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The Book of Deadpool

NecroBlade

"our design team knows what it's doing"
Site Supporter
The Book of Deadpool

C3G MARVEL WAVE 2
BRAVE AND THE BOLD

C3G_Deadpool_comic.png

Comic PDF


The figure used for this unit is a Heroclix figure from the Mutant Mayhem set.
Its model number and name are #076-078 / Deadpool.
Its model number and name are #214 / Wade Wilson.
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Character Bio - A disfigured and mentally unstable mercenary, Deadpool originally appeared as a villain. Deadpool is famous for his tendency to break the fourth wall and is frequently referred to by the moniker "Merc with a Mouth."
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-Rulings and Clarifications-
  • Q: Which occurs first, rolling for Lava Field Damage at the end of the round, or Healing Factor X at the end of the round?
  • A: Treat Lava Field Damage like a special power from another player. Roll the 20-sided die for Healing Factor X and Lava Field Damage (and any other players' powers that occur at the end of the round) to see which comes first.
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • As a figure with the Healing Factor X special power, other figures with the same special power can benefit from Deadpool revealing the 'X' Order Marker. Current figures with Healing Factor X special power.
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-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • As an Insane figure, Deadpool is immune to a number of abilities, such as Beast's Negotiation and Yellow Lantern (Thaal Sinestro)'s Force of Fear Special Attack.
  • Deadpool can be used as a shield because of his Wise Crack special power, which in combination with his decent defense and Healing Factor X allows him to be a great shield for the rest of his team.
-Heroscapers Community Contributions-
 
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Re: Deadpool - Design Phase

NAME = DEADPOOL
SECRET IDENTITY = WADE WILSON

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = MERCENARY
PERSONALITY = INSANE

SIZE/HEIGHT = MEDIUM 5

LIFE = 5
MOVE = 6
RANGE = 6
ATTACK = 4
DEFENSE = 5

POINTS = 285


DOUBLE ATTACK
When Deadpool attacks, he may attack one additional time.

WISECRACK 13
Before an opponent’s figure within 4 clear sight spaces of Deadpool rolls attack dice against another figure, if that opponent’s figure could instead attack Deadpool, you must roll the 20-sided die. If you roll 13 or higher, that opponent’s figure must attack Deadpool instead of any other figure this turn while Deadpool is still on the battlefield.

HEALING FACTOR X
After taking a turn with Deadpool, remove one Wound Marker from this card. At the end of the round, you may reveal an "X" Order Marker on this card to remove one Wound Marker from each Army Card you control with the Healing Factor X special power.


Spoiler Alert!
 
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Re: Deadpool - Design Phase

Well, it's not Deadpool doing the healing...I wanted to design a Healing Factor that allowed all mutants with that power to heal without needing to take a turn first (like Regeneration). I mean, it's always in effect, isn't it? I know Wolverine already has a different Healing Factor power, but hopefully we can work out a singular power. :)
 
Re: Deadpool - Design Phase

I dont know much of anything about Deadpool so Im curious how he is able to heal everyone else with a healing abilitity.
 
Re: Deadpool - Design Phase

I love Healing Factor, but it currently differs from Hahma's version with the same name. Something's going to have to bend.

EDIT: Ninja Necro!
 
Re: Deadpool - Design Phase

Multiple attacks = good.

The healing factor thing is certainly different but may need a different name. Does he do that in the comics?

So Wisecrack is optional?

Should he have Mental Resisitance? I seem to remember him having something like that.

Still seems a tad expensive, but then, I always say that don't I?
 
Re: Deadpool - Design Phase

I don't think everyone should heal every turn. If you had an all regen team they would dominate the battle. I understand where you are going with the power Necro, but I think it is a bit too much for the mechanics of the game.
I like the stats, my Deadpool has identical stats.. Not overpowering but keeps him alive and he may be able to hurt someone here or there but no once shot kills.
Double attack is perfect for Deadpool with his dual blades and dual pistols (machine pistol admittedly).
 
Re: Deadpool - Design Phase

Deadpool's mental resistance is in his "Insane" personality. We could reference that on an ability if we wanted him immune. I image Joker would be immune for the same reasons.
 
Re: Deadpool - Design Phase

Should he have Mental Resisitance? I seem to remember him having something like that.
Because of Deadpool's constantly regenerating brain (Which causes his insanity) he usually is immune to mind control, but it changes depending on who's his writer at any given time.
 
Re: Deadpool - Design Phase

Wisecrack is optional...but he is the merc with a mouth, so maybe a "must" is in order (he can't help himself!). :twisted:

IF we went with a version of Healing Factor that allowed everyone to heal, making sure they were all slightly on the expensive side and thus expensive to field together would help. Not to mention you HAVE to split your OMs up to get a bigger benefit than straight Regeneration.
 
Re: Deadpool - Design Phase

Deadpool's mental resistance is in his "Insane" personality. We could reference that on an ability if we wanted him immune. I image Joker would be immune for the same reasons.

It would've been great if we had included a restriction on the Insane personality on Professor X...
 
Re: Deadpool - Design Phase

lol I think Wisecrack would be awesome as must. He does annoy everyone, even if he may die in the process.
The regeneration will have to be playtested. It may be okay if everyone costs a bit more, but maybe we can find some kind of compromise. Also if I am not mistaken (always a possibility) doesn't Deadpool have a superior regeneration to Wolverine? That's why is a basket case while Wolverine is a good Samaritan in comparison.
 
Re: Deadpool - Design Phase

lol I think Wisecrack would be awesome as must. He does annoy everyone, even if he may die in the process.
The regeneration will have to be playtested. It may be okay if everyone costs a bit more, but maybe we can find some kind of compromise. Also if I am not mistaken (always a possibility) doesn't Deadpool have a superior regeneration to Wolverine? That's why is a basket case while Wolverine is a good Samaritan in comparison.
I think different writers put them each at different regeneration levels. I mean look at Civil War. Wolverine regenerated from just his adamantium skeleton.
 
Re: Deadpool - Design Phase

I blacked that part out Balantai. It was my brain trying to save itself from imploding and then exploding. :blowup:
 
Re: Deadpool - Design Phase

Well I always figured he still had living bone marrow tissue inside his bones, protected from damage by the adamantium, which then regenerated. It's perfectly realistic. ;)
 
Re: Deadpool - Design Phase

I figured he had bone marrow too but sealed in his bones by an adamantium shell. I still think that "on average" Deadpool is supposed to have better regen than Wolverine.

I blacked that part out Balantai. It was my brain trying to save itself from imploding.
Oh I see. You're looking for realism in your comic books.
What they are real, aren't they?.....You just crushed my hopes and dreams Balantai....:p
 
Re: Deadpool - Design Phase

How much better, though? Better enough to make a difference in the simplified HS world? You'd have to draw a lot of lines with all the regenerators out there...
 
Re: Deadpool - Design Phase

How much better, though? Better enough to make a difference in the simplified HS world? You'd have to draw a lot of lines with all the regenerators out there...
Not that much noticably better, IMO.
 
Re: Deadpool - Design Phase

I personally think that Wolverine's regen is to high with a maximum of healing 4 wounds per round. I think Deadpool's regen should at least be that powerful.
 
Re: Deadpool - Design Phase

I would be okay if all characters that have Healing Factor have the same exact power.
 
Re: Deadpool - Design Phase

...but I think it is a bit too much for the mechanics of the game.
This is something I wouldn't want to rule out without playtesting. Theoryscaping broken mechanics can get heated. :D

I agree with this, but my gut tells me Master Tang is probably right here (well that and my limited playtesting of a Wolverine custom I was working on that had an auto healing power). As much as that interpretation might be more thematically correct, I think Hahma's take is more strategically interesting, more balanced, and less confusing on the card.

I would be okay if all characters that have Healing Factor have the same exact power.

I agree for the most part, though I wouldn't mind Wolverine (with the X-Marker) and Deadpool being the only differences.
I always thought two wounds healed per turn would be a nice take on Deadpool to make him slightly more powerful than Wolverine.
 
Re: Deadpool - Design Phase

Oh, yes, make sure you put a link to this thread in the Life of a Design thread. :) It's going to be really hard to keep up with these threads in Ala Carte if designers don't help out with this part of the organization.
 
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