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The Book of Cursed Earth T-Rex

Tornado

Fan Fiction Prompt Master
The Book of Cursed Earth T-Rex
C3G 2000AD PUBLIC EXCLUSIVE COLLECTION 21
COMBATANTS AND CARNIVORES


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Comic PDF

C3G_CursedEarthTrex_mini.png

Mini PDF

The figure used for this unit is a CollectA figure from the Prehistoric Life set.
Its model name is Tyrannosaurus Rex.

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Character Bio - Tyrannosaurs are a species of large carnivorous dinosaurs that live in the Cursed Earth, primarily Sauron Valley. Most tyrannosaurs were brought back to life in the late 2000's in a scientific experiment to try and clone Dinosaurs from fossils. Most of them were donated to various wildlife parks but managed to escape from captivity during the Atomic Wars. Many dinosaurs, including tyrannosaurs, made their home in Sauron Valley. The black tyrannosaur Satanus quickly dominated the other tyrannosaurs and became their leader. It was now up to the tyrannosaurs to make new dinosaurs the traditional way. These amorous activities resulted in fresh tyrannosaurs eager to prove themselves. (slightly modified from the Judge Dredd Fandom Wiki page) .
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-Rulings and Clarifications-
  • Base Clarification: Cursed Earth T-Rex is a double-based figure.
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-Combinations and Synergies-

Incoming Synergy:
  • As a Wild Uncommon Hero, Cursed Earth T-Rex can take a turn with Beast Man's Beast Mastery special power.
  • As a Huge figure, Cursed Earth T-Rex has these Huge Synergies.
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
Card Updates:
7 March 2021 - Class changed to Predator
 
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Re: The Book of Savage Land T-Rex (Breather)

NAME = CURSED EARTH T-REX

SPECIES = DINOSAUR
UNIQUENESS = UNCOMMON HERO
CLASS = PREDATOR
PERSONALITY = WILD
SIZE/HEIGHT = HUGE 9 (2-Hex)

LIFE = 5
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 2
POINTS = 60


WEAK-MINDED 4
If any player rolls the 20-sided die to take temporary or permanent control of Cursed Earth T-Rex, that player may add 4 to the roll.
 
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Re: The Book of Savage Land T-Rex (Breather)

Comic Art
Spoiler Alert!



Background Art
Spoiler Alert!



Figure Art
Spoiler Alert!
 
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Re: The Book of Savage Land T-Rex (Breather)

Great stuff here! I am happy with the Crushing Jaws choice.


EDIT: I moved this thread over from the base forum to Public Designs.
 
Re: The Book of Savage Land T-Rex (Breather)

I dropped the Life and Defense and made them Young to justify. I am thinking about a Juvenile T-Rex from Hobby Lobby for the figure.
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Re: The Book of Savage Land T-Rex (Breather)

I still prefer a defense of 3 here so he can reasonably be expected to block some 3 die attacks. With just one straight forward power and some okay stats, I don't see why he can't still hit 100 or fewer points. Weather Wizard, Armor, and Mister Zsasz are all 100 point figures with some nice tricks up there sleeve.
 
Re: The Book of Savage Land T-Rex (Breather)

I'm not sure if I love "Young" as a class. Like, yeah, they're small, but with wildlife we've sort of played fast and loose with sizes and that sort of thing. I'd like to keep these guys as generic as possible, to maximize their scenario potential.

And I'll put in another pitch for a no-power card. I like this ability for a T-Rex, but I don't think "lean and simple T-Rex" has quite as much excitement or pop as "wow, no powers!" on a new card.
 
Re: The Book of Savage Land T-Rex (Breather)

You know I am cool with no powers, I just do not have the energy to debate it with people.
 
Re: The Book of Savage Land T-Rex (Breather)

If we're polling, put me down as in favor of the current power over no powers. :2cents:
 
Re: The Book of Savage Land T-Rex (Breather)

I had this for an old write-up:
Spoiler Alert!

Don't feel like you need to use any ideas from it, just thought I would drop it in here if you wanted to pull ideas. Though I'm a little partial to Savage Land Frenzy.

On the current design itself, I like the idea keeping it simple, not sure on no powers though. Not a fan on Young as class, it just feels weird (Devourer?). I see some people mentioning bumping defense, I would only be in favor of that if life came down; T-Rex aren't hard to hit/wound, just takes some work to take them down.
 
Re: The Book of Savage Land T-Rex (Breather)

I think I would prefer Juvenile to Young for the class. Crushing jaws seems a little off to me as it feels like he should actually have to “catch” you with a bite and then the crushing takes place. Maybe something like this?

ATTACK = 4

CRUSHING JAWS
After an adjacent figure rolls defense dice, if that figure would receive 1 or more wounds from this Savage Land Tyrannosaur’s attack, all skulls rolled during that attack count for an additional hit.

Maybe that’s overcomplicating things, but I like that if he catches even just a piece of you, he clamps down and suddenly you’re facing a catastrophic injury instead of a flesh wound.
 
Re: The Book of Savage Land T-Rex (Breather)

For class I'd be happy to see Devourer, Predator or Beast.
I quite like that version of Crushing Jaws, too - I just wonder if it'd be strong enough vs. squaddies and figures with a hefty defence?
 
Re: The Book of Savage Land T-Rex (Breather)

OK, I am going to take one last swing at my original vision.
A couple things to keep in mind. I changed it to Dinosaur Island to try and better represent the Silver Age and the simple de-powered version you see here. It also leaves the option of a more powerful Savage Land version which I see as a combination of ZJ's Savage Land Frenzy and Margloth's Crushing Jaws. I would be willing to LD that after the rest of the Dinos are complete.


These Dinos may look simple but that is intentional. They are to be pawns in the Dinosaur faction. The next Dino (Old One Eye) will be able to move them as a large pack and the one after (Golgotha), will bond with them. They need to be simple and low cost for this to all work out and ideally I would like to see them check in around 60 points.
I am curious to see if the public is at all interested in a no power card.
For you old timers, consider this my tribute to Matt Helm who once said something like:

"Any aspect of a design that could be represented by stats, should be."
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NAME = DINOSAUR ISLAND T-REX

SPECIES = DINOSAUR
UNIQUENESS = UNCOMMON HERO
CLASS = DEVOURER
PERSONALITY = WILD
SIZE/HEIGHT = HUGE 8-10

LIFE = 7
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 2
POINTS = ?60?
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Re: The Book of Savage Land T-Rex (Breather)

I’m still in favor of one small power, especially if they’re intended to be drafted in larger packs. If 50% or more of the figures in my army don’t have special powers I’d worry that could lend to fairly bland gameplay, unless the other parts of the faction are offering something really exciting.

That being said, it’s clear you’ve put a lot of thought into how this faction should play, so if you feel this is the correct path to take that overrides my thoughts.

I trust in T-Spinny. :D
 
Re: The Book of Savage Land T-Rex (Breather)

Powerless card, while novel, feels a bit antithetical to the game itself with all that space for powers. I would agree with the idea of one simple power, echoing MrNobody there. A bunch of powerless pieces feels, while "powerless card" sounds interesting, a chunk of an army that is just the stats itself feels like it'll be boring more often than not.
 
Re: The Book of Savage Land T-Rex (Breather)

I won't fight zero powers if that's what you really want to do. The last pitch I'd make is a negative one, like:

DINO-HUNGER
After revealing an order marker on this card, if it is adjacent to any medium, large, or huge figure, it cannot move and must attack, if possible.

OM trigger might not be the best, but basically they aren't super cooperative in a standard army build, which could make them even better to run with One-Eye or Golgotha.
 
Re: The Book of Savage Land T-Rex (Breather)

Here's my defense of a powerless card here - who is this card for? Who is "generic dinosaur" going to appeal to? Dinosaur fans who want to build a dinosaur army. One power, that has negligible strategic relevance, doesn't diminish or undermine their appeal as generic pawns in a dino team-up.

However, the appeal for these guys is going to be minimal IN GENERAL outside of people that really want to go "T-Rex rawr smash smash" and eat Batman. If you're not into dinos, you're not going to be swayed by a "light touch" power on a generic unit.

But if you have a blank card... a card that's a completely blank slate... a card that says "look at my stats, I am going to go eat some fools..." now that's interesting. That's memorable.

A powerless card says more about a T-Rex than any power ever could.
 
Re: The Book of Savage Land T-Rex (Breather)

I feel like we could slap a price on a powerless card after running it through the pricing estimator and call it a day without any testing. That doesn’t excite me from a design standpoint. There’s a reason we haven’t designed Basic sides for our army cards.
 
Re: The Book of Savage Land T-Rex (Breather)

Disagree completely. A no power card says, "we wanted to check off a box that says no one has ever made a no power card before" so that is what we did. It is otherwise boring, bland, and serves no purpose. 10 and 15 point common heroes have a power that gives them some game play purpose beyond a generic stats pawn. Generic common squads have a power that gives them some kind of flavor and usefulness. If you want to make a 1 power card where that 1 power is a negative effect, at least that would be interesting. A big empty box next to the stats is just very unappealing to me. If I'm browsing the 800+ cards with interesting text box powers and I see a blank slate where the individual powers are expected to be, I would think the card was incomplete. I most certainly wouldn't spend money to print it out and track down the mini's. That is my 2 cents on the issue.

/change topic

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As for wanting and needing a cheap 60 point dino for a huge dino army, I think you would be better off making them a different species than T-Rex. That is the most famous and fearsome dino, so people have preconceived notions about them and expect them to be a threat to more than just the 60 point Jubilee. There are tons of dino's of all different shapes and sizes to choose from that people don't know and care about though. Pick a smaller one that isn't the thought of as the king of dinos to fill that 60 point filler role in the dino army.

It would also make it easier to acquire the minis and tell them apart on the battlefield if not every dino is a T-rex. Find a multi-pack of dino toys people can purchase in multiples, then make a card for each one of them to create a big dino army with the single purchase UH 2000AD T-Rex figure as the leaders of the army.

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I had a bucket of generic dino toys as a kid, the one with the spiked spine, the triceratops with his 3 spears, and the club tailed tank were always a couple of my favorites since they had natural weapons beyond teeth and claws. When Hasbro introduced the Dinobots they gave us 5 different kinds of robot dinos to build. C3G should follow the same path and give it's players a variety of dinos to choose from or field all at once.
 
Re: The Book of Savage Land T-Rex (Breather)

There are four current T-Rex, one, Beast Boy is 60, Bob & Carol are 65, how can these generic T-Rex not be 60?
 
Re: The Book of Savage Land T-Rex (Breather)

Why does every dino have to be a T-Rex?

Beast Boy is just one of his forms. Beast Boy himself has a price and his other forms all have a price. You hit him hard enough and he just changes forms. You can technically draft a single form by itself, but it's not really a very good value or reflective of what fighting an all day, every day bear or cheetah would be like. A normal grizzle bear should come in at over 20 points, the dolphin form is priced at 30, but does anyone really think a dolphin is more formidable than a grizzly bear? I know which one I'd rather encounter in the wild. Mutt's Junkyard is a trained military dog, he'll be more than 20 points but I'd only give him 50/50 odds of surviving a Grizzly Bear one on one. I wouldn't ever expect Junkyard to take down a T-Rex by himself.

As for B&C, I don't know what is going on in 2000AD. From the outside looking in, I just assumed they were some kind of genetic experiment, a smaller, weaker species of dino bread to serve some purpose, or something else that explained why Robin was expected to take one down 1 on 1 and Mocking Bird is expected to hold here own vs 2 at once. They were dinos with specific names, so I assumed they had some kind of backstory.
 
Re: The Book of Savage Land T-Rex (Breather)

I don't know the faction you are trying to create, but might I suggest Weak-Minded as a negative power. I could see dinos being used as powerful pawns in combat.
 
Re: The Book of Savage Land T-Rex (Breather)

I share some of the reasons others have stated but not as strongly. I wouldn't end the world over a no-power card, but I think the design would be stronger with a short and sweet power included, as some others have said as well. I like Margloth's and Fret's suggestions.

Cost-wise, I don't think they need to land anywhere specific so I am fine with tuning them to land where you want them to land in the faction, Tornado.
 
Re: The Book of Savage Land T-Rex (Breather)

I proposed that in sanctum and it was not well received.
 
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