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Character Bio - Godzilla's name Gojira combines the Japanese words gorira (gorilla) and kujira (whale). This is Giganto.
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-Rulings and Clarifications-
Base Clarification: Giganto is a double-spaced figure.
Re: The Book of Giganto (Atlantean Beast) - Design
NAME = GIGANTO
SPECIES = GIGANTO
UNIQUENESS = UNCOMMON HERO
CLASS = GUARDIAN
PERSONALITY = DOCILE
SIZE/HEIGHT = HUGE 10
LIFE = 7
MOVE = 5
RANGE = 1
ATTACK = 7
DEFENSE = 7
POINTS = 350
HORN OF PROTEUS
At the start of the game, if a Glyph of Horn of Proteus is not equipped to a figure you control, place a Glyph of Horn of Proteus on the card of a figure you control. This Giganto cannot equip glyphs.
WAKE OF DESTRUCTION
While moving, this Giganto may destroy any destructible object or obstacle that is adjacent and unoccupied; may move through and never takes leaving engagement attacks from figures that are not huge; and does not stop its movement when entering water spaces. After moving, roll 1 unblockable attack die against each figure this Giganto moved through.
GIGANTIC IMPACT
When this Giganto is destroyed, before removing it from the battlefield you must choose 3 spaces in a straight line from one of the spaces this Giganto occupies. All figures on or within 1 space of the chosen spaces, whose bases are not higher than the height of this Giganto, receive one wound. Huge figures are not affected.
Re: The Book of Giganto (Atlantean Beast) - Design
So while I was researching both the main Marvel Gigantos awhile back, I figured the best way to differentiate the two is to make the whales Uncommon, since it's just the name of the Atlantean beast, while Giganto the Mole Monster is a specific individual.
An Uncommon Giganto option at 250 would be a sweet price point for Namor as well, like imagine just Namor with 3 of these things for a 1,000 point army.
So while I was researching both the main Marvel Gigantos awhile back, I figured the best way to differentiate the two is to make the whales Uncommon, since it's just the name of the Atlantean beast, while Giganto the Mole Monster is a specific individual.
An Uncommon Giganto option at 250 would be a sweet price point for Namor as well, like imagine just Namor with 3 of these things for a 1,000 point army.
That would be a cool way to get around the Name/SI rule. There were a couple times where Giganto was referred to as Monstro, but Giganto is more commonly used. And Monstro has been used for a Kraken as well.
I went through every appearance I could find of Giganto (and put every remotely usable piece of art under the Art spoilers), and found two instances of multiple Giganto:
Fantastic Four #3(2014), showing a herd of Giganto in their natural habitat.
Spoiler Alert!
All-New Invaders #4(2014), has a flashback image of Namor rescuing the Invaders with at least four Giganto, and three other sea monsters.
Spoiler Alert!
So even though it's not the way we typically see Giganto used, it's a way they can be used, and I'm open to it. I'll have to change the wording so there's only 1 Horn of Proteus per army.
Either way, changed his species from Unknown to Giganto
Re: The Book of Giganto (Atlantean Beast) - Design
Interesting design. Doesn't seem like stealing the horn has too much of an upside, because the player controlling Giganto will still get to do the movement, so they can mostly keep Giganto non-adjacent to other figures you control and avoid an enemy horn bearer from using him to attack your own guys.
Re: The Book of Giganto (Atlantean Beast) - Design
My notes, as promised:
-You can simplify down a lot by just having the Glyph start on the card of a figure you control. Starting with it on the card of a non-Atlantean King still isn’t going to be beneficial cause they’ll lose it faster.
-I feel like the 4 space restriction on the movement bonding is going to play a little funkier than intended? Once my Namor is engaged, if I want to move Giganto, I’m going to have to Namor aimlessly circle around the enemy just to activate Giganto’s movement.
-I do really wish we didn’t have to introduce a whole new “big thing fall over” power, but I understand why Harder They Fall isn’t perfect in this situation.
-The Heroclix has a blowhole power. It’d be really cool if this one did too. Is that thematic? Having a water-generating ability feels a little overdone for Atlantean types, but it would be really useful for our Namor design.
-I feel like the 4 space restriction on the movement bonding is going to play a little funkier than intended? Once my Namor is engaged, if I want to move Giganto, I’m going to have to Namor aimlessly circle around the enemy just to activate Giganto’s movement.
Maybe it should be "Instead of moving with the equipped figure, move with Giganto"?
I like Gigantic Impact because his real use is as a massive, clumsy body.
I saw his blowhole attack mentioned in the wikis, and going through the comics, this was the only instance I saw of it.
I had previously thought a blowhole attack would be kind of boring, but your idea of it placing water would be extremely helpful for setting up Water Avenger, on top of Water Strength.
How much hardware would be too much hardware to bring? Especially if its Uncommon?
Here's an updated concept.
Spoiler Alert!
NAME = GIGANTO
SPECIES = GIGANTO
UNIQUENESS = UNCOMMON HERO?
CLASS = GUARDIAN
PERSONALITY = DOCILE
SIZE/HEIGHT = HUGE 10
LIFE = ?
MOVE = 5
RANGE = 1
ATTACK = 7?
DEFENSE = 8?
POINTS = 350?
HORN OF PROTEUS
At the start of the game, place a Glyph of Horn of Proteus on the card of a figure you control. Giganto cannot equip Glyphs.
WAKE OF DESTRUCTION
While moving, Giganto may destroy any destructible object or obstacle that is adjacent and unoccupied; may move through and never takes leaving engagement attacks from figures that are not huge; and does not stop its movement when entering water spaces. After moving, roll 1 unblockable attack die against each figure Giganto moved through.
THAR SHE BLOWS
Start the game with 2 water tiles on this card. Instead of attacking, you may choose an empty land space within 4 spaces of Giganto and place a water tile from this card on that space, if possible. After placing the water tile, one at a time, roll an unblockable attack die against each figure within one space of the water tile. Giganto is not affected by its Thar She Blows.
GIGANTIC IMPACT
When Giganto is destroyed, before removing it from the Battlefield you must choose 3 spaces in a straight line from one of the spaces Giganto occupies. All figures on these spaces and all adjacent spaces, whose bases are not higher than the height of Giganto, receive one wound. Huge figures are not affected.
SUPER STRENGTH
NAME = GLYPH OF HORN OF PROTEUS
SUBTITLE = GIGANTO LEADER
ARTIFACT EQUIPMENT GLYPH
Instead of moving a figure equipped with this glyph, you may move any Docile Giganto figures within 8 spaces of this glyph. Instead of attacking with a figure equipped with this glyph, you may attack with a Docile Giganto within 8 spaces of this glyph. Atlantean Kings cannot lose this glyph by receiving wounds unless they are destroyed.
Moving Giganto will be less finicky, and there's a benefit to stealing the glyph if that's something we want.
The Blowhole thing is just an edit of Mystical Tempest, could probably be made more interesting.
Probably arrived at "too much" territory. Changed the name of Awakened from Slumber, but I don't know how to word it so it only places 1 glyph per Giganto-owner, if we decide to make him an Uncommon Hero.
Re: The Book of Giganto (Atlantean Beast) - Design
For sure, I would expect 4 powers to be a no-go, and it to come down between the falling power and a blowhole power.
While I do think that the interplay between Giganto placing water tiles to set Namor up for Water Avenger is cool extremely cool, I think playing that up would be more of mechanical interest than trying to capture how these characters interact with each other in the comics.
Re: The Book of Giganto (Atlantean Beast) - Design
Yeah I’m worried that the 4 powers is a little much. Oh well, a blowhole power just sounded fun but it’s not a big deal.
Might want to have it be “instead of moving normally” so Illuminati Namor can’t create superspeed Gigantos. We also probably need to work it so drafting 3 Gigantos doesn’t spawn in 3 Horns.
Re: The Book of Giganto (Atlantean Beast) - Design
How about this? I had nixed the "place the glyph within 1 space" part in the last update, but put it back here, because if someone wants to run just Ocean Master with Gigantos, he wouldn't be able to equip it because of his trident glyph.
Worded things with the understanding that Glyphs occupy the same space as the figure equipped with it.
NAME = GIGANTO
SPECIES = GIGANTO
UNIQUENESS = UNCOMMON HERO
CLASS = GUARDIAN
PERSONALITY = DOCILE
SIZE/HEIGHT = HUGE 10
LIFE = ?
MOVE = 5
RANGE = 1
ATTACK = 7?
DEFENSE = 8?
POINTS = 350?
HORN OF PROTEUS
At the start of the game, if a Glyph of Horn of Proteus is not equipped to a figure you control, place a Glyph of Horn of Proteus on the card of a figure you control. Giganto cannot equip Glyphs.
WAKE OF DESTRUCTION
While moving, Giganto may destroy any destructible object or obstacle that is adjacent and unoccupied; may move through and never takes leaving engagement attacks from figures that are not huge; and does not stop its movement when entering water spaces. After moving, roll 1 unblockable attack die against each figure Giganto moved through.
GIGANTIC IMPACT
When Giganto is destroyed, before removing it from the Battlefield you must choose 3 spaces in a straight line from one of the spaces Giganto occupies. All figures on these spaces and all adjacent spaces, whose bases are not higher than the height of Giganto, receive one wound. Huge figures are not affected.
NAME = GLYPH OF HORN OF PROTEUS
SUBTITLE = GIGANTO LEADER
ARTIFACT EQUIPMENT GLYPH
Instead of moving normally with a figure equipped with this glyph, you may move any or all Docile Giganto figures within 8 spaces of this glyph. Instead of attacking normally with a figure equipped with this glyph, you may attack with a Docile Giganto within 8 spaces of this glyph. Atlantean Kings cannot lose this glyph by receiving wounds unless they are destroyed.
Re: The Book of Giganto (Atlantean Beast) - Design
I feel like Ocean Master not being able to be picked is a good thing rather than a bad one, because otherwise he's probably the strongest fit while not being a thematic one?
Re: The Book of Giganto (Atlantean Beast) - Design
We’ve also discussed in the past (surrounding Zombie) that you can just choose to place the Horn before the Trident. That means you don’t get to place the Trident, but if you’re trying to do Orm/Giganto, you probably don’t care about that anyways?