Someday (not any time soon, mind) I'm going to propose a set of Partial Cover optional rules - not any more necessary than Knockback, just there to provide depth and realism to those who wish to use 'em.Once we feel that rulebook is a bit more "complete" we should see who wants to go in on a mass printing to save some money.
Someday (not any time soon, mind) I'm going to propose a set of Partial Cover optional rules - not any more necessary than Knockback, just there to provide depth and realism to those who wish to use 'em.Once we feel that rulebook is a bit more "complete" we should see who wants to go in on a mass printing to save some money.
They are considered optional, like Knockback, so any tournament could just say they're not allowed.
Oh, I missed that bit. The text itself doesn't make it clear they're optional if you miss the header in the book, which is pretty easy to miss when the whole first post is otherwise useless and you're just scrolling past it as fast as possible. It might be worth adding in a 'mandatory' and 'optional' divide in the list of rules at the index, easier to keep track of them that way.
If they're an optional rule, then I really don't care what they do. They won't be used at tourneys and shouldn't effect playtesting or point costs for anyone outside of people like Lady Blackhawk, so they're not really under CRB jurisdiction. Do as y'all will.
It definitely wasn't a "full" rulebook (which I'd love to see), but I did do up a simplified and streamlined rule reference compilation up through the Galactus ruleset because my group prefers playing with all optional rules ... in addition to missing example pictures, it'd obviously be missing new rulesets like the new spell rules and such, but it puts all the rules in one place, which we found helpful.
I skimmed through the previous discussion to try and catch up (so maybe I missed it), but how hard would it be (or how much opposition would there be) to also make a generic option for draftable DOs in addition to the VDOs? (It'd be useful for designing say, an Alien Queen, for instance.)
It definitely wasn't a "full" rulebook (which I'd love to see), but I did do up a simplified and streamlined rule reference compilation up through the Galactus ruleset because my group prefers playing with all optional rules ... in addition to missing example pictures, it'd obviously be missing new rulesets like the new spell rules and such, but it puts all the rules in one place, which we found helpful.
I skimmed through the previous discussion to try and catch up (so maybe I missed it), but how hard would it be (or how much opposition would there be) to also make a generic option for draftable DOs in addition to the VDOs? (It'd be useful for designing say, an Alien Queen, for instance.)
We were just talking about that! Draftable VDOs are strictly more complicated than regular draftable DOs, and there's some demand, so I think we probably will implement the rules that way in the end.
Okay, so here's a spin at the rule additions:
Legacy Text:
C3G VEHICLE RULES
DESTRUCTIBLE OBJECTS - VEHICLES
Destructible objects are an official inclusion in the game, as seen with the Fortress Door and the Destructible Wall. C3G rules for destructible objects were established in the C3G Destructible Objects Rules. Vehicles are a type of destructible object that follow all of the rules of other destructible objects, but include a few specific to vehicles.
These C3G Vehicle Rules cover the following areas:
- Drafting Vehicles
- Entering Vehicles
- Occupying Vehicles
- Moving Vehicles
- Exiting Vehicles
- Destroying Vehicles
EXAMPLE 1: VEHICLE CARD
(Sample Card here)
A vehicle hasthreefour designations in the left box of its Army Card: uniqueness, size, height, and occupancy. The size and height designations (such as Medium 5) are the same as those found on other figures' Army Cards.
DRAFTING VEHICLES
Vehicle Destructible Objects (VDOs) act like figure Army Cards in that they have an associated point cost listed on them. VDOs are drafted the same way as Army Cards. There is no limit (except point cost!) to the number of different VDOs you can draft, and you can draft any number of the same Uncommon VDOs (indicated in the leftbox). However, like figure Army Cards, each player cannot draft more than one of the same Unique VDO Army Card (indicated in the leftbox).
Like Army Cards, VDOs each have an associated figure that is placed in the controlling player's start zone at the start of the game and are considered in that player's Army. However, a VDO is not considered under a player's control unless that player has one or more figures occupying that VDO (see more below).
(rest of vehicle rules as normal)
Someday (not any time soon, mind) I'm going to propose a set of Partial Cover optional rules - not any more necessary than Knockback, just there to provide depth and realism to those who wish to use 'em.Once we feel that rulebook is a bit more "complete" we should see who wants to go in on a mass printing to save some money.
I'd like to see the desks and file cabinets I've been talking about for the office building Bats is working on provide partial cover. The idea of moving around an office building while engaging in a firefight just lends itself to people ducking and crouching here and there looking for some cover. At the very least their legs are harder to hit and damage when shooting through desks and servers.
I think most partial cover effects would be brought out by the special powers on the DOs.
I'll be frank... I always kind of hated the Ruins. Oh, yeah, I can stand just in front of this ruin and gain cover! Yeah... no.
I'd much rather a set of rules for Partial Cover, since I reckon they can be kept as simple as the rules for Knockback etc., if not simpler, and I'd like to be able to take cover behind battlements, cars and elevation changes.