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The Book of Giganto (Atlantean Beast)

Re: The Book of Giganto (Atlantean Beast) - Design

Ah gotcha, that was the last I knew but it's been a while since I asked
 
Re: The Book of Giganto (Atlantean Beast) - Design

COMPETITIVE REVIEW BOARD CHECKLIST
Spoiler Alert!

CONSISTENCY CHECKLIST (LONG FORM)
Spoiler Alert!

I propose we move to initial playtesting.
 
Re: The Book of Giganto (Atlantean Beast) - VOTE for Initial

Just wanna say that bio cracks me up every time I read it XD
 
Re: The Book of Giganto (Atlantean Beast) - VOTE for Initial

yea
 
Re: The Book of Giganto (Atlantean Beast) - Initial Playtest

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Giganto (Atlantean Beast)

Version tested:
Spoiler Alert!


Army Test
Map: .City Park
Units: 1100 pts – Sub-Mariner 250, Moon Knight 150, Giganto x2(Pink and Blue) VS 1100 pts – Ms Marvel 350, Captain America 240, Winter Soldier 240, Wolverine 270
Spoiler Alert!

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Army Test
Map: Conflict Chernobyl
Units: 1200 pts – Sub-Mariner 250, Ocean Master 250, Giganto x2(Pink and Blue) VS 1200 pts – Mr Fantastic, Invisible Woman, Thing, Human Torch, Aurora
Spoiler Alert!

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Army Test
Map: City Park
Units: 1200 pts – Aquaman 230, Mera 210, Aqualad 60, Giganto x2(Pink and Blue) VS 1200 pts – Luke Cage, Iron Fist, Spider-Man 250, Punisher 180, Two Gun Kid, Songbird
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GENERAL THOUGHTS ON THE TESTED UNIT: 350 points feels pretty close. Went 2-1, with a huge loss, big win and a closer win. Both the big loss and big win had terrible one-sided dice. I didn't have great luck rolling unblockables so their damage output could go up. Really a lot of fun to tromp around the map. There are times where some decisions need to be made as to if you take a turn with the King or do some work with Giganto(s) but that is the case with many bonding figures. I did feel like that put a figure like Namor out of position at times for his Water Avenger. The Horn Glyph adds an interesting wrinkle and I did see it used once by an enemy. Would be interesting to have it tested against some thief figure that could steal it and maybe use the Giganto(s) against its owners army. No real design changes needed. Maybe a bump in points or drop in life/defense if they show to be too strong.
 
Re: The Book of Giganto (Atlantean Beast) - VOTE for Playtes

Thanks Ericth! If they come in too strong, I'll bump down the life/defense, since the points are ideally 350.
Edited the wording on the Glyph to specify the user takes temporary control of Giganto when using it.

I propose a vote to move to Public Playtesting.
 
Re: The Book of Giganto (Atlantean Beast) - VOTE for Playtes

yea
 
Re: The Book of Giganto (Atlantean Beast) - VOTE for Playtes

Legends can vote for playtesting as well.
 
Re: The Book of Giganto (Atlantean Beast) - VOTE for Playtes

You don't need all the Hero votes at any point except for the final vote. You just need a total of 5 yea votes from any combination of Heroes and Legends.
 
Re: The Book of Giganto (Atlantean Beast) - VOTE for Playtes

Ah, in that case, where my Legends at? :p
 
Re: The Book of Giganto (Atlantean Beast) - Playtesting

NAME OF THE PLAYTEST UNIT:
Version Tested:
Spoiler Alert!

Army Test
Map: Sacred Shrine
Units:
Sub Mariner (250), Ocean Master (250), Giganto (350)x2 (1200)
Atrocitus II (400), Dex-Starr (250), Bleez (350), Grid (200) (1,200)
Results:
This one is closer than it looks, but still a big win for the Atlanteans. The Giganto were nearly unscathed, but both Atlantean Kings were 1 wound away from destruction. Bleez never used Trecherous Rage, and if she had, it’s possible it could have generated those extra needed wounds. The Atlantean team were either taking massive wounds at once, or blocking it all, so Atrocitus wasn’t earning many additional turns with other Lanterns.

The Atlantean Kings should also have always been the targets for Threat Analysis and attacks, instead of a Giganto, although the Threat Analysis rolls often weren’t high enough to reduce defense.

In Round 1, if Bleez+Dex-Starr had moved out with Threat Analysis instead of Atrocitus, Atrocitus could probably have closed the gap across the map fast enough to get some attacks in. Round 1 ended up being Bleez+Dex-Starr catching up and repositioning to give Atrocitus clear sight instead of any attacking.

Wake of Destruction wounds were not from attacks, so many wounds on Red Lanterns were not the type to recharge Red Batteries; but they also weren’t shedding their markers either, so it was kind of a wash.
Spoiler Alert!
Spoiler Alert!


Army Test
Map: Island Plane Crash.
Units:
Aquaman (I) (230), Mera (210), Aqualad (Garth) (60), Ocean Master (250), Giganto (350)x1 (1100)
Superman (430), Superboy (Jon) (120), Supergirl (330), Steel (John Henry) (220) (1,100)
Results:
This was a massive win for the Atlanteans, but, the Superman family had all 4 members side-by-side surrounding Giganto in a crescent, allowing Giganto to Wake of Destruction all over 3/4 of them each turn. The Superman Family have the speed to keep Giganto chasing them, and I think if they had zoomed past Giganto and smashed Aquaman instead, it could have gone much differently.
As it was played, the Superman family weren’t rolling spectacularly against Giganto, and his Wake Of Destruction hit 11 out of 17 rolls.
Spoiler Alert!
Spoiler Alert!


Army Test
Map: Conflict Cherobyl
Units:
Namor (280), Tempest(210), Giganto(350), Headpool (60) (900)
Mister Fantastic (235), Invisible Woman (215), Human Torch (225), Crystal (225) (900)
Results:
This was my match against Giganto, and it was a close one. I made sure to avoid being near any trees Giganto could destroy to wound me with, and placed my characters to minimize his options with Wake of Destruction. Giganto was extended outside of the Horn’s range at the end of Round 1, meaning Tempest had to take a turn moving up instead of using WoD, which bought me time to continue pummeling Giganto, and he fell R2T2. Flame On was crucial to Giganto’s destruction.

The Giganto team had a last minute change, as it originally had Aqualad (Garth) (60) instead of Headpool, but Aqualad and Tempest can’t be on the same team. Headpool was pretty useful, and the weak link turned out to be Namor, who Reed completely nerfed with Rubber Wrap. He wasn’t given the Horn either, so he was pretty much a waste.
Spoiler Alert!
Spoiler Alert!


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY:
Cost is where I’d ideally like it to be. He breathes new life into Sub-Mariner, and the Atlanteans as a whole, and is draftable with just 1 or multiple Giganto.
Coming in a little strong balance-wise. I’ll drop his defense to 7, and the range on the Horn to 7. This will make him easier to wound, and make the Horn blower slightly more vulnerable. I had the Horn range at 8 originally to tie it to Sub-Mariner’s move when on a water tile, but being a double based figure means that the range of 7 is essentially 8 anyway, so it accomplishes that original intent, while making 7 a consistent value with Giganto’s stats.

GENERAL THOUGHTS ON THE TESTED UNIT:
Giganto can be intimidating, but he’s slow and awkward to move. Bombard him on his approach, kite him, keep him chasing you, and make sure you are spread out so he can’t stomp all over your team, or fall on a group when he dies. Try going for the Horn blower if possible; you might even steal the Horn and effectively gain yourself a Giganto. In the comics, the real trouble comes from the Horn blower, and that translates here.

KARAT’S THOUGHTS:
Giganto is a bit lumbering and a hulk which seems on point. He seems a tad on the too strong side currently having steam rolled the Red Lanterns and the Superman Family. They don't seem like much on paper but stick around a while and do a decent chunk of damage. They either need to go up a hair in points or receive some sort of debuff currently.
 
Re: The Book of Giganto (Atlantean Beast) - Playtesting

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE PLAYTEST UNIT: Giganto
VERSION TESTED
Spoiler Alert!

Army Test
Map: Mountain Spring.
Units: Sub-Mariner, Giganto X3 (1300) vs Doctor Doom (375), Doombot (95)x2, Iron Man (270), Black Panther (210), Stan Lee (50), Reed Richards (200) with Experimental Medicine, Web Pistol, Teleportation Belt, and Shrink Ray, Maggot Swarm (1300)
Spoiler Alert!

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Army Test
Map: Sacred Shrine.
Units: Sub-Mariner, Giganto, Atlantean Palace Guards, Skrull Imposter (800) vs Cap (I), Black Panther (II), Luke Cage, Human Torch (Android) (800)
Spoiler Alert!


THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: The first game was me trying out maximum Gigantos, Namor fell fast and it was a high ground map, so it was essentially a test of how they do in the worst case scenario as opposed to the second game where Namor had a guard in place which really helped maximize the Giganto’s rampage while Namor was protected. Namor hits harder near water which would normally make you want to just use him instead anyway, but WoD makes Giganto worth it.

Stats are solid, I like the high life.
HORN OF PROTEUS: You need to ensure you have other heroes who can grab it or moreso the guard for Namor, if the enemy gets ahold of whale control it is very bad for your team.
WAKE OF DESTRUCTION: Hits about half the time, which is reasonable. It’s a fun Godzilla power.
GIGANTIC IMPACT: Falling whale didn’t get used much overall, but it took out BP in that last game and stopped a bonding so that was cool.


TOYHANDLE'S THOUGHTS:
GAME 1:
3 Giganto is probably too much of a good thing. The map wasn't ideal either, since they had a high hill to climb. And up against the Doominati, it was a straightforward army vs a shenanigan army. Perhaps some decisions could have been made to make the game closer, like getting Namor to the mountain's base water earlier, and guarding him with Giganto, but I think the Giganto team were at a disadvantage due to having fewer tools to work with. This game showed that when the Horn falls into enemy hands, they can be their own worst enemy.

GAME 2:
Pretty close. Giganto smashed Cap really easily, but Black Panther took him down with three lucky 5-Skull attacks. Gigantic Impact took Black Panther with him, though. Although Namor had beefy defense from the Atlantean Guard pod, their podding made Namor susceptible to Torch's Special Attack burns.

OVERALL:
After one close loss and one massive loss, I don't think their stats need to change any. As is, he's ready for release, but Splash had a great idea to put Blob's Blubber as a power on the card. That would require some defensive stat changing and additional testing. I'm open to doing that, but this has been in playtesting for a while, so unless someone expresses interest in signing up, I'm fine releasing as is.


GENERAL THOUGHTS ON THE TESTED UNIT: It’s a must to draft with the Atlantean Guard as they will protect your King and give you more Giganto turns, as well as stopping the whales from falling into enemy hands. For the Gigantos themselves I wouldn’t draft more than two, but I very much like them as Uncommons.

The only downside is it feels like kind of a miss they don’t have Blubber, but it might be too late in the game to add that in. I'd also expand the Horn to Atlantean Queens as well for Mera and Namora/Namorita/Dorma.

Fun whales to smash opponents spices up the Atlanteans. The first game was bad moves on my part, I think given you sacrifice Namor turns to use Gigantos, the whales are worth cost.

Last note: Sub-Mariner, Giganto, Atlantean Guard, and Mera are a 1,000 point army I'd like to see.
 
Re: The Book of Giganto (Atlantean Beast) - Playtesting

Probably want to add "this Giganto" language to the powers where need be.
 
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