The Book of Knockback Casual Rules
C3G DC MASTER SET
WORLD'S FINEST
WORLD'S FINEST
This set of rules is not necessary to enjoy C3G customs, but it is designed to enhance your SuperHero Battles by allowing figures to knock other figures backwards as they attack each other.
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Knockback Description- So you want to learn how to fly? Easy. Just anger the Hulk and let him punch you square in the jaw, then you will believe a man can fly...
-Rulings and Clarifications-
- Casual Rules: Casual Rules are intended for casual play only, and may interact in unusual ways with other C3G designs. They are not allowed for C3G Playtesting.
- Q- If any figure with Deadly Shot/Strike and SuperStrength roll 2 attack dice and roll two skulls for an adjacent attack, how many Knockback points do they receive, 2 or 4?
A - 2. Knockback points are determined by each skull rolled, not each hit counted. - The C3G Knockback Optional Rule Set was designed to be played with the white combat dice found in the second edition of Rise of the Valkyrie Master set, Swarm of the Marro Master Set, Marvel Heroscape Master Set and Dungeons and Dragons Master Set and is fully compatible only with this set of combat dice. When using different dice, house rules are necessary to ensure full compatibility.
- Q - Where do I place my figure if it has been moved by Knockback and falls over a cliff but its movement would end on a space that is occupied by a figure, destructible object, obstacle, etc.?
A - You cannot move a figure onto an occupied space with these Knockback rules. So whether there's a tree or another figure down at the bottom of that cliff, you couldn't move the figure there and you'd have to stop and roll for Knockback damage since you couldn't move the figure. - Q - Who moves a figure that is knocked back? It doesn't say who specifically moves the figure.
A - Unless otherwise stated, the only player that can ever move a figure, is the player that controls that figure.
-Strategy, Tactics and Tips-
- N/A
-Heroscapers Community Contributions-
- TBA
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