Legacy Text:
C3G VEHICLE RULES
DESTRUCTIBLE OBJECTS - VEHICLES
Destructible objects are an official inclusion in the game, as seen with the Fortress Door and the Destructible Wall. C3G rules for destructible objects were established in the C3G Destructible Objects Rules. Vehicles are a type of destructible object that follow all of the rules of other destructible objects, but include a few specific to vehicles.
These C3G Vehicle Rules cover the following areas:
- Entering Vehicles
- Occupying Vehicles
- Moving Vehicles
- Exiting Vehicles
- Destroying Vehicles
EXAMPLE 1: VEHICLE CARD
(Sample Card here)
A vehicle has three designations in the left box of its Army Card: size, height, and occupancy. The size and height designations (such as Medium 5) are the same as those found on other figures' Army Cards.
ENTERING VEHICLES
A figure may enter a vehicle by ending its movement on a space adjacent to the vehicle if it meets the following criteria:
- Your figure's size must be smaller than that of the vehicle. Refer to Example 1 to identify the vehicle's size on its Army Card. NOTE - The size of a figure is located on the left hand side of its Army Card next to its height. The different sizes are ordered from smallest to largest as follows: Tiny, Small, Medium, Large, and Huge.
- The current occupancy of the vehicle must be less than the occupancy number of the vehicle. The occupancy designation on a vehicle Army Card shows the number of figures that may occupy a vehicle. A figure can only enter a vehicle if that vehicle has fewer figures on its Army Card than its occupancy number (example: If a car has an occupancy number of 2, but only has 1 figure placed on its Army Card, a 2nd figure can enter that car).
- There are no figures controlled by other players occupying the vehicle currently. Refer to Occupying Vehicles for further details.
If a figure of the correct size ends its movement adjacent to a vehicle that has not reached its occupancy number, the figure can enter that vehicle.
When a figure enters a vehicle, normal leaving engagement rules apply. Place that figure on that vehicle's Army Card. The figure that entered the vehicle is now occupying that vehicle.
OCCUPYING VEHICLES
Figures occupying a vehicle are not on the battlefield.
A figure occupying a vehicle may still have Order Markers placed and revealed on its Army Card.
If one or more of your figures occupies a vehicle, you now control that vehicle. However, Order Markers cannot be placed on the vehicle's Army Card.
If a vehicle is ever suddenly occupied by figures of different players (e.g.: one of your figures is Mind Controlled by another player), the vehicle is destroyed (see: Destroying Vehicles).
MOVING VEHICLES
In addition to the Size, Life, and Defense values contained on destructible object cards, vehicles have a Movement value.
After revealing an Order Marker on one of your Army Cards, before taking a turn with a figure you control occupying a vehicle, you may move that vehicle. You may only move a vehicle once for each Order Marker you reveal.
When moving the vehicle, follow standard movement rules, with one exception: vehicles do not make or receive leaving engagement attacks.
EXITING VEHICLES
After moving a vehicle you control, you may place a figure from the vehicle's Army Card on an empty space and adjacent to the vehicle. You may exit with any or all of your figures on the same turn. Figures cannot move during a turn in which they exit a vehicle.
DESTROYING VEHICLES
If a vehicle receives enough damage to be destroyed, after removing it from the battlefield, place all figures that occupied the destroyed vehicle on spaces previously occupied by the destroyed vehicle. Roll one attack die. If you roll a skull, each figure that previously occupied the destroyed vehicle receives one wound. If a figure that was occupying a destroyed vehicle cannot be placed on a legal space or spaces, that figure is immediately destroyed.