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The Book of Capt. John Varan

If a one life figure adjacent to Varan gets 2 or more unblocked attacks and you use purple heart, does Capt. Varan take only one wound (what the figure would get) or more than one (what the figure deserves)?
...If it's multiple wound effects, you have to resolve them separately. The first time the adjacent figure gets one unblocked wound, you can activate Purple Heart and have Varan take the wound. At that point, the adjacent figure is unwounded. Next time said figure takes an unblockable wound, do it all over again.
...
...Varan takes every unblocked wound.

First off, thanks for answering my questions. However, I am still a little confused on the above so let me ask more specifically.

If an unwounded Capt. Varan is adjacent to a Jandar squad member or hero with one life left, and a ranged opponent attacks that figure and rolls two more skulls than shields by the defending one-life figure, and Capt. Varnan uses Purple Heart, does he get one or two wounds?

Varan takes two wounds in that scenario.
 
If an unwounded Capt. Varan is adjacent to a Jandar squad member or hero with one life left, and a ranged opponent attacks that figure and rolls two more skulls than shields by the defending one-life figure, and Capt. Varnan uses Purple Heart, does he get one or two wounds?

Like ZB says, 2 wounds. All the wound markers go to Varan. Now, in the normal course of play, when you do two wounds to a squad figure, you don't bother to place those two wound markers on the squad members card--heck, you don't even bother to place one wound marker on the card; you just remove the squaddie. But, technically, you did two wounds and the card should technically receive two wound markers. The fact that it's more wounds than are necessary to kill the figure doesn't mean the wound markers cease to exist.
 
I am quite proud how this guy turned out. There was definitely a bit of the old C3G emphasis on the Hero aspect here, and I am glad that still works for the community.
 
If an unwounded Capt. Varan is adjacent to a Jandar squad member or hero with one life left, and a ranged opponent attacks that figure and rolls two more skulls than shields by the defending one-life figure, and Capt. Varnan uses Purple Heart, does he get one or two wounds?

Like ZB says, 2 wounds. All the wound markers go to Varan. Now, in the normal course of play, when you do two wounds to a squad figure, you don't bother to place those two wound markers on the squad members card--heck, you don't even bother to place one wound marker on the card; you just remove the squaddie. But, technically, you did two wounds and the card should technically receive two wound markers. The fact that it's more wounds than are necessary to kill the figure doesn't mean the wound markers cease to exist.

Thanks. Yea, I guess I should have thought of that as I kinda figured that was how the game worked, but it just doesn't ever matter outside of this power. Do you think that question (or any of my others) is worthy of a FAQ in the OP, as I am sure it will come up almost every game.
 
Well, obviously I could. :) But I don't want to be intrusive. I figured I'd let Filthy take the wheel on this one.

I don't mind driving. Added.

Q: If an unwounded Capt. Varan is adjacent to a Jandar squad member or hero with one life left, and a ranged opponent attacks that figure and rolls two more skulls than shields by the defending one-life figure, and Capt. Varnan uses Purple Heart, does he get one or two wounds?
A: Capt. Varan takes 2 wounds. The adjacent figure never receives any wounds. "All" the wound markers go to Varan, like the card says.
 
Well, obviously I could. :) But I don't want to be intrusive. I figured I'd let Filthy take the wheel on this one.

I don't mind driving. Added.

Q: If an unwounded Capt. Varan is adjacent to a Jandar squad member or hero with one life left, and a ranged opponent attacks that figure and rolls two more skulls than shields by the defending one-life figure, and Capt. Varnan uses Purple Heart, does he get one or two wounds?
A: Capt. Varan takes 2 wounds. The adjacent figure never receives any wounds. "All" the wound markers go to Varan, like the card says.

Fix this.:D
 
Seems like this guy is best used with the AE for his Purple Heart ability. They've got long range to stay in one place, and low defense to benefit from Purple Heart.

With his special attack, you could potentially keep disengaging in order to get more wounds/attacks. Sounds like fun.
 
The Battle of Capt. John Varan

Yesterday I got to play Varan. The battle report can be read here. Overall, I like how he can shoot, shoot, shoot like crazy. It can really be useful during clean-up, if he's got like 2 or 3 hits on him. You just hammer out whatever your opponent is still using, and hopefull not worry too much about a stray bullet.

Fun, not the most powerful, but fun.
 
How does the clarification that C.JV takes all wounds when using Purple Heart fit with Grungebob's ruling here? What I got from Grungebob's response is that as soon as a figure takes it's last (or only) wound, it's destroyed. So, from first glance at the power I assumed that Varan would only take as many wounds as the original target could take before destruction. The closest power in official Scape I can think of that has a similar problem would be Thanos' "Rejected by Death;" does anyone here play it that he comes back to life with even the excess wound markers from the last attack against him still on his card (not like it matters either way, because they're removed, but it bears some resemblance)? I'd like to hear what you guys think about it.

ETA: Before anyone mentions the wording of Sacred Band Defy Death or Stealth Armor indicating that one-life figures can receive multiple wounds, here is Rychean's clarification of why that wording was used:


The reason the Microcrop cards is worded that way is to make it clear that stealth armor is only rolled one time regardless of how many wounds could possibly be inflicted.

In other words, if it simply said "when a microcorp agent receives a wound," then the question of the remaining wounds would come up. Do they roll StealthArmor for the wounds over and above the killing wound?

It was to try to make it clear that regardless of how many wounds could be potentially inflicted, a successful Stealth Armor would ignore all of them.

Conversely the card could not simply say ignore the attack, because then the question would be since the attack is ignored does the attacker get it back.
 
How does the clarification that C.JV takes all wounds when using Purple Heart fit with Grungebob's ruling here? What I got from Grungebob's response is that as soon as a figure takes it's last (or only) wound, it's destroyed. So, from first glance at the power I assumed that Varan would only take as many wounds as the original target could take before destruction. The closest power in official Scape I can think of that has a similar problem would be Thanos' "Rejected by Death;" does anyone here play it that he comes back to life with even the excess wound markers from the last attack against him still on his card (not like it matters either way, because they're removed, but it bears some resemblance)? I'd like to hear what you guys think about it.

ETA: Before anyone mentions the wording of Sacred Band Defy Death or Stealth Armor indicating that one-life figures can receive multiple wounds, here is Rÿchean's clarification of why that wording was used:


The reason the Microcrop cards is worded that way is to make it clear that stealth armor is only rolled one time regardless of how many wounds could possibly be inflicted.

In other words, if it simply said "when a microcorp agent receives a wound," then the question of the remaining wounds would come up. Do they roll StealthArmor for the wounds over and above the killing wound?

It was to try to make it clear that regardless of how many wounds could be potentially inflicted, a successful Stealth Armor would ignore all of them.

Conversely the card could not simply say ignore the attack, because then the question would be since the attack is ignored does the attacker get it back.

While it is, of course, foolish on multiple levels to dare to contradict either GB or Ry, in this case they seem to be contradicting each other. That is, if GB is right and only the first wound counts for a squaddie, then Ry's point about how "the question of the remaining wounds would come up" doesn't make sense. Contrariwise, if Ry is right and the wording needs to be clear about what happens to extra wounds for Microcorps agents who all have only one life, then GB's assertion that there can be no extra wounds becomes problematic. Unless I'm somehow misunderstanding one (or both) of their points.

While extremely cautiously noting that I am not now, nor have I ever been, a member of the Rules Team, I can at least quote the rulebook:

SotM Rulebook said:
For each unblocked skull (hit) the Attacker rolled, one Wound Marker must be placed on the Defender's Army Card.

And there I think I must leave it to allow you draw your own conclusions, unless a member of our esteemed Rules Team wishes to weigh in.
 
While it is, of course, foolish on multiple levels to dare to contradict either GB or Ry, in this case they seem to be contradicting each other. That is, if GB is right and only the first wound counts for a squaddie, then Ry's point about how "the question of the remaining wounds would come up" doesn't make sense. Contrariwise, if Ry is right and the wording needs to be clear about what happens to extra wounds for Microcorps agents who all have only one life, then GB's assertion that there can be no extra wounds becomes problematic. Unless I'm somehow misunderstanding one (or both) of their points.

While extremely cautiously noting that I am not now, nor have I ever been, a member of the Rules Team, I can at least quote the rulebook:

SotM Rulebook said:
For each unblocked skull (hit) the Attacker rolled, one Wound Marker must be placed on the Defender's Army Card.

And there I think I must leave it to allow you draw your own conclusions, unless a member of our esteemed Rules Team wishes to weigh in.

They weren't actually contradicting each other; Ry was clarifying why that wording was used on the Stealth Suit power, tying it in with Grungebob's original response to the question. The answer was that they didn't want people to say that the first wound was ignored, and now you had to reroll Stealth Suit for each of the remaining possible wounds, until the Microcorps was destroyed or all wounds were ignored. Not sure that it matters a great deal, just was curious if it had been brought up. At the most, it would probably require another sentence to clarify. It's unfortunate, but I doubt any Rules Team member will chime in to clarify the wording of a custom unit interacting with official rules; it's less likely now that we don't even really have a Rules Team, as Rÿchean has mentioned.

Also:
SotM Rulebook said:
Life:When a figure has as many Wound Markers as the Life number on its Army Card, it is destroyed. (A figure with only one Life is destroyed by only one wound.)
;)
 
Has anyone tried using Varan to protect a wounded Highland Fury champion from dying? I really want to try that with my "stash Eldgrim in the starting zone and overextend" army as a way of making sure he doesn't die to range fire.
 
That is brilliant KC. MacDirks x5, Captain John, and Eldgrim at 510 points is a bit scary. I am hoping that build shows up at our next tourney(hint,hint ZB). Great build with an amazing custom. kudos
 
That is brilliant KC. MacDirks x5, Captain John, and Eldgrim at 510 points is a bit scary. I am hoping that build shows up at our next tourney(hint,hint ZB). Great build with an amazing custom. kudos

If I owned 5 squads of MacDirks, that would be cool. But I only own 3 ;)
 
I'm sure you could come up with 160 points of ranged support to help that army out.
 
I'd probably go with Gilbert and Marro Warriors. Eldgrim is gonna be the HF champ, so you can bond with Gilbert to get the extra mobility, and he's heartier than Alastair and provides an attack aura.

If I was gonna use Alastair, I'd probably just make him the HF champ and try to use John to control the amount of wounds he receives. If he gets low, he can run back to John and the Macdirks will have to make sure no one gets adjacent to him.

So...

Alastair
Varan
Raelin
Macdirks x3

Or

Gilbert
Varan
Eldgrim
Macdirks x3
Marro Warriors
 
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