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The Book of Executioner

IAmBatman

Champ of C3G Con 2020, 2024, and mindless posting
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The Book of Executioner

C3G MARVEL WAVE 17
ANTAGONISTS ASSEMBLE


C3G_Executioner_comic.png

Comic PDF

C3G_Executioner_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Armor Wars set.
Its model number and name are #064-066 / Executioner.
Its model number and name are #210 / Skurge.
_________________________________________________________________
Character Bio - “Skurge was born in Jotunheim, and later became a warrior, gaining the name Executioner after fighting in a war against the Storm giants. Skurge has always had feelings for Amora, the Enchantress, and regularly aids her in various evil schemes to gain control of Asgard. However, the Enchantress only manipulates him, using her charms to keep Skurge under her thrall. Loki, the trickster god, also has used Skurge many times.” (Wikipedia, 2012).
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
  • N/A
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:
Benefits:
Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: The Book of Executioner - Design Phase

NAME = EXECUTIONER
SECRET IDENTITY = SKURGE

SPECIES = ETIN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = SAVAGE

SIZE/HEIGHT = MEDIUM 5

LIFE = 7

MOVE = 5
RANGE = 1
ATTACK = 8
DEFENSE = 6

POINTS = 370


AXE SLASH TELEPORTATION
After moving and instead of attacking, you may roll 12 combat dice. Place Executioner on any empty space within X spaces of his current location, where X equals the number of skulls rolled. You may choose one figure that was adjacent to Executioner before using this special power and place it on an empty space adjacent to Executioner. Moved figures will not take any leaving engagement attacks. If a figure other than Executioner is moved at least one space with this power, you may roll 1 unblockable attack die against that figure. This special power can only be used once per round.

GIANT KILLER
When Executioner attacks Huge figures, add 2 attack dice.

SUPER STRENGTH


Spoiler Alert!
 
Re: The Book of Executioner - Design Phase

Not sure he should be Asgardian if Loki isn't, but otherwise looks good.
 
Re: The Book of Executioner - Design Phase

Hmm, thanks, I think I missed that aspect of his biography ... here's what Wiki says about his species:

"Skurge possessed the superhuman abilities of a typical male Asgardian. Due to his unique hybrid physiology, with a half Frost-Giant and half Skornheimian pedigree, Skurge's physical strength, stamina and durability were considerably greater than those of the average Asgardian male."

So what do you guys think for his species here if he's half Frost-Giant and half Skornheimian?
 
Re: The Book of Executioner - Design Phase

The Frost Giants are Etins, so Half-Etin?

That sounds like so wrong . . . :lol:
 
Re: The Book of Executioner - Design Phase

We might be best off just going with Etin as it's got more potential for usefulness mechanically ....
 
Re: The Book of Executioner - Design Phase

Thanks, Hambone! And thanks for the pictures. I hadn't gotten around to looking yet. :) Much appreciated and linking now!
 
Re: The Book of Executioner - Design Phase

Design looks good. No idea on the species right now. My first thought was to just make him Etin for possible future synergies.
 
Re: The Book of Executioner - Design Phase

Great Sentinel counter. I do love the reuse of Giant Killer. That Jandar dude never got any love, except maybe against Krug.
 
Re: The Book of Executioner - Design Phase

He doesn't like giants too much, so he is extra nasty versus them. :D
 
Re: The Book of Executioner - Design Phase

Yep - he's been battling them since he was born. Felt like a perfect fit.
 
Re: The Book of Executioner - Design Phase

I remember my original write-up for him and you said, "why don't you just re-use Giant Killer", as mine was pretty darned close. :D
 
Re: The Book of Executioner - Design Phase

:lol: Yep, I like to reuse powers where they fit. Makes everything simpler.
 
Re: The Book of Executioner - Design Phase

I like the elegant design in the OP. I also believe that Etin is best as his species.
 
Re: The Book of Executioner - Design Phase

Sounds like the "Etin" thing is a go. I'll change that after the breathing period.
 
Re: The Book of Executioner - Design Phase

Species updated to Etin in the SP. Sending this out to ERBers now. It'll probably take me a little bit to get to this initial.
 
Re: The Book of Executioner - Design Phase

Thanks for the quick feedback, David! Glad you like what we have here. :)

I'll have to ask SirG about the "huge" issue.

davidlhsl said:
Executioner

I think I have this figure, because hi1 has a custom of this guy I played in one of my Burt's Beer Tournaments. On to the ERB-mobile!

Axe Slash Teleportation
A Guns 'n Roses reference, perhaps (Slash / Axl Rose)? I do love me some wordplay.

Well, you can never go wrong by creating an ability that dumps this many dice down the dice tower. This reminds me of those Flag Bearers in the Classic game, except there aren't any generals in Superhero Scape other than Stan Lee. Skulls seem very appropriate here, as the Axe gives me an offensive vibe which is reinforced with the wounding potential. Wounding is optional, so this can be useful with friendly figures as well.

Giant Killer
Should Huge be capitalized? This is a more direct nod to Classic and Sir Denrick.

Final Thoughts
I love the Teleportation, as it provides an alternate way of delivering a wound on a figure that has defense protection against normal attacks as well as giving Executioner some killer mobility. Nice design!
 
Re: The Book of Executioner - Design Phase

I know some more about it, but it was a pretty weird situation overall. I definitely was surprised it went that way, but I think in a way it's been a long time coming. I'll miss him, but I think it was the right decision for him too.

Yeah, he's a giant killer born and raised. 10 should be pretty nasty, but there aren't a lot of huge figures that don't have tons of life.

His teleportation is basically that he uses his axe to slash a rift in space and time and then pull folks through it. So I agree that large and huge is probably too much, despite him being a strong guy. I'll see what folks think, but I'd lean towards limiting it to tiny, small, or medium. Good call! :)

Thanks for the quick feedback!
Bats

Porkins said:
So you were surprised too, eh? Any indication from Griff what is going on in his life? I know that when I have those wake up calls, it's usually due to some wifely er...encouragement.

I think this guy looks good...10 dice against huge figures is pretty huge, but we don't have too many of those anyway. It would be intersting to play him against Hulk or Thor.

I'm not sure I agree that Axe Teleport should be able to move Huge figures...and maybe not even Large figures. But I don't know this character, maybe he regularly teleports Anti-Monitor and slashes him up as they teleport through the ether. It just sounds funny to me: little 5 height guy grabs Anti-Monitor's ankle and teleports him across the board.

IAmBatman said:
Well ... the show must go on!

Let me know what you think, guys! :smile: As always, your thoughts and comments are greatly valued as part of our process.

Cheers,
Bats

NAME = EXECUTIONER
SECRET IDENTITY = SKURGE

SPECIES = ETIN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = SAVAGE
SIZE/HEIGHT = MEDIUM 5

LIFE = 7
MOVE = 5
RANGE = 1
ATTACK = 8
DEFENSE = 6
POINTS = 380?

AXE SLASH TELEPORTATION
After moving, instead of attacking, you may roll 12 combat dice. Place Executioner on any empty space within X spaces of his current location, where X equals the number of skulls rolled. You may choose one figure that was adjacent to Executioner before using this special power and place it on an empty space adjacent to Executioner. Moved figures will not take any leaving engagement attacks. If a figure other than Executioner is moved at least one space with this power, after placing it, you may roll one unblockable attack die against that figure.

GIANT KILLER
When Executioner attacks huge figures, add 2 attack dice.

SUPER STRENGTH
 
Re: The Book of Executioner - Design Phase

Works for me! :) Thanks for the quick feedback.

Cheers,
Bats

1Mmirg said:
Super fun, Bats. I have to get to another project, but I like it. Top to bottom, I like it. Thanks, V :smile:

IAmBatman said:
Well ... the show must go on!

Let me know what you think, guys! :smile: As always, your thoughts and comments are greatly valued as part of our process.

Cheers,
Bats

NAME = EXECUTIONER
SECRET IDENTITY = SKURGE

SPECIES = ETIN
UNIQUENESS = UNIQUE HERO
CLASS = WARRIOR
PERSONALITY = SAVAGE
SIZE/HEIGHT = MEDIUM 5

LIFE = 7
MOVE = 5
RANGE = 1
ATTACK = 8
DEFENSE = 6
POINTS = 380?

AXE SLASH TELEPORTATION
After moving, instead of attacking, you may roll 12 combat dice. Place Executioner on any empty space within X spaces of his current location, where X equals the number of skulls rolled. You may choose one figure that was adjacent to Executioner before using this special power and place it on an empty space adjacent to Executioner. Moved figures will not take any leaving engagement attacks. If a figure other than Executioner is moved at least one space with this power, after placing it, you may roll one unblockable attack die against that figure.

GIANT KILLER
When Executioner attacks huge figures, add 2 attack dice.

SUPER STRENGTH
 
Re: The Book of Executioner - Design Phase

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT (EXECUTIONER)

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

Heavy Hitter or Mid-Level Hero Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 380
- Give a brief overview. The Axe Slash Teleportation was only really useful to move Executioner in these one-on-one tests, as his attack of 8 was the better option in all of these matches.
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 380
- Give a brief overview. Street Thugs got close, but just didn’t have enough attack power.
Map: Custom
Units: Executioner (380) vs. Street Thugs x5 (375)
Spoiler Alert!

_____________________________________________________________


Squad Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 380
- Give a brief overview. Executioner played this one cleverly, but the GCWs rolled too many skulls.
Map: Custom
Units: Executioner (380) vs. Gorilla City Warriors x3 (375)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 370?
- Give a brief overview. Maybe it was the dice, or maybe it was getting double teamed by Frost Giants, but in a match where Executioner seems designed to fight it, he didn’t fare well.
Map: Custom
Units: Executioner (380), Loki (420) (800) vs. Laufey (360), Frost Giant x2 (440) (800)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? 370-380
- Give a brief overview. Executioner killed Iron Man, and put 2 wounds on Cap, 1 wound on Scarlet Witch, and 1 wound on Thor before falling in Round 5.
Map: Custom
Units: Enchantress (380), Baron Zemo (Heinrich) (170), Executioner (380), Shocker (160), Bullseye (175), Green Goblin (230) (1495) vs. Thor (430), Captain America (240), Iron Man Mark IV (250), Quicksilver (215), Scarlet Witch (285), Shadowcat (80) (1500)
Spoiler Alert!
 
Re: The Book of Executioner - Design Phase

No giants to kill in that second test. Looks good overall, can't wait to see how this guy plays.
 
Re: The Book of Executioner - Design Phase

I have no problem letting him teleport figures of any size. It is a big axe. 8)
 
Re: The Book of Executioner - Design Phase

I have no problem letting him teleport figures of any size. It is a big axe. 8)

Thanks. If folks prefer to keep him as is, I'm happy to roll with that. He definitely has experience grappling with giants.
 
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