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The Book of C3V Glyphs

awesomeunleashed

Can not ignore himself because of typo - Online HS
The Book of C3V Glyphs

Power Glyphs
Spoiler Alert!
Spoiler Alert!

Treasure Glyphs
Spoiler Alert!
Spoiler Alert!
 
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Re: The Index of C3V Glyphs

Thanks.

I was going to add glyph to the Index...but this will work.

Or I could merge the two OP's together :ponder:
 
Re: The Index of C3V Glyphs

Thanks.

I was going to add glyph to the Index...but this will work.

Or I could merge the two OP's together :ponder:
You could do that, but I was thinking you should just put a link to this thread in the Books Index...
 
Re: The Index of C3V Glyphs

The card says... Once during each turn a hero you control may...

Are we talking Unique/Uncommon Heroes only? Or are commons allowed? I would think not, but the card only says "hero".
 
Re: The Index of C3V Glyphs

The card says... Once during each turn a hero you control may...

Are we talking Unique/Uncommon Heroes only? Or are commons allowed? I would think not, but the card only says "hero".

Exactly. It only says "hero". Therefore, anything that is a "hero" can use it. Go Firestorm. :D
 
Re: The Index of C3V Glyphs

Right, because it doesn't boost firestorm.

This should be a "Book" and not an Index. Thanks, awesomeunleashed!
 
I find it kind of funny (and ironic) that while the first Glyph really helps out a Water Elemental army, the second could seriously hurt it. Potentially nice boost for Ice Trolls, though...
 
Frosa could be really neat for GIE or Ice trolls. It also hurts the drudge (like anyone uses those) and water elementals. Depending on the map, controlling the glyph could be helpful to move an army across some water. I picture many scenarios or dungeon crawls using this glyph.

Oddly enough, some armies would NOT want to take this glyph. Say I have knights on one side of a lake and you have range on the other. Instead of camping a rat on the glyph, you would rather guard it so no one steps on it. Very cool.
 
Good point, I was thinking it would help him heal, but the GIE turns water to ice anyway... I suppose that means it hurts the GIE by taking away one of his primary functions.
 
Good point, I was thinking it would help him heal, but the GIE turns water to ice anyway... I suppose that means it hurts the GIE by taking away one of his primary functions.

I think the relationship of the GIE to this glyph is pretty neutral.
 
Oddly enough, some armies would NOT want to take this glyph. Say I have knights on one side of a lake and you have range on the other. Instead of camping a rat on the glyph, you would rather guard it so no one steps on it. Very cool.

Or move the rat off once they're in the middle of the lake. 8)
 
Added Xipta. Note the mostly-stupid-but-occasionally-not tactic mentioned in the clarifications. :D

I like how this Glyph can potentially wreck any army that is based mainly on one card, which happens to be the case in a ton of the more competitive armies. Does absolutely nothing to a good Thrall army, though. :p
 
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I like how this Glyph can potentially wreck any army that is based mainly on one card, which happens to be the case in a ton of the more competitive armies.
Yep. Xipta makes OM management mandatory. Want to play 4thx6+filler? Great, just be prepared to take a turn with your filler every other turn as long as your opponent occupies that glyph.
 
Very interesting. Instead of an anti-4th Mass figure, an anti-4th Mass glyph is released. Hero heavy armies won't be hurt hard by this, as long as a smart player staggers his order markers. Swarm squads are in for a hurt though. Bringin' the hero back in heroscape!

Amazing as always C3V team.
 
What happens, though, when an army is down to just one card? That last hero/squad loses two of its three order markers? That seems painful.
 
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