Before the game starts, Hex chooses Catwoman as his Bounty and Gordon chooses Canary for Batsignal.
Then things open up with a bang! Gordon's team wins initiative and he places Black Canary 6 spaces away (I'm using that restriction). This still gets her so she's just far enough ahead that she can walk 6 spaces, scream 3, and hit nine targets in the enemy start zone! She only rolls 1 skull but thanks to some miserable defense, three Street Thugs bite it and Black Mask, Poison Ivy and Penguin all take single wounds. Penguin doesn't steal any turns, though, and Poison Ivy manages to retaliate, Pheromone Seducing Black Canary on her first try! This leaves no one to respond to Gordon's Batsignal for the time being. Harley, meanwhile, sneaks up the battlefield. With Order Marker 2 on Black Canary, it's time for the villains to go again. Joker's Order Marker turned out to be the second one, so he moves forward, then Harley does as well, putting her in range to bomb the enemy start zone! She manages to target Robin, Gordon, and three Beat Cops. She rolls 4 skulls! All three of the Beat Cops sacrifice themselves willingly, though, and Robin and Gordon are spared. Finally the good guys get to move again, with Green Arrow marching forward and taking a shot at Ivy. He skillfully reduces her defense by 2 and puts wounds number 2 and 3 on her. Halfway to getting his lady back!
The Thugs end the round by moving up Penguin and then following up to the Dungeon tiles. With the center of the map all lava field, it's difficult to advance without clumping on this battlefield, so the Thugs unfortunately have set themselves up to be nice Explosive Arrow targets in order to avoid lava.
Round 2, initiative goes to the villains, and Joker reorganizes Green Arrow's two Order Markers in Robin's direction. With Canary now under her control, Ivy has no desire to be in the fray, and backs up a bit. Harley can still see her though and moves next, engaging Green Arrow, but missing a kick to his head. Robin, wishing Green Arrow were a Vigilante, moves up next to him and Harley, but whiffs on his attack. Canary moves towards the center of the map next, but is out of attack range. Gordon gets the next Order Marker, and uses it to coordinate moves for the three Beat Cops and Hex. Canary gets in position for a cry and targets one Beat Cop (who she kills), Hex, Green Arrow, and Robin (who takes one wound, despite it only being a single skull attack). Robin moves to the middle of the map, positioning himself to pursue Ivy, and tosses a weak attack against Penguin, which the crimelord shrugs off.
Round 3. Villains win initiative again, and Joker moves two of Green Arrow's four Order Markers to the remaining two Beat Cops. Penguin insists on going next instead of Black Canary, but he can't hurt Robin. Green Arrow disengages from Harley (she misses the swipe) then targets Ivy from height and range of 9). With her defense reduced by 2, he manages to bring her within a wound of death. The villains want to move Canary to engage Green Arrow and try her fists, but Penguin insists again and goes after Green Arrow with a pumped up 5 dice Umbrella Gun Special Attack. He only rolls 2 skulls, though, and Green Arrow blocks them both. Determined to get his lady back, Green Arrow disengages from Penguin, the swipe is again missed, and he takes one more shot at Ivy. He rolls a 20 for Skill Shot, meaning he only needs one skull! He gets three. Ivy's done and Canary (with her third Order Marker) is returned. The villains were sitting pretty until Penguin's shenanigans derailed them! For the second round in a row, Canary avoids lava field damage.
Round 4, villains win initiative and Black Canary's two Order Markers go on Robin. Joker leads off, with Penguin chilling again, and tries to tell Green Arrow a punchline with his Tommy Gun, but it doesn't take. Harley has a roll as miserable as Mistah J, but she manages to put a second wound on the Boy Wonder anyway. The Commish goes next, with Hex's boost giving a three skull attack on Penguin instead of two. Penguin takes two wounds and hangs on one wound away from death. Penguin steals the show, though, and flies over Robin, blasting him into an early grave, and stealing the rest of the round from the Heroes. Penguin takes the Thugs with him for the last turn of the round and flies over Green Arrow, taking another shot. Four skulls land three wounds on the Emerald Archer and the dice luck has clearly shifted in the villains' favor at this point! The Thugs can't put Green Arrow down, though. Canary and Harley both take their first wound from Lava, but Joker is spared.
Round 5, villains win initiative again, and Bat Signal is blocked once more! Canary's 2 Order Markers are placed on the Cops. Black Mask tries an attack of 2 skulls on Green Arrow, but can't land that last wound. The Thugs get on a roll, though, and take out both Green Arrow and the 2 life Black Canary (who twice whiffed from height!) The Cops, forced into service, go next, get height, and take out two Thugs. Black Mask and the last three Thugs can't kill any of the Cops. The Cops take out another Thug, but Harley flips away, engaging Gordon. Joker goes next, and Penguin continues to chill, so Joker cranks up the Tommy Gun and kills off one of the Cops. (He almost killed both, and if he had, he would've had to attack his own team next!). Great villain rolls continue as Harley rolls 3 skulls on Gordon and he whiffs, taking all three wounds. Gordon whiffs his attack on Harley as well. Lava finishes off the last Cop and puts the first wound on Joker.
Round 6, and it's not looking good for the heroes! Poor die rolls in the last couple of rounds have left them with a full life Hex, one life Gordon, and full life Daredevil versus a 5 life Joker, full life Catwoman, 2 life Harley, two Thugs, 3 life Black Mask, and 1 life Penguin! Initiative to the villains again, and all of the Order Markers end up stacked on the one life Gordon! Penguin steals the first attack, though, and he can't hurt Gordon. Then Gordon rolls 3 skulls on Harley, but she just flips away. Finally, Joker gets in a turn and kills Gordon. Wanna Hear Another? He wounds Hex once. Wanna Hear Another? He wounds Hex twice. Wanna Hear Another? He wounds Hex three times! Then Harley fails an attack. Taking yet another turn, the villains move up Black Mask, who can't hurt Hex, and then two Thugs who avoid their Crime Lord's ire by each hitting Hex for one wound and finishing him off! Down to just Daredevil now! Lava wastes both remaining Thugs but spares Black Mask.
Round 7, nothing left to reorganize so initiative isn't such a big deal now. Villains win initiative anyway, though! Black Mask tries to move off the lava field, but Penguin is too self-important, and uses the flying boost to get closer to Daredevil (who's been on the other side of the battlefield all this time). Daredevil takes this opportunity to close in and finally knock out Mr. Self-Important. Joker and Harley both get three skull attacks on Daredevil, but he avoids them both, then engages them both and knocks out Joker. Harley manages to flip away, though. With Order Marker 3 on Joker, Daredevil goes again, taking Black Mask down to 1 life. Lava finishes the last Crime Lord off.
Round 8, it's Daredevil with full life left against half life Harley and full life Catwoman! It's coming down to the wire! Daredevil gets initiative and puts two wounds on Catwoman, then finishes Harley, then takes two, then one wound himself from Catwoman's whip, bringing his life down to 2!
Round 9, it's 2 life Daredevil versus 7 life Catwoman. Daredevil wins initiative and his *** is hot, while Catwoman's Stray is not. They both have great attack rolls, but only Daredevil's matter. Daredevil wins it for Team Gordon on Turn 3 of Round 9 with 2 life remaining! This one looked like it was all villains until Daredevil's great clean up effort. Given that the Thugs had no street bonus and Poison Ivy had no grass, swamp, trees, or jungle to work with, I'd say that the villains were clocking it at least 10 points under their actual cost. Given that, this felt extremely balanced and Gordon is looking good at 90 points.