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The Book of General Zod

Griffin

Founding Member of C3G and C3V
Site Supporter
The Book of General Zod

C3G DC WAVE 13
THE ADVENTURES OF SUPERMAN


C3G_GeneralZod_comic.png


Comic PDF

C3G_GeneralZod_mini.png


Mini PDF

The figure used for this unit is a Heroclix figure from the Superman set.
Its model number and name are #053 / Zod.

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Character Bio - Long ago on Krypton, Zod was a respected General. When the Kryptonian Science Council discovered that two of their most revered scientists, Jor-El and Non, had determined that in a short matter of time, Krypton would suffer geothermic upheaval that would destroy the entire planet, they branded the two as heretics and sent General Zod and his militants to Jor-El's laboratory to arrest he and Non. The Science Council administered a stern warning to them, and set them free. But when Zod learned that the scientists were correct, he left the military to join Non's mission to alert the people of Krypton to the impending doom. Soon, the Council ordered that Non be lobotomized to silence his stirring of the people. This drove Zod and his loyal follower Ursa to begin a rebellion and overthrow the Council. The three were eventually caught and sentenced to death, but Jor-El defended them, and instead had them sent to the Phantom Zone.
Eventually, with the freeing of the bottled city of Kandor, Zod, Ursa, and Non were pardoned for their crimes and were set free. But it wasn't long before Zod took military control of the surviving Kryptonians and waged a war against Earth. Were it not for Superman, Earth would have certainly become a New Krypton.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • General Zod may activate an Unique Kryptonian Hero with his General of New Krypton special power. Current Unique Kryptonian Heroes.
  • General Zod may activate Kryptonian Soldier Heroes with his General of New Krypton special power.
  • General Zod may roll unblockable dice against chosen figures adjacent to Kryptonian Spies with his General of New Krypton special power. Current Kryptonian Spies.
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-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-Revaluation Tests
Card Updates:
7 March 2021 - Class changed to Conqueror
 
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NAME = GENERAL ZOD
SECRET IDENTITY = DRU-ZOD

SPECIES = KRYPTONIAN
UNIQUENESS = UNIQUE HERO
CLASS = CONQUEROR
PERSONALITY = EGOMANIACAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 5
ATTACK = 4
DEFENSE = 6

POINTS = 350


GENERAL OF NEW KRYPTON
After revealing an Order Marker on this card and instead of taking a turn normally, you may do up to two of the following:
* Take a turn with 1 Unique Kryptonian Hero you control.
* Move up to 2 Kryptonian Heroes you control. Then, you may make an immediate attack with any Kryptonian Soldier that moved.
* One at a time, for each Kryptonian Spy you control, choose a figure engaged with that Kryptonian Spy and roll 1 unblockable attack die against that figure.
Each option may only be chosen once per player turn, and a figure cannot move or take a turn if it has previously moved this turn. General Zod may be the chosen Hero.

KNEEL BEFORE ZOD
When Zod attacks an adjacent figure, roll two additional attack dice and if Zod has height advantage, the adjacent defending figure rolls two fewer defense dice.

KRYPTONIAN DEFENSE
When rolling defense dice against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.

SUPER STRENGTH

FLYING

Spoiler Alert!
 
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Re: The Book of General Zod - Designing

KNEEL BEFORE ZOD
When Zod attacks an adjacent figure, roll two additional attack dice and if Zod has height advantage, the defending figure rolls two fewer defense dice.

If he has a range of 1 isn't he always attacking an adjacent figure & thus always has an attack of 6. Or am I missing something?

Otherwise looks good. :up:
 
Re: The Book of General Zod - Designing

Looks good. It will be fun to see him get height advantage and attack Darkseid and reduce his defense. :D
 
Re: The Book of General Zod - Designing

I really dig Kneel Before Zod. :)

Looks solid all around. My only questions involve whether or not we want small tweaks on his general power for theme and clarity.

GENERAL OF NEW KRYPTON
After revealing an Order Marker on this card and instead of taking a turn with Zod, you may:
* take a turn with 1 Unique Kryptonian Hero you control; or
* move up to 2 Soldier Heroes you control; or
* choose 1 Spy you control and roll 1 ublockable attack die against any figure adjacent to the chosen Spy.

My theme question is, do we want to restrict him to moving only Kryptonian Soldiers or activating Kryptonian Spies? Thematically, especially considering the power title, his commanding Captain America or Chameleon, or humans in general, seems a bit odd (typically this guy hates humans and they hate him right back!). It seems like he'd still have plenty of great options even with a Kryptonian restriction, so I don't think it'd damage his playability any - just make it more factional.
 
Re: The Book of General Zod - Designing

Good catch Bats. I'd definitely support Kryptonians only. Plus we've got plenty of Soldier synergy coming in down the road no reason to force it in here.
 
Re: The Book of General Zod - Designing

I am good with making it Kryptonian specific. It is thematic. I was thinking about Vipers having Warlord Bonding and there being more than one Warlord that isn't a Viper. But, we don't have to match that aesthetic. This guy is xenophobic at his core.
 
Re: The Book of General Zod - Designing

For sure. I don't mind opening up less thematic connections on synergy powers sometimes, but with his xenophobic nature that you mentioned, it would have felt "off" to me here.
 
Re: The Book of General Zod - Designing

Would you be willing to bump his Defense up to 7? I guess I just think of this guy as the second most BA Kryptonian to Superman. He already has quite a bit less life. I could also see his Attack up to 5, but I'd settle for Defense only bump.
 
Re: The Book of General Zod - Designing

Hmm ... on that note, 5 life does seem kind of low for a Kryptonian ... I'd think 6 life for him at least. :shrug:
 
Re: The Book of General Zod - Designing

Would you be willing to bump his Defense up to 7? I guess I just think of this guy as the second most BA Kryptonian to Superman. He already has quite a bit less life. I could also see his Attack up to 5, but I'd settle for Defense only bump.
:word:
Hmm ... on that note, 5 life does seem kind of low for a Kryptonian ... I'd think 6 life for him at least. :shrug:
:word:
 
Re: The Book of General Zod - Designing

Would you be willing to bump his Defense up to 7? I guess I just think of this guy as the second most BA Kryptonian to Superman. He already has quite a bit less life. I could also see his Attack up to 5, but I'd settle for Defense only bump.
:word:
Hmm ... on that note, 5 life does seem kind of low for a Kryptonian ... I'd think 6 life for him at least. :shrug:
:word:

:word:
 
Re: The Book of General Zod - Designing

Honestly, I don't know how or why his life is at 5 - it was meant to be 6, so that is my fault. I don't like his defense going up to 7 though, as though he is BA, he really isn't near as tough as Superman is with not being on Earth and soaking up as much sun. If he had a defense of 7, his defense would be almost on par with Superman (counting for the difference in Man of Steel and Kryptonian Defense). I think a Life of 6 and defense of 6 with Kryptonian Defense accurately portrays his toughness, keeping in mind that Martian Manhunter is a Life 6 and Defense 6 without Kryptonian Defense.

I'll bump his life to 6, as that is an error anyways, but I don't like him having a defense of 7, and I absolutely would not support his normal attack to be higher than 4 - that is his gun that is represented there. When Zod is adjacent, his attack will be 6 which seems appropriate.
 
Re: The Book of General Zod - Designing

I'm in favor of his defense staying at 6 if his life goes to 6.
 
Re: The Book of General Zod - Designing

That works too. I just read Life 5, which is lower than Non or Ursa, and figured you had a reason so my suggested tweak was defense.
 
Re: The Book of General Zod - Designing

Thanks for noting it. Like I said, it was supposed to be Life 6 all along. I don't know how that happened.
 
Re: The Book of General Zod - Designing

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Zod

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
Pass

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
Pass

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
Pass

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
Pass

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
Pass

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 380.
- Give a brief overview. Zod is a beast. Don't let him get height and have you engaged, or you will certainly regret having to bow to Zod!
Spoiler Alert!

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Squad Test
- Does it pass, Yes or No? yes.
- What should be the unit's point value? 370-380.
- Give a brief overview. Zod doesn't have a great answer for squads, but his high defense really does help along with his range attack.
Map: Custom.
Units: Zod - VS - 5th Precinct Beat Cops x6.
Spoiler Alert!

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Squad Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 380.
- Give a brief overview. Going up against melee squads changes Zod's results a lot. With his range, he can afford to keep the high ground, and each time he attacks an adjacent figure, it is pretty much a guarantee of death.
Map: Custom.
Units: Zod - VS - Hawkmen of Thanagar x4.
Spoiler Alert!


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Army Test
- Does it pass, Yes or No? Heck Yes.
- What should be the unit's point value? 380.
- Give a brief overview. This was the game I have been waiting for! Zod was an amazing general with lots of options. I loved taking turns with Zod, other Kryptonians, Moving Soldiers, and swiping with Infiltrators. Really, this game was brilliant in every way, and it was very close, dispite the fact that Batman was a freaking monster with those Green K Gloves. :p Every power, combo, and tactic was used in this game, except for Steel and Supergirl not getting much action. They got attacked a lot, but there was just too many other things that needed to be done before activating them. As far as Zod goes, this is a winner. I hope that the high point cost of Kryptonians won't keep people from playing with them, because to enjoy Zod to the fullest, you really need 2,000 or more points.
Map: Custom.
Units: General Zod, Ursa, Non, Kryptonian Soldier x4, and Kryptonian Infiltrator x4 (2,380) - VS - Superman I, Supergirl, Superboy, Krypto, Eradicator, Steel, Mister Mxyzptlk, Bizarro, and Batman II (2,380).
Spoiler Alert!

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Army Test
- Does it pass, Yes or No? Yes.
- What should be the unit's point value? 380.
- Give a brief overview. Zod seems to do very well one on one, but against a lot of attrition, he isn't as good. Non really helped with the crowd control, as did Krypto actually.
Map: Custom.
Units: General Zod, Ursa, Non, and Krypto (1,020)- VS - Red Skull (C3G), Baron Von Strucker, Madame Hydra, Hydra Agents x3, Hired Guns, and Bodyguard x5 (1,015).
Spoiler Alert!
 
Re: The Book of General Zod - Designing

Yeah, he is gonna have to wait in line though. I have my mind set on Carnage today, and I had to get Black Panther done for A3n. I felt bad, not being much of a wingman for him lately.
 
Re: The Book of General Zod - Designing

Our pace has been great. :) Nothing to worry about on that front.
 
Re: The Book of General Zod - Designing

Our pace has been great. :) Nothing to worry about on that front.
:word: You guys are really cranking them out! I seriously think it would not be at all impossible for you guys to release a Wave for every month for the rest of the year! (I'm not saying you should, just that you have enough designs in the works or done that you could.) I imagine that by Dec. 31, you guys will have all of 2013 done and waiting!
 
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