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The Book of C3G Destructible Object Rules

Re: Draftable Vehicles Discussion Thread

Once we feel that rulebook is a bit more "complete" we should see who wants to go in on a mass printing to save some money. :)
 
Re: Draftable Vehicles Discussion Thread

Once we feel that rulebook is a bit more "complete" we should see who wants to go in on a mass printing to save some money. :)
Someday (not any time soon, mind) I'm going to propose a set of Partial Cover optional rules - not any more necessary than Knockback, just there to provide depth and realism to those who wish to use 'em. :)
 
Re: Draftable Vehicles Discussion Thread

I *might* be interested sometime down the line in doing layout design for a full-on rulebook including everything. It would be a huge portfolio piece for me.
 
Re: Draftable Vehicles Discussion Thread

Once we feel that rulebook is a bit more "complete" we should see who wants to go in on a mass printing to save some money. :)
Someday (not any time soon, mind) I'm going to propose a set of Partial Cover optional rules - not any more necessary than Knockback, just there to provide depth and realism to those who wish to use 'em. :)


I'd like to see the desks and file cabinets I've been talking about for the office building Bats is working on provide partial cover. The idea of moving around an office building while engaging in a firefight just lends itself to people ducking and crouching here and there looking for some cover. At the very least their legs are harder to hit and damage when shooting through desks and servers.
 
Re: Draftable Vehicles Discussion Thread

That would be amazing Scape. It would be really real. :)
The last time we edited the rulebook for our RPG to make it in the realm of possibility for release, my friend put into pdf and the next time we played, he had it on his i-pad. Now I have had it on my PC forever but it was different on the i-pad, the way it looked, the ease of use. That was when it became really real. :)





They are considered optional, like Knockback, so any tournament could just say they're not allowed.

Oh, I missed that bit. The text itself doesn't make it clear they're optional if you miss the header in the book, which is pretty easy to miss when the whole first post is otherwise useless and you're just scrolling past it as fast as possible. It might be worth adding in a 'mandatory' and 'optional' divide in the list of rules at the index, easier to keep track of them that way.

If they're an optional rule, then I really don't care what they do. They won't be used at tourneys and shouldn't effect playtesting or point costs for anyone outside of people like Lady Blackhawk, so they're not really under CRB jurisdiction. Do as y'all will.


I hope you are still willing to lend your insight. :)

This one could expand fairly quickly if the whole urban play comes together. I always feel a little better after you chime in.
 
Re: Draftable Vehicles Discussion Thread

Personally, the thing I like about Heroscape is that it doesn't have things like partial cover rules, but I could see the appeal for the right kind of player.

I don't play a lot of Optional Rules. Knockback and Throwing DOs don't really appeal to me as rulesets (though the latter might if it were simpler and more digestible).
 
Re: Draftable Vehicles Discussion Thread

Yeah, I hope to dig into the Throw rules if we get the urban play going. It will be a bigger factor in that setting.
 
Re: Draftable Vehicles Discussion Thread

That would be awesome, Scapey!

Personally, I prefer how the jungle pieces do it - just add defense against ranged attacks. Not even sure how partial cover rules would work (but that’s probably a whole different thread if folks want to get into it).
 
Re: Draftable Vehicles Discussion Thread

It definitely wasn't a "full" rulebook (which I'd love to see), but I did do up a simplified and streamlined rule reference compilation up through the Galactus ruleset because my group prefers playing with all optional rules ... in addition to missing example pictures, it'd obviously be missing new rulesets like the new spell rules and such, but it puts all the rules in one place, which we found helpful.

I skimmed through the previous discussion to try and catch up (so maybe I missed it), but how hard would it be (or how much opposition would there be) to also make a generic option for draftable DOs in addition to the VDOs? (It'd be useful for designing say, an Alien Queen, for instance.)
 
Re: Draftable Vehicles Discussion Thread

It definitely wasn't a "full" rulebook (which I'd love to see), but I did do up a simplified and streamlined rule reference compilation up through the Galactus ruleset because my group prefers playing with all optional rules ... in addition to missing example pictures, it'd obviously be missing new rulesets like the new spell rules and such, but it puts all the rules in one place, which we found helpful.

I skimmed through the previous discussion to try and catch up (so maybe I missed it), but how hard would it be (or how much opposition would there be) to also make a generic option for draftable DOs in addition to the VDOs? (It'd be useful for designing say, an Alien Queen, for instance.)

We were just talking about that! Draftable VDOs are strictly more complicated than regular draftable DOs, and there's some demand, so I think we probably will implement the rules that way in the end.
 
Re: Draftable Vehicles Discussion Thread

It definitely wasn't a "full" rulebook (which I'd love to see), but I did do up a simplified and streamlined rule reference compilation up through the Galactus ruleset because my group prefers playing with all optional rules ... in addition to missing example pictures, it'd obviously be missing new rulesets like the new spell rules and such, but it puts all the rules in one place, which we found helpful.

I skimmed through the previous discussion to try and catch up (so maybe I missed it), but how hard would it be (or how much opposition would there be) to also make a generic option for draftable DOs in addition to the VDOs? (It'd be useful for designing say, an Alien Queen, for instance.)

We were just talking about that! Draftable VDOs are strictly more complicated than regular draftable DOs, and there's some demand, so I think we probably will implement the rules that way in the end.

:up: Cool and makes sense .... I should've gone thru that last page and a half.
 
Re: Draftable Vehicles Discussion Thread

Okay, so here's a spin at the rule additions:

Legacy Text:

C3G VEHICLE RULES

DESTRUCTIBLE OBJECTS - VEHICLES
Destructible objects are an official inclusion in the game, as seen with the Fortress Door and the Destructible Wall. C3G rules for destructible objects were established in the C3G Destructible Objects Rules. Vehicles are a type of destructible object that follow all of the rules of other destructible objects, but include a few specific to vehicles.

These C3G Vehicle Rules cover the following areas:

- Drafting Vehicles
- Entering Vehicles
- Occupying Vehicles
- Moving Vehicles
- Exiting Vehicles
- Destroying Vehicles

EXAMPLE 1: VEHICLE CARD
(Sample Card here)
A vehicle has three four designations in the left box of its Army Card: uniqueness, size, height, and occupancy. The size and height designations (such as Medium 5) are the same as those found on other figures' Army Cards.

DRAFTING VEHICLES
Vehicle Destructible Objects (VDOs) act like figure Army Cards in that they have an associated point cost listed on them. VDOs are drafted the same way as Army Cards. There is no limit (except point cost!) to the number of different VDOs you can draft, and you can draft any number of the same Uncommon VDOs (indicated in the leftbox). However, like figure Army Cards, each player cannot draft more than one of the same Unique VDO Army Card (indicated in the leftbox).

Like Army Cards, VDOs each have an associated figure that is placed in the controlling player's start zone at the start of the game and are considered in that player's Army. However, a VDO is not considered under a player's control unless that player has one or more figures occupying that VDO (see more below).


(rest of vehicle rules as normal)

I propose we start testing the Sports Car at 150 points and the Mole Machine at 250 points, with these rules additions.

(With the understanding that these are prototype rules that we may ultimately implement with lighter edits to the Vehicle rulebook, and a separate optional rule for a more generalized system of draftable DOs.)
@japes
@Arkham
@Tornado
@Yodaking
@johnny139
@Scapemage
@Spidey'tilIDie
 
Re: Draftable Vehicles Discussion Thread (Vote for Initial T

Abstain I haven't been able to keep up with this, but I fully trust you guys and fully support you!
 
Re: Draftable Vehicles Discussion Thread (Vote for Initial T

Yea

Wording seems fine to be. 150 for a Sports Car seems kind of high but, well, they're pretty pricy in real life too...
 
Little Concern

This should be fine as long as the vehicles aren't busted.

~Dysole, beginning her catch up
 
Re: Draftable Vehicles Discussion Thread

Once we feel that rulebook is a bit more "complete" we should see who wants to go in on a mass printing to save some money. :)
Someday (not any time soon, mind) I'm going to propose a set of Partial Cover optional rules - not any more necessary than Knockback, just there to provide depth and realism to those who wish to use 'em. :)


I'd like to see the desks and file cabinets I've been talking about for the office building Bats is working on provide partial cover. The idea of moving around an office building while engaging in a firefight just lends itself to people ducking and crouching here and there looking for some cover. At the very least their legs are harder to hit and damage when shooting through desks and servers.


I've got some DO's in my design thread that sort of crib from multiple places including HOSS. I play with different levels of Partial Cover for the sizes...I've also thought about using something similar to the Human Shield power currently drafted on Crossbones where the cover absorbs the first wound and any extra can spill over...
 
Re: Draftable Vehicles Discussion Thread (Vote for Initial T

I think most partial cover effects would be brought out by the special powers on the DOs.
 
Re: Draftable Vehicles Discussion Thread (Vote for Initial T

I think most partial cover effects would be brought out by the special powers on the DOs.

That's what I remember doing with the Large crates DO's. It was a power on it's card. Just like the Long and Short Ruins.

Actually you can see it here....
 
Re: Draftable Vehicles Discussion Thread (Vote for Initial T

I'll be frank... I always kind of hated the Ruins. Oh, yeah, I can stand just in front of this ruin and gain cover! Yeah... no.

I'd much rather a set of rules for Partial Cover, since I reckon they can be kept as simple as the rules for Knockback etc., if not simpler, and I'd like to be able to take cover behind battlements, cars and elevation changes.
 
Re: Draftable Vehicles Discussion Thread (Vote for Initial T

Could probably keep it to a sentence:

PARTIAL COVER
If a figure targets a non-adjacent figure for an attack, and any part of the targeted figure’s hitzone is covered by another figure or terrain piece, the targeted figure adds one did to its defense against the targeting figure’s attack.

Or something like that. I’m sure there’s better wording. Could probably use the jungle terrain as a basis.
 
Re: Draftable Vehicles Discussion Thread (Vote for Initial T

I'll be frank... I always kind of hated the Ruins. Oh, yeah, I can stand just in front of this ruin and gain cover! Yeah... no.

I'd much rather a set of rules for Partial Cover, since I reckon they can be kept as simple as the rules for Knockback etc., if not simpler, and I'd like to be able to take cover behind battlements, cars and elevation changes.

Not really anything different than the Jungle Terrain giving you a defense boost for standing next to it.
 
Re: Draftable Vehicles Discussion Thread (Vote for Initial T

This vote passes despite being ignored in favor partial cover rules discussion.

(Get your own thread for that! :p Or make a general 'new optional rules discussion thread' to brainstorm game expansions - it'll be easier to find the conversation later that way.)

150 may seem on the high end for a sports car, but I can foresee plenty of scenarios where a car would be as useful to you as say, Stilt-Man.

I'll run some games with the sports car and the mole machine this week.
 
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