the current powerset.
 
Re: The Book of Green Arrow (II) (breathing)

They're just team-up markers to me. Representing teamwork. All the markers are to assist your allies, and they are tied to classes that the person is thematically known for teaming up with.
 
Re: The Book of Green Arrow (II) (breathing)

Maybe something like this (an arrow frenzy?)

ARROWS OF JUSTICE
At the start of the game, place 1 blue Justice League Marker on this card for each Unique Hero you control with the class of Archer, Champion, Officer, or Vigilante to a maximum of 4. If at least 1 Justice League Marker is on this card, after attacking with Green Arrow, you may roll the 20-sided die. If you roll 14 (?) or higher, you may attack again.
 
Re: The Book of Green Arrow (II) (breathing)

A potential endless barrage would be cool. I like that suggestion. Possibly a lower roll though, like 12 or higher.
 
Re: The Book of Green Arrow (II) (breathing)

Yeah I'd want the option of a barrage if you're going to make it a D20. Maybe subtract one from it for each attack GA has already made?
 
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