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The Book of Feral Troll

spiteofthedice

no baby bump - false alarm!
The Book of Feral Troll

Master Set III - Battle for the Underdark


troll_602886_original.jpg
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: TBA

_________________________________________________________________
-Rulings and Clarifications-
Q. How the heck do "Uncommon Heroes" work? Is there a limit on how many I may draft into my army? Do I need a card for each one in my army? How do I tell each Feral Troll apart from the others?

A.
Truth said:
From the Glossary:

Uncommon Figures: Each Army may have any number of an Uncommon Army Card with the same name. If your army has two or more of the same Uncommon Army Card, you must keep those figures separate (that is, keep track of which figure belongs to which card). For example, if you are using two Feral Trolls, you must clearly mark each Feral Troll figure and a matching Feral Troll Army Card so you can tell which Feral Troll is being activated by which Order Markers and which Wound Markers belong to which Feral Troll. Uncommon figures are considered to be Unique figures in every other way. See also: Army Card, Unique Figures, and Common Figures.

The master set includes a colored sticker sheet. It is suggested that when you have more than one of an Uncommon Hero figure, you mark both the base of the figure and the corresponding Army Card with a matching color sticker so you can keep track of that figure when it’s on the battlefield.

Q. Uncommon Heroes: Shackling and Devouring:
Can an Uncommon Hero be Mindshackled/Soul-Devour-ed even if the an Uncommon Hero with the same army card is already part of my army?

A. Yes. Uncommon Heroes are treated like Unique Heroes in every way, EXCEPT that multiples may be drafted in one army. This exception allows Uncommon Heroes to be Mindshackled or Soul Devour-ed even if an Uncommon Hero with the same card is already a part of your army.
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received

- ORNAK : Red Flag of Fury
As a Unique Hero that follows Utgar, the Fen Hydra may benefit from Ornak’s RED FLAG OF FURY activation synergy.
Synergy Benefits Offered
N/A
C3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________
-Strategy, Tactics and Tips-
TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Feral Troll Pre-Release Discussion Thread

Power Rankings

Jexik: Feral Troll- Excellent against low defense or weakened Heroes. Not so much against squads. Can potentially do well as cleanup. B-

OEAO: B-

Cleon: Tier 2 (201/208)

dok (VC inclusive): C+

Unit Strategy Review
TBA
3.jpg

(Photo courtesy of Isamu)
 
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Uncommon status still seems a little questionable, as to how well you can keep track of wound markers.

Did you see that you use separate cards for each figure? You use stickers to help keep them identified with their specific card.

~Aldin, who always carries a book of matches to finish off trolls
 
Advanced FAQ said:

Mindshackle/Soul Devour


Can a figure with Mindshackle or Soul Devour use either of those powers on an opponent’s Unique figure if you already have that same Unique figure (or a figure of the same name) in your Army? If successful, that would allow you to have 2 of the same Unique figure in your Army.

No. You can never under any circumstances have 2 of the same Unique figures in your Army.
While it's implied, I think the FAQ should be updated to make it clear that you can mindshackle/soul devour an uncommon hero even if you already have one. In the meantime, I think it would be nice to have a note to that effect in the book.
 
Advanced FAQ said:
Mindshackle/Soul Devour

Can a figure with Mindshackle or Soul Devour use either of those powers on an opponent’s Unique figure if you already have that same Unique figure (or a figure of the same name) in your Army? If successful, that would allow you to have 2 of the same Unique figure in your Army.

No. You can never under any circumstances have 2 of the same Unique figures in your Army.
While it's implied, I think the FAQ should be updated to make it clear that you can mindshackle/soul devour an uncommon hero even if you already have one. In the meantime, I think it would be nice to have a note to that effect in the book.

Did I miss something? Can Shades/NGS/KMS now mindshackle/soul devour figures besides Unique Heroes?

And yes, I saw that note Aldin. I just find using stickers to keep track which card belongs to which figure a little corny, as that same rule could be applied to Dumutefs/Swogs to give them more life.
 
While it's implied, I think the FAQ should be updated to make it clear that you can mindshackle/soul devour an uncommon hero even if you already have one. In the meantime, I think it would be nice to have a note to that effect in the book.

Done. If we get an official ruling, I'll apply the wording, but for now, the clarification is in. Thanks, dok.

~Spite
 
The Feral Troll looks pretty strong, his only weakness is his low defense.
Blood Frenzy and Regenerate look pretty strong.
I can't wait to play him!
 
The Feral Troll looks pretty strong, his only weakness is his low defense.
Blood Frenzy and Regenerate look pretty strong.
I can't wait to play him!

pretty strong for his 1 defense?

Serious, rats could take him down... Not really... my money would be on the troll... But, I would say they wouldn't be a tournament scene army figure. I would say they would just be clean up, but for 90 points, NGS would be much better or even the Warden.

You think he would be a decent hero killer? Most hero's that are in armies could smoke them, Cyprien can kill him, and anyone for that matter, in one turn. Of course doing that takes some luck but could do it. Only support heroes like Realin could it be good against. Even then, I would say Realin could kill it quicker then the Troll could kill Realin.
 
Did I miss something? Can Shades/NGS/KMS now mindshackle/soul devour figures besides Unique Heroes?

NGS and KMS can mindshackle unique squads, but that's not relevant to the question. All three figures can mindshackle uncommon heroes, because aside from allowing multiples in one army, uncommon heroes are treated like uniques in every other way.
 
The Feral Troll looks pretty strong, his only weakness is his low defense.
Blood Frenzy and Regenerate look pretty strong.
I can't wait to play him!

pretty strong for his 1 defense?

Serious, rats could take him down... Not really... my money would be on the troll... But, I would say they wouldn't be a tournament scene army figure. I would say they would just be clean up, but for 90 points, NGS would be much better or even the Warden.

You think he would be a decent hero killer? Most hero's that are in armies could smoke them, Cyprien can kill him, and anyone for that matter, in one turn. Of course doing that takes some luck but could do it. Only support heroes like Realin could it be good against. Even then, I would say Realin could kill it quicker then the Troll could kill Realin.
I think 8 lives will carry him farther than people think. Especially against single-attack heros. I think one or two of these guys would be good cleanup, after all the dangerous squads are gone and the heros have a few wounds. If you can manage a first strike, you could finish off a hero with one attack, then move on to the next. Granted, he's not a tournament fig, but I still think he's got uses in casual play.
 
If you look at the design of the Feral Troll it looks like he prime target will be wounded heroes. Also, with his regeneration power he would be best for an endurance type game.

What this means is he is clearly not designed with the Tourny style game in mind. Like other have mentioned squads will roast this guy in short order. However, in a dungeon crawl scenario where there is a lot of heroes and the scenario may take longer he opens up some interesting game options.

I think I will have him hiding under a bridge to jump some adventures as they try to cross! If he takes a few wounds he can retreat to gain some health and keep him around longer. Though I do wish he had a possiblity to heal without OMs on him.
 
A couple comments on this guy:

  • This guy rates with the zombies among the most OM-intensive cards; once you start feeding him OMs you can't stop. The reason is the same - OMs keep him alive.

  • If you don't have Ornak, the tournament use of Feral Trolls is pretty much limited to herokilling. However, at 90 points, they still make for a good investment in some armies. The troll is favored against nearly all heroes. The list of classic 'scape heroes I've found that are favored according to the matchup calculator is very short:

    Jotun
    Charos
    Q9
    Q10
    Sudema (no Blood Frenzy for you!)
    Krug
    An inspired Crixus

    ... I think that's all! Nilfheim comes very close, and Kaemon is pretty close too.
 
A couple comments on this guy:
  • This guy rates with the zombies among the most OM-intensive cards; once you start feeding him OMs you can't stop. The reason is the same - OMs keep him alive.
  • If you don't have Ornak, the tournament use of Feral Trolls is pretty much limited to herokilling. However, at 90 points, they still make for a good investment in some armies. The troll is favored against nearly all heroes. The list of classic 'scape heroes I've found that are favored according to the matchup calculator is very short:

    Jotun
    Charos
    Q9
    Q10
    Sudema (no Blood Frenzy for you!)
    Krug
    An inspired Crixus

    ... I think that's all! Nilfheim comes very close, and Kaemon is pretty close too.

I must be missing something, but why no Blood Frenzy for Sudema?
 
A couple comments on this guy:
  • This guy rates with the zombies among the most OM-intensive cards; once you start feeding him OMs you can't stop. The reason is the same - OMs keep him alive.
  • If you don't have Ornak, the tournament use of Feral Trolls is pretty much limited to herokilling. However, at 90 points, they still make for a good investment in some armies. The troll is favored against nearly all heroes. The list of classic 'scape heroes I've found that are favored according to the matchup calculator is very short:

    Jotun
    Charos
    Q9
    Q10
    Sudema (no Blood Frenzy for you!)
    Krug
    An inspired Crixus

    ... I think that's all! Nilfheim comes very close, and Kaemon is pretty close too.

I believe Tor-Kul-Na, Sujoha, and Wo-Sa-Ga are favoured over the troll in a 1 on 1 fight.

Also, if you take bonding into account, many heroes would be able to easily defeat the troll. Still, for it's cost, the troll looks like an excellent counter for some fairly popular tournament figures (Cyprien, Nilfheim, Braxas, Sgt. Drake, etc.)
 
I think he mistook it to be like Krug's Wounded Smash.

Okay, fair enough... But even with it being Wounded Strike, why wouldn't it work?

I certainly hope I am not having a blond moment.

*Disclaimer* I am in way meaning to offend anyone who is in or of (either naturally or artificially) the blond hair category.
 
If wounds on the Troll (like Krug) instead of on Sudema (the way it actually works) increased his attack, he'd never have increased attack since Sudema will always try to Stare him to death rather than attacking.
 
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If wounds on the Troll (like Krug) instead of on Sudema (the way it actually works) increased his attack, he'd never have increased attack since Sudema will always try to Stare him to death rather than attacking.

Okay, I was looking at it from a "can't" use the power, not a "you probably won't be able to" use the power.

Thanks Necro.
 
I believe Tor-Kul-Na, Sujoha, and Wo-Sa-Ga are favoured over the troll in a 1 on 1 fight.

Of course, all three of those units are significantly more expensive than the troll. Why would the troll stand a chance against 185 and 220 points in a 1 on 1 fight? :roll:

Which also means that I don't like dok's chart- I'd probably compare the Troll to only 80-100 point heroes since he seems to be priced according to that.

I do, however, agree with dok's comment on the OM-intensive style. I just wish there was a way to remove wounds from a Feral Troll if you took a turn with another; it's a trivial thing, since a Feral Troll with 7 wounds does as much damage to hero X as the Troll with no wounds, but it'd nonetheless simplify OM placement, since playing with multiples of these would likely be a nightmare.
 
I like how an unwounded troll has no need to fear a passing swipe. Even two figs will roll on average 1 skull, and the regeneration covers that. This has been frustrating when trying to leash the troll with Tandros, because he just disengages and goes after a juicier target.
 
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