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The Book of Falcon

A3n

"Let's Nut this Unit Out!"
Site Supporter
The Book of Falcon

C3G MARVEL WAVE 11
THE AVENGER INITIATIVE

C3G_Falcon_comic.png

Comic PDF


The figure used for this unit is a Heroclix figure from the Sinister set.
Its model number and name are #055-057 / Falcon.
Its model number and name are #207 / Sam Wilson.
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Character Bio - Samuel Thomas Wilson was born in Harlem, New York City, to Paul Wilson, a prominent minister, and Darlene Wilson. Wilson has a natural affinity for birds & takes up training pigeons, and has the largest pigeon coop in Harlem. In his teens, however, encounters with racism leave him jaded. Sam's father is killed trying to break up a neighborhood fight & two years later, his mother is shot and killed by a mugger one block from their apartment. Consumed by grief and "angry at the world" Sam turns his back on his past & moves to Los Angeles as "Snap" Wilson, a professional criminal, gang member, and pimp.
While "Snap" is on his way to "a big score in Rio de Janeiro", his plane crashes on Exile Island (years later, he would say "I actually loved this place quite a bit. It's where I met my two best friends," referring to Captain America and Redwing). The once-peaceful island had been taken over by the Exiles, a group of would-be world conquerors who had collaborated with the Nazi supervillain the Red Skull during World War II. More recently, they had been betrayed by the Red Skull, and were forced to remain in hiding on the island, enslaving the natives. Wilson finds and befriends Redwing, a falcon which he feels a remarkably strong bond with.

The Red Skull uses the Cosmic Cube, a creation that allows its user to alter reality, to mentally fuse Wilson with Redwing, creating a "super-normal mental link" that would, with time and concentration, give Wilson broad powers over all birds. Next, the Skull uses the Cube to rewrite the past and remove the years Wilson had spent angrily living as "Snap". In this new history, Wilson was an upright and cheerful social worker who is eventually lured to the Exiles' island and organizes the natives to fight for their freedom. Steve Rogers (Captain America) befriends him there and convinces Wilson to adopt a persona to inspire the natives in their rebellion. The two create the costumed persona the Falcon, and train together extensively before attacking and defeating the Exiles and the Red Skull. The Falcon becomes Captain America's regular partner in crime-fighting, and briefly even takes on the Captain America costume and identity when Rogers is believed to have been killed.
Later, again as the Falcon, Wilson receives help from the Black Panther, who creates a harness for Wilson, allowing him to fly. When Rogers briefly abandons his Captain America identity, others attempt to take up the mantle, including a young man named Roscoe whom the Falcon mentors. When the Red Skull eventually kills Roscoe, Rogers again becomes Captain America.
Soon afterward, the Red Skull reveals the Falcon's true past as "Snap" Wilson, and unsuccessfully attempts to use the Cosmic Cube to make the Falcon kill Captain America. Now aware of his past but deciding to continue as a hero, the Falcon is eventually named head of the Super Agents at the espionage agency S.H.I.E.L.D.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • N/A
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-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:
  • N/A
Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: The Book of Falcon - Design Phase

NAME = FALCON
SECRET IDENTITY = SAM WILSON

SPECIES = MUTATE
UNIQUENESS = UNIQUE HERO
CLASS = PROTECTOR
PERSONALITY = PATRIOTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 140


REDWING DISTRACTION
When Falcon is attacked by an adjacent figure with a normal attack and at least 1 skull is rolled, subtract 1 skull from whatever is rolled.

SIX BILLION PAIRS OF EYES
When Falcon or a figure you control within 4 clear sight spaces of Falcon attacks a figure on a Shadow Tile or adjacent to a Jungle Piece, the defending figure does not receive any additional defense dice for the Shadow Tile or Jungle Piece.

AERIAL ADVANTAGE
While Falcon can use his Flying special power, he is always considered to have height advantage on non-flying figures.

FLYING
 
Re: The Book of Falcon - Design Phase

I guess this is early design phase :p

I'll check back later :D
 
Re: The Book of Falcon - Design Phase

REDWING DISTRACTION
Opponent's adjacent figures roll 2 fewer defense and 2 fewer attack dice when defending against or attacking Falcon, to a minimum of 1 die. The least amount of dice an opponents figure can roll when defending against or attacking Falcon, is 1.

seems doubly Darkseid-ish

SIX BILLION PAIRS OF EYES
Figures you control within 4 clear sight spaces of Falcon that have a range number of 3 or more may add 3 to their range number.

FALCON WINGS
Falcon always has height advantage over figures without the Flying special power. Figures with the Flying special power never have height advantage over Falcon.
 
Re: The Book of Falcon - Design Phase

Not sure about Redwing Distraction as a power, but I like the other two powers.
 
Re: The Book of Falcon - Design Phase

Not loving both Redwing Distraction and Falcon Wings both triggering during both the attack and defense phases. Feels like a lot of overlap ... I'd prefer to see one all attack and one all defense or one kept and one cut.

Also, Redwing Distraction being twice as powerful as Darkseid's intimidation? I know it's localized to Falcon's attacks and attacks on him, but still ... a bit too much for me.

I think if we can reign in those two powers or choose one of them to focus on, this is headed in a good direction.

I like "Protector" for a class. Or maybe Crime Fighter or even Champion?
 
Re: The Book of Falcon - Design Phase

Would something like this as a tweak of the third power work? It seems like the type of power we'd want to be reusable ...

AERIAL ADVANTAGE
Falcon is always considered to have height advantage on non-flying figures.

It's a bit simplified, I know, but I think it retains a ton of usefulness while a bit more elegant ...
 
Re: The Book of Falcon - Design Phase

I like that reworking Bats. Simple and useful.
 
Re: The Book of Falcon - Design Phase

REDWING DISTRACTION
Opponent's adjacent figures roll 2 fewer defense and 2 fewer attack dice when defending against or attacking Falcon, to a minimum of 1 die. The least amount of dice an opponents figure can roll when defending against or attacking Falcon, is 1.
I knew there would be a better way to word it but I couldn't think of it.
Not loving both Redwing Distraction and Falcon Wings both triggering during both the attack and defense phases. Feels like a lot of overlap ... I'd prefer to see one all attack and one all defense or one kept and one cut.
I agree.
Also, Redwing Distraction being twice as powerful as Darkseid's intimidation? I know it's localized to Falcon's attacks and attacks on him, but still ... a bit too much for me.
Really? Darkseid's intimidation is just about his imposing bad presence, Redwing Distraction is about being attacked by Falcon. I am kind of sure that apart from the damage caused by the attack from the Falcon, the distraction of that in the middle of a fight would be more detrimental then a stare. :shrug:

AERIAL ADVANTAGE
Falcon is always considered to have height advantage on non-flying figures.
I can live with that.
 
Re: The Book of Falcon - Design Phase

I guess with the distraction power my thought is that it makes sense for Darkseid's presence to be a continuous, passive effect. But would the distraction from the bird really be so easily sustained? I almost wonder if it shouldn't be a D20 type of thing? Maybe something like this:

REDWING DISTRACTION
If Falcon is targeted for an attack by an opponent's non-adjacent figure, you may first roll the 20-sided die. If you roll a 14 or higher, the opposing player's turn immediately ends and you may immediately move Falcon up to 4 spaces. When Falcon moves with Redwing Distraction, he will not take any leaving engagement attacks.

(Not sure how polished that language is ... just spitballing ...).
 
Re: The Book of Falcon - Design Phase

I like that power alot Bats! Perhaps a slightly lower roll, but a GREAT first try. Feels more thematic than subtracting too. BTW, shouldn't he have Stealth Flying?
 
Re: The Book of Falcon - Design Phase

Well, if we give him Stealth Flying, we have to cut a power somewhere else ... (this guy shouldn't be a candidate for a four text power card, IMO). Though I almost wonder if Redwing doesn't deserve his own card, the way Lockheed will eventually have ... ?
 
Re: The Book of Falcon - Design Phase

Only have a second before I leave the house for awhile.

I like the d20 for Redwing Distraction Bats.

It would be neat to have a separate mini/card for Redwing with a bonding type power with Falcon.

6 Billion Pair Of Eyes kind of has me stumped for the theme of it. While Falcon has telepathy of sorts with birds, how does that make his teammates better at shooting? Also, it would be weird for DD, Moon Knight, Mockingbird etc. that have range of 4 because they throw a club, to have a range of 7 with a club. Not to mention Robin getting a range of 8 with a batarang. Maybe it can be like the Infra-red goggle glyph where the birds are circling or pointing out figures adjacent to jungle brush or in shadow, thus eliminating those bonuses. :shrug:

Stealth Flying would be cool :D

Gotta go
 
Re: The Book of Falcon - Design Phase

A power that allows Falcon and adjacent allies to nullify jungle and shadow bonuses when attacking would be cool ...
 
Re: The Book of Falcon - Design Phase

Well, if we give him Stealth Flying, we have to cut a power somewhere else ... (this guy shouldn't be a candidate for a four text power card, IMO). Though I almost wonder if Redwing doesn't deserve his own card, the way Lockheed will eventually have ... ?

I do know that there is an Uncommon Falcon in the Captain America set AND that it has a removable Redwing that would be really easy to rebase.
 
Re: The Book of Falcon - Design Phase

I guess with the distraction power my thought is that it makes sense for Darkseid's presence to be a continuous, passive effect. But would the distraction from the bird really be so easily sustained? I almost wonder if it shouldn't be a D20 type of thing? Maybe something like this:

REDWING DISTRACTION
If Falcon is targeted for an attack by an opponent's non-adjacent figure, you may first roll the 20-sided die. If you roll a 14 or higher, the opposing player's turn immediately ends and you may immediately move Falcon up to 4 spaces. When Falcon moves with Redwing Distraction, he will not take any leaving engagement attacks.

(Not sure how polished that language is ... just spitballing ...).
Only have a second before I leave the house for awhile.

I like the d20 for Redwing Distraction Bats.
So it's just Spidey Sense :yawn: :p.
It would be neat to have a separate mini/card for Redwing with a bonding type power with Falcon.
Not sure on this approach.
6 Billion Pair Of Eyes kind of has me stumped for the theme of it. While Falcon has telepathy of sorts with birds, how does that make his teammates better at shooting? Also, it would be weird for DD, Moon Knight, Mockingbird etc. that have range of 4 because they throw a club, to have a range of 7 with a club. Not to mention Robin getting a range of 8 with a batarang. Maybe it can be like the Infra-red goggle glyph where the birds are circling or pointing out figures adjacent to jungle brush or in shadow, thus eliminating those bonuses. :shrug:
Well I have always seen range accuracy as a part of the distance & part of the number of dice. I figured being able to pin-point them would be to increase the accuracy & thus either the number of dice or the range number. I went with range number because we didn't have any other units that increased the range of units.

As for the shadow & brush bonus elimination - we have a glyph for that now :p. Just kidding, I don't hate it.
Stealth Flying would be cool :D

Gotta go
I'm really not that familiar with Falcon, as the only exposure to him was on that Super Hero Squad & on that he definitely wasn't portrayed as having any stealth like abilities.


What about this:

NAME = FALCON

SECRET IDENTITY = SAM WILSON

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = PROTECTOR
PERSONALITY = PATRIOTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 5

POINTS = .

REDWING DISTRACTION
When Falcon is attacked by an adjacent figure and at least 1 skull is rolled, subtract 1 skull from whatever is rolled.

SIX BILLION PAIRS OF EYES
When Falcon or a figure you control within 4 clear sight spaces of Falcon, attacks a figure on a Shadow Tile or adjacent to a Jungle Piece, the defending figure does not receive any additional defense dice for the Shadow Tile or Jungle Piece.

AERIAL ADVANTAGE
Falcon is always considered to have height advantage on non-flying figures.

FLYING SYMBOL

This is of course not going the route of the separate Redwing card. Which although I am not totally against I am not sold on the usability of it over just have representative powers on this card.

Cheers
 
Re: The Book of Falcon - Design Phase

Looks good. I'm good either way on Redwing being a separate card. I'm sure if we did it, we could make it fun, but it's not a "must have" for me.

You don't need the first comma in "Six Billion Pairs of Eyes."
 
Re: The Book of Falcon - Design Phase

Personally, I am seeing way too many of these "targeting powers" lately, and I have to say that I don't like it. I am not saying that I don't like this write up, just that I don't like the trend of using "targeting powers".

I think the design would benefit a lot by simply cutting the Red Wing Distraction power as it isn't necessary to the character nor is it balanced enough as is.
 
Re: The Book of Falcon - Design Phase

Are you responding to the SP, Griff, or to A3n's proposed update on this page? His proposed update on this page doesn't have any "targeting" powers, just ones that respond to attacks.
 
Re: The Book of Falcon - Design Phase

I didn't even know there was a page 2. :lol:

A3n's suggested writeup is spot on for what I like and love. Good work team.
 
Re: The Book of Falcon - Design Phase

I didn't even know there was a page 2. :lol:

A3n's suggested writeup is spot on for what I like and love. Good work team.

Yeah, I kinda figured it was one of those. :p How well do I know you?

I'm liking where we're at too.
 
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