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Equipment Glyph Rules Description- Objects of power abound in the comic universes, battle ensues. Who controls the items at the end of the battle remains to be seen.
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-Rulings and Clarifications-
Q: Some heroes have powers that say they can't lose equipment glyphs by any means other than being destroyed. Does that mean Shadow Thief (or other glyph stealers) can't steal them?
This may be obvious to some, but is he actually "losing" the ring if Shadow Thief takes it?
A: The term "lose" as you have probably already assumed is a keyword used in our rules for Equipment glyphs. That term in the proper context as it is found on certain heroes' cards holds just as much power as any other official term like "move", "attack", "target", etc.
In short, Shadow Thief can take a Makluan Ring glyph away from Mandarin (for example) because Mandarin wouldn't technically be "losing" the glyph. To "lose" a glyph, per the C3G rules, is to be wounded or destroyed. That also means that Mandarin could "drop" one if he chose to.
Q: If you move onto an Equipment Glyph, does your movement stop?
A: Yes. Unless stated otherwise on their cards or in the C3G Equipment Glyph rules, C3G Equipment Glyphs follow the same rules as Hasbro's Permanent Glyphs.
Q: Can a figure pick up an Equipment Glyph when it is moved/placed during another figure's turn?
A: Yes. A criterion to pick up an Equipment Glyph is that the figure must be on the space with the Equipment Glyph. How the figure gets there is irrelevant. However, if a special power requires that a figure be placed on an "empty space," the figure may not be placed on a space with a glyph.
EQUIPMENT GLYPH RULES
Equipment Glyphs are a special type of glyph for use alongside Temporary and Permanent Glyphs - with the important distinction that they can be equipped and carried.
GLYPHS
Glyphs are placed on top of otherwise empty spaces on the battlefield, either power-side up or symbol-side up. When a figure moves onto a glyph, it must stop there. If that glyph is symbol-side up, turn it power-side up.
EQUIPMENT GLYPHS
Equipment Glyphs can be equipped and carried by figures. These glyphs can only be equipped by Unique Heroes, and each Hero can only equip one glyph at a time, unless otherwise stated in a power or scenario. Treat Equipment Glyphs as normal glyphs with the following exceptions and additional rules:
When a figure you control stops on an Equipment Glyph, if it is a Unique Hero, you may choose to equip that glyph by placing it power-side up on that Unique Hero's Army Card, as long as that Hero does not already have a glyph equipped.
An Equipment Glyph's power is in effect as long as it is power-side up on the card of a figure that equipped it. A glyph only affects that figure unless otherwise stated. For Equipment Glyphs that have an area of effect (i.e. the power text states "within X spaces"), treat the glyph as if it is placed on the space occupied by the figure carrying it.
Dropping Equipment Glyphs: At any point before, during, or after moving a figure you control equipped with an Equipment Glyph, you may announce that the figure is dropping an Equipment Glyph. Place the Equipment Glyph power-side up onto a space that figure currently occupies. That figure may continue its movement. You cannot drop an Equipment Glyph onto a space that already has another glyph on it.
Passing Equipment Glyphs: At any point before, during, or after moving a figure you control equipped with an Equipment Glyph, you may announce that the figure is passing the Equipment Glyph to an adjacent friendly figure that is able to equip it and is not already equipped with a glyph. Place the Equipment Glyph on that friendly figure’s Army Card.
Swapping Equipment Glyphs: If a Unique Hero you control equipped with an Equipment Glyph stops on another Equipment Glyph, after activating that glyph, you may choose to swap the glyph on that Unique Hero's card with the glyph it stopped on. Place the Equipment Glyph that Unique Hero previously had equipped power-side up onto a space that Hero currently occupies, and place the Equipment Glyph that was previously on the battlefield onto its card.
You may also swap an Equipment Glyph if a figure you control ends its movement adjacent to another friendly figure equipped with a glyph, as long as both figures can equip both glyphs. Place an Equipment Glyph on the card of the figure you control onto the card of that friendly figure, and vice versa.
Losing Equipment Glyphs: If a figure you control that is carrying an Equipment Glyph is wounded or destroyed, it loses any glyphs it is equipped with. Choose an opposing player. He or she immediately places any Equipment Glyph that was lost power-side up on an empty space within 5 spaces of the space your figure last occupied that is no more than 5 levels higher than that figure's height.
OLD RULES
Spoiler Alert!
EQUIPMENT GLYPHS
Equipment Glyphs, which are a part of this Custom Expansion Set, are a special type of Glyph similar to Treasure Glyphs that were introduced in the Heroscape Battle for the Underdark Master Set. Equipment Glyphs are normally mobile and can be carried by a Unique Hero unless otherwise stated in a scenario.
Treat Equipment Glyphs as normal Glyphs with the following exceptions. Some scenarios may break these rules.
If the figure is a Unique Hero they can choose to pick up the Equipment Glyph by placing the Glyph on that Unique Hero's Army Card. Remember that Uncommon figures are considered Unique for all special powers and Glyphs.
The power of the Equipment Glyph is in effect while a figure carries it and it affects only the figure that is carrying it unless otherwise stated. Note: For Equipment Glyphs that have an "Area of Effect" (i.e. the power text states "within X spaces"), the Glyph is considered to be positioned on the space occupied by the Hero carrying the Glyph.
At any point before, during, or after moving a Unique Hero figure carrying an Equipment Glyph that you control, you may announce that the figure is passing the Equipment Glyph to an adjacent friendly Unique Hero figure. Place the Equipment Glyph on the friendly figure's card.
A Unique Hero can only carry one Equipment Glyph at a time. If a Unique Hero you control carrying an Equipment Glyph lands on another Equipment Glyph, after activating the Glyph you may choose to replace the glyph already on the Unique Hero's card with the newly activated Glyph. Place the Glyph formerly on the Unique Hero's card power-side up onto a space the figure currently occupies.
Dropping Equipment Glyphs: At any point during a figure's movement, you may announce that the figure is dropping an Equipment Glyph. Place the Equipment Glyph power-side up onto a space the figure currently occupies. That figure may now continue its movement. Note: You cannot drop an Equipment Glyph onto a space that already has another Glyph on it.
Losing Equipment Glyphs: If a figure you control that is carrying an Equipment Glyph is destroyed or wounded, choose one opposing player to immediately place the Glyph power-side up on an empty space within 5 spaces of the space your figure last occupied.
[*]A Unique Hero can only carry one Equipment Glyph at a time. If a Unique Hero you control carrying an Equipment Glyph lands on another Equipment Glyph, after activating the Glyph you may choose to replace the glyph already on the Unique Hero's card with the newly activated Glyph. Place the Glyph formerly on the Unique Hero's card power-side up onto a space the figure currently occupies.
I've been meaing to ask this for a while now, but how does this rule work with figures like Mandarin that start with multiple equipment glyphs on their cards? Are they still allowed to swap out their equiptment one-for-one if they land on a new e-glyph, or are their starting glyphs considered to be part of their character and they're allowed to pick up an additional one?
When a character with multiple e-glyphs dies, do we treat his e-glyphs like treasure glyphs and place as many as legally possible on the battlefield and destroy the rest?
Am I jumping the gun here and these are already covered in the pdf?
If I remember right from when Bats and I were going over Apocalyps's design, you wouldn't be able to pick up any new glyphs until you were down to 1 to swap, or no longer had any. As far as the figure getting destroyed, you would place as many as legaly possable.
If I remember right from when Bats and I were going over Apocalyps's design, you wouldn't be able to pick up any new glyphs until you were down to 1 to swap, or no longer had any. As far as the figure getting destroyed, you would place as many as legaly possable.
So Apocalypse comes with equipment huh? (Since when does the Big A use any equipment other than his fists?)
So you don't have the option of dropping all their equipment to pick up a new one? Say if REd Skull drops the Cosmic Cube, Mandarin can't come along and drop all his rings to pick it up?
If I remember right from when Bats and I were going over Apocalyps's design, you wouldn't be able to pick up any new glyphs until you were down to 1 to swap, or no longer had any. As far as the figure getting destroyed, you would place as many as legaly possable.
So Apocalypse comes with equipment huh? (Since when does the Big A use any equipment other than his fists?)
So you don't have the option of dropping all their equipment to pick up a new one? Say if REd Skull drops the Cosmic Cube, Mandarin can't come along and drop all his rings to pick it up?
Well, I don't know for sure why Mandy would want to do that, but I don't see why he couldn't. He just drops the glyphs he's carrying and picks up the Cube.
I can't think of a time where I'd drop more then one glyph to get only one back myself. As for Apoc, the write up linked in the public design thread, and he uses technology all the time, it is one of the things that keeps him alive, it is also the basis of most of his powers.
Just had a great game with Mandarin and some others - watching Mandarin die is like watching Sonic die (rings flying everywhere)!
Anyway, a couple of questions came up:
1. Figures do NOT have to end their movement on an e-glyph to pick it up, is this correct? (They can pick it up and continue moving)
2. Are e-glyph powers, such as Mandarin's energy blast rings, affected by power's on army cards, such as Deadpool's Wisecrack 13?
3. Can you use e-glyph powers, such as Mandarin's energy blast rings, on non-adjacent opponent's figures while the figure with the glyph is engaged?
4.
A Unique Hero can only carry one Equipment Glyph at a time. If a Unique Hero you control carrying an Equipment Glyph lands on another Equipment Glyph, after activating the Glyph you may choose to replace the glyph already on the Unique Hero’s card with the newly activated Glyph.
Ok, well you can ignore question 2; wisecrack 13 says attack dice.
But for other non-specific purposes, do e-glyph powers count as special powers on the figure? Which, without the cards in front of me, would be affected by Scarlet Witch's hex sphere disturbance, or possibly characters that can't be targeted by another figures special powers that require clear sight?
Just had a great game with Mandarin and some others - watching Mandarin die is like watching Sonic die (rings flying everywhere)!
Anyway, a couple of questions came up:
1. Figures do NOT have to end their movement on an e-glyph to pick it up, is this correct? (They can pick it up and continue moving)
2. Are e-glyph powers, such as Mandarin's energy blast rings, affected by power's on army cards, such as Deadpool's Wisecrack 13?
3. Can you use e-glyph powers, such as Mandarin's energy blast rings, on non-adjacent opponent's figures while the figure with the glyph is engaged?
4.
A Unique Hero can only carry one Equipment Glyph at a time. If a Unique Hero you control carrying an Equipment Glyph lands on another Equipment Glyph, after activating the Glyph you may choose to replace the glyph already on the Unique Hero’s card with the newly activated Glyph.
False. Our rule book says to treat Equipment Glyphs as normal glyphs, with a few exceptions. I believe you may be thinking that DnD Treasure Glyphs are normal, but they are not. When a figure moves onto a normal glyph, its movement ends.
No, because Wisecrack 13 is triggered by an "attack".
Yes, because it isn't an "attack".
No. Our Rule Book states that Equipment Glyphs are only used by Unique Heroes while they are equipped, unless otherwise stated.
Ok, well you can ignore question 2; wisecrack 13 says attack dice.
But for other non-specific purposes, do e-glyph powers count as special powers on the figure? Which, without the cards in front of me, would be affected by Scarlet Witch's hex sphere disturbance, or possibly characters that can't be targeted by another figures special powers that require clear sight?
Glyph powers, are special powers, but those special glyph powers are not on any figure's card, and they do not belong to any figure. Glyph special powers are simply used by figures.
Without any specific example, that is the best I can do to answer that "question".
Losing Equipment Glyphs: If a figure you control that is carrying an Equipment Glyph is destroyed or wounded, choose one opposing player to immediately place the Glyph power-side up on an empty space within 5 spaces of the space your figure last occupied.
That isn't ideal. I am sticking to what Tickle said. Btw, what is weird about glyphs or figures for that matter getting thrown through walls and buildings? Have you ever read a comic book?
There is the impossible factor of being inside of a covered structure and knocking an item through a wall or a roof across a field - but I think I'd rather have little impossibilities than tinker with mechanics.
I like the ability for Glyphs to land in impossible places, though... I mean, in any story, when the Cosmic Cube falls somewhere, it's always in the least likely - but most interesting - place. So it goes!
I suggest adding this to the OP. It was taken from The Book of Mandarin and modified to be a bit more general.
-Rulings and Clarifications-
Q: Some heroes have powers that say they can't lose equipment glyphs by any means other than being destroyed. Does that mean Shadow Thief (or other glyph stealers) can't steal them?
This may be obvious to some, but is he actually "losing" the ring if Shadow Thief takes it?
A: The term "lose" as you have probably already assumed is a keyword used in our rules for Equipment glyphs. That term in the proper context as it is found on certain heroes' cards holds just as much power as any other official term like "move", "attack", "target", etc.
In short, Shadow Thief can take a Makluan Ring glyph away from Mandarin (for example) because Mandarin wouldn't technically be "losing" the glyph. To "lose" a glyph, per the C3G rules, is to be wounded or destroyed. That also means that Mandarin could "drop" one if he chose to.