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The Book of Gambit

I like the design as is, I had no specific cost in mind so I'd rather edit the cost here. :up:
 
I am fine with Remy's cost being 170-220, so I am fine with the high end, but I think he may end up coming in at 200-210.
 
Yeah, this was limited testing by me - I don't think it nullifies all the testing that came before or anything. But I think 180 is definitely too low.
And I'd also rather see the cost change than any changes get made on the card. His special attack is what most of his cost is coming from.
 
Yep, but Disengage seems to really help that special attack by letting him get non-adjacent really easily. So I thought it'd be a nice small tweak to keep the points down if you wanted. Anyway, some costlier mutants is fine with me too!
 
Looking back at my testing I had him up against the Fan4 and then Captain Marvel whose high defenses made his normal attack w/ Staff Vault a better choice and he didn't do much. Karat was able to take out Wolverine and Deadpool. In LordEIV's first test he tore up some Moloids (perfectly fine with that) and gave Thor 2 wounds, in his second test he paired Gambit with Wolverine and Professor X and they beat Batman, Grundy and Daredevil without taking a wound. I definitely think Gambit should be 210-220.
 
For Gambit:
Disengage really makes sense for his Thief class and keeps his Staff Vault useful too.

His special attack is definitely the issue IMO. I think if any changes are made to the design dropping the special attack from 5 dice to 4 would be the best solution. It would lose the cool name though.

Having him worth as much as Storm is a little odd to me. I think 200 should be his cap. He should be relatively close Cyclops, Beast, Jean Grey and should definitely not cost more than Storm.

For Storm:
She is one of the most powerful mutants and being that she doesn't have any special defensive power on her card I still think Life 6 shouldn't be off the table for her.

We could also boost her attack to 5 to keep her out of the heavy action for an extra turn.
 
Yep, but Disengage seems to really help that special attack by letting him get non-adjacent really easily. So I thought it'd be a nice small tweak to keep the points down if you wanted. Anyway, some costlier mutants is fine with me too!

Crap, I just realized that I used that special attack while adjacent too in my tests, so that would take him down a peg. That said, there was never a situation where I couldn't have just disengaged with him. I don't believe he was ever engaged with Mr. Fantastic - he took Mr. Fantastic out from range.
Still, that's probably about 10 points you should shave off my results due to playing that wrong.

For Gambit:
Disengage really makes sense for his Thief class and keeps his Staff Vault useful too.

His special attack is definitely the issue IMO. I think if any changes are made to the design dropping the special attack from 5 dice to 4 would be the best solution. It would lose the cool name though.

Having him worth as much as Storm is a little odd to me. I think 200 should be his cap. He should be relatively close Cyclops, Beast, Jean Grey and should definitely not cost more than Storm.
For Storm:
She is one of the most powerful mutants and being that she doesn't have any special defensive power on her card I still think Life 6 shouldn't be off the table for her.

We could also boost her attack to 5 to keep her out of the heavy action for an extra turn.

I like Gambit's special attack as is. I just think he needs a boost to 200-210 and he'll be fine.
The more I think about it, the more I agree with you about Storm. She's glass jawed right now and her offensive power is really limited to that one area effect attack that's once per round and can hurt her teammates if she's not careful. I'd be in favor of a boost to 6 life, 5 defense, and 5 attack at this point, which might be enough to keep her at 250, or at least 230. I'd be willing to test her a bit with those changes if folks like that.
 
I like Gambit's special attack as is. I just think he needs a boost to 200-210 and he'll be fine.
The more I think about it, the more I agree with you about Storm. She's glass jawed right now and her offensive power is really limited to that one area effect attack that's once per round and can hurt her teammates if she's not careful. I'd be in favor of a boost to 6 life, 5 defense, and 5 attack at this point, which might be enough to keep her at 250, or at least 230. I'd be willing to test her a bit with those changes if folks like that.

I agree with you on both points here. I'm going to put him at 210 for right now and we can play him more and decide if he needs a slight cost drop before release.

Boosting Storm's stats seems like the way to go here, it will help her remain on of the more powerful X-Men and stay thematic IMO. Sure she doesn't have my raw strength/defense, but that's what her Mutant powers are for.
 
Exactly - she uses her Mutant Powers both offensively and defensively in ways that I'm happy to roll into her stats. Though, come to think of it, 6 life does seem a tad high for her, doesn't it? Do we want to do 5 life and 6 defense instead?
 
5 Life 6 Defense is probably a better direction. Keep her life on par with the other X-Men but boost her defense to show her use of the weather to help her defend and her experience.

Cards updated here. ;)
 
Cool. Hopefully someone else can try him at 210 to see if that fits (and I might try to run a couple more before December) but I think 210 is a much better cost for him.
 
We have a while to play him before he is released. I think 200-210 is his range, we'll see where he falls by December.
 
For sure. :) I'll probably leave him for others to doublecheck from here, then, and turn my focus on Storm and current designs.
 
Don't forget that I've already sent him out as available to be picked for birthday cards.
 
Don't forget that I've already sent him out as available to be picked for birthday cards.

That's fine, I think 210 will be good. Maybe we can ask whoever gets it their opinion after they have played a few games. I'm not afraid to send out a design as a Birthday present then change it before release.
 
I think 5 Life and 5 Defense for Storm is much more reasonable, and we can let the points fall where they may.
 
As long as we go up to 5 attack too, I'm OK with that. A single normal attack of 4 on her just feels worthless. Especially if she's going to cost over 200 points and you're deciding whether to activate her or Jean Grey, Cyclops, Iceman, or Beast (all of whom can do more damage for less).
 
Oh man, love the theme on Five-Card Draw. The "all skulls" clause gives it that lucky feel and the explosive energy, too... very thematic. Nice to get some more vanilla Disengage, too.

Staff Vault is great. With some tweaking, it wouldn't be out of place on Sportsmaster. :ponder:
 
This design is a lot of fun. Disengage really helps him set up for a Staff Vault for a boosted normal attack or a 5 Card Draw SA.
 
Just finished looking at Gambit, and I'm loving it! The 5 Card is such a great Special Attack with a great choice to make: Do I roll 1-die attacks with 50% doubled skulls, or go for a 2-die attack with 25%?

Still going through the cards, but this made me leap in the air! Great design! :woot:
 
Gambit's a beast with that special. He's one of the most competitive figures of the set IMO. His Staff Vault is a lot of fun too. Love this design :thumbsup:
 
Yeah, if you can get a meat screen set up for him (Jean Grey, Angel, Prof X are good candidates to protect him) he can really go crazy on you with that deck of cards.
 
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