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The Book of Colossus

NecroBlade

"our design team knows what it's doing"
Site Supporter
The Book of Colossus

C3G MARVEL WAVE 2
BRAVE AND THE BOLD


C3G_Colossus_comic.png

Comic PDF


The figure used for this unit is a Heroclix figure from the Danger Room set.
Its model number and name are #002 / Colossus.
_________________________________________________________________

Character Bio - A Russian mutant, Colossus is a member of the X-Men, and is by far the physically strongest X-Man. Able to transform into a stronger metallic form, even without his powers he still cuts a physically imposing figure, standing at 6'7".
_________________________________________________________________

-Rulings and Clarifications-
  • Q: If Colossus uses Fastball Special to place a figure within range of a figure who has a defensive special power, does that special power activate? For example, War Machine and his Auto Chain Gun special power?
  • A: Yes, placing a figure on a space is the same a moving it there.
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Figures with the Healing Factor X special power may be thrown 2 additional spaces by Colossus' Fastball Special. Current figures with the Healing Factor X special power.
_________________________________________________________________

-Immunities, Benefits, and Weaknesses-

Immunities:Benefits:Weaknesses:_________________________________________________________________

-Strategy, Tactics and Tips-
  • Throw figures with Cyberclaw-like powers to lock opponents' figures into place in addition to dealing damage!
-Heroscapers Community Contributions-
 
Last edited by a moderator:
Re: Colossus - Design Phase

NAME = COLOSSUS
SECRET IDENTITY = PIOTR RASPUTIN

SPECIES = MUTANT
UNIQUENESS = UNIQUE HERO
CLASS = PROTECTOR
PERSONALITY = DISCIPLINED

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 5
RANGE = 1
ATTACK = 6
DEFENSE = 6

POINTS = 260

FASTBALL SPECIAL

Instead of attacking, you may choose an adjacent, unengaged, small or medium figure you control. Throw the chosen figure by placing it on any empty space within 5 spaces of Colossus. If the chosen figure has the Healing Factor X special power, you may place it on any empty space within 7 spaces of Colossus. Fastball Special may only be used if the thrown figure can be placed in clear sight of Colossus and adjacent to an enemy figure that is not adjacent to Colossus. After placing the figure, immediately choose one enemy figure adjacent to the thrown figure and roll the 20-sided die. If you roll 1, the thrown figure receives one wound. If you roll 11 or higher, the chosen enemy figure receives one wound.

STEEL SKIN
When rolling defense dice against a normal attack, Colossus always adds one automatic shield to whatever is rolled. Colossus never rolls for molten lava damage or lava field damage.

SUPER STRENGTH


Original Post:
Spoiler Alert!
 
Re: Colossus - Design Phase

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Some options on comic art.
 
Re: Colossus - Design Phase

Can you please put a link in the Life of Thread so I can put it in the A la Carte section and take Deadpool down.
 
Re: Colossus - Design Phase

I'm not sure why Steel Skin should protect him from molten lava damage, since Superman and others who would survive it in the comics don't have it in this game. Otherwise, I really like him as written.
 
Re: Colossus - Design Phase

Don't have much time, as it's midnight and I have to get up at 5. Great job Necro 8) Looks like he'll be a great addition to the mutant army and help Wolvie get to places that his short legs keep him from getting to.

Also congrats on getting Deadpool moved along. :thumbsup:
 
Re: Colossus - Design Phase

I love everything on this card really. I am a bit concerned with Wolverine using his Adamantium Claws (-2 to enemy defense), Berserker Rage (mulitple attacks for each wound on his card), and then Colosus likely putting him on height and giving him an auto skull on top of that... that is too much power frankly. How about this:

FASTBALL SPECIAL
Instead of attacking, choose an adjacent small or medium friendly figure you control to throw. Place the chosen figure on any empty space within 5 clear sight spaces of Colossus. Fastball Special may only be used if the chosen figure is unengaged and can be placed adjacent to an enemy figure. The chosen figure may immediately attack and add 1 attack die an engaged enemy figure with a normal attack. If Wolverine was the chosen figure, add 1 automatic skull instead to his normal attack this turn.


complete Edited Version

FASTBALL SPECIAL
Instead of attacking, choose an adjacent small or medium figure you control to throw. Place the chosen figure on any empty space within 5 clear sight spaces of Colossus. Fastball Special may only be used if the chosen figure is unengaged and can be placed adjacent to an enemy figure. The chosen figure may immediately attack an engaged enemy figure with a normal attack. If Wolverine was the chosen figure, add 1 automatic skull to his normal attack this turn.
 
Re: Colossus - Design Phase

I'm not sure why Steel Skin should protect him from molten lava damage, since Superman and others who would survive it in the comics don't have it in this game. Otherwise, I really like him as written.

From Wiki: " He is capable of withstanding great impacts, large caliber bullets, falling from tremendous heights, temperature extremes of hot and cold, electricity, and certain magical attacks."

I'm sure Superman has something similar, but you have to give and take. Superman is a 400 point figure with incredible staying power who needs some weaknesses.
Colossus is a 260 point figure who'll likely be going up against Magneto frequently and will have no other recourse from lava.
Also, honestly, Steel Skin needed something in it to separate it from "Tough." I think this is a nice, thematic addition.
 
Re: Colossus - Design Phase

I can see your point about the lava, put that way. I also like Griffin's take on Fastball Special.
 
Re: Colossus - Design Phase

Yeah, I guess I'm OK with Fastball working on specials since Colossus is basically a 260 point figure abandoning his own attack for the sake of throwing someone else in to attack.
It's clearer that special attacks can be used in Griff's revision, though.
 
Re: Colossus - Design Phase

Here's a question for you. Are figures used in the Fastball Special power subject to falling and extreme falling damage?
 
Re: Colossus - Design Phase

Here's a question for you. Are figures used in the Fastball Special power subject to falling and extreme falling damage?

Sure, if they fall at any point. Of course, that's not going to happen when they're placed by the throw.
 
Re: Colossus - Design Phase

Cool card.
Why Protector and not Guardian? What's the difference?

I agree that the figure should only be able to normal attack and I think that was the intent of the original wording. I wonder if: "The chosen figure may immediately attack with a normal attack. The figure may only attack once and adds an additional attack die." would work. Or some iteration that specifies that only One attack can be performed.
It's odd to throw Syvarris and have him shoot twice. Wolverine maybe he could combo off several swipes. But I prefer the concentrated attack approach.
Friendly vs. You control requirement is touchy. On one hand you can team up with a buddy and draft all of the X-Men and throw them around. On the other you can throw somebody else's figure that they didn't want to have thrown. Perhaps a consent to move clause can be squeezed in there? If we continue that route.

I agree with Steelskin differing itself from Tough. With an Autoshield, should his defense be 5?

Does he have Superstrength?

I like picture 6 and 2

Overall :thumbsup:
 
Re: Colossus - Design Phase

Someone might not want their teammate ganking their figure and tossing it without their permission. "you control" is better than "friendly" IMO. :)
 
Re: Colossus - Design Phase

Someone might not want their teammate ganking their figure and tossing it without their permission. "you control" is better than "friendly" IMO. :)
That was my thought as well when I made the suggested change.
 
Re: Colossus - Design Phase

Here's a question for you. Are figures used in the Fastball Special power subject to falling and extreme falling damage?

Sure, if they fall at any point. Of course, that's not going to happen when they're placed by the throw.
The intent of that question was, say you're playing the Corner High Rise map and you are "placed" from the top of the building to the ground level. I know figures with Superstrength do not take falling damage, but what about normal figures? Say, just as an example, Colussus "Fastballs" a Beat Cop, or even say, Iceman, then what? There is a point where the fantasy of this game has to yield just a hair to the reality of the world and the laws of physics. Objects in motion tend to stay in motion. I realize this is an extreme example, and thematically, I don't think Colussus would really ever throw anyone he didn't think would survive being thrown, but, in a game where anything goes, there is the one lunatic out there that's going to do it. I know if I could gain a tactical advantage throwing a cop at someone, I would. ;)
:2cents:
 
Re: Colossus - Design Phase

Here's a question for you. Are figures used in the Fastball Special power subject to falling and extreme falling damage?

Sure, if they fall at any point. Of course, that's not going to happen when they're placed by the throw.
The intent of that question was, say you're playing the Corner High Rise map and you are "placed" from the top of the building to the ground level. I know figures with Superstrength do not take falling damage, but what about normal figures? Say, just as an example, Colussus "Fastballs" a Beat Cop, or even say, Iceman, then what? There is a point where the fantasy of this game has to yield just a hair to the reality of the world and the laws of physics. Objects in motion tend to stay in motion. I realize this is an extreme example, and thematically, I don't think Colussus would really ever throw anyone he didn't think would survive being thrown, but, in a game where anything goes, there is the one lunatic out there that's going to do it. I know if I could gain a tactical advantage throwing a cop at someone, I would. ;)
:2cents:
I like to think that the enemy figure that the ally is being thrown at, breaks the fall.
 
Re: Colossus - Design Phase

And honestly, since when did we need to start representing any laws of reality in Super Hero Scape?
 
Re: Colossus - Design Phase

In the immortal words of Dr. Matthew Helms - "Quit roleplaying." :p Throw the cop.
 
Re: Colossus - Design Phase

I second the bad guy breaking the fall.
And in the video renditions of this power, physics laws are broken more commonly then not.
 
Re: Colossus - Design Phase

I love everything on this card really. I am a bit concerned with Wolverine using his Adamantium Claws (-2 to enemy defense), Berserker Rage (mulitple attacks for each wound on his card), and then Colosus likely putting him on height and giving him an auto skull on top of that... that is too much power frankly. How about this:

FASTBALL SPECIAL
Instead of attacking, choose an adjacent small or medium friendly figure you control to throw. Place the chosen figure on any empty space within 5 clear sight spaces of Colossus. Fastball Special may only be used if the chosen figure is unengaged and can be placed adjacent to an enemy figure. The chosen figure may immediately attack and add 1 attack die an engaged enemy figure with a normal attack. If Wolverine was the chosen figure, add 1 automatic skull instead to his normal attack this turn.

Changed Fastball Special to:

FASTBALL SPECIAL
Instead of attacking, choose an adjacent small or medium figure you control to throw. Place the chosen figure on any empty space within 5 clear sight spaces of Colossus. Fastball Special may only be used if the chosen figure is unengaged and can be placed adjacent to an enemy figure. The chosen figure may immediately attack with a normal attack and add 1 attack die. If Wolverine was the chosen figure, add 1 automatic skull instead.

"An engaged figure" isn't necessary since you're throwing the figure into engagement and unless they're Mystique they'll have to attack that figure per the rules of the game. "To his normal attack" isn't needed either with the addition of "with a normal attack." Wolverine also only receives the auto-skull to his first attack. Do what the card says, not what it doesn't.
 
Re: Colossus - Design Phase

  • I see you kept the change of friendly figure to figure you control, good.
  • I see you kept the change of just attack to normal attack, also good.
  • Engaged figure is no longer necessary cause I see you have covered that, still looking good.
OK Mr. "Read the Card", lets look at what Wolverine's card says.

Adamantium Claws
Figures and Destructible Objects subtract 2 from their defense dice when attacked by Wolverine.

Berserker Rage 3
When Wolverine attacks, he may attack 1 additional time for each wound marker on this card, up to a maximum of 3 total attacks in a single turn.
So when Wolverine attacks a figure with your cannon ball, he can use his Claws. Also, like Iron Man, he can attack multiple times. You should at least be aware of this if you are not already, and also be aware that this may bump Colosus' cost up some, which I would be OK with him being quite expensive. Heck, his auto shield with a defense of 6 is pretty nice, like Magneto on height with his shield up, only with a life of 6.... I am thinking this card is above 300 for sure.



A +1 to the attack line is cool I guess, but the second line can be really confusing. I understand what you mean by "If Wolverine was the chosen figure, add 1 automatic skull instead." but that last word "instead" is sorta confusing. I mean, instead of what, everything that I just read?
I am sure that we can fix this if that is what you really want, but I am not sure if that is what I would want. I don't think it is necessary to give Wolverine an auto skull and everyone else a +1 (do we need to take some theme bullets from Hawkgirl? :p). I understand the sentiment of wanting them to work better together in this way, but perhaps there is a less confusing way of going about it. It is just that +1 to attacks, then Wolverine gets an auto skull Instead... I just don't think that the intention is coming off all that clear. If you want that, I will support you, but I think it needs to be worded in a way that is not odd or misleading.
 
Re: Colossus - Design Phase

Why not let everyone that is thrown attack, but Wolverine gets the +1? That keeps it somewhat toned down, cause Wolverine is freakin scary as is without this power.
 
Re: Colossus - Design Phase

Why not let everyone that is thrown attack, but Wolverine gets the +1? That keeps it somewhat toned down, cause Wolverine is freakin scary as is without this power.

That would help to keep Colossus more affordable. I mean, I'd hate to have him overpriced when he's not on a team with Wolverine.
 
Re: Colossus - Design Phase

Why not let everyone that is thrown attack, but Wolverine gets the +1? That keeps it somewhat toned down, cause Wolverine is freakin scary as is without this power.

That would help to keep Colossus more affordable. I mean, I'd hate to have him overpriced when he's not on a team with Wolverine.
Another good point. I agree.
 
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