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The Book of Chun-Li

johnny139

Never CoN a CoN man
The Book of Chun-Li

C3G UDON SUPER SECRET EXCLUSIVE 46
STREET FIGHTER


C3G_Chun-Li_comic.png


Comic PDF

C3G_Chun-Li_mini.png


Mini PDF

The figures used for this unit is a HeroClix figure from the Street Fighter set.
Its model number and name is #104 / Chun-Li.

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Character Bio - As a child, Chun-Li was fascinated with martial arts - a fascination that was only encouraged by her father, a master of Chinese fighting styles. His subsequent disappearance (and likely demise) pushed Chun-Li toward a career in criminal justice, and ultimately to becoming a top-ranking Interpol agent. In this role, she relentlessly pursues the mysterious Shadaloo organization and its leader M. Bison, the likely culprit behind her father's death. Despite her skill, Chun-Li is still young, and often ends up in over her head in the fight against Shadaloo.
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-Rulings and Clarifications-
  • N/A
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-Combinations and Synergies-

Incoming Synergy:
Outgoing Synergy:
  • N/A
Immunities, Benefits, and Weaknesses:
  • As a Human, Chun-Li interacts differently with certain special powers.
  • Chun-Li rolls 1 additional attack die and 1 fewer defense die while engaged with a Crime Lord, Dictator, or Mastermind due to her Thirst for Justice special power.
  • If Chun-Li is engaged with M. Bison, she cannot attack any other figure.
  • As a figure with a Special Attack, Chun-Li interacts differently with certain special powers.
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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-
 
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Re: The Book of Chun-Li (Design Phase)

NAME = CHUN-LI


SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = AGENT
PERSONALITY = DEDICATED

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 6
RANGE = 3
ATTACK = 3
DEFENSE = 5

POINTS = 150

LIGHTNING KICK SPECIAL ATTACK

Range 1. Attack 3.
Chun-Li may attack with this special attack only if she did not move this turn. After attacking with this special attack, Chun-Li may attack 3 additional times.

SPINNING BIRD KICK
After attacking an adjacent figure with a normal attack, you may move Chun-Li up to 2 spaces. She may attack an adjacent figure one additional time at any point before, during, or after this move as long as she is on a space where she could end her movement. She may not attack the same figure more than once. When Chun-Li moves with Spinning Bird Kick, she will not take any leaving engagement attacks.

THIRST FOR JUSTICE
If Chun-Li is engaged with at least one Crime Lord, Dictator, or Mastermind add 1 to her normal attack and subtract 1 from her defense. If she is engaged with M. Bison, she cannot attack any other figure.
 
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Re: The Book of Chun-Li (Design Phase)

So, I'm actually fairly uncertain about this design. The things I want to hit:

1) Chun-Li is the least powerful but most nimble of the original eight Street Fighters. She shouldn't hit as hard, but should hit more often; thus, Lightning Kick.

2) Spinning Bird Kick is a bit of a mess. It works in the game identically to Tatsumakisenpukyaku, which I translated to Whirlwind Assault on Ryu and Ken. I feel like that's a bit redundant with Lightning Kick, but many attacks vs. one figure or many attacks vs. many figures is different, so maybe there's no reason to reinvent the wheel here.

3) I think that THIS might be the most iconic "Chun-Li character scene" - inaccurate as it may be, a similar scene shows up in most Street Fighter media, where Chun-Li succumbs to her emotions and Bison gets the upper hand. I feel like Thirst for Justice captures this well enough (and ties in her "hunting down international crime!" characterization to boot), but I'm definitely open to tweaks and suggestions.
 
Re: The Book of Chun-Li (Design Phase)

So, I'm actually fairly uncertain about this design. The things I want to hit:

Really? Cuz I feel like you nailed it.

If you're really looking to make a change, I guess I could see opening up the Spinning Kick to more attacks (like a mobile Whirlwind Assault) and lowering her Attack Number to 2 to compensate, but I'm not sure it's needed. I think the first two powers have definite video game character flavor and the third power makes thematic sense as well.
 
Re: The Book of Chun-Li (Design Phase)

Yeah, I like where the write-up is at. I could see dropping Spinning Bird Kick for Whirlwind Assault if you wanted to stay consistent and simple, I think the design would be fun with either power.

Is Lightning Kick SA supposed to be limited to attacking the same figure, or can you target different figures? I'd say with the current wording you could go after different figures, but it should probably be clarified in text either way.

Thirst for Justice (name and mechanic) is cool and could be reusable, though the M. Bison bit throws that off. On the right character it could still be reused and they could just call out a different figure than M. Bison.

Overall, :up:.
 
Re: The Book of Chun-Li (Design Phase)

Lightning Kick is intended to work with multiple targets if necessary - it might be redundant, but if you're giving up your move I think the flexibility is good to have. We can definitely slap some text from Whirlwind Assault in there to clarify.

One other thing I wanted to ask - as a member of Interpol, should she be an Agent or a Lawman? It's a definite grey area.
 
Re: The Book of Chun-Li (Design Phase)

LKSA averages 8 attacks. Seems excessive.
 
Re: The Book of Chun-Li (Design Phase)

LKSA averages 8 attacks. Seems excessive.

What would it average at an attack of 2?

4. If you required 2 skulls to roll again on an attack of 3, that would average 2. If you required no blanks on an attack of 3, that would average 2.37.

The possibilities are... not endless, but there are lots. Maybe the right question is: how many attacks to we want her to average?
 
Re: The Book of Chun-Li (Design Phase)

We could also do an attack of 1 or 2 and give either a deadly strike component. So, yeah, lots of options. Not sure what the answer to your question is, but surely fewer than 8.
 
Re: The Book of Chun-Li (Design Phase)

Four or five seems about right to me - I agree that eight is too much. I'd be fine going down to 2 Attack.
 
Re: The Book of Chun-Li (Design Phase)

Sounds good. And if it's too weak, there are always things we can do like doubling skulls or adding an auto skull, etc.
 
Re: The Book of Chun-Li (Design Phase)

I would stick with 3 Attack and just add in a 'may not attack more than 4 (or 5) times' clause.

Great design johnny.
 
Re: The Book of Chun-Li (Design Phase)

I would stick with 3 Attack and just add in a 'may not attack more than 4 (or 5) times' clause.

Great design johnny.

:word:

SAs with 2 attack are rarely useful in my opinion.
 
Re: The Book of Chun-Li (Design Phase)

With 2 attack I'd favor giving it a Deadly Strike component.
 
Re: The Book of Chun-Li (Design Phase)

Deadly Strike isn't really appropriate for the power - they're not strong kicks, there's just a lot of them. If anything, they should be counting for half a hit. :p

3 with a cap is workable, if inelegant - I've always found those sort of caps disappointing, because it's negative variance (you can only underperform compared to that number). I'd rather a straight four attacks spelled out on the card in that case.
 
Re: The Book of Chun-Li (Design Phase)

Maybe the kicks shouldn't damage if they're only half-hits.

LIGHTNING KICK SPECIAL ATTACK
Range 1. Attack Special.
If Chun-Li did not move this turn, she may attack with this special attack. Roll 1 attack die. If it is a skull, roll another attack die. Chun-Li may continue rolling attack dice until she does not roll a skull. Instead of inflicting wounds, you must remove an Order Marker from the card of any figure she would have inflicted wounds on.
 
Re: The Book of Chun-Li (Design Phase)

Maybe the kicks shouldn't damage if they're only half-hits.

LIGHTNING KICK SPECIAL ATTACK
Range 1. Attack Special.
If Chun-Li did not move this turn, she may attack with this special attack. Roll 1 attack die. If it is a skull, roll another attack die. Chun-Li may continue rolling attack dice until she does not roll a skull. Instead of inflicting wounds, you must remove an Order Marker from the card of any figure she would have inflicted wounds on.
I was thinking along the same lines. I'm also fine with a cap.
One other thing I wanted to ask - as a member of Interpol, should she be an Agent or a Lawman? It's a definite grey area.
Does either of the synergies feel more thematic? Agent synergies are stronger and make her a fit in Fury builds. Not sure how you feel about that. Lawman synergies are pretty light from what I can think of off the top of my head, though I have some plans to expand them eventually.
 
Re: The Book of Chun-Li (Design Phase)

I admittedly don't know the character, but I'm thinking Lawman might be the best route.
 
Re: The Book of Chun-Li (Design Phase)

The attack doesn't work that way in Street Fighter, though - it does damage, just not a lot. OM removal would put the opponent into a stun or knockdown (like Guile's Flash Kick or a Shoryuken).

Neither class is particularly right synergy-wise - she teams up with Cammy, who is definitely an Agent, and with Guile, who I gave Agent synergy for exactly that reason, but Guile's second class is negotiable and neither is particularly strong.

Honestly my biggest motivation was that "Lawman" sounds weird on a lady. :lol:
 
Re: The Book of Chun-Li (Design Phase)

Interpol feels more like "Agent" to me and I could see her taking orders from Fury.

What about 1 attack for the Lightning Kicks but get a defense subtraction in there?
 
Re: The Book of Chun-Li (Design Phase)

Agent, definitely.

As far as the Lightning Kick, a solid cap of four should work. They get to defend for each one. I've actually played the game where some of those kicks gt through and others are blocked by the opponent.
 
Re: The Book of Chun-Li (Design Phase)

I'm leaning toward the Cap, but how do we feel about this? Riffing off of Major Q9 from Classic.

LIGHTNING KICK SPECIAL ATTACK
Range 1. Attack 1, 2, or 3.
Chun-Li starts each turn with 8 attack dice. If she did not move, she may attack by rolling 1, 2, or 3 attack dice. She may keep making special attacks with 1, 2 or 3 attack dice until she has rolled all 8 attack dice. She may target the same or different figures with each attack.
 
Re: The Book of Chun-Li (Design Phase)

So like Barry Allen but fewer overall dice. A series of small attacks seems to fit that theme, sure. Is three attacks of three too much? Might up it to 9, but then I suppose no one would use the 1 or 2 options ....
 
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