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The Book of Commissioner Gordon

NecroBlade

"our design team knows what it's doing"
Site Supporter
The Book of Commissioner Gordon

C3G SUPER SECRET EXCLUSIVE 2
BAT SIGNALS

C3G_CommissionerGordon_comic.png


C3G_CommissionerGordon_mini.png


The figure used for this unit is a Heroclix figure from the Batman: Alpha set.
Its model number and name are #020 / Commissioner Gordon.

The figure used for this unit is a Heroclix figure from the Hypertime set.
Its model number and name are #124 / Commissioner Gordon.
_________________________________________________________________

Character Bio - James W. "Jim" Gordon is an ally of Batman. He is the police commissioner of Gotham City. Gordon shares Batman's deep commitment to ridding the dark and corrupt city of crime. He is somewhat skeptical of Batman's vigilante method but recognizes the necessity of Batman and the two have a mutual respect and tacit friendship. Gordon is tall, thin, and silver-haired, with a mustache, and usually wears a suit, tie, and trench coat. It is he who summons Batman, particularly to solve crimes by supervillains, with the Batsignal.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:
  • As a Human, Commissioner Gordon has these Human Synergies.
  • As a Lawman, Commissioner Gordon has these Lawman Synergies.
  • As a Lawman Hero that can move other Lawmen on his turn, Commissioner Gordon may allow S.W.A.T. Assaulter to use its Synchronized Assault special power.
Outgoing Synergy:
  • Commissioner Gordon can move Lawmen you control with his Call for Backup special power. Current Lawmen.
  • Commissioner Gordon can move a Vigilante you control with his Bat Signal special power. Current Vigilantes.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities
  • N/A
Benefits
  • N/A
Weaknesses
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: Book of Commissioner Gordon - Design Phase

NAME = COMMISSIONER GORDON
SECRET IDENTITY = JAMES GORDON

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = LAWMAN
PERSONALITY = RESOLUTE

SIZE/HEIGHT = MEDIUM 5

LIFE = 3

MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 4

POINTS = 90


BAT SIGNAL
At the start of the game, choose a Unique Vigilante Hero you control. At the start of each round that you win initiative you may immediately place the chosen Unique Vigilante Hero on any empty space within 6 clear sight spaces of Commissioner Gordon. The chosen Unique Vigilante Hero will not take any leaving engagement attacks when moved with Bat Signal.

CALL FOR BACKUP
After taking a turn with Commissioner Gordon, you may move any number of Lawmen you control up to 5 spaces each. Any Lawman moved with way must end its move adjacent to Commissioner Gordon.

Original Post:
Spoiler Alert!
 
Re: Book of Commissioner Gordon - Design Phase

The figure used for this unit is a Heroclix figure from the Batman: Alpha set. Its model number and name is #020 / Commissioner Gordon.

The figure used for this unit is a Heroclix figure from the Hypertime. Its model number and name is #124 / Commissioner Gordon.

I like him a lot.
 
Re: Book of Commissioner Gordon - Design Phase

I like what I'm seeing.

I would prefer his life to be 4 however...

I've thought about Gordon before and always thought I might add some sort of ability called 'By The Book' based on the Killing Joke series where even after the Joker nearly kills him, Gordon stills wants Batman to bring him in 'by the book'. I've always thought that this is what makes Gordon the man the he is; straight down the line. I'm not sure what the ability would look like though...
 
Re: Book of Commissioner Gordon - Design Phase

Glad to see this guy and I like what I see so far.

A couple things:
  • It doesn't say in Bat Signal that it only works once per game, while in your design notes it says that it should (as I think it should too).
  • For Call for Backup, I really like this and had something like it for a write up I did in my notes a while back. I wouldn't mind lifting the end of move adjacency restriction and maybe have them have to end their move within maybe 2 or 3 spaces of him. It can make it a bit more flexible and less restrictive. Also, do we think that we should have a restriction to allow the option of having only 1 Hero Lawman to move or up to 3 Lawmen squad figures to move?
 
Re: Book of Commissioner Gordon - Design Phase

I like what I'm seeing.

I would prefer his life to be 4 however...

I've thought about Gordon before and always thought I might add some sort of ability called 'By The Book' based on the Killing Joke series where even after the Joker nearly kills him, Gordon stills wants Batman to bring him in 'by the book'. I've always thought that this is what makes Gordon the man the he is; straight down the line. I'm not sure what the ability would look like though...

Perhaps it would be a themed power that would negatively affect him and his team because by "doing it by the book" it might allow the bad guy to get away because of not using lethal force or unseemly methods. So maybe if Gordan or any friendly figure within 3 clear sight spaces of Gordan inflict enough wounds to destroy an opponent's figure, you must roll the d20 and on a roll of 17 or higher, the opponent's figure receives no wounds and can move up to 3 spaces without taking leaving engagement attacks.
 
Re: Book of Commissioner Gordon - Design Phase

The figure used for this unit is a Heroclix figure from the Batman: Alpha set. Its model number and name is #020 / Commissioner Gordon.

The figure used for this unit is a Heroclix figure from the Hypertime. Its model number and name is #124 / Commissioner Gordon.

I like him a lot.
Thanks! Updating.


I like what I'm seeing.

I would prefer his life to be 4 however...

I wouldn't be opposed, or to a Defense of 4 perhaps. Anyone else?


I've thought about Gordon before and always thought I might add some sort of ability called 'By The Book' based on the Killing Joke series where even after the Joker nearly kills him, Gordon stills wants Batman to bring him in 'by the book'. I've always thought that this is what makes Gordon the man the he is; straight down the line. I'm not sure what the ability would look like though...

Hmm, do you have a write-up for such a power? I'm not sure how to translate that into HS terms, but if you can come up with something I'd love to hear other heroes' opinions on it.



Glad to see this guy and I like what I see so far.

A couple things:
  • It doesn't say in Bat Signal that it only works once per game, while in your design notes it says that it should (as I think it should too).
I meant you can use any vigilante with the power, but you can only c
choose one per game (not only use the power once per game).


  • For Call for Backup, I really like this and had something like it for a write up I did in my notes a while back. I wouldn't mind lifting the end of move adjacency restriction and maybe have them have to end their move within maybe 2 or 3 spaces of him. It can make it a bit more flexible and less restrictive. Also, do we think that we should have a restriction to allow the option of having only 1 Hero Lawman to move or up to 3 Lawmen squad figures to move?
If it were made more flexible, it would definitely have to be limited to the number of figures moved. However, I was trying to get creative and not use that type of restriction.
 
Re: Book of Commissioner Gordon - Design Phase

I like what I'm seeing.

I would prefer his life to be 4 however...

I wouldn't be opposed, or to a Defense of 4 perhaps. Anyone else?
I think I'd prefer life of 4 than defense of 4. Then again, if it would be thematic for him to have a bulletproof vest on, then a life of 3 and defense of 4 would be better I guess.

Glad to see this guy and I like what I see so far.

A couple things:
  • It doesn't say in Bat Signal that it only works once per game, while in your design notes it says that it should (as I think it should too).
I meant you can use any vigilante with the power, but you can only c
choose one per game (not only use the power once per game).
I think I misread the power. By having the figure move with Bat Signal, it's actually moving with it's own move onto any empty space, not placing like a teleporting type power that I had mistaken it for. Perhaps it should say, "Choose one Unique Vigilante you control..." to make it clearer that only one figure can be moved by this power.

  • For Call for Backup, I really like this and had something like it for a write up I did in my notes a while back. I wouldn't mind lifting the end of move adjacency restriction and maybe have them have to end their move within maybe 2 or 3 spaces of him. It can make it a bit more flexible and less restrictive. Also, do we think that we should have a restriction to allow the option of having only 1 Hero Lawman to move or up to 3 Lawmen squad figures to move?
If it were made more flexible, it would definitely have to be limited to the number of figures moved. However, I was trying to get creative and not use that type of restriction.
Yeah, I guess if you have the Backup required to move adjacent to him, then the Hero/Squad restriction might not be necessary.
 
Re: Book of Commissioner Gordon - Design Phase

I like it - a lot. Here are the only changes I would endorse:

Life 4
Move 5
Range 5
Attack 4
Defense 3
90 Points

BAT SIGNAL: At the start of each game, choose a Unique Vigilante you control. At the start of each round, if you won initiative you may place the chosen Unique Vigilante on any empty space. The chosen Unique Vigilante will not take any leaving engagement attacks for this move.

CALL FOR BACKUP: After taking a turn with Commissioner Gordon, you may move any Lawmen you control up to 5 spaces each. Any Lawman moved this way must end its move adjacent to Commissioner Gordon.

The adjacency thing is going to be enough of a restriction, like you said, so why limit the number of troops? If Gordon really wants to move around with a cluster of 6 lawmen around him, I'm cool with that. He's not that valuable a unit that I think it's that important to keep him alive, and area effect attacks will tear that formation apart.
In Bat Signal, I think with the current version there's some confusion as to what exactly is going on mechanically. Are you moving the unit using its own move number or just moving it to literally any space on the battlefield? I read it as intending the latter and reworded for clarification. If you intended the former, I think it's best to do as a static move as well. But I think the latter is more fun and worthwhile, especially since it's restricted to one hero for the whole game, only happens once a round, and requires initiative.
 
Re: Book of Commissioner Gordon - Design Phase

I've thought about Gordon before and always thought I might add some sort of ability called 'By The Book' based on the Killing Joke series where even after the Joker nearly kills him, Gordon stills wants Batman to bring him in 'by the book'. I've always thought that this is what makes Gordon the man the he is; straight down the line. I'm not sure what the ability would look like though...

Hmm, do you have a write-up for such a power? I'm not sure how to translate that into HS terms, but if you can come up with something I'd love to hear other heroes' opinions on it.
Just a thought but what if Gordon could arrest someone instead of just straight out killing them? He wanted Joker arrested, not killed after all...
He could control the enemy figure and make it follow him around the board but the enemy would get the figure back if Gordon dies. Perhaps if Gordon can get back to the start zone the enemy figure is removed from the game...
 
Re: Book of Commissioner Gordon - Design Phase

I've thought about Gordon before and always thought I might add some sort of ability called 'By The Book' based on the Killing Joke series where even after the Joker nearly kills him, Gordon stills wants Batman to bring him in 'by the book'. I've always thought that this is what makes Gordon the man the he is; straight down the line. I'm not sure what the ability would look like though...

Hmm, do you have a write-up for such a power? I'm not sure how to translate that into HS terms, but if you can come up with something I'd love to hear other heroes' opinions on it.
Just a thought but what if Gordon could arrest someone instead of just straight out killing them? He wanted Joker arrested, not killed after all...
He could control the enemy figure and make it follow him around the board but the enemy would get the figure back if Gordon dies. Perhaps if Gordon can get back to the start zone the enemy figure is removed from the game...

That could make a funny game.
 
Re: Book of Commissioner Gordon - Design Phase

I like it - a lot. Here are the only changes I would endorse:

Life 4
Move 5
Range 5
Attack 4
Defense 3
90 Points

BAT SIGNAL: At the start of each game, choose a Unique Vigilante you control. At the start of each round, if you won initiative you may place the chosen Unique Vigilante on any empty space. The chosen Unique Vigilante will not take any leaving engagement attacks for this move.

CALL FOR BACKUP: After taking a turn with Commissioner Gordon, you may move any Lawmen you control up to 5 spaces each. Any Lawman moved this way must end its move adjacent to Commissioner Gordon.

The adjacency thing is going to be enough of a restriction, like you said, so why limit the number of troops? If Gordon really wants to move around with a cluster of 6 lawmen around him, I'm cool with that. He's not that valuable a unit that I think it's that important to keep him alive, and area effect attacks will tear that formation apart.
In Bat Signal, I think with the current version there's some confusion as to what exactly is going on mechanically. Are you moving the unit using its own move number or just moving it to literally any space on the battlefield? I read it as intending the latter and reworded for clarification. If you intended the former, I think it's best to do as a static move as well. But I think the latter is more fun and worthwhile, especially since it's restricted to one hero for the whole game, only happens once a round, and requires initiative.

At first I read it like you, as if it were a teleportation. But then it said move, so I wasn't sure. Then I wasn't sure if it was to be once per game or not. I guess the weird thing about it now is that it gives the Vigilante teleportation abilities whenever you win initiative which can end up being 1 time or 6 times in a game. Also, doesn't the Bat Signal kind of summon Batman to meet with Gordan? This seems more like a magical power than the Bat Signal:shrug: If it's going to be used several times a game, can we at least say that you'd have to place the chosen figure within 8 clear sight spaces of Gordan? Otherwise, to me at least, it's kind of a theme break to have Gordan magically teleporting a Vigilante all over the board whenever you win initiative. Maybe I'm wrong.
 
Re: Book of Commissioner Gordon - Design Phase

Life of 4 please. For now, that is all I have. Oh, and I am OK with the "magical" teleportation of Vigilantes, I mean Dare Devil kinda does it already. I see it as the legend/mystery of vigilantes and how they do the things they do without any explanation.
 
Re: Book of Commissioner Gordon - Design Phase

Bats - placing is correct, moving is not.
Grif - Life of 4 it is.

Updating both now.
 
Re: Book of Commissioner Gordon - Design Phase

I'm happy with it. :) I think he's ready for initial playtesting.
 
Re: Book of Commissioner Gordon - Design Phase

If someone can do an initial playtest, I'll try to move this as far along as we can before I'm gone for one more week.
 
Re: Book of Commissioner Gordon - Design Phase

I'm happy with it. :) I think he's ready for initial playtesting.
No thoughts about him being able to arrest people? You know, 'by the book'?

This just seems like more of a scenario to me. :reapershrug:

If someone can do an initial playtest, I'll try to move this as far along as we can before I'm gone for one more week.

I'll make him my number one priority, but work is crazy right now, so I can't promise anything (and I'm cool with anyone beating me to the punch).
 
Re: Book of Commissioner Gordon - Design Phase

I've still got army tests and one mid-level test to do with Namor. I'll try to get one army test done this morning but won't be able to do more than that today. So it would take a couple days before I could get to Gordan. Though Madame Hydra and Annihilus need initial playtesting too. But I can put him ahead of those for the sake of moving this along. Initial playtests are starting to pile up with so few people able to do them lately.
 
Re: Book of Commissioner Gordon - Design Phase

Yeah - I really need to get back with it! Sounds like Whitey's planning on doing Annihilus himself, though, and Griff is getting on Killowog and ***.
 
Re: Book of Commissioner Gordon - Design Phase

C3G PLAY TEST FEEDBACK FORM

NAME OF THE TEST UNIT (COMMISSIONER GORDON)


- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST
/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS (Even though Alfred + Gordon + a Vigilante is sweet)

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS

- Heavy Hitter or Mid-Level Hero/ Does it pass?
Spoiler Alert!


_____________________________________________________________​
- Squad / Does it pass?
Map: Martian Warzone: The Heat
Units: vs. HYDRA Agents x1
Spoiler Alert!

_____________________________________________________________​

- Army Test/ Does it pass?
Map: Martian Warzone: The Heat
Units: Commissioner Gordon (90), Jonah Hex, Beat Cops x2, Black Canary, Green Arrow, Daredevil, Robin vs. Catwoman, Joker, Harley Quinn, Poison Ivy, Street Thugs x2, Penguin, Black Mask
Spoiler Alert!

_____________________________________________________________​

- Army Test/ Does it pass?
Map: Martian Warzone: The Heat
Units: Commissioner Gordon (90), Alfred, Beat Copsx2, Robin, Batman vs. Black Mask, Two-Face, Penguin, Street Thugs x2, Lex Luthor
Spoiler Alert!


Gordon was lots of fun to play - all of his powers are light strategic touches that are useful without being overpowered for a low level character. He really adds something to Vigilantes, Sidekicks, Beat Cops, and Jonah Hex. Even Alfred and Green Arrow benefit from his being around. Great stuff and I look forward to seeing him move ahead! :) Right now I see him at 90-100, leaning towards 90 and eager to see what the other playtests suggest. :)
 
Re: Book of Commissioner Gordon - Design Phase

Heavy Hitter tests added ... I hope to do at least the squad test tonight as well. He feels like 90-100 so far.
 
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