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The Book of Elite Onyx Vipers

dnutt99

Well-known member
The Book of Elite Onyx Vipers
Rise of the Valkyrie Walmart Exclusive Set
and Valkrill's Gambit - Collection 10 - Champions of Renown



isMVNyM.jpg
Spoiler Alert!
If you cannot see the Army Card graphic, check Heroscapers Units Gallery Page. There is no information on this unit on the official Hasbro site.
_________________________________________________________________
-Rulings and Clarifications-
  • - FRENZY : Continuous Rolling
    How does Frenzy work? Can I keep rolling for Frenzy if I get it on my first try?
    Yes. You can keep rolling for Frenzy after each turn until you roll less than a 16 or choose not to roll any more. If you're lucky, you can take multiple turns with the Vipers before your opponent has a chance to retaliate! (Hasbro FAQ)

    - EVASIVE 8 : Applicable Attack Types
    Does the Elite Onyx Vipers' special power Evasive 8 work against special attacks like: Airborne Elite's grenade attack, Deathwalker's explosion, and Mimring's Fire Line special?
    The Evasive 8 power works against any attacking figure that is not adjacent. Normal attack or special attack does not matter in this case. (dnutt99)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
  • - ACOLARH : Ullar’s Amulet
    As a follower of Ullar, Elite Onyx Vipers may benefit from Acolarh’s ULLAR’S AMULET movement bonus.

    - VENOC WARLORD : Frenzy Enhancement
    Having the Frenzy power, Elite Onyx Vipers may benefit from Venoc Warlord’s FRENZY ENHANCEMENT d20 bonus.

    - VENOC WARLORD : Scout Leadership
    As Scouts, Elite Onyx Vipers may benefit from Venoc Warlord’s SCOUT LEADERSHIP movement bonus.

    - BRAVE ARROW : Scout Melee Attack Enhancement
    Elite Onyx Vipers may add one attack die when adjacent to Brave Arrow and attacking an adjacent figure.

Synergy Benefits Offered
  • - N/A
_________________________________________________________________
-Strategy, Tactics and Tips-

  • - TBA

_________________________________________________________________
-Heroscapers Community Contributions-

Power Rankings

Jexik: Elite Onyx Vipers- Though hard to kill from range, the EOV fall quickly if they don’t kill their targets. C

OEAO: C

Cleon: Tier 4 (155/208)

dok (VC inclusive): C

Master Index
MKSentinel said:

Unit Strategy Review

Note: These sculpts are from the Venoc Vipers, "Snipers and Vipers" set of Collection 1.
 
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Another thing to note about the EOV is that they are unique rather than common like all the other Viper squads. This means that they can be enhanced by the vikings' Spirit Auras. If you have the Venoc Warlord and drop Eldgrim's spirit on them these guys have a movement of 10; the fastest in the game and twice that of most squads. With a lucky frenzy roll you should be able to hit almost any spot on the map with them on their very first turn.
 
TheRealQ said:
Another thing to note about the EOV is that they are unique rather than common like all the other Viper squads. This means that they can be enhanced by the vikings' Spirit Auras. If you have the Venoc Warlord and drop Eldgrim's spirit on them these guys have a movement of 10; the fastest in the game and twice that of most squads. With a lucky frenzy roll you should be able to hit almost any spot on the map with them on their very first turn.

You know, I haven't caught that yet - the spirits thing. I'll definitely have to use that next time... Backed by Raelin, and they would be a very formidable force on the field.
 
Riptide said:
You know, I haven't caught that yet - the spirits thing. I'll definitely have to use that next time... Backed by Raelin, and they would be a very formidable force on the field.

I don't think Raelin would be able to keep up with these low-flying jets. With a defense of 10 against ranged figures I don't think they have much to worry about without being engaged and their massive movement insures that they should get first strike against other melee units.

Another add-on I forgot to mention was Acolarh. If you have the EOV enhanced with Eldgrim, with the Venoc Warlord on your side, and starting next to Acolarh they have a move of 12 for their launch and a 10 for any follow up moves.
 
Here's a possible strategy to think about, assuming you get lucky and always draft Venoc Warlord with them:

Leave the Onyx Vipers back until you can move the 9 spaces (or 10-12 if you want to use Acolarh/Eldgrim) to get to a target (hopefully a single target or something the snakes should kill easily)... and when you hope to frenzy, you can always retreat with them as hit-and-run weapons, so it'd be best to try this strategy with the 3rd order marker, so that if you fail on the frenzy retreat, you might as well try the 1st order marker next round and just keep advancing and hopefully get lucky on your 2nd frenzy attempt.

I guess you could try this with the Venoc Vipers as well, but with no defense, why retreat anyway?
 
Their Precise personality throws me for a loop.
All other Viper units have the Relentless personality.
Does giving the EOV the same, dominant trait make them too potent when snuggling up to the Darklord?
:?

Love the idea of getting a viking champion spirit(s) on their card.
thumbsup2.gif



dnutt99 said:
I have an extra set that I'd be willing to trade.
But pobably only for Sir Hawthorne seeing as how I have everything else already. :wink:
Jeez if I had multiples of the exclusives, I'd be sure you and Guerillinator owned them. Good luck, D!
 
I like the EOV's but i think their special ability to add 8 dice to their defense is a bit zany!
Off Topic - dnutt, your avatar is freaking me out, more than Robaula's avatar ever did!
 
Hex_Enduction_Hour said:
Their Precise personality throws me for a loop.
All other Viper units have the Relentless personality.
That IS mighty odd.

I'm going to assume it's a mistake. Hmm, maybe it was conceived as a Unique Hero (the "1" on the back instead of "1,2,3")... who would be "Precise"? ... why, a sniper of course. And what color do snipers wear? BLACK. And of course, vipers have frenzy. So, I reckon that originally it was going to be:

XYPER THE HYPER VIPER SNIPER.

But then Wal-mart demanded 3 exclusive figures instead of 1.
 
Grim said:
Hex_Enduction_Hour said:
Their Precise personality throws me for a loop.
All other Viper units have the Relentless personality.
That IS mighty odd.

I'm going to assume it's a mistake. Hmm, maybe it was conceived as a Unique Hero (the "1" on the back instead of "1,2,3")... who would be "Precise"? ... why, a sniper of course. And what color do snipers wear? BLACK. And of course, vipers have frenzy. So, I reckon that originally it was going to be:

XYPER THE HYPER VIPER SNIPER.

But then Wal-mart demanded 3 exclusive figures instead of 1.

They are precise. They're not a swarming, slashing, tearing unit that throws themselves forward to do as much damage as possible. They're an elite assassination unit, sliding in the darkness where they're hard to see until they reach their target and take them out. Once they've taken down their mark they rarely survive for long, but by then they've completed their mission anyway.

That's pretty much the most precise unit in the game :D
 
Grim said:
Hex_Enduction_Hour said:
Their Precise personality throws me for a loop.
All other Viper units have the Relentless personality.
That IS mighty odd.

I'm going to assume it's a mistake. Hmm, maybe it was conceived as a Unique Hero (the "1" on the back instead of "1,2,3")... who would be "Precise"? ... why, a sniper of course. And what color do snipers wear? BLACK. And of course, vipers have frenzy. So, I reckon that originally it was going to be:

XYPER THE HYPER VIPER SNIPER.

But then Wal-mart demanded 3 exclusive figures instead of 1.

:rofl:
I could see Tricky, even Disciplined, but Precise?
Snuggling up against the oddly paired Khosumet might've made them too potent - hence the personality change?


dnutt99 said:
I
Sup HEH
Miss you man... ...by the clacking sound of the D20 OF FATE!
It's been a long while since I fielded some Frenzyers. I may need to pull them out at the next game.

Jandars_Hope said:
Off Topic - dnutt, your avatar is freaking me out, more than Robaula's avatar ever did!
Ditto
:shock:
 
One of the hardest units to use effectively due to their low melee defense and weak attack and lack of disengage. They are a great unit for disposing of enemy ranged figures due to their great movement (when enhanced by Venoc)... the main problem with this unit is trying to inflict enough damage to cover their own point value. The only time these guys get drafted in our home games these days are during maps with great lakes. My strategical advise is when playing a map such as these try moving your EOV in the middle of a lake where you can forget about them until later in the game. They actually make a good endgame squad as they can collectively engage the same opponents reducing the risk of enduring a counter attack. I play these guys as if Frenzy didn't exist, I never plan moves around it because it will always fail when you depend on it (murphy's law). If i hit a D15 its just a bonus.
 
This is the only exclusive so far (through Gencon 2007) that I seek to play with.

With the release of the jungle terrain and even more special attacks - not to mention Zelrig - I think these guys got a boost by several other common squads and/or defense abilities getting knocked down a peg.
 
Riptide said:
You know, I haven't caught that yet - the spirits thing. I'll definitely have to use that next time... Backed by Raelin, and they would be a very formidable force on the field.

I don't think Raelin would be able to keep up with these low-flying jets. With a defense of 10 against ranged figures I don't think they have much to worry about without being engaged and their massive movement insures that they should get first strike against other melee units.

Another add-on I forgot to mention was Acolarh. If you have the EOV enhanced with Eldgrim, with the Venoc Warlord on your side, and starting next to Acolarh they have a move of 12 for their launch and a 10 for any follow up moves.

Now say that the EOV are on road spaces as well as adjacent to Acolarh, and Eldgrim's spirit is on them, and the Venoc Warlord is in your army. You could (with a really loooonnngg road) move 15 spaces! Probably won't happen very often though.
 
The Elite Onyx Vipers are range killers (unpaid of course)! Their 7 move allows them to stay out of range of most range users. Then, if they can't get close enough to attack, they have Frenzy, which if you get lucky, you can keep moving. To add, they also have Slither, which allows them to go into water without having to stop; so, they can go through some water obstacles that could block them. They should be able to get close enough to attack by now, their 3 attack will be enough to attack most range users effectively (a lot of range users have lower defence than attack).

But if Frenzy doesn't work, than their Evasive 8 (which is amazing!) will do the job. It gives them the power to get +8 defense dice when defending agaisnt a non-adjacent attacker (range users).

They do have a bunch of flaws though, they only have 1 life, but that's just normal for squads. They only have 1 range, but that's also normal for most characters. And they only have 2 defence, which lowers their chance of survival.

But even with their awesomeness and flaws, they're still my #1 squad!
 
The Elite Onyx Vipers are range killers (unpaid of course)! Their 7 move allows them to stay out of range of most range users. Then, if they can't get close enough to attack, they have Frenzy, which if you get lucky, you can keep moving. To add, they also have Slither, which allows them to go into water without having to stop; so, they can go through some water obstacles that could block them. They should be able to get close enough to attack by now, their 3 attack will be enough to attack most range users effectively (a lot of range users have lower defence than attack).

But if Frenzy doesn't work, than their Evasive 8 (which is amazing!) will do the job. It gives them the power to get +8 defense dice when defending agaisnt a non-adjacent attacker (range users).

They do have a bunch of flaws though, they only have 1 life, but that's just normal for squads. They only have 1 range, but that's also normal for most characters. And they only have 2 defence, which lowers their chance of survival.

But even with their awesomeness and flaws, they're still my #1 squad!
"But the quesssstion issss whether there issss a better way you could ssssspend 100 pointsssss on anti-range. Like the Krav for insssstancccce. They cosssst the ssssame assss the EOV, are alsssso a unique ssssquad of three, and alssso have three attack. But they can attack at range, and they're almossst assss fassst, and they can defend againssst range quite well with sssstealth dodge. Basssicly they outpreform the EOV in almossst every way. But Mendass isssss sssstill awessssssome."
~Knight of Scape, who knows he probably shouldn't role play Mendass outside the CoN forum, but couldn't resist since it's his book.
 
The EOV are one of my favourite Ullar units as well but fare much better if you use other units with them.

I like the EOV/Brave Arrow/Eldgrim combination myself.
 
The Elite Onyx Vipers are range killers (unpaid of course)! Their 7 move allows them to stay out of range of most range users. Then, if they can't get close enough to attack, they have Frenzy, which if you get lucky, you can keep moving. To add, they also have Slither, which allows them to go into water without having to stop; so, they can go through some water obstacles that could block them. They should be able to get close enough to attack by now, their 3 attack will be enough to attack most range users effectively (a lot of range users have lower defence than attack).

But if Frenzy doesn't work, than their Evasive 8 (which is amazing!) will do the job. It gives them the power to get +8 defense dice when defending agaisnt a non-adjacent attacker (range users).

They do have a bunch of flaws though, they only have 1 life, but that's just normal for squads. They only have 1 range, but that's also normal for most characters. And they only have 2 defence, which lowers their chance of survival.

But even with their awesomeness and flaws, they're still my #1 squad!
"But the quesssstion issss whether there issss a better way you could ssssspend 100 pointsssss on anti-range. Like the Krav for insssstancccce. They cosssst the ssssame assss the EOV, are alsssso a unique ssssquad of three, and alssso have three attack. But they can attack at range, and they're almossst assss fassst, and they can defend againssst range quite well with sssstealth dodge. Basssicly they outpreform the EOV in almossst every way. But Mendass isssss sssstill awessssssome."
~Knight of Scape, who knows he probably shouldn't role play Mendass outside the CoN forum, but couldn't resist since it's his book.

I think the krav are better until you get a frenzy roll. Also if you're going to have the Venoc Warlord anyways, it makes sense to take the EoV also. The real question in my mind, is are the EoV better than 2.5 squads of the venoc vipers.
 
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