Round 1: Initiative Mystery Men. Doctor Fate teleports Flash and himself to height on their side of the road.
Judge Cal gets a 13 and moves an Order Marker to Judge Fish’s card. Silver Samurai and Omega Red are chosen, but neither has a viable attack target. Judge Cal books it away from friendlies he might otherwise wound in the future.
Hawkman advances.
Judge Cal rolls a 4 and moves up Omega Red and Judge Dredd, then takes Fish’s Order Marker back.
Atom advances.
Judge Cal rerolls to a 9. He has no Order Markers to move. He moves up Omega Red and Judge Dredd, then he fails an attack on Hawkman.
Omega Red takes a wound at the end of the round.
Round 2: Initiative Justice Society. Hawkman hits Judge Cal for three wounds. Doctor Fate hits Omega Red for two wounds.
Judge Cal rolls a 20 and inflicts a wound on Doctor Fate. Then Omega Red fails to hit Doctor Fate from height disadvantage, Judge Dredd hits Hawkman for two wounds on Incendiary Rounds (but misses both unblockables).
Hawkman KO’s Judge Cal. Doctor Fate sneaks one wound in on a whiffing Omega Red.
Judge Cal had OM2.
Hawkman burned OM3 for the double turns.
Judge Cal had OM3.
Omega Red takes another Death Factor wound.
Round 3: Initiative Justice Society. Hawkman burns his “3” and he and Doctor Fate combine to KO Omega Red.
Omega Red had OM1.
Hawkman hits Judge Dredd for a wound and Flash runs over and hits for two more.
Judge Dredd fails to punch Hawkman from height.
Hawkman burned OM3.
Judge Dredd KO’s Hawkman with his first Incendiary Round, but can’t hit Flash.
Round 4: Initiative Living Law. Silver Samurai cuts Flash up for three wounds.
Flash swaps Doctor Fate and Judge Dredd, but can’t hit Dredd on even height.
Silver Samurai cannot hit Doctor Fate from height disadvantage.
Atom advances.
Silver Samurai hits Doctor Fate for two wounds.
Doctor Fate hits a whiffing Silver Samurai for three wounds.
Round 5: Initiative Living Law. Silver Samurai cuts up Doctor Fate for one wound.
Doctor Fate blasts Silver Samurai for one wound.
Judge Dredd goes wild with his Incendiary Rounds, KO’ing Jay and hitting a whiffing Atom for four wounds.
Flash had OM2.
Judge Dredd can’t hit anyone.
Atom punches Judge Dredd for a wound.
Round 6: Initiative Living Law. Judge Dredd KO’s Atom and then Doctor Fate with Incendiary Rounds.
Unit Summary: Felt kind of like the Mercenaries won despite Judge Cal here (and Fish was basically just a DO once Cal fell). I managed to keep him more separate from his team this time and arrange factors so his team didn’t have to hurt themselves. They didn’t do terribly much on his Order Markers but he got in one auto-wound against the enemy, so that’s something.
Doctor Fate felt pretty cool as a Mystery Man, getting the bonus from Flash and activates from Hawkman. Even though his Helmet of Nabu and Teleportation Spells weren’t ideal fits with this exact team, he was fun to run with these synergies and enjoyable, but hardly busted.
- Damage Done (Normal Attack): Judge Cal inflicted (0) wounds.
- THE LIVING LAW: Rolled (1-10) (2) times, (11-20) (2) times, (odd number) (2) times, (even number) (2) times and inflicted (1) wound on (Doctor Fate (1))
- MOST TRUSTED OF ALL ADVISERS: (Judge Cal) chosen as companion, D20 roll rerolled (1) times
- SEEK THE MOST WISE COUNSEL: Activated (1) times
- GONE BUT NOT FORGOTTEN: Removed (0) Order Markers
Who won? List figures remaining in the winning army (include life remaining for heroes): Judge Dredd with 1/5 Life, Silver Samurai with 1/5 Life, and Judge Fish win.