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The Book of Captain Britain

dok

GenCon Main Event Champion - 2010, 2011, & 2017
Site Supporter
The Book of Captain Britain

C3G MARVEL PUBLIC EXCLUSIVE COLLECTION 15
OTHERWORLDLY WARRIORS


C3G_CaptainBritain_comic.png


C3G_CaptainBritain_mini.png


The figure used for this design is a Heroclix figure from the Marvel Ultimates set.
Its model number and name are #082-084 / Captain Britain.

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Character Bio - Brian Braddock was born at the Braddock Manor, his family's ancestral home in the town of Maldon, Essex, England. While bleeding to death from a motorcycle accident, Brian was approached by Merlin and his daughter Roma, who told him that he could live if he became Britain's next great champion. They offered Brian a choice: The Amulet of Right (Life) or the Sword of Might (Death). Being a scholar and not conceiving of himself as a warrior, Brian chose the Amulet. He then became Captain Britain.

When the X-Men appeared to die in Dallas, Brian was disconsolate over the death of his sister, Elizabeth. However, Shadowcat and Brian's lover Meggan were captured by the Technet, an interdimensional band of mercenaries who were looking for Phoenix (Rachel Summers). Nightcrawler convinced Captain Britain to help him find the women. At the successful conclusion of that mission, Cap joined with the other mutants to form Excalibur, Britain's premier super-team. (abridged wikia)
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-Rulings and Clarifications-
  • Q: Do you Check for Unsteady Confidence before or after affects like Black Cat's Bad Luck Aura, or Scarlet Witch's Hex-Sphere Disturbance 5, or Brainiac's 12th Level Intellect?
  • A: After. Those powers modify the results of the roll. Unsteady Confidence triggers after these effects resolve, and checks against the final result.
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-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Captain Britain can take turns with Protectors and Telepaths using his Excalibur Commander power. Current Protectors and Telepaths.
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-Immunities, Benefits, and Weaknesses-

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-Strategy, Tactics and Tips-
  • N/A
-Heroscapers Community Contributions-

 
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NAME = CAPTAIN BRITAIN
SECRET IDENTITY = BRIAN BRADDOCK

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = LEADER
PERSONALITY = PATRIOTIC

SIZE/HEIGHT = MEDIUM 5

LIFE = 6

MOVE = 4
RANGE = 1
ATTACK = 4
DEFENSE = 6

POINTS = 285

POWER FROM CONFIDENCE 2

Start the game with 2 blue Confidence Markers on this card. Add 1 to Captain Britain's Move and Attack numbers for each Confidence Marker on this card. If there are no Confidence Markers on this card, Captain Britain cannot use his Flying or Super Strength special powers.

UNSTEADY CONFIDENCE
When attacking an opponent's figure, if Captain Britain rolls more shields than skulls, remove a Confidence Marker from this card. When attacking an opponent's figure, if Captain Britain rolls a skull on every die, you may place all previously removed Confidence Markers back on this card.

EXCALIBUR COMMANDER
After revealing an Order Marker on this card and taking a turn with Captain Britain, if Captain Britain attacked an opponent's figure with a normal attack this turn, you may take a turn with a Unique Protector Hero or Unique Telepath Hero you control within 6 clear sight spaces of Captain Britain, and you may not take any additional turns with other figures you control.

FLYING
SUPER STRENGTH
 
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Spoiler Alert!


Original version:
Spoiler Alert!


Change Log:
Spoiler Alert!
 
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First thoughts:

I'm considering changing "ending his turn engaged" to "if Captain Britain attacked an adjacent figure", so that you're not penalized for destroying figures or for playing against defensive powers that can move figures around.

I'd also like to drop recluse from the classes referenced in the power. Protector feels perfect for Excalibur, and Telepath makes some sense given that his sister is a telepathic mutant and all. Recluse is kind of blatantly a throw-in for Nightcrawler, and it's likely a Nightcrawler (II), if it comes along, will be a Protector.

From a balance perspective, Martian Manhunter (I) is the biggest concern. I don't want to limit it to Mutant Telepaths but we do have that in the back pocket.

Self-Doubt is negotiable; I'm fine with a different power if someone can come up with something that merits representation on the card.
 
Good to see this rolling. I'm right with you on Recluse. :up: Dropping it makes Excalibur Commander feel a lot leaner.

I like Self-Doubt here. Unique mechanic that feels true to the character (though admittedly, I haven't read Excalibur and I'm more familiar with him from when he pops up in other books. I have read a bit of the Alan Moore Captain Britain stuff though).
 
Recluse was my biggest criticism coming in - I feel like getting synergy is pretty solidly un-recluse-like - so yeah, I'd echo that. Protectors and Telepaths makes sense and should have interesting army possibilities.

I'd rather stick with the engaged rider (and change the name to "Excalibur Command") to more precisely echo Frankenstein. I agree it's sort of anti-synergy in a way, since it encourages you not destroying the enemy, but it encourages you to beeline for the biggest, baddest, burliest guy the enemy has and engage him for as long as possible, which feels right for Captain Britain (and for Frankenstein). If testing shows it as an issue I'd be okay with the change, but I'm against it at square one.

Self-Doubt is perfect and I'd hate to see that go. I'd like to see a number tacked on ("Self-Doubt 3") and the markers just be "Doubt Markers," but otherwise I think it's a great representation of his powers and should make for interesting gameplay.

Personality-wise, though, I've always seen him as a bit more of a hardliner than anything else, so Self-Doubting feels a bit offbase to me.

Overall really love the design, though, and think it's just tweaks away from perfect. :up:
 
Could you do Mutant Telepath and Mutant Protector? Or is their someone in Excalibur for future designs that isn't a mutant?
 
I was disappointed for a second when I realized Meggan was neither of those bonding choices until I remembered her Metamorph power lets her change class as well.

So if nightcrawler II is created as a Protector and Rachel will obviously be a Telepath we will have the full original team and some of the add on from later...

Nightcrawler, Meggan, Shadowcat (and Lockheed) & Rachel as well as Colossus and Psylocke. Wolfsbane and Black Knight would be the only early member I can think of that gets left out.
also here is a link to a larger version of your first comic image...
Spoiler Alert!
 
There seems to be consensus on dropping Recluse so I've made that change.

here is a link to a larger version of your first comic image...
Spoiler Alert!
Nice. That's definitely my favorite option at the moment, because it's his classic uniform (well, second generation uniform I guess but it's the one that corresponds with Excalibur) and because it's such a bad-@$$ shot.

I'd rather stick with the engaged rider (and change the name to "Excalibur Command") to more precisely echo Frankenstein. I agree it's sort of anti-synergy in a way, since it encourages you not destroying the enemy, but it encourages you to beeline for the biggest, baddest, burliest guy the enemy has and engage him for as long as possible, which feels right for Captain Britain (and for Frankenstein). If testing shows it as an issue I'd be okay with the change, but I'm against it at square one.
I guess my issue is that Captain Britain being successful in smiting someone, and/or someone running away after he swings at them, seem like situations that would encourage CB to rally his comrades. The gameplay difference is not going to be huge either way but the more I think about it the more I like making the bonding a bit less conditional.

Self-Doubt is perfect and I'd hate to see that go. I'd like to see a number tacked on ("Self-Doubt 3") and the markers just be "Doubt Markers," but otherwise I think it's a great representation of his powers and should make for interesting gameplay.
I'm glad to hear that people like the power. I like the look of "doubt marker" instead of "self-doubt marker" too, but I was concerned about confusing it with Psycho-Man's markers. Should I be concerned about that?

Personality-wise, though, I've always seen him as a bit more of a hardliner than anything else, so Self-Doubting feels a bit offbase to me.
I'm up for alternative suggestions.
 
Breaking this out into a separate post:

Could you do Mutant Telepath and Mutant Protector? Or is their someone in Excalibur for future designs that isn't a mutant?
We could definitely do that. I prefer to keep the bonding language as simple as possible for now; we can restrict it if we find out that something like CB + Martian Manhunter + Red Tornado + Angel + Angel is too good.

... honestly, that army does look really good, in part because MM is such a perfect partner for Captain Britain. But at the same time, wouldn't those two make a pretty decent team if they were in the same universe, anyway? And doesn't Ms. Marvel already have basically the same synergy with J'onn?

Non-Mutant Protectors:

  • Angel
  • Captain Marvel
  • Falcon
  • Iron Man Mark III
  • Red Tornado
  • Sersi
  • Witchblade

Non-Mutant Telepaths:

  • Gorilla Grodd
  • Gypsy
  • Manchester Black
  • Martian Manhunter
  • Mister Sinister
  • White Martian
  • Solovar

The only ones that feel totally wrong on theme there are Gorilla Grodd, Mister Sinister, and White Martian. And I don't think Sersi or Red Tornado or Captain Marvel are so strong that they break the build. So, "Protector or Mutant Telepath" would probably be the backup plan if we hate the theme of Mister Sinister bonding with Captain Britain, and/or if we think Martian Manhunter bonding with Captain Britain is too good (in a way that Ms. Marvel isn't), and/or if we just want to make it stick close to the original themes.
 
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Manchester Black and CB would be interesting in character. Game play not a big deal I'm just thinking of personalities and where they come from.

I'd vote to wait and see, at least for protector. There are other non-mutant members of Excalibur
 
The only two who I noticed that are missing, and are already made are Black Knight and Juggernaut. Scientists and Outcasts actually shouldn't be a problem, since you have to reveal an order marker on the Mr Fantastic, Mystique, and Avalanche to use their leadership powers.

Edit, Martian Manhunter actually requires the OM to be revealed on his card, so he isn't a concern either.
 
The only two who I noticed that are missing, and are already made are Black Knight and Juggernaut. Scientists and Outcasts actually shouldn't be a problem, since you have to reveal an order marker on the Mr Fantastic, Mystique, and Avalanche to use their leadership powers.

If you're suggesting lumping Scientists and Outcasts into his leadership power, that's not worth the inelegance just to take on those two. Black Knight, especially, I could see getting a second, unhorsed version (on my bucket list, though admittedly not a high priority), so that would be the best way to get him into the synergy.

Juggs on the outside is kinda unfortunate, but I don't think the rest of the Outcasts are thematic enough in Excalibur to be worth bringing them all into the fold for just the one guy.
 
The only two who I noticed that are missing, and are already made are Black Knight and Juggernaut. Scientists and Outcasts actually shouldn't be a problem, since you have to reveal an order marker on the Mr Fantastic, Mystique, and Avalanche to use their leadership powers.

If you're suggesting lumping Scientists and Outcasts into his leadership power, that's not worth the inelegance just to take on those two. Black Knight, especially, I could see getting a second, unhorsed version (on my bucket list, though admittedly not a high priority), so that would be the best way to get him into the synergy.

Juggs on the outside is kinda unfortunate, but I don't think the rest of the Outcasts are thematic enough in Excalibur to be worth bringing them all into the fold for just the one guy.

I agree here on all accounts. Wolfsbane and Black Knight are the two I mentioned and if you have plans for a Black Knight then cool.
 
Honestly when I mentioned specifying mutants, I was thinking of it mainly from a theme perspective rather then a game play mechanic. At this point it seems like the only non-mutant is Black Knight, however now that I think about it even more specifying Mutant limits future designs and considering that Excalibur could come out with a new run anytime who's to say what species the characters will be. Easier to overextend a broader category like protector then a Species like Mutants.

Excalibur Roster

Captain Britain: Human
Black Knight: Human
Cerise: Shi'ar Mutant (Probably just Mutant)
Colossus: Mutant
Daytripper: Mutant
Dazzler: Mutant
Douglock/Warlock: Mutant?
Feron: Human
Juggernaut: Human
Kylun: Mutant
Lockheed: Dragon
Longshot: Mutant
Moira MacTaggert: Human
Meggan: Mutant
Micromax: Mutant
Nightcrawler: Mutant
Nocturne: Mutant
Phoenix (Rachel Summers): Mutant
Psylocke: Mutant
Sage: Mutant
Shadowcat: Mutant
Widget: Mutant
Pete Wisdom: Mutant
Wolfsbane: Mutant
 
Warlock is definitely not a mutant, but he'll likely have some sort of companion/sidekick power so that's not an issue. Same deal as Lockheed on that account.

There's no question that Excalibur is part of the mutant end of things, broadly speaking. One option would be "Mutant or Protector", actually. (Not really a balance concern given that ProfX exists.) Still, at the moment I'm inclined to see how Protector or Telepath plays.
 
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I think I prefer the Protector or Telepath route for now, with no mutant restriction. having just played a game with Frankenstein, I'd rather not copy his version of a commander power. I'm not a big fan of how it works. With the doubt markers making his att. output and staying power inconsistent, I'd like to see his commander power a little more consistent to keep him balanced and draftable. Maybe movement bonding with 2 Protectors/Telepaths or att. bonding with 1? Then MM isn't a must draft if he is already giving you some movement bonding and even when he has 3 doubt markers on his card and is not producing much on offense for you he still can att. bond with an ally so your OM is not completely wasted. He would then at least have a chance to dig himself out of a hole and score some lucky wounds if you are getting both his att. and one other att. from the OM investment. As it stands, once he gets 3 doubt markers I wouldn't be putting any more OMs on his card.
 
Cerise: Shi'ar Mutant (Probably just Mutant)

Douglock/Warlock: Mutant?
Kylun: Mutant
Micromax: Mutant
Nocturne: Mutant
Widget: Mutant
Pete Wisdom: Mutant

Cerise would be Shi'ar like the others of her kind.
Warlock not a Mutant
Widget was a robot companion to Kylun I thought.
Feron is a Magician

I think we ruled the Mutant was Human Mutant because it opened up a whole can of worms about what a Mutant was...
 
Don't forget to posts links in the Welcome to C3G thread and the Promotions thread, as well as send a PM to all the Heroes. We want to make sure everyone sees that the thread is up.

Overall, I like the design. It captures the iconic parts of the character without being too complex.

:up: to dropping Recluse for simplicity's sake, though it means we'll have to get a second Nightcrawler going before too long.

I prefer making things as factional as possible, so I lean toward making it Mutants Telepaths and Protectors for the bonding power, but it's not something I'll push for unless the current version turns out too strong.
 
I think I prefer the Protector or Telepath route for now, with no mutant restriction. having just played a game with Frankenstein, I'd rather not copy his version of a commander power. I'm not a big fan of how it works. With the doubt markers making his att. output and staying power inconsistent, I'd like to see his commander power a little more consistent to keep him balanced and draftable. Maybe movement bonding with 2 Protectors/Telepaths or att. bonding with 1? Then MM isn't a must draft if he is already giving you some movement bonding and even when he has 3 doubt markers on his card and is not producing much on offense for you he still can att. bond with an ally so your OM is not completely wasted. He would then at least have a chance to dig himself out of a hole and score some lucky wounds if you are getting both his att. and one other att. from the OM investment. As it stands, once he gets 3 doubt markers I wouldn't be putting any more OMs on his card.

I feel like his Protector/Telepath synergies encourage builds where movement isn't a big issue already. Angel, Martian Manhunter, general Mutant stuff (not an explicit synergy, but Protectors and Telepaths hits a lot of mutant figures). That's definitely something he has over Frank, so I think he might be more satisfying for you.

In terms of reliability, if we go in dok's direction and let him bond after attacking, not necessarily staying engaged, that'll do a lot for him. If he's still feeling unreliable, we could play with the markers a little, maybe cap them at 2 instead of 3.
 
Cerise: Shi'ar Mutant (Probably just Mutant)

Douglock/Warlock: Mutant?
Kylun: Mutant
Micromax: Mutant
Nocturne: Mutant
Widget: Mutant
Pete Wisdom: Mutant

Cerise would be Shi'ar like the others of her kind.
Warlock not a Mutant
Widget was a robot companion to Kylun I thought.
Feron is a Magician

I think we ruled the Mutant was Human Mutant because it opened up a whole can of worms about what a Mutant was...



Keeping Cerise a Shi'ar vs. Shi'ar Mutant totally makes sense I agree it would open up a whole can of worms otherwise.


From what I read on Wikipedia and keep in mind I'm not as familiar with Excalibur is that Widget is actually an alternate version of Shadowcat from a different timeline? Not sure if their is possibly a different widget that doesn't pull up on Wikipedia?


Feron would definitely be a Human Magician, and you're right Warlock is listed as a Technarchy but from what I can gather he is a mutant of that Species but again, it would open a whole can of worms so better to leave him as Technarchy rather then Mutant.
 
:up: to dropping Recluse for simplicity's sake, though it means we'll have to get a second Nightcrawler going before too long.
Whatever happened to @Karat's Nightcrawler II?

Probably left for another thread but essentially it was put on hold pending due to a lot of discussion and needing to give it a breather before coming back. There was a lot of discussion/opinions that needed to marinate.
 
That's disappointing to hear. I thought Karat had a great design in mind for him. I've made it no secret that Nightcrawler's card is underwhelming IMO, especially with how effective and dynamic his teleport could be...and him being one of my favorite characters, that's unfortunate.

Hope all gets fleshed out in due time.

Back on topic, I'm digging this design. Bought the mini for it with my last order in preparation.
 
Love the design. :up:

I agree with cutting Recluse and adding a number to Self-Doubt. I do slightly prefer limiting Excalibur Commander to Mutant Protectors and Telepaths, but I'm willing to see how it shows in testing. I also like the idea of switching Excalibur Commander to triggering on an attack as opposed to engagement.
 
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