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The Book of Brave Arrow

The survivability of this guy is insane when against ranged units. Here are some Concealment calculations (assuming I have them correct in the first place, of course):
Chances of dodging one attack at:
3 range (Wolves of Badru only): 65% dodge chance.
4 range (Major Q10's Wrist Rocket): 70% dodge chance.
5 range (Ex. Stingers): 75% dodge chance.
6 range (Ex. 4th Mass): 80% dodge chance.
7 range (Ex. Krav Maga): 85% dodge chance.
8 range (Ex. Major Q10's Machine Pistol): 90% dodge chance.
9 range (Ex. Syvarris): 95% dodge chance
10 range (Ex. Deadeye Dan): 100% dodge chance (!!!!!!)
Chances of dodging two attacks at:
3 range: 42.25%
4 range: 49%
5 range: 56.25%
6 range: 64%
7 range: 72.25%
8 range: 81%
9 range: 90.25%
Chances of dodging three attacks at:
3 range: 27.4625%
5 range: 42.1875%
6 range: 51.2%
7 range: 61.4125%
8 range: 72.9%
Chances of dodging four attacks at:
6 range: 40.96%
7 range: 52.200625%
8 range: 65.61%

Not like it matters because it is covered still by the wolves, but as pointed out by Grungebob Obsidian Gaurds also have 3 range as well as Tul Bak Ra. Thanks for the stats though great job 8)
 
The survivability of this guy is insane when against ranged units. Here are some Concealment calculations (assuming I have them correct in the first place, of course):
Chances of dodging one attack at:
3 range (Wolves of Badru only): 65% dodge chance.
4 range (Major Q10's Wrist Rocket): 70% dodge chance.
5 range (Ex. Stingers): 75% dodge chance.
6 range (Ex. 4th Mass): 80% dodge chance.
7 range (Ex. Krav Maga): 85% dodge chance.
8 range (Ex. Major Q10's Machine Pistol): 90% dodge chance.
9 range (Ex. Syvarris): 95% dodge chance
10 range (Ex. Deadeye Dan): 100% dodge chance (!!!!!!)
Chances of dodging two attacks at:
3 range: 42.25%
4 range: 49%
5 range: 56.25%
6 range: 64%
7 range: 72.25%
8 range: 81%
9 range: 90.25%
Chances of dodging three attacks at:
3 range: 27.4625%
5 range: 42.1875%
6 range: 51.2%
7 range: 61.4125%
8 range: 72.9%
Chances of dodging four attacks at:
6 range: 40.96%
7 range: 52.200625%
8 range: 65.61%

Not like it matters because it is covered still by the wolves, but as pointed out by Grungebob Obsidian Gaurds also have 3 range as well as Tul Bak Ra. Thanks for the stats though great job 8)

Remember that ranged units can also just close the distance - they don't have to attack from max range, so this chart is very useful!

Also, what about this guy as a glyph holder? He has 7 move (or can ride Theracus, who he synergizes with), and is awesome at defending against ranged attacks. He also is not hurt at all by Special Attacks, and only takes up one hex in your starting zone. Sounds like a perfect candidate to me.
 
Sure he's twice as many points and difficult to use offensively, but have you considered DW7K for this role?
That assumes DW7K is actually going to get to Syvarris. Even if he does, there's no garuntee that DW7K will actually kill Syvarris on an explosion (meaning you just wasted 100 points), and he can't kill Syvarris in one hit in a single regular attack. Brave Arrow is far and away the better choice - at half as many points as Syvarris, it's no big loss if Brave Arrow fails to kill him, and with the calculations above, Syvarris only has a 90.25% chance to hit Brave Arrow through Concealment once when firing at his maximum range. With 4 attack hitting 2 defense, Brave Arrow is going to do some damage to Syvarris before going down, if not outright kill him.
 
I don't know. I kind of like the fact that the mohican warriors are good in melee and against range (my ideal unit I swear). Add in that they bond with Brave Arrow is pretty nice. Also I was noticing how an arrow can't be brave. Why not have him called "Leaping buck" or "Long Arrow" if you have to have "arrow" at the end of his name.
Newb.
 
Chances of dodging one attack at:
3 range (Wolves of Badru only): 65% dodge chance.
4 range (Major Q10's Wrist Rocket): 70% dodge chance.
5 range (Ex. Stingers): 75% dodge chance.
6 range (Ex. 4th Mass): 80% dodge chance.
7 range (Ex. Krav Maga): 85% dodge chance.
8 range (Ex. Major Q10's Machine Pistol): 90% dodge chance.
9 range (Ex. Syvarris): 95% dodge chance
10 range (Ex. Deadeye Dan): 100% dodge chance (!!!!!!)
Chances of dodging two attacks at:
3 range: 42.25%
4 range: 49%
5 range: 56.25%
6 range: 64%
7 range: 72.25%
8 range: 81%
9 range: 90.25%
Chances of dodging three attacks at:
3 range: 27.4625%
5 range: 42.1875%
6 range: 51.2%
7 range: 61.4125%
8 range: 72.9%
Chances of dodging four attacks at:
6 range: 40.96%
7 range: 52.200625%
8 range: 65.61%
Great stats. Thanks Bloody the Marro Stinger.

I wanted to take the calculations in a different direction. Before you roll for concealment, you roll for defense normally. So I combined the chance that the enemy gets at least one wound on Brave Arrow, then the odds that he doesn't roll for concealment. I subrtact this result from 1 to get the odds of dodgeing an attack. Here's an example of an attacker with attack=3 from 5 spaces away:
1-atLeastWounds(3,3,1)*(1-(.55+.05*4)) = 87.2685185%

atLeastWounds is a function from my Heroscape Probability Calculator. (I know, shameless plug).

There are similar stats in the Mohican Book.

Chances of getting zero wounds from an attack of 1:
2 range : 94.0741%
3 range : 94.8148%
4 range : 95.5556%
5 range : 96.2963%
6 range : 97.0370%
7 range : 97.7778%
8 range : 98.5185%
9 range : 99.2593%

Chances of getting zero wounds from an attack of 2:
2 range : 86.6667%
3 range : 88.3333%
4 range : 90.0000%
5 range : 91.6667%
6 range : 93.3333%
7 range : 95.0000%
8 range : 96.6667%
9 range : 98.3333%

Chances of getting zero wounds from an attack of 3:
2 range : 79.6296%
3 range : 82.1759%
4 range : 84.7222%
5 range : 87.2685%
6 range : 89.8148%
7 range : 92.3611%
8 range : 94.9074%
9 range : 97.4537%

Chances of getting zero wounds from an attack of 4:
2 range : 73.7963%
3 range : 77.0718%
4 range : 80.3472%
5 range : 83.6227%
6 range : 86.8981%
7 range : 90.1736%
8 range : 93.4491%
9 range : 96.7245%

Chances of getting zero wounds from an attack of 5:
2 range : 69.3519%
3 range : 73.1829%
4 range : 77.0139%
5 range : 80.8449%
6 range : 84.6759%
7 range : 88.5069%
8 range : 92.3380%
9 range : 96.1690%

Chances of getting zero wounds from an attack of 6:
2 range : 66.1574%
3 range : 70.3877%
4 range : 74.6181%
5 range : 78.8484%
6 range : 83.0787%
7 range : 87.3090%
8 range : 91.5394%
9 range : 95.7697%
 
One tactic to use with Shotgun/Explosive special attacks is to shoot your own DW7000 when he's engaged, in the hopes that his Stealth Dodge works and all the enemies adjacent would get hit, instead. Would that tactic also work with somebody like Brave Arrow?

The odds that BA will get no wounds from the friendly fire is heigher in fact than DW7.
BA gets no wounds = 0.939
DW7 gets no wounds = 0.824
Of course, the survival rate is a little different when considering attacks from the figures you are engaged with.

I could see this working really well on a team game. Player one sets it up with BA (tracking if needed) and the second shoots 'em all down. Viper swarm beware!
 
I like this guy I think he's definitely worth 50 points and he is a good leader for a scout army. His tribe is not so great coming in 20 points higher than him with one less life and concealment 19 instead of 10. They do however have range but with one defense and concealment 19 I don't see their chances of survival being all that great. I would definitely draft BA but his tribe would sit the bench and I would get two squads of vipers to take their place.
 
I think the Mohican River Tribe (MRT) needs another hero to do a war cry with, so in a home game recently I made Brave Arrow UnCommon and played 2 of him. It is great if you can get 2 Brave Arrows next to 1 or more MRT squad members engaged to an opponent, which is not hard to do when you cam move a unit 7 with tracking after taking a turn with MRT! Just making him UnCommon really helps out both him and the MRT but doesn't really seem out of character or too overpowering.
 
Brave Arrow is, in my opinion, one of the best 50 point units out there, if not THE best 50 point unit. He is a good counter to range and he can fair well against Syvarris and other low life+defense ranged heroes. He can seriously irritate any characters whos only ranged option is attacking. When he gets engaged though he can still fight well, but he won't last long. His 4 life and attack i think is high for a 50 point hero. His optional extra movement is also good for glyph grabbing and chasing ranged figures.
 
Brave Arrow is, in my opinion, one of the best 50 point units out there, if not THE best 50 point unit. He is a good counter to range and he can fair well against Syvarris and other low life+defense ranged heroes. He can seriously irritate any characters whos only ranged option is attacking. When he gets engaged though he can still fight well, but he won't last long. His 4 life and attack i think is high for a 50 point hero. His optional extra movement is also good for glyph grabbing and chasing ranged figures.

Also a good thing to note is that he's a great character to shoot right out of the starting zone. That's good for glyph-grabbing as well as just being a speedy figure. And for 50 points his stats are above average, in my opinion.
 
Brave Arrow is, in my opinion, one of the best 50 point units out there, if not THE best 50 point unit.

I respect your opinion although I have to say that the self cloning/replicating abilities of the Marro Warriors and Marro Dividers would give BA a run for THE best 50 point unit.

Other than that, BA+Theracus makes one heck of a 90 point bomb.
 
Brave Arrow is, in my opinion, one of the best 50 point units out there, if not THE best 50 point unit. He is a good counter to range and he can fair well against Syvarris and other low life+defense ranged heroes. He can seriously irritate any characters whos only ranged option is attacking. When he gets engaged though he can still fight well, but he won't last long. His 4 life and attack i think is high for a 50 point hero. His optional extra movement is also good for glyph grabbing and chasing ranged figures.

Also a good thing to note is that he's a great character to shoot right out of the starting zone. That's good for glyph-grabbing as well as just being a speedy figure. And for 50 points his stats are above average, in my opinion.

The fact that he is fast and almost immune to ranged attacks makes him great as a glyph grabber, probably one of the best? They are quite high for a 50 point figure, but then most of the other 50 point heroes are either ranged or benefit others.

Brave Arrow is, in my opinion, one of the best 50 point units out there, if not THE best 50 point unit.

I respect your opinion although I have to say that the self cloning/replicating abilities of the Marro Warriors and Marro Dividers would give BA a run for THE best 50 point unit.

Other than that, BA+Theracus makes one heck of a 90 point bomb.

I find that the Marro Warriors, although can keep bringing themselves back, are not very strong offensively. I don't own the Dividers but they seem pretty good, although the ability looks as though it is unreliable. Thinking about it they probably could compete with him for the best 50 point unit, but they just don't shine for me. I don't own Theracus but from what i have read that combo is said to be very good, I need to get him and try that out.
 
Special power text for easy reference:
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TRACKING
While moving, Brave Arrow may add 2 to his Move value. If he does, he cannot attack this turn.

SCOUT MELEE ATTACK ENHANCEMENT
All friendly Scouts adjacent to Brave Arrow receive an additional attack die when attacking a figure adjacent to them.

CONCEALMENT 10
If Brave Arrow is targeted and receives one or more wounds from an attacking figure who is not adjacent, you must roll the 20-sided die. Count the minimum number of spaces between the attacker and Brave Arrow. Add this number to your die roll. If you roll a 10 or higher, ignore any wounds Brave Arrow just received.
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Brave Arrow
C3V and SoV Custom Synergies
Spoiler Alert!
 
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