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The Book of Cyclone

Soundwarp SG-1

A Jacquee in Disguise?
Site Supporter
The Book of Cyclone


C3G SUPER SECRET EXCLUSIVE 92
JSA GENERATIONS


C3G_Cyclone_comic.png

Comic PDF

C3G_Cyclone_mini.png

Mini PDF

The figure used for this unit are Heroclix figures from the Rebirth set.
The model number and name are #041 / Cyclone.

_________________________________________________________________

Character Bio -
It's time to try defying gravity
I think I'll try defying gravity
And you can't pull me down
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Cyclone gives nearby Mystery Men and Protégés the Flying special power with her Defying Gravity special power.
Immunities, Benefits, and Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-

-Heroscapers Community Contributions-
  • Initial playtest: Soundwarp
  • Second Playtest: Bats
  • Third playtest: Archie
  • Art by Soundwarp SG-1
  • Cyclone created by Mark Waid, Alex Ross, Geoff Johns and Dale Eaglesham.
 
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Re: The Book of Cyclone (the breathing)

NAME = CYCLONE
SECRET IDENTITY = MAXINE HUNKEL

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = PROTÉGÉ
PERSONALITY = ENTHUSIASTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = 170



DEFYING GRAVITY
Any friendly Hero that is a Mystery Man or Protégé that starts its turn within 4 clear sight spaces of Cyclone has the Flying special power for that turn.

TORNADO FORCE SPECIAL ATTACK
Range 5. Attack 4.
Choose up to 2 figures to attack. Roll 4 attack dice once for all affected figures. Each affected figure rolls defense dice separately. If a tiny, small, or medium figure receives one or more wounds from this special attack, you may place that figure on any empty space within 2 spaces of its original placement. A figure moved by this special attack may not be placed closer to Cyclone than its original placement and never takes leaving engagement attacks.

SWIRLING WINDS
When defending with Cyclone, for each shield rolled, you may roll an additional defense die. You may continue rolling an additional defense die until no shields are rolled. After defending against a normal attack, if Cyclone rolled 4 or more shields, you may place each adjacent figure that is tiny, small, or medium on any empty space within 1 space of its original placement. Figures moved by this special power do not take any leaving engagement attacks.

FLYING
 
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Re: The Book of Cyclone (the breathing)

I really like the defensive power here.
 
Re: The Book of Cyclone (the breathing)

Pre-yea for initial after checklists. :p

(should the third power just read "medium or smaller"?).
 
Re: The Book of Cyclone (the breathing)

I'm preeety sure I took the current tiny, small, medium lingo directly from Whirlwind or some such.
 
Re: The Book of Cyclone (the breathing)

Sounds right.
 
Re: The Book of Cyclone (the breathing)

So Whirlwind, Red Tornado, Cyclone, Storm, and who else for a Wind themed elemental team?
 
Re: The Book of Cyclone (the breathing)

MotU Skyclone.
 
Re: The Book of Cyclone (the breathing)

Cool writeup! I don't know JSA well, but she's neat. I like reusing the "Fan Dance" mechanics for a tornado-y person. Fits well!
 
Re: The Book of Cyclone (the breathing)

COMPETITIVE REVIEW BOARD CHECKLIST
Spoiler Alert!


CONSISTENCY CHECKLIST (SHORT FORM)
Spoiler Alert!
 
Re: The Book of Cyclone (the breathing)

Since there don't seem to be any big issues, I'm going to go ahead and propose the testing initial
 
Re: The Book of Cyclone (V-IPT)

Yea - feels very appropriately wind-y and I like the light factional power. Very wordy, but figure movement always is.
 
Re: The Book of Cyclone (IPT)

Doing a different tact here where I actually run a large enough number of games to get meaningful data but just don't write them up in detail. Don't like it, that's a you problem. Go Terrorism.

NAME OF THE PLAYTEST UNIT: Cyclone @180 points

Set 1
Map: Island Plane Crash (No E-Glyph)
Units: Defying Gravity: Cyclone (180), Powergirl (400), Flash (Jay) (220), Stargirl (150), Atom (Ray) (50) - 1000 total vs Red Marvel: Ms. Marvel (350), Drax II (350), Red Tornado (300)- 1000 total
Spoiler Alert!


Set 2
Map: Sewer Labyrinth
Units: Defying Marvelity: Cyclone (180), Ms. Marvel (350), Flash (Jay) (220), Stargirl (150), Angel (90), Skrull Infiltrator x1 (10) - 1000 total vs Skrulls for Hire: Luke Cage (190), Iron Fist (260), Wolverine (280), Shang Chi (230), Skrull Inflitrator x4 (40)- 1000 total
Spoiler Alert!




Overall: She's fine, all her powers are useful and she can do meaningful things for her team, the faction around her just kinda stinks right now because the main synergy hub doesn't do much and the only thing that could really save her would be a heavy hitter Protege, which Cyclone was never going to be. She works well with Jay and Stargirl though, which are both strongly thematic.
 
Re: The Book of Cyclone (IPT)

Pre-yea (was that so hard?). :p
 
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