Re: The Book of Chief Judge Cal (PT)
Playtest results.
Anyone want to see more testing, or do we think things are good to go?
Cinderquail said:C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: (Chief Judge Cal)
Version tested:
Spoiler Alert!NAME = CHIEF JUDGE CAL
SECRET IDENTITY =
SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = DICTATOR
PERSONALITY = INSANE
SIZE/HEIGHT = MEDIUM 5
LIFE = 4
MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 4
POINTS = 125
THE DAY THE LAW DIED!
All Judge and Mercenary figures you control have the class of Enforcer instead of what is listed on their cards.
THE LIVING LAW
After revealing an order marker on this card and before taking a turn with Chief Judge Cal, you must roll the 20-sided die:
-On a 1-10, you must choose 2 Enforcers you control, those Enforcers must move 4 spaces each if able; and
-On a 11-20, you must choose 2 Enforcers you control, those Enforcers both must attack if able; and
-On an odd number, you must remove 1 wound marker from this card and you must choose a figure you control and move 1 unrevealed Order Marker from Cal's card to that figure's card; and
-On an even number, you must choose a figure within 5 clear sight spaces of Cal to receive 1 wound and you must choose a figure you control and move 1 unrevealed Order Marker from that figure's card to Cal's card.
Army Test
Map: Ivy's Green House
Units: Judge Cal, Judge Fish, Judge Dredd, Judge Anderson, Silver Samurai VS Wrecking Crew
Spoiler Alert!
Damage Dealt:
R2-Wrecker 2 wounds
R3-Piledriver 6 wounds, Judge Dredd 1 wound, Bulldozer 2 wounds
The Day the Law Died!: Generally good ability for giving more units for bonding.
The Living Law: Fun bonding ability with some perks and downsides.
Was close game up until the end, where Wrecking Crew pull through.
R1 - Was mostly movement until Silver Samurai attacked Wrecker with his Tachyonic Katana attack (2/1, 2/1, 2/1) for 3 wounds. Wrecker retaliated attacking Silver Samurai (2/1) dealing 1 wound. Then bonding with Bulldozer (5 + 2 autos/1) dealing 6 wounds destroying Silver Samurai.
R2 - More movement starts round 2, with Cal bonding with Dredd to use his Inc. Special against Bulldozer (0/3, 2/2) dealing no wounds, Cal then attacks Wrecker (2/4) dealing 1 wound with The Living Law. Wrecker then attacked Judge Cal (3/2) dealing 1 wound. Cal movement bonds with Judge Dredd and Judge Anderson and then attacks Wrecker (3/2) dealing 1 wound. Wrecker then attacks Cal and X order marker is revealed on Anderson ending the round.
R3 - Piledriver starts by attacking Cal (1/0 1/0) dealing 2 wounds. Cal uses The Living Law to deal 1 wound to Wrecker, and attacks Piledriver (4/0) dealing 4 wounds. Piledriver starts to attack Cal but X is revealed on Anderson. Cal then attacks with Dredd attacking Bulldozer (1/2 1/2), and attacks Piledriver (2/1) dealing 1 wound and another with The Living Law destroying Piledriver. Thunderball and Bulldozer move with Bulldozer attacking Anderson (4 + 2 autos/0) dealing 6 wounds destroying Anderson. Cal follows up attacking with Judge Dredd on Bulldozer (2/2 2/1) dealing 1 wound, Dredd taking 1 wound from The Living Law. Cal attacking Bulldozer (4/2) dealing 2 wounds.
R4 - Dredd starts the round by attacking Bulldozer (2/0 2/2) dealing 2 wounds. Bulldozer attacks Dredd (3/1) dealing 2 wounds. The rest of the round Dredd and Bulldozer exchange attacks niether deailng any wounds. Until Bulldozer manages to deal 2 wounds to Dredd (2/0) destroying him.
R5 - Last Round ends with Thunderball and Judge Cal exchanging attacks until Thunderball destroys Cal. Called the game when Judge Fish was the last figure on Team 1.
Who won? List figures remaining in the winning army (include life remaining for heroes): Bulldozer 5/6, Thunderball 0/5, Judge Fish 0/1
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Army Test
Map: Conflict Chenobyl
Units: Judge Cal, Judge Fish, Harley Quinn (130), Taskmaster, Reptile, Titanium Man, Venom Pigeon VS Pinhead, Michael Myers, Jason Voorhees, Chucky, Freddy Krueger, Leatherface
Spoiler Alert!
Damage Dealt:
R2-Harley 1 wound
R3-Leatherface 2 wounds
R4-Leatherface 1 wound, Jason 2 wounds
R5-Pinhead 1 wound, Michael 1 wound
The Day the Law Died!: Generally good ability for giving more units for bonding.
The Living Law: Still a fan of this ability
Slashers won this game by a landslide.
R1 - Round one is mostly movement with Titanium Man dealing 2 wounds to Jason, and Jason dealing 3 wounds to Reptile.
R2 - Starts with Jason attacking Reptile dealing 3 wounds destroying him. Judge Cal rolls 12 dealing 1 wound to Harley, and attacks with Titanium Man and Taskmaster. Titanium Man deals 2 wounds to Jason, Jason retaliates and deals 2 wounds to Titanium Man. Jason finishes the round by dealing 2 more wounds to Titanium Man destroying him.
R3 - Leatherface attacks Cal with his Chainsaw Special dealing 1 wound to Cal and 1 wound to himself. Cal rolls 3 then rerolls to 19 removing 1 wound and bonding with Taskmaster. Cal then attacks Leatherface dealing 2 wounds and Harley attacks Jason dealing 1 wound. Michael attacks Taskmaster and Taskmaster blocks but takes 1 wound from Childs Play. Taskmaster attacks Chucky dealing 2 wounds, Pinhead then deals 2 wounds to Taskmaster. Taskmaster ends the round dealing 2 wounds tom Chucky destroying him.
R4 - Cal rolls 1 then rerolls to 10 dealing 1 wound to Leatherface and moving with Taskmaster, Cal then attacks Jason dealing 2 wounds destroying him and Harley uses her Bomb Special on Pinhead and Michael dealing 1 wound to each. Michael and Pinhead both attack Taskmaster dealing 1 wound each destroying him. Round ends with Freddy attacking Judge Fish dealing 1 wound destroying him.
R5 - Round 5 starts with Jason rolling 16, coming back to life, Michael then deals 3 wounds to Harely destroying her. Cal rolls 15 removing 1 wound and attempts to attack Michael not dealing any wounds. Michael then attacks Cal dealing 3 wounds. Cal rolls 2 dealing 1 wound to Pinhead and attacks Michael dealing 1 wound. Pinhead attempts to use his Chains on Cal rolling 6 dealing no wounds. Cal rolls 19 and removes 1 wound and attempts to attack Michael.
R6 - Ordermarker revealed on Cal, Michael uses his Stalk Markers and deals 2 wounds to Cal destroying him. Rest of the round is the resurrected Slashers all ganging up on Venom Pigeon eventually destroying him.
Who won? List figures remaining in the winning army (include life remaining for heroes): Chucky 0/4, Pinhead 2/6, Michael Myers 2/5, Leatherface 0/4, Jason 0/6, Freddy 0/6
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: For his points I felt Judge Cal was ok, he defintely has some potential with bonding.
GENERAL THOUGHTS ON THE TESTED UNIT: Having the ability to get 3 attacks was pretty big, but I learned quickly that you need to move out your other units before bonding. Having the risk to wound your own units can be rough, but used correctly he allowed some big attacks. Overall I enjoyed Judge Cal and Fish. They were more difficult to play then I originally thought. In the right hands they could make a pretty rought to beat team, especailly if your going up against Criminals
C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: (Deputy Chief Judge Fish)
Version tested:
Spoiler Alert!NAME = DEPUTY CHIEF JUDGE FISH
SECRET IDENTITY =
SPECIES = FISH
UNIQUENESS = UNIQUE HERO
CLASS = COMPANION
PERSONALITY = DOCILE
SIZE/HEIGHT = TINY 2
LIFE = 1
MOVE = 0
RANGE = 0
ATTACK = 0
DEFENSE = 0
POINTS = 25
MOST TRUSTED OF ALL ADVISORS
At the start of the game, you may choose one Unique Insane Hero you control to be Deputy Chief Judge Fish’s Companion. One time per player turn, when you roll the 20-sided die for a special power on Judge Fish's Companion's card, you may re-roll the 20-sided die one time.
BYSTANDER
Judge Fish cannot attack or make leaving engagement attacks.
SEEK THE MOST WISE COUNCIL OF JUDGE FISH
The first time each player turn a special power moves an Order Marker from Judge Fish's Companion's card to Judge Fish's card, add 1 to Judge Fish's Companion's Move, Attack, and Defense until the end of this player turn.
GONE BUT NOT FORGOTTEN
When Judge Fish is destroyed, you must remove all Order Markers from his Companion's card.
Army Test
Map: .
Units: Army1 VS Army2
Spoiler Alert!
Damage Dealt: None.
Most Trusted of All Advisors: Saved a lot of rolls, only used him with Judge Cal but he could pretty great for other Insane heros
Seek the Most Wise Council of Judge Fish: Didn't move many order markers to Fish unless I had to.
Gone But Not Forgotten: Really makes you think out where you want to put Judge Fish could be good to have a unit who can move him.
summary
Who won? List figures remaining in the winning army (include life remaining for heroes): Fill in here.
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Army Test
Map: .
Units: Army1 VS Army2
Spoiler Alert!
Damage Dealt: summary
Power: summary
Power: summary
Power: summary
summary
Who won? List figures remaining in the winning army (include life remaining for heroes): Fill in here.
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: Have a 20 sider reroll makes Judge Fish a great support unit for Insane Heros. A must bring for Isane Heros with 20 sider abilities.
GENERAL THOUGHTS ON THE TESTED UNIT: At 25 points Judge Fish is a must have for Insane Heros with 20 sider abilities. His final abilities makes placing him a little difficult. I would defintily recommend Judge Fish.
Sorry it took me so long but tests are in. Left most of Judge Fish's form blank seeing as how he was in the same matches as Judge Cal and other then support didn't contribute much. Let me know if you have any questions.
Playtest results.
Anyone want to see more testing, or do we think things are good to go?