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That's the plan. It's good to have some stuff in reserve so we can have uninterrupted service. I'd only ever want to release a wave a month if we just had a tooooon of stuff stockpiled, because I don't want folks getting used to releases that big that frequently and getting cranky if/when things slowed down.
Maybe it's because I love Superman stuff so much. Maybe it's because these are mostly my LDs. Maybe it's because the new Superman movie is coming up. Maybe it's because this design is really that much fun. And maybe it's all of the above, but this was the best Heroscape game I have played since me and tickle had a Mutant blow out at the game store.
Squad Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 280. - Give a brief overview.Going up against melee squads changes Zod's results a lot. With his range, he can afford to keep the high ground, and each time he attacks an adjacent figure, it is pretty much a guarantee of death.
Map: Custom.
Units: Zod - VS - Hawkmen of Thanagar x4.
Tests look good! Glad to see Batman (II) getting some action. Pre-ya at 380.
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. pass
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. pass
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. pass
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. pass
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. pass
- FUN TEST/ Consider whether or not the design was fun to play. pass
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. pass
- DRAFTING TEST/ Consider whether or not this design is worth drafting. pass
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. pass
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. pass
Army Test
- Does it pass, Yes or No? yes - What should be the unit's point value? 380 - Give a brief overview.Thor teaches Zod how to kneel before a God.
Map: Ravaged Road
Units: Zod, Kryptonian Infiltrator x2 (700) vs. Thor, Warmachine (700)
Spoiler Alert!
Rolls for Infiltrator power twice, fails. Zod win I, Infiltrator flies across the road onto high ground. Thor does the same. Zod moves up to HG in front of him, Warmachine does the same. Zod moves to the highest point on the wall. Warmachine moves 6 spaces away from Infiltrator & att. w/SA from lower level -2 skulls, 1 W-miss-1 skull, 1 W.
Infiltrator fails to occur. Zod wins I, moves along wall while remaining on highest ground available, att. Thor/1 W. Thor flies across road to be adj. to Warmachine. Infiltrator can no longer get adj. to Warmachine or Thor & be on even ground so he moves onto highest ground available on wall. Thor moves adj. to Infiltrator & att./5 skulls/2 shields & 1 blank/2 W/Dead! Zod moves down, stays 5 spaces away from Warmachine and att. from HG/4 skulls/2 shields/2 W! Warmachine moves to even ground 5 spaces away from Zod & att. w/SA - Blocked all 3 times.
No infiltration. Warmachine wins I, att. Zod w/SA -miss-2W-blocked. Zod att. Warmachine/blocked. Warmachine att. Zod/blocked all 3 times. Zod att. Warmachine/blocked. Thor flies adj. to Warmachine, stays 6 spaces away from Zod. Zod att. Warmachine/blocked.
Infiltration successful, places adj. to Thor & Warmachine. Thor wins I, att. Infiltrator w/SA, targets Zod as well, 1 skull rolled/blocked/blocked. Zod has Infiltrator roll 1 unblockable die on Warmachine, 1 W. Warmachine att. Infiltrator from HG/blocked. Zod has Infiltrator roll 1 die vs. Thor/miss. Thor att. Infiltrator & Zod w/SA, both block. Zod has Infiltrator roll 1 die on Warmachine/1 W/dead!
Thor wins I, moves up to HG vacated by warmachine & att. Infiltrator w/normal att., 7 skulls rolled/dead! Zod pulls back to the middle of the hill. Thor moves 2 spaces away from Zod while staying away from hill, uses God of Thunder Strike to no effect. Zod moves up hill to att. Thor from HG/1 W. Thor moves onto hill by ladder, att. Zod w/normal att. from HG/6 skulls/2 shields & 2 blanks/2 W! Zod takes LES-miss-moves onto wall above ladder, att. from adj. HG/2 W!
Thor wins I, takes LES-miss-moves adj. to Zod on HG & att./Dead! Who won and how many wounds did they have?Thor wins with 4 W on card.
Army Test
- Does it pass, Yes or No? yes - What should be the unit's point value? 380 - Give a brief overview.Superman & Lex Luther team up to repel a Zod invasion of Earth.
Map: Ravaged Road
Units: Zod, Ursa, Doomsday vs Superman, Supergirl, Lex (II).
Spoiler Alert!
FYI, All OMs placed on Zods card for his team.
Superman wins I, Lex moves up onto HG by road. Doomsday moves onto the road. Superman flies out to land on last bit of high ground adj. to road. Doomsday moves down road to be adj. to Superman & atts/blocked. Supergirl flies out & uses heat vision on Doomsday/blocked. Doomsday moves adj. to Superman on even ground & att./2 W.
Supergirl wind I, moves forward to even ground with Doomsday & att. w/SA, 6 skulls rolled in total/2 shields/4 W/dead!! Zod takes HG & att. Supergirl w/ranged att., 1 W. Lex moves onto road & att. Zod w/SA, blocked. Zod att. Supergirl/1 W. Supergirl flies past Zod to land on HG next to SZ, att. Ursa w/SA, 6 skulls rolled again/3 W!! Ursa moves adj. to Supergirl & att. w/SA, blocked/1 W to Ursa.
Great job, thanks. In the future, you need to keep the html code clean of errors. Thanks a lot.
warlordofthewolves said:
Warlordofthewolves said:
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE TEST UNIT General Zod /SIZE]
- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass.
- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass.
- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass.
- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak. Pass.
- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass.
- FUN TEST/ Consider whether or not the design was fun to play. Pass.
- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass.
- DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass.
- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass.
- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass.
Army Test
- Does it pass, Yes or No? Yes - What should be the unit's point value? 380 - Give a breif overveiw.General Zod uses General of new Krypton and moves 2 Kryptonian soldiers. Luke Cage uses I've got your back moving Human torch who fails to wound a Kryptonian Soldier with Fireball specail attack an then Luke moves. General Zod moves and fails to wound Torch. Luke takes a trun with Torch who moves and fails to wound a kryptonian Soldier and then Luke moves and wounds a Soldier 2 times. a kryptonain Soldier wounds Luke once. Spider man moves using Web swing. At the end of the round both Kryptonian soldiers take a wound from Lava. General Zod moves and attacks Luke and rolls 2 addional dice because of kneel begore Zod but only wounds Luke once. Spider man moves and fails to wound Zod. Zod wounds Luke once. Luke takes a turn with torch who fails to wound a Soldier with Fireball specail attack and then Luke kills a Soldier. Ursa move. Spider man moves and fails to wound a Soldier. At the end of the round Zod takes awound from lava. Spider man uses Web slinger moving the last Kryptonian soldier into lava and killing it.Zod kills Luke. zod uses generla of new Krypton taking a turn with Ursa who moves and attacks spiderspidey senses 9 moving him 4 spaces. Usra moves and wounds Spider man three times. at the end of the round Zod, and spider man take a wound from lava. Zod moves and wounds Darkseid once because of height and kneel before Zod. Darkseid fails to wound Zod. Zod moves and fails to wound Darkseid. Darkseid moves away but doesnt take any wounds and uses omega effect specail attack woundign Zod three times. Ursa attacks spidr man but he avoids it and moves 4. Torch attacks Ursa wounding her once. Zod moves and wounds Darkseid twice. Darkseid moves and attacks Zod but fails to wound him. Zod moves and wounds Darkseid to more times. Darksied kills Zod. Ursa moves and kills spider man. Darksied moves and fails to wound Ursa with omega effect special attack. Ursa moves and kills Darkseid. Ursa fails to wound torch. Torch wounds Ursa once. Ursa wounds Torch once. Torch kills Ursa.
Map: Martian War Zone
Units: /B] COLOR]
Spoiler Alert!
] General zod, Kryptonian Soldier x2, Ursa,(1010) VS. Luke Cage, Human Torch (Jim Hammond) , Spider Man, Darkseid, Wasp (1020) Who won and how many wounds did they have?[B,.B]Team 2 with Human Torch with 1 wound and wasp.
Army Test
- Does it pass, Yes or No? Yes - What should be the unit's point value? 380 - Give a brief overview.at the beggingn of the round both Kryptonian Inflitrators fail to use Inflitrate and Joker fails to use reorganized chaos. A Inflitrator moves. harley moves. One Inflitrator mobes and faisl to wound Harlley because of acrobatic meunover. Harley moves and wounds the inflitrator once. General Zod moves and rolls lucky wounding Harley three times. Creeper faisl to use Progressive Psychosis and then moves and Harley then attacks the Inflitraor wounding it to more times. The other inflitrator moves. Harley uses Smilex bomb wounding Zod once and The other Infltrator once and then removing a order marker form them. Zod moves and wounds Creeper once. Harley fails to wound a Inflitrator. Creeper moves using stealth leap and then fails to wound a Inlfiotrator and then Harley fails to wound the Infloitrator. Before inititive a Inflitrator moves next to Joker. A inflitrator wounds Joker 4 times. Creeper faisl to place a insiantiy marker on him and kills a In flitrator. Zod kills harley. Croc moves and wounds the other inflitrator once. Zod moves and wounds Creeper once. Croc fails to death roll the other inflitrator. at the beggining of the round Joker uses Reorganized chaos moving to order markers. Creeper places a insity marker and then moves and attacks Zod failing to wound him and then Creeper heals. The last inflitrator kills Joker and wounds Croc three times. Croc fails to death roll again. the inflitrator fails to wound Croc. Croc wounds The inflitrator once withnhis normal attack. Zod wounds Creeper once. Zod wounds Creeper twice. Creeper wounds Zod once. Zod kills Creeper. Croc kills the last inflitrator with death roll. Zod rolls Lucky again and kills Croc. Zod kills wasp.
Map: Martian war zone
Units: General Zod, Kryptonian Inflitrator X2 ( 700) VS. Harley Quinn, Joker, Creeper, Killer Croc, Wasp (695)/B]
Spoiler Alert!
. Who won and how many wounds did they have?team one with General zod with 2 wounds.