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The Book of Dr.Doom

Looks to me like if there are no opponents' heroes to mind exchange you can do this on one of your own heroes to get another turn with him. The card doesn't state that this is to be done only on an opponent.
 
You can definitely use Mind Exchange on your own heroes as well, Starflyer. I think it just doesn't come up much in these conversations because it just often seems more beneficial (and sneaky fun) to control your opponent's figure for a turn.
 
Starflyer said:
Looks to me like if there are no opponents' heroes to mind exchange you can do this on one of your own heroes to get another turn with him. The card doesn't state that this is to be done only on an opponent.
Good point, Starflyer. I hadn't thought of that at all to tell you the truth.
 
Has anyone discussed why Doom was given mind exchange to begin with?

He could have been given any number of powers, and I'm curious why Mind Exchange in particular.
 
Penitus said:
Has anyone discussed why Doom was given mind exchange to begin with?

He could have been given any number of powers, and I'm curious why Mind Exchange in particular.

It's nothing special in Marvelscape, but a figure with flying and a range 6, 5-die normal attack is a big deal in classic. Being a flying ranged hero with good defense and super strength is his main "power." The mind exchange is gravy-- strong, but far less reliable. I would say it's for flavor first and foremost. It won't go off every game.
 
Penitus said:
Has anyone discussed why Doom was given mind exchange to begin with?

He could have been given any number of powers, and I'm curious why Mind Exchange in particular.

I was also curious about that when he first came out, but I've come to think it's particularly thematic of Dr. Doom. First off, in the comics, he did actually learn the ability to mind exchange from the alien Ovoids (way back in one of the first 50 issues of The Fantastic Four). Given, it's not a power that he uses frequently, but it's there. Aside from that, Dr. Doom does have a tendency to manipulate heroes (and villains) to do his bidding-- so you could also see the mind exchange power as a way to represent his ability to deviously plan things out in advance. Also, Dr. Doom has often stolen the powers of other heroes (early on, he stole the Silver Surfer's powers, much later he stole both the powers of Galactus AND the Beyonder, in quick succession). So, thematically, I think Mind Exchange can represent all those tendencies and abilities.
 
rdhight said:
Penitus said:
Has anyone discussed why Doom was given mind exchange to begin with?

He could have been given any number of powers, and I'm curious why Mind Exchange in particular.

It's nothing special in Marvelscape, but a figure with flying and a range 6, 5-die normal attack is a big deal in classic. Being a flying ranged hero with good defense and super strength is his main "power." The mind exchange is gravy-- strong, but far less reliable. I would say it's for flavor first and foremost. It won't go off every game.

Oops. I meant my post to refer to why Doom as a character has that power. Not that Doom hasn't mind controlled people in the past, but he's not really known FOR mind controlling people.

I would have given him explosions, double attacks, death lasers, and all sorts of things before mind control.

EDIT: Good call Elginb
 
Yes, Elginb does make good points.

Mechanically, I think Mind Exchange was a way to cut down on the Marvel squad-killing threats. The first 10 heroes already include strong anti-swarm, and the designers seem to be going out of their way to make sure the best squads, both common and unique, can go up against the best heroes and have a chance to prevail. If Doom's supply of death lasers, double attack, and explosion is too good against squads, the pendulum might swing too far toward big heroes mowing down squad figures left and right.

Tossing in a few powers that can't hurt an enemy's squads is part of maintaining that balance. As things stand now, an opponent can avoid the effects of Mind Exchange and Cosmic Force Blast by sending squads into the fight, and the Marvel single-attackers remain somewhat vulnerable to low-cost hordes.

EDIT: Woah, you know what I just now realized? The Marro Hive's common-activating power is a reveal-order-marker-only, just like Red Skull. But the rest of the previewed command powers are "instead of taking a turn with" wording! That means that Dr. Doom can:

1. Mind Exchange his own or an enemy Ulginesh and instead take a turn with two other Elf Wizards he controls within range,

2. Mind Exchange his own or an enemy Kato Katsuro and take a turn with a samurai hero, samurai squad, or two Ashigaru squads he controls within range,

3. Mind Exchange his own or an enemy Hive and have a chance to raise a common Marro you control!

Add in the fact that Red Skull's manipulation can chain to the command powers of Kato or Ulginesh, and that he can also manipulate Shiori to do her best work. Plus, Tor-Kul-Na seems like he'd be a great partner for Doom, because Doom is anti-hero, and TKN is a big, durable anti-squad beater for when the enemy brings a swarm against him. Everybody's been nominating Captain America for the guy most likely to find a home in mixed games, but it seems to me that with the release of SotM and Wave 8, Red Skull and Doom are going to become equally or even more desirable in mixed games in the 700+ range.

And then on top of that, the Nagrubs will allow you to choose whether to activate TKN or Su-Bak-Na or the new Hivelord.... With Doom at 245, Red Skull at 190, Kato at 200, TKN at 220, and Ulginesh at 150, suddenly it starts looking pretty easy to build a 700-point army or beyond that has a manageable number of army cards and is going to give you a choice of who to activate on a big proportion of your order markers. Sorry, I'm rambling. Probably I'll find out tomorrow everyone else already thought of this weeks ago.
 
I thought of that with Ornakk, actually. But it should work with Doom, too. Red Skull, too.
It doesn't help that IMO Doom's figure looks the best.....
 
I tried searching for these questions, but had no success in finding them. So if they have been asked before, I apologize.

If Sonlen is Mind Exchanged, can he Dragon Swoop himself? Unlike Dragon Healing the card does not state one way or the other. My guess is that yes, he can Dragon Swoop himself, but I wanted to make sure.

This question led to an interesting observation: Doctor Doom's Mind Exchange does not specify whether or not he may target himself with Mind Exchange. It seems somewhat ridiculous that he could mind control himself and gain a Frenzy sort of power, but I'm sure it could be explained thematically if someone tried hard enough.

So how does one interpret the ambiguity of these cards?
 
A figure can't attack themselves. Dragon Swoop isn't a normal or special attack, but "in the spirit" of the rules I'd say he can't use it on himself. But technically...don't know. :?

Same for Dr. Doom Mind Exchanging himself. It says a unique hero within 4 clear sight spaces. I don't know if there's a prior ruling as to whether a figure can see themselves or not. :? But again, in the spirit of the rules, I would say he can't. Some cards are truly ambigous, but trying to claim Doom can Mind Exchange himself is pushing it, I think, as it's pretty clear that wasn't the intent. If it was, they would just have given him Frenzy.

Hmmm...I probably wasn't that much help.
 
I agree that it's clearly not the intent to allow Dr. Doom to Mind Exchange himself. I just wanted to throw it out there. :)

Sonlen, though, I'm not so sure about. I don't think that it against the "spirit" of the rules to target himself. Sure, it's strange that he could harm himself through a special ability but not be allowed to attack himself, but is it any stranger that Deadeye Dan sharpshooting a figure while he is engaged with another figure?

My problem with Sonlen is this: Dragon Healing clearly states that he can use it on himself. Other special abilities, such as Taelord's attack aura and Raelin's defense aura, clearly state that they are not affected by their own auras. Dragon Swooping does not clearly state one way or the other. This really only matters when he is Mind Exchanged, but I would really like to know whether or not he's allowed to target himself.
 
Interesting question, though I agree that both would be against the intent of the rules. Even if the wording doesn't specifically forbid either, my gut just tells me that's not the way it's meant to be played.
Besides, it's so much more fun to use Dr. Doom to control others. A watered down frenzy for one figure just doesn't excite me as much.
 
so does the unit who doom controls take leaving engagement attacks from anyone? I'd assume he takes it from his own players? or are leaving engagement attacks optional?
 
You always have the option to not take your leaving engagement attacks (if you're the one doing the attacking). So, unless you for some reason want to attack your only temporarily controlled player (assuming Doom is mind exchanging with one of yours, not one of his) there's really no reason to take your free swipe in that situation.
 
Suppose I'm playing Dr. Doom in a three-player game. An opponent has Sir Hawthorne. I Mind Exchange the black knight and take a turn with him. Now what happens? Do I make the Stab in the Back roll and decide which of my opponents gets Hawthorne if he turns? Or do I gave Hawthorne back to his owner, who then makes the roll himself and decides which of his opponents gets Hawthorne if he turns?
 
I would like to know, can you suicide a figure you control with the mind exchange...exemple...I control hulk and for the exemple I am on a 20 level elevation, I ask hulk to jump to kill himself, can I do it so ? Or making a figure you control taking a bath in lava :)
 
I would like to know, can you suicide a figure you control with the mind exchange...exemple...I control hulk and for the exemple I am on a 20 level elevation, I ask hulk to jump to kill himself, can I do it so ? Or making a figure you control taking a bath in lava :)

I did that recently with Jonathan's Tor-Kul-Na, jumping him off a bridge, then walking him into lava. That lucky Marro didn't take any fall or lava damage.
 
I have found to pick Dr.Doom alot,
i like his sculpt alot and hes pretty cool,
also just the sheer thought of his mind control will make my oponent double think some moves,
hes pretty cool and hes not bad for his 245 points if d20 is your dice ;)

DeadEye
 
If I Mind Exchange a Flying figure with Doom, can I make him walk and fly in the same move?

Example, Doom Mind Exchanges Raelin. Doom makes Raelin fly one hex to the right, but to the top of a 50 level high castle. Doom then makes Raelin walk off the castle and roll for extreme fall.

I guess the real question is can you walk and fly within the same move...?
 
If I Mind Exchange a Flying figure with Doom, can I make him walk and fly in the same move?

Example, Doom Mind Exchanges Raelin. Doom makes Raelin fly one hex to the right, but to the top of a 50 level high castle. Doom then makes Raelin walk off the castle and roll for extreme fall.

I guess the real question is can you walk and fly within the same move...?
I'm fairly certain, though I can't remember the thread, that it has been stated that you cannot walk and fly in the same move. I'll see if I can find the thread.
 
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