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The Book of Eradicator

Griffin

Founding Member of C3G and C3V
Site Supporter
The Book of Eradicator

C3G DC WAVE 13
THE ADVENTURES OF SUPERMAN

C3G_Eradicator_comic.png

Comic PDF




C3G-SPECIAL_Eradicator_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Superman set.
Its model number and name are #033 / Eradicator.

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Character Bio - Once a device used on ancient Krypton to preserve its culture to the extreme of killing anything or anyone that got in its way, the Eradicator device survived in space after the death of the planet Krypton. It was temporarily defeated by Superman just before Doomsday and Superman killed each other, when Superman hurled him into the sun. The Eradicator bonded with the sun somehow and survived to challenge Superman again.
Once Superman was killed in the Doomsday battle, Eradicator found Superman's body and recharged himself using the stored up solar energy housed within Superman's cells and created a body for himself in Superman's image. Because of the shared DNA, for a brief time, Eradicator actually believed that he was Superman. Soon after, Eradicator took over control of the Fortress of Solitude and began to use it as the base of his operations, giving him a place to recharge and plot his plans to turn Earth into a new Krypton while enforcing Kryptonian Law and Order. With this as his mission, he alone would exact swift execution upon those who transgressed his sacred law, living up to his name: Eradicator.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

ImmunitiesBenefitsWeaknesses_________________________________________________________________

-Strategy, Tactics and Tips--Heroscapers Community Contributions-Card Updates:
7 March 2021 - Class changed to Construct
 
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Re: The Book of Eradicator - Designing

NAME = ERADICATOR

SPECIES = ARTIFICIAL INTELLIGENCE
UNIQUENESS = UNIQUE HERO
CLASS = CONSTRUCT
PERSONALITY = XENOPHOBIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 5

POINTS = 280


KRYPTONIAN DNA
Eradicator has the species of Kryptonian in addition to the species listed on this card. When Eradicator rolls defense dice against a normal attack from a figure that is not a Kryptonian, if at least one shield is rolled, all blanks rolled count as extra shields.

SOLAR RADIATION SPECIAL ATTACK
Range 3. Attack 3+ Special.

Before attacking with this special attack, you may place any number of Wound Markers on this card. For each placed Wound Marker, add 1 to the attack number of this special attack for the rest of this turn. After attacking with this special attack, Eradicator may attack one additional time. Each time a Kryptonian figure is attacked with this special attack, the most wounds it can take is one.

SOLAR TRANSFERENCE
After taking a turn with Eradicator, each Kryptonian figure within 3 clear sight spaces of Eradicator may remove one Wound Marker from its Army Card if Eradicator received any wounds this turn.

SUPER STRENGTH

FLYING
 
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Re: The Book of Eradicator - Designing

SOLAR RADIATION SPECIAL ATTACK
Range 3. Attack 3.
Kryptonian figures cannot receive more than one wound from this special attack. After attacking with this special attack, Eradicator may attack with this special attack one additional time.

I'm iffy on the "Kryptonian Preservation" title ... I mean, I guess I can see it as his preserving their memories, but their actual lives aren't preserved in this power in a mechanical sense. Mechanically, if feels more like he's stocking up on their DNA or something ... something like "Kryptonian Genetic Database" would seem to make more sense to me. Or if it's something where he's emotionally trying to honor fallen Kryptonians, we can change it to something like "Living Memorial".
 
Re: The Book of Eradicator - Designing

He is preserving their Bodies and essences and using them to power up... This is already helpful with the obvious attack boost, but it also really becomes useful down the road with figures like Katan, Hades, Nekron, Mephisto, etc. who steal souls.
 
Re: The Book of Eradicator - Designing

Nice design Griff. Wish I could comment more on the theme of the design, but I'm not familiar with him.

With the Ghost Rider design that we worked up, who would take the figure in that case, the person who killed the Kryptonian or Eradicator?
 
Re: The Book of Eradicator - Designing

We are gonna end up with several designs before long that will have contrary powers that fight over the ownership of a destroyed figure, and according to the rules of the game, when two or more powers occur at once, you roll the D20 to see which power happens first.
 
Re: The Book of Eradicator - Designing

Xenophobic is not really accurate, my friend. Xenophobia is defined as the "hatred or fear of foreigners or strangers or of their politics or culture". He was created to preserve the Kryptonian culture at all costs, not to destroy other cultures.

Also, he tends to weaken WAY more quickly than Superman. I'm not sure his getting stronger is really thematic, I mean he does get more desperate to save them as more Kryptonians die. However, because he does not have a truly Kryptonian body, it burns off energy more quickly than a True Kryptonian, especially when he uses the Solar Blast SA.
 
Re: The Book of Eradicator - Designing

Maybe life of 5?
 
Re: The Book of Eradicator - Designing

Also, SOLAR RADIATION SA is by far his strongest attack, its why it burns him out. My suggestion would be to keep the LT the same as is except drop Attack to 5, and then make this change.
SOLAR RADIATION SPECIAL ATTACK
Range 4. Attack 5.
Kryptonian figures cannot receive more than one wound from this special attack. After attacking with this special attack, Eradicator may attack one additional time. After this attack is completed place a wound marker on this card.
 
Re: The Book of Eradicator - Designing

I know it beefs up his Special Attack quite a bit, but the drawback makes it more situational, which is kinda what he does. He burnt himself out going after Mongul and more recently trying to take down Doomslayer, an advanced version of Doomsday.
 
Re: The Book of Eradicator - Designing

His special seemed a tad weak from what I remembered it being anyway. The wording you put there needs a little work for clarity, but I like the direction. :)
 
Re: The Book of Eradicator - Designing

Yeah, the wording is tricky because I was shooting for it to take place after he uses it twice not after each use, unless he chooses to only use it once per turn.
 
Re: The Book of Eradicator - Designing

Sinestro's special attack should be a good reference point if you want to take another stab at it. :)
 
Re: The Book of Eradicator - Designing

Thats not really the same mechanic though. Sinestro is letting you take another attack with a Marker removal (or placement) where as this is a Attack and because you used this attack take a wound power. Its gotta be a stout attack to make it worthwhile, IMO. The tricky part is trying to leave Griff's intended Double Attack. It is easy enough to make it after attacking, but if you use it twice you take two wounds, which I am not crazy about. Hence the "after completing" wording.
 
Re: The Book of Eradicator - Designing

How's this?
SOLAR RADIATION SPECIAL ATTACK
Range 4. Attack 5.
Kryptonian figures cannot receive more than one wound from this special attack. After attacking with this special attack, Eradicator may attack one additional time. After all combat dice are rolled and wound markers placed, place a wound marker on this card.
 
Re: The Book of Eradicator - Designing

SOLAR RADIATION SPECIAL ATTACK
Range 4. Attack 5.
Kryptonian figures cannot receive more than one wound from this special attack. After attacking with this special attack, Eradicator may attack one additional time. If he does, immediately after this attack, he receives one wound.
 
Re: The Book of Eradicator - Designing

I will work on the changes to the Special Attack later. I like what you are suggesting Spidey. I originally had a special attack that allowed you to put wounds on his card and boost his special attack that could also heal other kryptonians, but I thought it was too powerful for other Kryptonians to heal. I will work on a revised version later.

He was originally created by some foreign aliens to acquire info in the universe, but a mad scientist on Krypton reprogrammed him to kill all other cultures to ensure the preservation of Kryptonian culture. He is definitely Xenophobic.

I could drop his normal attack and life down to 5 each, to show his weakness, but he definitely gains power by absorbing kryptonian DNA and rewriting it for himself, that is essentially how he created a body for himself and revived from almost nothing.
 
Re: The Book of Eradicator - Designing

Honestly, I really miss the ingenuity of that original version. Surely we could go back to that and just find a way or two to nerf it?
 
Re: The Book of Eradicator - Designing

OK. I think I figured how to make the original version work. Give me a couple of minutes.
 
Re: The Book of Eradicator - Designing

This would replace Kryptonian Preservation and the current Special Attack.

SOLAR RADIATION SPECIAL ATTACK
Range 3. Attack 3+ Special.

Before using this special attack, you may place any number of Wound Markers on this card. Add 1 to the attack number for each placed Wound Marker. After attacking with this special attack, each Kryptonian figure within 3 clear sight spaces of Eradicator may remove one wound marker from its Army Card. Eradicator cannot attack Kryptonian figures with this special attack.
 
Re: The Book of Eradicator - Designing

Ok, I find that way more interesting than the other two powers. I also like that it doesn't seem to conflict with any other powers we have created. :thumbsup:
 
Re: The Book of Eradicator - Designing

We just have to be careful of any exploitation where a bunch of friendly Kryptonians go out and fight, then come back only to have this guy slaughter his own Moloid with this special attack just to heal his fellow Kryptonians.
 
Re: The Book of Eradicator - Designing

Actually, I just figured out how to make this balanced. We drop the attack down to 0, making this attack only applicable if Eradicator is taking damage, that way there is at least that trade off. Then, we drop his normal attack down to 5 and give him a range of 3 to reflect his strength and his short ranged blasts.
 
Re: The Book of Eradicator - Designing

SP updated and looking real nice with his two special powers. I like this a lot more now.

I really liked what I had written up for months, then I realized that the healing aspect that I had on there before was too much. But this writeup is working really well I think.
 
Re: The Book of Eradicator - Designing

We just have to be careful of any exploitation where a bunch of friendly Kryptonians go out and fight, then come back only to have this guy slaughter his own Moloid with this special attack just to heal his fellow Kryptonians.

So if the base attack is 0 and you don't add any dice to it, it wasn't used? :confused:

The only thing this SA is good for is healing a Kryptonian. Why would you put 4 wounds on him for an attack of 4?

SOLAR RADIATION SPECIAL ATTACK
Range 3. Attack 0+ Special.
Before using this special attack, you may place any number of Wound Markers on this card. Add 1 to the attack number for each placed Wound Marker. After attacking with this special attack, each Kryptonian figure within 3 clear sight spaces of Eradicator may remove one wound marker from its Army Card. Eradicator cannot attack Kryptonian figures with this special attack.

I no compute. :p
 
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