C3G STANDARD PLAYTEST FEEDBACK FORM
NAME OF THE PLAYTEST UNIT: Captain Marvel (Mary Batson)
Army Test
Map: Sewer
Units: Superman (Billy Batson), Captain Marvel (Mary Batson), Shazam (Billy Batson), Code: Blue Officer vs Power Girl (400), Stargirl (150), Starman (190), Stripe (180), Dr. Fate (270)
Spoiler Alert!In round one, Mary and Captain Billy rush towards the center to meet Power Girl, Starman, and Stargirl. Shazam and Mary try to land hits on Power Girl and fail to do so. Round two, Shazam tries to smack Stargirl but she reveals her X marker to skip it. Stargirl tries to attack Shazam, this summons Superman who fails to wound her. She lands a wound on Shazam and gives him a white star marker. Mary leads Superman and Shazam to destroy Stargirl. Power Girl puts three wounds on Superman. Round three, Mary leads the team away from Power Girl and has the Shazam/Supes duo destroy Starman and wound Fate. Superman hits Power Girl for one and uses the lightning to deal another wound. Doctor Fate takes a couple shots that don’t land. Round four, Mary leads the charge on turn one- Superman brings another three wounds to Power Girl. Shazam doesn’t contribute. Mary destroys PG. PG was OM 1 and 2, so Shazam gets to move in to strike Fate. Superman comes in to blast Fate until he has one life remaining. Fate can’t crack back. Round five, Mary and co destroy Fate and STRIPE isn’t able to catch up.
Who won? List figures remaining in the winning army (include life remaining for heroes): All figures in the Shazam family remained. Superman took 3 wounds from a hit from Powergirl, plus one from an LEA. Shazam/Mary had managed to heal every wound they’d taken as they never lost initiative.
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Army Test
Map: Sacred Shrine
Units: Shazam Family (see previous test) vs Teen Titans (Nightwing, Raven, Starfire, Superboy, Changeling, Red Robin, Hellfire: Ignition)
Spoiler Alert!Shazam family wins initiative. Shazam, Nightwing, Red Robin, Code: Blue Officer, Superboy, and Changeling head towards the center. Mary uses her bonding to move in and let Shazam hit superboy for 3 wounds! On Raven’s turn she takes one of them, then gives it back to Shazam. R2, Shazam family wins initiative again. Shazam swings at Superboy and misses. Starfire takes height advantage for three five attack shots at Shazam. Superman swoops in, rolls a skull, and ends her turn. Mary takes a turn and bonds with Supes and Shazam. Shazam bases Raven and puts three wounds on her. Shazam tries to attack RR who uses his Smoke Pellets. Nightwing bonds with Starfire and Superboy. Starfire takes 3 six die swings at Superman and destroys him. Superboy swings at Mary and misses. Nightwing lands a wound on Shazam. Mary swings back and puts two wounds on Superboy. Raven takes a wound from Starfire and gifts it to Shazam. Titans win initiative. Starfire puts three wounds on Mary. Shazam and Mary base Starfire (using Mary’s bonding) and destroy her, losing her OM2. Mary uses turn 2 to base Superboy and destroy him. Nightwing bonds with Changeling and Raven. Changeling wounds Mary with an attack and Raven moves a wound from herself to Mary. Nightwing takes the high ground nearby. Shazam lands six wounds on Changeling in an attack. TT wins the initiative again. Raven takes a wound off of herself and destroys Mary. Shazam and CBO are not able to catch up, but they’re able to take down Changeling and put two more wounds on Raven before they go down.
Who won? List figures remaining in the winning army (include life remaining for heroes): Teen Titans. Raven had 3 life remaining, Nightwing had 4.
THOUGHTS ON THE TESTED UNIT'S COST, BALANCE, & DRAFTABILITY: The bonding is pretty good. I don’t think it makes her unbalanced right now, but the potential addition of cheap, high power Shazam family members could make her pretty concerning.
GENERAL THOUGHTS ON THE TESTED UNIT: She was very fun. I don’t know a lot about her power scaling but it did seem strange to me that she consistently hit harder than Billy if she moved at least two spaces first, but I don’t know that I’d debuff her attack stats any further, either. She seems like she’s in a good place, but pushing her further could move her over the line.
You ninja'd me while I was reading over this hah.
Yea
UNIT SUMMARY: Hoppy definitely adds a lot more “pop” to the Mary/Billy combo as he brings in an increased chance of initiative wins and turn efficiency when Mary’s not sharing her powers. I think a 10 point bump and reducing Mary’s Attack number to 5 (since it’s really easy for her to get the +2 to equal Billy) is a good way to go to keep her balanced after the other boosts to her card.
Cool. I did not vote twice.![]()
For pasteability:SOLOMON, HERCULES, AND ATLAS
If there is at least one Order Marker on this card, you may add 3 to your initiative roll and,if you win initiative, remove 1 Wound Marker from this card.
MERCURY
If Captain Marveluses her Flying special power for her entire movement andmoves at least two spaces and uses her Flying special power for her entire movement, she may add 2 to her Move and Attack numbers this turn.
SOLOMON, HERCULES, AND ATLAS
If there is at least one Order Marker on this card, you may add 3 to your initiative roll and if you win initiative, remove 1 Wound Marker from this card.
MERCURY
If Captain Marvel moves at least two spaces and uses her Flying special power for her entire movement, she may add 2 to her Move and Attack numbers this turn.