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The Book of Clark Kent

MrNobody

Just A Head
The Book of Clark Kent

C3G DC WAVE 42
SUPERMAN FAMILY


C3G_ClarkKent_comic.png

Comic PDF

C3G_ClarkKent_mini.png

Mini PDF

The figure used for this unit is a Heroclix figure from the Brave and the Bold set.
Its model number and name are #017 / Superman.

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Character Bio - Up, up, and away!
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
  • Clark may choose a Kal-El to turn into for his Up, Up, and Away!.
Immunities, Benefits, and Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Clark Kent (Breathing)

NAME = CLARK KENT
SECRET IDENTITY = KAL-EL

SPECIES = KRYPTONIAN
UNIQUENESS = UNIQUE HERO
CLASS = JOURNALIST
PERSONALITY = MILD-MANNERED

SIZE/HEIGHT = MEDIUM 5

LIFE = 2

MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 5

POINTS = 120


UP, UP, AND AWAY!
You may draft one other Unique Hero with an identity of Kal-El that is not a Journalist. That Kal-El does not start the game on the battlefield. If Clark or a figure you control within clear sight of Clark would be destroyed, you may instead ignore any wounds that figure would have received, remove Clark from the battlefield, and place your other Kal-El on any empty space within 3 clear sight spaces of another figure. You may then move any number of Order Markers from cards you control to that Kal-El's card.

SUBTLE SUPER FEATS
At the start of each player's turn, you may choose a special power on the Army Card of the Kal-El drafted with Clark's Up, Up, and Away! special power. For this turn, Clark gains that special power. Once per round, at the start of your turn, you may take an immediate turn with Clark.
 
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Re: The Book of Clark Kent (Breathing)

So when we left off, Bats was suggesting some kind of bonus for using U,U,A! to switch figures. Is there anything the faction would really like?
 
Re: The Book of Clark Kent (Breathing)

UP, UP, AND AWAY!
You may draft one other Kal-El figure that is not a Journalist. Start with this Kal-El on the battlefield. At the end of any round, if you do not control an engaged Kal-El on the battlefield, you may remove any Kal-Els you control from the battlefield and place a different Kal-El on any empty space on the battlefield within 3 clear sight spaces of another figure. After placing a Superman figure this way, you may choose one figure within 3 clear spaces of Superman and place the chosen figure on an empty space adjacent to Superman. Figures moved with this special power never take leaving engagement attacks. You may use Up, Up, And Away! even if Clark is destroyed.

Maybe something like that? Let's his grand entrance either rescue someone or bust up a pod? Figured it was slightly more interesting than an unblockable or something.
 
Re: The Book of Clark Kent (Breathing)

Looks solid, and it'll be a great pairing with Lois.

Looking at the wording again, I do think we need to echo Bruce more, just cause things could get real screwy real fast with a Crossover Kal.
You may draft one other Kal-El figure that is not a Journalist. Start with this Kal-El on the battlefield. At the end of any round, if Clark is on the battlefield and unengaged, you may place him on this card. At the start of the round after Clark has been destroyed or placed on this card by this special power, you may place the other Kal-El figure on any empty space on the battlefield within 3 clear sight spaces of another figure and then choose one figure within 3 clear spaces of that Kal-El and place the chosen figure on an empty space adjacent to that Kal-El. Figures moved with this special power never take leaving engagement attacks.
I kinda liked having the potential for goofy switching back-and-forth hijinks, but doesn't seem like that'd be a competitively viable strat anyways.

If text space is getting to be an issue, Tag-Along Reporter could go? If he has the free bonding turn every round, that's probably enough to help him keep up with Lois.
 
Re: The Book of Clark Kent (Breathing)

Tag-Along Reporter is on Lois, right? If so, maybe he doesn't need it as well, yeah.
 
Re: The Book of Clark Kent (Breathing)

Tag-Along Reporter is on Lois, right? If so, maybe he doesn't need it as well, yeah.
Lois has Get The Scoop, which lets her move at the start of the round. Jimmy has Tag-Along, which lets him follow her or Clark. Jimmy can also teleport Clark with the signal watch, so that's another way Clark can stick with the group.
 
Re: The Book of Clark Kent (Breathing)

Definitely like switching to the one-way change on Up, Up and Away.

I'd consider cutting the stat-copying from Subtle Super Feats - makes it feel more 'subtle' to me but also just simplifies a lot.

Once per round, after revealing an Order Marker on an Army Card you control and before taking a turn with that card, you may choose a special power on the card of your other Kal-El and then take a turn with Kal-El, during which he gains the chosen special power.

I know it colors which Supermen you'd want to take him with, I guess the stat-copying was trying to avoid that? Idk though, it feels really weird to me for him to pick up 7-8 attack.
 
Re: The Book of Clark Kent (Breathing)

Gaining the move for super speed is kinda cool, but just gaining flying also adds to mobility, so I favor the simplified version.
 
Re: The Book of Clark Kent (Breathing)

I know it colors which Supermen you'd want to take him with, I guess the stat-copying was trying to avoid that? Idk though, it feels really weird to me for him to pick up 7-8 attack.
I kinda dig "Clark uses extreme super strength to attack, but then plays it off somehow" as a trope-y power, but maybe that's just me.

Here's basically the powers that you'd pick to copy with each Kal-El (not including SS and Flying, since those are givens on all of them so far.)
Spoiler Alert!
That feels kinda limited to me, especially since it basically totally discounts Superman I, Superman JL, and Superboy is kinda unthematic to start with. But I can also definitely see the argument for simplicity, and if you're playing JL Superman with Clark, you're probably doing it wrong anyways.
 
Re: The Book of Clark Kent (Breathing)

Maybe it's something that you should let him use defensively as well since so many Superman powers are defensive ones? Wouldn't help JL Superman that much, of course, unless you put a JL Marker on Clark with Atom (which you could).
 
Re: The Book of Clark Kent (Breathing)

That could work;
SUBTLE SUPER FEATS
Once per round, at the start of any player's turn and before that player takes any turns or uses any other special powers, you may choose a special power on the Army Card of another Kal-El in your army. For the rest of that player's turn, Clark may use that special power as if it were on his card. Then, if it is your turn, you may then take an immediate turn with Clark.
You probably still want to use it on your own turn most of the time, but if Lois or Clark is in trouble I could see a quick copy of Heroic Duty or Man of Steel being very useful.
 
Re: The Book of Clark Kent (Breathing)

I would honestly consider letting him either:

1. Choose a power at the start of each player's turn and use it for that player turn

or (easier to implement/less taxing, perhaps)

2. Let him choose one at the start of each round to use for the whole round

You're already kind of "slumming" it by using a super depowered version of Supes. Might as well let him do his one thing (other than dying) a little more consistently.
 
Re: The Book of Clark Kent (Breathing)

Yeah, I'd say let him pick a power and have it for the whole round, otherwise he's pretty much only going to feel viable with Superman II.
 
Re: The Book of Clark Kent (Breathing)

That's pretty simple and clean.
SUBTLE SUPER FEATS
At the start of the round, you may choose a special power on the Army Card of another Kal-El in your army. For the entire round, Clark may use that special power as if it were on his Army Card. Once per round, at the start of your turn, you may take an immediate turn with Clark.
 
Re: The Book of Clark Kent (Breathing)

Not sure if that last line has stacking issues, but I dig it overall.
 
Re: The Book of Clark Kent (Breathing)

The stacking was intentional - could be too powerful in practice (especially with Lois), but I'm hoping we can at least try it out.

Updating the SP now, I'll try to do checklists today before work, then hopefully he'll be ready to move forward!

EDIT: We should probably put some thought into trying to get the DP crew at a round number. Lois is 100 and Jimmy is 50, so getting Clark to 150 could work. (Or 100, and letting Perry come in at 50?) Point calculator is giving me 125 right now, but I wouldn't be surprised if his high defense is swaying that.
 
Re: The Book of Clark Kent (Breathing)

Yeah, I'm getting 125 as well.
 
Re: The Book of Clark Kent (VOTE for Initial Playtesting)

Okay, updated to 120. Will definitely be watching that cost and if the free turn is too efficient.
I propose a VOTE for Initial Playtesting.

COMPETITIVE REVIEW BOARD CHECKLIST
Spoiler Alert!


CONSISTENCY CHECKLIST (SHORT FORM)
Spoiler Alert!
 
Re: The Book of Clark Kent (VOTE for Initial Playtesting)

Yea

I figure if he is playing too weird with the 7 defense you could probably just let him copy all the target Clark's powers and let the Man of Steel he gets help you compensate.
 
Re: The Book of Clark Kent (VOTE for Initial Playtesting)

yea

Heat Vision is definitely a nice power to copy, but I'd consider trying Retcon Punch too.
 
Re: The Book of Clark Kent (VOTE for Initial Playtesting)

Hmm, that's a solid point, Archie. Should the power copying be restricted to Uniques? Doesn't really add up for me thematically that he'd be Superboy-Prime in reporter form, but I guess stranger things have happened?

If he's lacking a little juice after a test or two, I hope you'll reconsider adding some boon when he makes the switch to Superman, whether it's a temporary +1 to his attack or the figure movement thing.

Yea for testing.
 
Re: The Book of Clark Kent (VOTE for Initial Playtesting)

Yeah not a huge fan of him being able to copy SB Prime, but if it's not broken I'm not terribly worried.

Yea
 
Re: The Book of Clark Kent (Initial Playtesting)

This passes

To respond;
-Definitely willing to drop his Defense or add a bonus back into U,U,A! I think this design will just need a bit of feeling out in practice.
-I'm fine limiting it to Uniques for his Super Feats. That way he can still serve as the Clark for a potential Event All-Star Superman or Kingdom Come Superman, but can't perform any of the crazy Super Feats that those big guys might be capable of.
 
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