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The Book of Cathar Spearmen

superfrog

This is merely a joke.
The Book of Cathar Spearmen

Vydar's Betrayal - C3 - Pikes and Fey


cathar_spearmen___advanced_original.jpg


PDF


The figures used for this unit are Confrontation figures from the Griffins set. They are available in the Griffin Spearmen Unit Box (8 figures) and the Confrontation Starter Set (8 figures). The name of the figure is Spearman.


REACH
If an opponent’s figure is within 2 spaces of a Cathar Spearman, and its base is no more than 3 levels above that Cathar Spearman’s height or 3 levels below that Cathar Spearman’s base, that Cathar Spearman may add 1 to his Range when attacking that figure.

BRACED SPEAR 16
If an opponent’s figure moves adjacent to a previously unengaged Cathar Spearman, roll the 20-sided die. If you roll a 16 or higher, the opponent’s figure receives one wound.

IMPALE
When attacking a non-adjacent figure, a Cathar Spearman receives an additional attack die.

_________________________________________________________________



Character Bio - (Insert character Bio)


-Rulings and Clarifications-
  • Q: If a Cathar Spearman attacks a figure 2 spaces away using its REACH Special Ability, does the Reach-ed figure receive the Defense Bonus from Jungle Trees and Brush?
    A: Yes. REACH gives a Cathar Spearman a normal ranged attack with vertical limitations. A Reach-ed figure defends against a normal ranged attack, including any bonuses to its defense which it would normally get under those circumstances. This also means that melee attack-bonuses (such as those offered by Finn the Viking Champion and Sir Gilbert) cannot modify an Attack made using REACH.
  • Q: If a figure is thrown/pushed/knocked back into an unengaged Cathar Spearman, do you still have to roll for Braced Spear?
A: Yes, moving and placing are the same, and the figure was placed next to or moved next to the Spearman.

Q: If a Cathar Spearman is engaged with one figure, and that figure is replaced with a different figure, can that Spearman roll for Braced Spear 16 on the figure that replaces the previous one? (Examples of how this could happen include: 1) a Horned Skull Brute uses Barge into Battle to switch places with a figure engaged with the Spearman, 2) Arashara Goshiri uses Shifting Sands to switch a figure engaged with the Spearman with a different figure, or 3) Tor-Kul-Na Trample Stomps a nagrub which is engaged with the Spearman. Other situations also exist.)
A: No. The Spearman is considered continuously engaged, so the Spearman does not meet the "previously unengaged" requirement to use Braced Spear 16.
-Combinations and Synergies-


Synergy Benefits Received
  • MARCUS DECIMUS GALLUS : Soldier Leadership
    As Soldiers, Cathar Spearmen may benefit from Marcus Decimus Gallus’ SOLDIER LEADERSHIP movement bonus.
  • MARCUS DECIMUS GALLUS : Soldier Attack Enhancement
    As Soldiers, Cathar Spearmen may benefit from Marcus Decimus Gallus’ SOLDIER ATTACK ENHANCEMENT.
  • COUNT RAYMOND: Devout Leadership
    As figures with the Devout personality, Cathar Spearmen may benefit from Count Raymond's DEVOUT LEADERSHIP movement bonus.
  • COUNT RAYMOND: Maneuver 9
    As humans who follow Einar, Cathar Spearmen may benefit from Count Raymond's MANEUVER 9 power to ignore leaving engagement attacks.
Synergy Benefits Offered
  • N/A
-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

Power Ranking
Tough on melee, particularly non-bonding melee, but their numbers, toughness, and reach make them effective in a wide range of situations. A
 
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You probably want to add the clarification about Knockbacks, Throws, Shield Pushes, etc.
 
Well, I was thinking of just throwing the Cathar out as a screen, seeing as they could hold the line pretty well, especially against opposing melee. Position the redcoats directly behind the spearmen and drop enemies as they approach.

It's a very defensive tactic, I know, and it would probably be best used in a defensive scenario.
 
Nope. I'd go Cathar x4 or 10th x4. Mixing just doesn't work.
Really? I think that would be a rather good build. It reminds me of the following build of which I've done quite well with:

AE 110
Marcus 100
x2 Redcoats 150
x2 Romans 100

Total: 460

I've played about a dozen games with that army and I've only lost once.
 
x2 Cathar Spearmen 150
x2 Redcoats 300
Marcus 400
AE 510

Sound like fun, anybody?

I definitely like that one! Plus, if your lucky, you can drop them in, wreak havoc, and have plenty of time set up your defensive line. Pretty sweet.
 
Nope. I'd go Cathar x4 or 10th x4. Mixing just doesn't work.
Really? I think that would be a rather good build. It reminds me of the following build of which I've done quite well with:

AE 110
Marcus 100
x2 Redcoats 150
x2 Romans 100

Total: 460

I've played about a dozen games with that army and I've only lost once.
The Cathar can't bond with Marcus though so you have to waste time positioning him and them instead of just both at the same time.
 
Nope. I'd go Cathar x4 or 10th x4. Mixing just doesn't work.
Really? I think that would be a rather good build. It reminds me of the following build of which I've done quite well with:

AE 110
Marcus 100
x2 Redcoats 150
x2 Romans 100

Total: 460

I've played about a dozen games with that army and I've only lost once.
The Cathar can't bond with Marcus though so you have to waste time positioning him and them instead of just both at the same time.

Hmmm, yeah, your right. I forgot about the bonding factor.
 
Nope. I'd go Cathar x4 or 10th x4. Mixing just doesn't work.
Really? I think that would be a rather good build. It reminds me of the following build of which I've done quite well with:

AE 110
Marcus 100
x2 Redcoats 150
x2 Romans 100

Total: 460

I've played about a dozen games with that army and I've only lost once.

The argument I see against using a tough melee screen with redcoats is that the redcoats can function as their own melee force, quite effectively. Thus, trying to protect an able-bodied force means you waste points on unnecessary figures and don't get enough Brits.

I would try Cathars with anti-range units. Allowing the spearmen to go toe-to-toe with melee is likely key to their success against tough armies.

Cathar Spearmen x3- 225
Krav Maga Agents- 100
Marcus Decimus Gallus- 100
Marcu Esenwein- 20
Marro Warriors- 50
500 points, 21 hexes

Send the Krav after the ranged units, then move the Cathar in to deal with the melee squads.
 
Nope. I'd go Cathar x4 or 10th x4. Mixing just doesn't work.
Really? I think that would be a rather good build. It reminds me of the following build of which I've done quite well with:

AE 110
Marcus 100
x2 Redcoats 150
x2 Romans 100

Total: 460

I've played about a dozen games with that army and I've only lost once.

The argument I see against using a tough melee screen with redcoats is that the redcoats can function as their own melee force, quite effectively. Thus, trying to protect an able-bodied force means you waste points on unnecessary figures and don't get enough Brits.

I would try Cathars with anti-range units. Allowing the spearmen to go toe-to-toe with melee is likely key to their success against tough armies.

Cathar Spearmen x3- 225
Krav Maga Agents- 100
Marcus Decimus Gallus- 100
Marcu Esenwein- 20
Marro Warriors- 50
500 points, 21 hexes

Send the Krav after the ranged units, then move the Cathar in to deal with the melee squads.

The thing is both these armies are order marker nightmares. You've got plenty of places to put markers on both armies thus they have to be spread out. An army with fewer cards would completely wipe the floor on these.
 
Nope. I'd go Cathar x4 or 10th x4. Mixing just doesn't work.
Really? I think that would be a rather good build. It reminds me of the following build of which I've done quite well with:

AE 110
Marcus 100
x2 Redcoats 150
x2 Romans 100

Total: 460

I've played about a dozen games with that army and I've only lost once.

The argument I see against using a tough melee screen with redcoats is that the redcoats can function as their own melee force, quite effectively. Thus, trying to protect an able-bodied force means you waste points on unnecessary figures and don't get enough Brits.

I would try Cathars with anti-range units. Allowing the spearmen to go toe-to-toe with melee is likely key to their success against tough armies.

Cathar Spearmen x3- 225
Krav Maga Agents- 100
Marcus Decimus Gallus- 100
Marcu Esenwein- 20
Marro Warriors- 50
500 points, 21 hexes

Send the Krav after the ranged units, then move the Cathar in to deal with the melee squads.

The thing is both these armies are order marker nightmares. You've got plenty of places to put markers on both armies thus they have to be spread out. An army with fewer cards would completely wipe the floor on these.

Not necessarily. You'd really only be using 2 of those units at a time. Marcus is a passive unit for his leadership ability, so he only needs OMs once in a while, Marcu is either saved for the end or goes after a glyph, and the Marro Warriors are a cleanup force, meaning you keep 'em back until the end of the game.

Really, order markers in my army just get shared between the Cathars and Agents.
 
I don't like Marcus with these guys. A Range 2 pod is hard to set up and the OMs wasted on Marcus are just that, wasted.

I like
Cathar x4 300
Raelin 380
Krav 480
Marcu 500
 
Marcus is not a bad pick with the Cathars. His usefulness will vary depending on the map and the opponent, but if there's a nice place to pod up within about a turn of your SZ then Marcus is extra-beneficial.
 
The Hero I like best with the Cathars is ***** ******* :twisted:
Well, thats Count Raymond and there are two reasons for that. From the comments I've seen about them being better with him, and that he is the only figure in the hero pack that fits in the blank. Your hints seem to be getting easier, ZB.
 
Has anyone used these guys with the Air Elementals? Seems like it'd be an interesting combination for a melee pod. It'd lose against pretty much everything, but still...:p

Cathar x3
Air Elementals x5
Kurrok

Would be fun to try.
 
Has anyone used these guys with the Air Elementals? Seems like it'd be an interesting combination for a melee pod. It'd lose against pretty much everything, but still...:p

Cathar x3
Air Elementals x5
Kurrok

Would be fun to try.
That would be fun to try, I agree.
 
The Cathars are a lot of fun. They can crush most melee, but melee still has a chance much of the time depending on the dice and strategies used. Air Elementals would be a nice pairing for more anti-melee, but I'd imagine something like Phantom Knights or Beakface Sneaks would be a better help, for those pesky ranged units.

I can't share my favorite Cathar build yet. :whistle:
 
The Cathars are a lot of fun. They can crush most melee, but melee still has a chance much of the time depending on the dice and strategies used. Air Elementals would be a nice pairing for more anti-melee, but I'd imagine something like Phantom Knights or Beakface Sneaks would be a better help, for those pesky ranged units.

I can't share my favorite Cathar build yet. :whistle:

Heh. Me neither. Why can't they have dailly realeases? That would be cool. Now we gotta wait 3 more weeks until the Count is revealed, along with his epic power that makes these guys better. Man I love play testing :D
 
The Cathars are a lot of fun. They can crush most melee, but melee still has a chance much of the time depending on the dice and strategies used. Air Elementals would be a nice pairing for more anti-melee, but I'd imagine something like Phantom Knights or Beakface Sneaks would be a better help, for those pesky ranged units.

I can't share my favorite Cathar build yet. :whistle:

Your favorite Cathar build has already been shared. ;)
 
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